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August 4, 2021
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Updates » Production
Blog: A step-by-step guide to game localization  
by Gamasutra Community [07.23.21]
Modern game developers understand that it's not enough just to create an awesome game -- you have to make it accessible to the broader public. That's where localization comes in.
Production, Business/Marketing

Sports Interactive is bringing women's football to Football Manager  
by Chris Kerr [07.23.21]
Football Manager developer Sports Interactive is bringing the women's game to the popular soccer simulator for the first time.
Console/PC, Production, Business/Marketing

Epic Games acquires Sketchfab asset store, reduces platform fees to 12 percent  
by Chris Kerr [07.23.21]
Epic Games has acquired the Sketchfab asset store for an undisclosed fee, and has pledged to immediately lower platform fees to 12 percent.
VR, Art, Design, Production, Business/Marketing

How Naughty Dog prototyped the interactive guitar in The Last of Us Part II  
by Chris Kerr [07.22.21]
"[We decided] the simplest affordance is probably going to be a wheel menu on the analog stick. That way the player can deflect in a corresponding direction without having them look down."
Console/PC, Programming, Design, Production, GDC

The Microsoft Game Development Kit is now available for free on GitHub  
by Chris Kerr [07.22.21]
Microsoft said it wants to "enable any creator, anywhere on the planet, to make games for our ecosystem."
Console/PC, Programming, Design, Production, Business/Marketing

EA partners with LPGA to better represent women golfers in EA Sports PGA Tour  
by Chris Kerr [07.22.21]
EA is partnering with the Ladies Professional Golf Association to bring an "in-depth [and] authentic" representation of women's golf to EA Sports PGA Tour.
Console/PC, Production, Business/Marketing

Chappie and District 9 director Neill Blomkamp joins Gunzilla as chief visionary officer  
by Chris Kerr [07.22.21]
Gunzilla Games has named District 9, Elysium, and Chappie direct tor Neill Blomkamp as its new chief visionary officer.
Production, Business/Marketing

Discovering your game's regional appeal, pre-launch?  
by Gamasutra Staff [07.21.21]
What's the best way to see the regional breakdown of Steam interesting and wishlists before launch? This, plus lots more, in our discovery latest round-up.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Ubisoft CEO says Steam Deck support depends on sales, lauds Netflix's game ambitions  
by Chris Kerr [07.21.21]
"We're happy to see Steam Deck coming to the industry. It shows that there's a continuous flow of very innovative new hardware coming to the market."
Console/PC, Production, Business/Marketing

Ubisoft wants to create a 'virtuous circle' between free-to-play and premium games  
by Chris Kerr [07.21.21]
"It should allow us to create a virtuous circle with players, enjoying different experiences across different game modes and business models."
Console/PC, Production, Business/Marketing

Portal Knights dev Keen Games nets $10 million from Hiro Capital and Tencent  
by Chris Kerr [07.21.21]
Portal Knights developer Keen Games has raised $10 million to create a new multiplayer sandbox RPG.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Konami is turning PES into a digital-only, free-to-play franchise called eFootball  
by Chris Kerr [07.21.21]
Konami is rebranding its Pro Evolution Soccer (PES) franchise after over two decades and turning the soccer sim into a digital-only, free-to-play series.
Console/PC, Smartphone/Tablet, Design, Production, Business/Marketing

The collaborative process behind Miles Morales' iconic Bodega Cat Suit 1
by Chris Kerr [07.21.21]
"While it may just seem like another suit, this symbolized the team spirit we have at Insomniac and serves as a great example of our collaborative nature."
Console/PC, Art, Design, Production, GDC

Designing biomes to create memorable adventures in Assassin's Creed Valhalla  
by Chris Kerr [07.20.21]
"From all the sources, and after a lot of iteration separating mountain biomes, grasslands, forests, we were able to boil it down to two main biomes: essentially lush and dry."
Console/PC, Art, Design, Production, GDC

Tencent opens another AAA studio in North America through its Timi subsidiary  
by Chris Kerr [07.20.21]
Tencent has opened a new triple-A studio in Montreal, Canada, through its Timi Studios subsidiary.
Console/PC, Production, Business/Marketing

Tim Schafer on crunch: 'Change the mentality that it's just part of the system'  
by Chris Kerr [07.20.21]
Double Fine founder Tim Schafer believes studios must do more to dispel the entrenched view that crunch is an unavoidable part of game development.
Console/PC, Production, Business/Marketing

Tencent grabs majority stake in Battlerite and V Rising developer Stunlock Studios 1
by Chris Kerr [07.20.21]
Tencent has acquired a majority stake in Battlerite developer Stunlock Studios for an undisclosed fee.
Production, Business/Marketing

GDC 2021: Find all our coverage here!  
by Staff [07.19.21]
Stay up to date on news, interviews, session coverage and more from the all-virtual GDC 2021.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Accessibility ideas and testing tips from Dreams developer Media Molecule  
by Chris Kerr [07.19.21]
"One thing was to not make assumptions about what a player might need or use. You can't assume that just because a player has a certain disability, that they're definitely going to use X,Y, and Z settings."
Console/PC, Design, Production, GDC

Explaining the value of show don't tell storytelling in Outer Wilds 3
by Chris Kerr [07.19.21]
"Players don't always get the knowledge they're looking for, but it's always valuable and steers them in the right direction."
Console/PC, Design, Production, Business/Marketing, GDC