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July 19, 2019
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Updates » Production
Ion Maiden becomes Ion Fury following Iron Maiden trademark lawsuit 1
by Chris Kerr [07.11.19]
3D Realms has changed the name of its first-person shooter Ion Maiden to Ion Fury after being sued by the heavy metal band Iron Maiden for trademark infringement. 
Console/PC, Production, Business/Marketing

Former Riot and EA devs form new multiplayer studio, Vela Games  
by Chris Kerr [07.10.19]
A trio of former Riot Games and EA developers have joined forces to establish new 'triple-A independent' studio, Vela Games.
Production, Business/Marketing

What is the solution for art testing in games and entertainment? 4
by Gamasutra Community [07.10.19]
I interviewed over a dozen creatives to discuss better solutions and standards for the ongoing practice of "art tests," which are used to vet job applicants in the animation and games industries.
Art, Production

Take This rounds up data on crunch and mental health in the game industry 1
by Alissa McAloon [07.09.19]
The nonprofit Take This has released a whitepaper that aims to explore the factors that influence the mental health of game developers and open a dialogue on mental health in the industry as a whole.
Production

Don't Miss: Monsters from the id: The making of the original Doom 8
by Staff [07.09.19]
This 1994 retrospective on Id Software's then-contemporary Doom and Wolfenstein 3D paints a unique portrait of a legendary developer whose games would launch a genre.
Console/PC, Design, Production

Nintendo will move parts of Switch production from China to Vietnam  
by Chris Kerr [07.09.19]
Nintendo will move some aspects of Switch production from China to Vietnam, a company spokesperson has confirmed.
Console/PC, Production, Business/Marketing

Smite and Paladins developer Hi-Rez has opened its first UK studio  
by Chris Kerr [07.09.19]
Smite and Paladins developer Hi-Rez Studios has opened a new UK studio called Red Beard Games.
Production, Business/Marketing

Former Panic Button development director opens new studio Enduring Games  
by Chris Kerr [07.09.19]
Former Panic Button general manager and development director Adam Creighton has established a new studio in Austin, Texas.
Production, Business/Marketing

Get a job: Digital Extremes is hiring a Senior Project Manager  
by Staff [07.08.19]
Digital Extremes' External Projects Group partners with developers across the globe to create original games for PC and console. We are seeking a Senior Project Manager to supervise this external development.
Console/PC, Production

PSA: Upload your resume to Gamasutra's job boards!  
by Staff [07.08.19]
Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Report: Struggling HQ Trivia developer cuts workforce by 20 percent  
by Chris Kerr [07.08.19]
HQ Trivia has laid off around 20 percent of its remaining staff after the mobile game show app saw downloads plummet.
Smartphone/Tablet, Production, Business/Marketing

Fall Guys developer Mediatonic cuts the ribbon on new Madrid studio  
by Chris Kerr [07.08.19]
The Gears Pop! and Fall Guys: Ultimate Knockout developer already has studios in London, Brighton, and Guildford, and has now opened a full-fledged studio in the Spanish capital.
Production, Business/Marketing

Blog: Generating world maps for Unexplored 2  
by Gamasutra Community [07.08.19]
Find out how we used two different resolution Voronoi diagrams to generate world maps in a way that optimizes gameplay opportunities and makes it fun to simply read the maps.
Design, Production

Video Game Deep Cuts: Speedrunning The Sea Of Solitude  
by Gamasutra Staff [07.05.19]
This week's roundup includes some amazing highlights from the Summer Games Done Quick speedrun series, a look at intriguing new title Sea Of Solitude, and lots more still.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Sucker Punch, Cold Iron Studios, and more are hiring now!  
by Staff [07.05.19]
Here are just some of the many, many positions hiring right now on the Gamasutra Job Board!
Programming, Art, Design, Production, Recruitment

Keywords Studios opens recording studio for game localization in Brazil  
by Alissa McAloon [07.05.19]
Keywords Studios has opened a recording studio in São Paulo Brazil to support and expand its existing localization services in the country.
Production

Former Paradox CEO defends studio's continuous DLC model as 'fair and balanced' 1
by Chris Kerr [07.05.19]
Former Paradox CEO and president Fredrik Wester has defended the company's approach to DLC as "fair and balanced."
Production, Business/Marketing

Research lessons from the making (and near-breaking) of Halo 2  
by Chris Kerr [07.04.19]
"I'd argue that, just like for the players in our games, there is an ideal level of failure for researchers. If every study is equally successful, it just means that we aren’t innovating enough."
Console/PC, Production, Business/Marketing

Blog: The design trade-offs behind Way of Rhea's entity system  
by Gamasutra Community [07.03.19]
Here's an explainer detailing some of the trade-offs I made when designing Way of Rhea's entity system.
Design, Production

See all XRDC has to offer at a 20% discount with this special holiday promo!  
by Staff [07.02.19]
Now through July 8th (next Monday) at 11:59pm PST, get 20 percent off the price of your XRDC pass with the special 4th of July promo code XR19JULY20!
VR, Serious, Audio, Design, Production, Business/Marketing, XRDC