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July 15, 2018
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  • Editor-In-Chief:
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  • Editor:
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  • Contributors:
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    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Production
Blog: A data-driven look at how a free demo can help fund your game 12
by Gamasutra Community [02.08.18]
The indie devs behind Nimbatus walk you through how they successfully crowdfunded their game, in large part because they released a free demo -- and used it to generate email leads.
Indie, Production, Business/Marketing

Video: Tales of a video game drag queen - Making Kitty Powers' Matchmaker  
by Staff [02.07.18]
At GDC 2015 Magic Notion's Richard Franke digs into how to make a funny, inclusive dating game as he charts the development of hilarious drag queen-hosted mobile dating sim Kitty Powers' Matchmaker.
Indie, Art, Design, Production, Business/Marketing, Video, Vault

Weekly Jobs Roundup: Square Enix, Rovio, and more are hiring now!  
by Staff [02.07.18]
Whether you're just starting out, looking for something new, or just seeing what's out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.
Console/PC, Programming, Art, Design, Production

Learn from top game artists and directors at the GDC 2018 Art Direction Bootcamp!  
by Staff [02.07.18]
GDC 2018 organizers share a preview of the informative and intriguing sessions taking place during the day-long Art Direction Bootcamp which will help kick off the conference next month.
VR, Console/PC, Smartphone/Tablet, Indie, Art, Production, GDC

Examining the role outsourcing plays in modern game development 1
by Alissa McAloon [02.06.18]
"In many cases, outsourcing companies have grown even bigger than the clients who hire them.”
Console/PC, Programming, Art, Production

Why being trapped in a loop makes Reigns: Her Majesty so satisfying  
by John Harris [02.06.18]
We swipe right into the weirdness of Reigns: Her Majesty with Nerial lead developer Francois Alliot.
Console/PC, Smartphone/Tablet, Design, Production, Video

Open-source game dev tool Godot Engine adds VR support  
by Alissa McAloon [02.05.18]
The 3.0 release of Godot Engine introduces support for VR projects into the open-source game development engine.
VR, Programming, Production

Over 1M Battlegrounds cheaters were banned in January alone  
by Chris Kerr [02.05.18]
Bluehole has an entire team dedicated to combating cheaters, and plans to release a new internally-developed anti-cheat solution soon.
Console/PC, Production

Video Game Deep Cuts: SOS - Bubsy Meets Tetris  
by Gamasutra Staff [02.04.18]
This week's link highlights include a video profile of SOS creators Outpost Games, an analysis of Bubsy's Japanese translation and a longform Tetris documentary, among others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: How to improve communication during artistic critique  
by Emma Kidwell [02.02.18]
In this 2016 GDC session, Secret Portal's Jeff Hesser practical strategies that can be used by anyone who needs to give or receive critical feedback about art in video game production.
Console/PC, Art, Production, Video

Get a job: Shiny Shoe is hiring a QA Contractor  
by Staff [02.02.18]
San Francisco-based Shiny Shoe is seeking a talented, self-starting QA Contractor to create and execute test plans for its projects to ensure it delivers the best games possible.
Production, Recruitment

Ubisoft to share lessons learned from 10 years of Assassin's Creed at GDC 2018!  
by Staff [02.02.18]
At GDC 2018, Ubisoft's Jean Guesdon will share a thoughtful deconstruction of how the brand has evolved -- and share lessons learned with other devs dealing with big, cross-platform game franchises.
Console/PC, Smartphone/Tablet, Design, Production, Business/Marketing

Designing Total War: Warhammer II to handle tons of units and massive battles  
by Alan Bradley [02.02.18]
Creative Assembly’s Al Bickham, and Scott Pitkethly chat with Gamasutra about the tricky challenges they've faced in incorporating much of Total War Warhammer forwards into its sequel, Warhammer II.
Console/PC, Programming, Design, Production

Catch cutting-edge sponsored sessions from Improbable, Apple and more at GDC 2018  
by Staff [02.01.18]
Don't miss the great sponsored sessions at GDC 2018 -- companies like Apple and Improbable are sponsoring intriguing talks on everything from augmented reality to the future of massive online games!
Console/PC, Social/Online, Programming, Production, Business/Marketing, GDC

Blog: Developing and releasing my first indie VR project
by Gamasutra Community [01.31.18]
Here's how game developer Bryson Whiteman developed and released their first virtual reality app independently.
VR, Design, Production

Level up your skills at the GDC 2018 Technical Artist Bootcamp!  
by Staff [01.31.18]
The GDC 2018 Technical Artist Bootcamp is shaping up to be a fantastic day-long learning opportunity, with expert sessions that offer deep dives into different facets of art & tech in game production.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Production, GDC

Game Design Deep Dive: Creating comfortable UI for VR strategy in Skyworld 2
by Paul van der Meer [01.31.18]
"Although there is a strong urge to use as many real-life interactions as possible, this gets physically tiresome quickly. Make sure you require the least amount of strain to play." - Paul van der Meer, VR game designer at Vertigo Games,
VR, Console/PC, Indie, Programming, Design, Production, Video, Deep Dive

PSA: 2 days left to register early for GDC 2018 at a discounted rate!  
by Staff [01.29.18]
With just over 48 hours to go before early registration for Game Developers Conference 2018 ends Wednesday, January 31st at 11:59 PM Pacific, now's the time register at a discounted rate!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Phil Spencer: Xbox Game Pass can create more opportunities for single player games  
by Chris Kerr [01.29.18]
"The value [for money] is pretty obvious for some, and the idea of a new model that could open up opportunities for creativity is where I think we'll end up. Especially for single-player games."
Console/PC, Production, Business/Marketing

Video Game Deep Cuts: Gorogoa's Lair of Coziness  
by Gamasutra Staff [01.29.18]
This week's Video Game Deep Cuts includes a deep dive into Gorogoa, what went wrong in the making of Lair, and the concept of 'coziness' in games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing