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July 22, 2018
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  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Production
Over 1M Battlegrounds cheaters were banned in January alone  
by Chris Kerr [02.05.18]
Bluehole has an entire team dedicated to combating cheaters, and plans to release a new internally-developed anti-cheat solution soon.
Console/PC, Production

Video Game Deep Cuts: SOS - Bubsy Meets Tetris  
by Gamasutra Staff [02.04.18]
This week's link highlights include a video profile of SOS creators Outpost Games, an analysis of Bubsy's Japanese translation and a longform Tetris documentary, among others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: How to improve communication during artistic critique  
by Emma Kidwell [02.02.18]
In this 2016 GDC session, Secret Portal's Jeff Hesser practical strategies that can be used by anyone who needs to give or receive critical feedback about art in video game production.
Console/PC, Art, Production, Video

Get a job: Shiny Shoe is hiring a QA Contractor  
by Staff [02.02.18]
San Francisco-based Shiny Shoe is seeking a talented, self-starting QA Contractor to create and execute test plans for its projects to ensure it delivers the best games possible.
Production, Recruitment

Ubisoft to share lessons learned from 10 years of Assassin's Creed at GDC 2018!  
by Staff [02.02.18]
At GDC 2018, Ubisoft's Jean Guesdon will share a thoughtful deconstruction of how the brand has evolved -- and share lessons learned with other devs dealing with big, cross-platform game franchises.
Console/PC, Smartphone/Tablet, Design, Production, Business/Marketing

Designing Total War: Warhammer II to handle tons of units and massive battles  
by Alan Bradley [02.02.18]
Creative Assembly’s Al Bickham, and Scott Pitkethly chat with Gamasutra about the tricky challenges they've faced in incorporating much of Total War Warhammer forwards into its sequel, Warhammer II.
Console/PC, Programming, Design, Production

Catch cutting-edge sponsored sessions from Improbable, Apple and more at GDC 2018  
by Staff [02.01.18]
Don't miss the great sponsored sessions at GDC 2018 -- companies like Apple and Improbable are sponsoring intriguing talks on everything from augmented reality to the future of massive online games!
Console/PC, Social/Online, Programming, Production, Business/Marketing, GDC

Blog: Developing and releasing my first indie VR project
by Gamasutra Community [01.31.18]
Here's how game developer Bryson Whiteman developed and released their first virtual reality app independently.
VR, Design, Production

Level up your skills at the GDC 2018 Technical Artist Bootcamp!  
by Staff [01.31.18]
The GDC 2018 Technical Artist Bootcamp is shaping up to be a fantastic day-long learning opportunity, with expert sessions that offer deep dives into different facets of art & tech in game production.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Production, GDC

Game Design Deep Dive: Creating comfortable UI for VR strategy in Skyworld 2
by Paul van der Meer [01.31.18]
"Although there is a strong urge to use as many real-life interactions as possible, this gets physically tiresome quickly. Make sure you require the least amount of strain to play." - Paul van der Meer, VR game designer at Vertigo Games,
VR, Console/PC, Indie, Programming, Design, Production, Video, Deep Dive

PSA: 2 days left to register early for GDC 2018 at a discounted rate!  
by Staff [01.29.18]
With just over 48 hours to go before early registration for Game Developers Conference 2018 ends Wednesday, January 31st at 11:59 PM Pacific, now's the time register at a discounted rate!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Phil Spencer: Xbox Game Pass can create more opportunities for single player games  
by Chris Kerr [01.29.18]
"The value [for money] is pretty obvious for some, and the idea of a new model that could open up opportunities for creativity is where I think we'll end up. Especially for single-player games."
Console/PC, Production, Business/Marketing

Video Game Deep Cuts: Gorogoa's Lair of Coziness  
by Gamasutra Staff [01.29.18]
This week's Video Game Deep Cuts includes a deep dive into Gorogoa, what went wrong in the making of Lair, and the concept of 'coziness' in games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: A recipe for a great game jam  
by Gamasutra Community [01.26.18]
Anders Rauff-Nielsen takes a look at game jams and how you might make your own jam experience even better.
Social/Online, Indie, Production

Blog: Localizing achievements, trophies, and other shenanigans  
by Gamasutra Community [01.26.18]
The localization of a game's achievement and trophy assets can be extremely time-consuming and inefficient if not done properly, so here are some tips to help you out.
Production

Blog: How to make healthy games 13
by Gamasutra Community [01.26.18]
Ramin Shokrizade identifies the two core consumer needs, and suggests that by meeting those needs directly we can improve product success and consumer health.
Design, Production

PSA: GDC 2018 attendees, book your travel and accommodations!  
by Staff [01.25.18]
If you're planning on attending GDC 2018 in March, book your travel and accommodations sooner rather than later -- you can access discounted rates via the GDC Travel hub!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Splatoon 2 and Arms devs will be speaking at GDC 2018!  
by Staff [01.25.18]
These two GDC 2018 talks from Nintendo promise fresh insight into the design and development of Arms and Splatoon 2, which together were something of a one-two punch for the Switch last summer!
Console/PC, Design, Production, GDC

Global Game Jam returns for 10th anniversary celebrations  
by Chris Kerr [01.25.18]
The annual development menagerie sees people from around the world come together to create games based on a selected theme.
Programming, Design, Production

Swedish devs Image & Form and Zoink merge to form Thunderful  
by Chris Kerr [01.25.18]
Although technically a merger, both developers will "continue develop games with existing and new properties under their respective labels."
Console/PC, Production, Business/Marketing