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May 20, 2022
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Updates » Production
Don't miss the fourth day of GDC Showcase  
by Staff [03.18.21]
GDC Showcase is almost over! Don't miss all of today's great talks.
Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing

THQ Nordic parent Embracer raises $890 million to finance more acquisitions  
by Chris Kerr [03.18.21]
THQ Nordic parent company Embracer Group has raised $890 million through a new share issue.
Production, Business/Marketing

Get a job: Sucker Punch is hiring a Producer  
by Staff [03.17.21]
The Producer will work with the production team and team leads across all areas of the project to manage the development process.
Production, Recruitment

How to differentiate your game for success in 2021  
by Gamasutra Staff [03.17.21]
Switch and Xbox aren't the same: what does it take to get somewhere - revenue and success-wise - on various game platforms in the hot, hot video game market of 2021?
Console/PC, Indie, Design, Production, Business/Marketing

The PS5's storage system is helping Sucker Punch change how it makes games  
by Bryant Francis [03.17.21]
Sucker Punch co-founder Brian Fleming praised the PlayStation 5's storage and loading capabilities as being tech that will shape how the studio develops its games in the future.
Console/PC, Programming, Art, Design, Production, GDC

Warren Spector explains the player-first design choices behind Deus Ex  
by Chris Kerr [03.17.21]
Deus Ex creator Warren Spector has some sage advice for developers looking to create the next great immersive sim: stop telling players what to do. 
Console/PC, Design, Production, Business/Marketing, GDC

It's time for an excellent third day of GDC Showcase  
by Staff [03.17.21]
Get ready for another day of GDC Showcase! Here's a few sessions you shouldn't miss.
Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blizzard cuts 50 employees in move to reduce its esports business  
by Bryant Francis [03.16.21]
Blizzard Entertainment has laid off 50 developers as part of a move to downsize its in-person esports footprint after the COVID-19 pandemic ends.
Console/PC, Production, Business/Marketing

Jade Raymond forms new Sony-backed studio Haven Entertainment 1
by Chris Kerr [03.16.21]
Ubisoft Toronto and Motive Studios founder Jade Raymond has established a new studio called Haven Entertainment.
Console/PC, Production, Business/Marketing

MyGames nabs minority stake in Espresso Publishing to expand hypercasual business  
by Chris Kerr [03.16.21]
MyGames has acquired a minority stake in mobile publisher Espresso Publishing to expand its hypercasual business.
Smartphone/Tablet, Production, Business/Marketing

Here's why you should check out day two of GDC Showcase  
by Staff [03.16.21]
Day two of GDC Showcase is about to start! Here are a few sessions you should check out.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Start your week with a great first day of GDC Showcase  
by Staff [03.15.21]
It's the first day of GDC Showcase! Check out some sessions you can see at this all-free, all-digital GDC event.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Finding a suitable toolchain for animating Blightbound's 2D characters  
by Gamasutra Community [03.12.21]
For Blightbound we wanted high-quality animation, screen-filling bosses, crisp characters, high framerate and swappable gear. This post discusses why sprite sheets didn't work and what we used instead.
Design, Production

Phil Spencer: Bethesda deal is 'about delivering great exclusive games'  
by Chris Kerr [03.12.21]
Xbox boss Phil Spencer has clarified what Microsoft's freshly minted $7.5 billion Bethesda acquisition means in terms of software exclusivity.
Console/PC, Production, Business/Marketing

THQ Nordic forms Barcelona studio Alkimia to create Gothic Remake  
by Chris Kerr [03.11.21]
THQ Nordic has formally unveiled its new Spanish development studio, Alkimia Interactive.
Console/PC, Production, Business/Marketing

Sumo Group launches Secret Mode to publish in-house and indie projects  
by Chris Kerr [03.11.21]
Sumo Group has launched a new publishing division called Secret Mode to help bring smaller projects to market.
Production, Business/Marketing

Deep Dive: Inside King Of Crabs' Steam F2P success 3
by Gamasutra Staff [03.10.21]
We check out King Of Crabs' Steam download, user & wishlist data, in a rare look behind the scenes of a free-to-play game on Steam.
Console/PC, Indie, Design, Production, Business/Marketing

Blog: An essential guide to live ops - Part 2  
by Gamasutra Community [03.10.21]
A comprehensive guide to designing, planning, and implementing a winning live ops cadence for your game to maximize user engagement.
Production

Watch live recordings of the GDC Podcast at GDC Showcase!  
by Staff [03.10.21]
Check out five days of live podcast recordings for the GDC Podcast at GDC Showcase!
Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: Rendered #3 - Meshes and metahumans  
by Gamasutra Community [03.09.21]
Let's talk about Epic's plans for digital humans in Unreal and Microsoft's plans for digital humans everywhere else.
Programming, Design, Production