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April 14, 2021
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Updates » Production
Subverting player expectation in The Last of Us Part II 2
by Gamasutra Community [03.30.21]
The second part of a discussion on 'subverting player expectation,' focusing on the creation of a unique workbench event in The Last of Us Part II.
Console/PC, Design, Production

Devs say pandemic has increased security risks, playtesting challenges  
by Bryant Francis [03.29.21]
Fanbyte's Imran Khan shares insights from multiple developers about how the COVID-19 pandemic has impacted their professional lives.
Console/PC, Design, Production, Business/Marketing

Anthem game director Jonathan Warner departs Bioware after a decade  
by Chris Kerr [03.29.21]
Warner joined Bioware in February 2012 and initially worked on Mass Effect 3 as a senior producer.
Console/PC, Production, Business/Marketing

Hades dominates BAFTA Games Awards with five wins including Best Game 1
by Chris Kerr [03.26.21]
Supergiant Games' acclaimed roguelike Hades stole the show at the BAFTA Games Awards last night, taking home five awards including the Best Game prize.
Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing

IO's Forest Large on Hitman and game production - GDC Podcast ep. 18  
by Kris Graft [03.25.21]
Forest Swartout Large is executive producer at IO Interactive working on the Hitman franchise. We talk design philosophies behind the stealthy Hitman series, burnout and work-life balance, and what makes for an effective video game producer.
Production, Podcast

Tobias Sjogren appointed permanent CEO of Payday developer Starbreeze  
by Chris Kerr [03.24.21]
Sjogren was appointed acting CEO in October 2020 following the resignation of Mikael Nermark, and has been a Starbreeze board member since 2019.
Production, Business/Marketing

THQ Nordic opens Czech studio Ashborne Games to create new strategy RPGs  
by Chris Kerr [03.24.21]
The studio has already begun working on a brand new property, which is being pitched as a historical strategy title with RPG elements.
Production, Business/Marketing

2K acquires and rebrands HookBang game division as Visual Concepts Austin  
by Chris Kerr [03.23.21]
2K has acquired the game division of software design and development company HookBang for an undisclosed fee.
Production, Business/Marketing

Nintendo and Niantic creating new AR apps including unnamed Pikmin project  
by Chris Kerr [03.23.21]
Nintendo has partnered with Pokemon Go developer Niantic to create a range of new augmented reality titles for mobile.
VR, Smartphone/Tablet, Production, Business/Marketing

Report: Upgraded Switch arriving this year with new Nvidia SoC and DLSS support  
by Chris Kerr [03.23.21]
The next iteration of the Nintendo Switch will pack more memory and an upgraded CPU thanks to a new Nvidia system-on-chip.
Console/PC, Production, Business/Marketing

How players use the Switch eShop in 2021  
by Gamasutra Staff [03.22.21]
A new survey asks 11,000 Nintendo Switch players a bunch of questions, and we wanted to highlight the eShop section & talk about takeaways for devs and publishers.
Console/PC, Indie, Design, Production, Business/Marketing

Media Molecule studio director Siobhan Reddy to receive BAFTA Fellowship  
by Chris Kerr [03.22.21]
Media Molecule studio director Siobhan Reddy will receive the prestigious BAFTA Fellowship award at the British Academy Games Awards later this week.
Console/PC, Production, Business/Marketing

Blog: How The Wandering Village succeeded on Kickstarter without a playable demo  
by Gamasutra Community [03.22.21]
This is a strategy overview of our Oct/Nov 2020 Kickstarter campaign for the building sim game The Wandering Village.
Production, Business/Marketing

Dead Cells sold 1 million copes in China 'within a few days' of launch  
by Chris Kerr [03.19.21]
Dead Cells has sold 1 million copies in China to surpass 5 million lifetime sales worldwide.
Smartphone/Tablet, Production, Business/Marketing

Dawn of the final day (of GDC Showcase)  
by Staff [03.19.21]
It's the final day of GDC Showcase. Swing by and check out some great talks before it's over!
Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing

Starbreeze signs co-publishing agreement with Koch Media for Payday 3  
by Chris Kerr [03.19.21]
"In addition to securing the continued development, this deal secures global publishing of Payday 3 as well as the marketing efforts through the entire game life cycle."
Console/PC, Production, Business/Marketing

Don't miss the fourth day of GDC Showcase  
by Staff [03.18.21]
GDC Showcase is almost over! Don't miss all of today's great talks.
Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing

THQ Nordic parent Embracer raises $890 million to finance more acquisitions  
by Chris Kerr [03.18.21]
THQ Nordic parent company Embracer Group has raised $890 million through a new share issue.
Production, Business/Marketing

Get a job: Sucker Punch is hiring a Producer  
by Staff [03.17.21]
The Producer will work with the production team and team leads across all areas of the project to manage the development process.
Production, Recruitment

How to differentiate your game for success in 2021  
by Gamasutra Staff [03.17.21]
Switch and Xbox aren't the same: what does it take to get somewhere - revenue and success-wise - on various game platforms in the hot, hot video game market of 2021?
Console/PC, Indie, Design, Production, Business/Marketing