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October 16, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse

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Updates » Production
Get a job: Join 505 Games as a Sr. Producer  
by Staff [05.15.18]
505 Games is looking for a Sr. Producer to oversee several projects for multiple platforms as a member of its publishing team in Calabasas, California.
Production, Recruitment

Don't Miss: More dirty coding tricks from game developers 7
by Staff [05.15.18]
This 2010 feature from Game Developer Magazine revisits the mighty kludges and well-meaning hacks that are sometimes required to get our games out the door on time.
Indie, Programming, Design, Production

Mafia III developer Hangar 13 expands with new Brighton studio  
by Chris Kerr [05.15.18]
The new UK-based office will allow the developer, which is a subsidiary of publisher 2K, to tap into the region's rich game dev talent pool. 
Production, Business/Marketing

Bigben Interactive acquires Styx developer Cyanide for $24M  
by Chris Kerr [05.15.18]
"This acquisition is a capital milestone in Bigben's strategy as it greatly enhances our ability to create new games that meet our ambitions in the AA segment."
Console/PC, Production, Business/Marketing

Devs share the most memorable things they've had to cut from games 3
by Alan Bradley [05.15.18]
Sometimes the things you have to kill stay with you, as we discover in talking with devs on everything from Wizardry to Prototype to Shadowrun about their most memorable cut content and features.
Console/PC, Indie, Design, Production

Blog: How we increased our review score from mid 60's to 80
by Gamasutra Community [05.14.18]
Cut your losses and move on! We have all heard it. So you did not make a perfect game. Make a new one! Get over it! Here's what happened when we didn't.
Production, Business/Marketing

Blog: How does multiplayer impact replayability? 5
by Gamasutra Community [05.14.18]
For my next feature on replayability in video games, I wanted to talk about why multiplayer is such a requested feature among players.
Design, Production

Video Game Deep Cuts: One Hour, One Frostpunk 1
by Gamasutra Staff [05.13.18]
This week's game writing, audio & video highlights include a podcast with Jason Rohrer on One Hour One Life, as well as analysis of the acclaimed Frostpunk and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: The risky business of creating an introspective blockbuster 1
by Gamasutra Community [05.11.18]
Shadow of the Tomb Raider wants to help players dive into Lara Croft's character, but its creators say it's not commentary. How do developers sell emotionally risky games to the world?
Console/PC, Design, Production

Veteran voice actor Nolan North to receive BAFTA Special Award 3
by Chris Kerr [05.11.18]
BAFTA will honor voice performer Nolan North, best known as Uncharted's quip-happy protagonist Nathan Drake, with a Special Award later this year.

Kongregate looking to court indie devs with new Canada office  
by Chris Kerr [05.11.18]
The company, which recently launched a $10 million publishing fund and a new digital games platform called Kartridge, hopes to embed itself in the region's "vibrant" indie development scene. 
Production, Business/Marketing

Video: Reclaiming your creative drive in the face of hardship 1
by Staff [05.10.18]
In this 2018 GDC session, game designer Laralyn McWilliams provides tools to recognize when you're deep in the well of darkness and goes into methods to help reclaim your creativity.
Serious, Production, Video

Blog: Looking back on our first year as an indie studio  
by Gamasutra Community [05.10.18]
This post provides a brief history of our indie studio, Missing Fish Games. It highlights the journey of four recent graduates who banded together to continue working while breaking into the industry.
Design, Production, Business/Marketing

Sony updates warranty terms following FTC warning  
by Emma Kidwell [05.09.18]
Update: Sony has updated the terms of warranty for all PlayStation systems following a warning issued by the Federal Trade Commission last month.
Console/PC, Production

Google Play Instant leaves closed beta, now open to all developers  
by Chris Kerr [05.09.18]
The new feature lets Google Play users instantly play select titles direct from the marketplace, meaning players can jump into the action without having to wait on a lengthy download. 
Smartphone/Tablet, Production, Business/Marketing

Get a job: Shiny Shoe is hiring a Project Manager  
by Staff [05.08.18]
Shiny Shoe is looking for someone who is highly detail oriented and can manage multiple simultaneous projects to join its team in San Francisco.
Production, Recruitment

Don't Miss: How Bungie forged a new artistic direction for the original Destiny 10
by Staff [05.08.18]
Senior environment artist Jason Sussman explains how his team set out to capture the idea of "mythic science fiction" and hopefulness in the many worlds that make up the original Destiny.
Console/PC, Art, Production

Blog: Why pseudo-localization is essential 3
by Gamasutra Community [05.08.18]
Pseudo-localization is the process by which the video game source text is translated into other languages using fake (or pseudo-) translations.
Design, Production, Business/Marketing

Blog: GPU ray tracing in Unity - Part 1 1
by Gamasutra Community [05.08.18]
Using Compute Shaders in Unity, you'll soon be able to render spheres with perfect reflections, hard shadows, and super-sampling for anti-aliasing.
Programming, Production

Video: Inside the performance capture process for Infamous: Second Son  
by Staff [05.07.18]
At GDC 2014 Sucker Punch's Spencer Alexander gives a great talk that delves deep into how the studio managed to create the remarkably lifelike facial animations at play in Infamous: Second Son
Console/PC, Art, Production, Video, Vault