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Updates » Production
Blog: A Raptor Boyfriend postmortem 3
by Gamasutra Community [08.17.21]
This postmortem is about trying to identify what happened during the development of Raptor Boyfriend. What were the decisions that led to positive, neutral and negative outcomes? Let's take a look.
Design, Production

Death Trash recoups dev costs after under two weeks in early access  
by Chris Kerr [08.17.21]
Cosmic post-apocalyptic RPG Death Trash has made back its development costs after less than two weeks in early access.
Console/PC, Production, Business/Marketing

Outriders developer People Can Fly still hasn't seen any royalties from the game  
by Chris Kerr [08.17.21]
Outriders developer People Can Fly has indicated the title didn't break even during the first quarter of the fiscal year, despite attracting 3.5 million players. 
Console/PC, Production, Business/Marketing

RuneScape developer Jagex names former Codemasters exec as its new CFO  
by Chris Kerr [08.17.21]
RuneScape developer Jagex has named former Codemasters exec Rashid Varachia as its new chief financial officer.
Console/PC, Production, Business/Marketing

Distant Kingdoms dev Orthrus Studios shuts down after entire team is laid off  
by Chris Kerr [08.17.21]
The entire team at Dundee-based developer Orthrus Studios has been made redundant following the launch of its most recent title, Distant Kingdoms, in May this year.
Production, Business/Marketing

Altor investment fund grabs majority stake in Swedish publisher Raw Fury  
by Chris Kerr [08.16.21]
Global investment fund Altor has purchased a majority stake in Swedish publisher Raw Rury for an undisclosed fee.
Production, Business/Marketing

Blog: Historians discuss Old World 1
by Gamasutra Community [08.13.21]
Historians Bob Whitaker and John Harney play Old World. Topics include the game's perspective on the ancient world, Old World's layers of decisions, and comparisons to Sid Meier's Civilization and Paradox games.
Social/Online, Indie, Design, Production

From Mafia to Among Us - can social deduction evolve as online multiplayer?  
by Gamasutra Community [08.13.21]
As a veteran Mafia player and as an aspiring game designer launching my first game on Kickstarter, I will share my two cents on the emergence of online multiplayer social deduction games.
Social/Online, Indie, Design, Production

Get a job: tinyBuild is hiring a Senior Video Games Producer  
by Staff [08.12.21]
tinyBuild is looking for an excellent communicator and a multitasking person with strong problem-solving skills a passionate for video games to fill the role of a Senior Producer.
Console/PC, Production, Recruitment

Spec Ops: The Line creative director opens studio with Nine Inch Nails guitarist  
by Chris Kerr, Bryant Francis [08.12.21]
Spec Ops: The Line creative director and designer Cory Davis has opened a new game studio called Eyes Out with Nine Inch Nails guitarist Robin Finck.
Production, Business/Marketing

Keywords buys Romanian art creation studio AMC for $3.3 million  
by Chris Kerr [08.12.21]
Game service provider Keywords has acquired Romanian art creation studio AMC for €2.8 million.
Art, Production, Business/Marketing

Blog: The importance of player freedom and prototyping exploration mechanics  
by Gamasutra Community [08.12.21]
Exploring design considerations in creating a video game to evoke meaningfulness through the lens of various disciplinary perspectives such as philosophy, psychology and spirituality.
Design, Production, Business/Marketing

Estimating Steam and console sales: two hot methods!  
by Gamasutra Staff [08.11.21]
Do you want two essential spreadsheets for estimating Steam & console game sales? Because that's what you've got, alongside lots more game discovery news.
VR, Console/PC, Indie, Design, Production, Business/Marketing

Google scrapped Stadia studios due to 'level of investment required to reach scale,' say ex-Stadia devs 4
by Chris Kerr [08.11.21]
Two former Stadia devs claim Google's fleeting internal development plans unravelled because the tech giant underestimated "the level of investment required to reach scale."
Production, Business/Marketing

Typhoon devs launch new studio, secure Savage Planet rights from Google 1
by Chris Kerr [08.11.21]
"We think player stories are much more interesting than authorial narratives, and we think there’s a lot left to discover in player driven humor, so whatever we do will include these pillars."
Production, Business/Marketing

Don't Miss: Behind the solo dev effort that birthed Stardew Valley 49
by Chris Baker [08.10.21]
Eric Barone talked to Gamasutra about the long and difficult solo process that ended up giving birth to Stardew Valley.
Console/PC, Production

GameMaker Studio 2 pivots to subscription model and expands free version  
by Chris Kerr [08.10.21]
YoYo Games is making GameMaker Studio 2 free to all developers looking to learn the ropes, meaning creators will only need to pay when they want to share and publish their project.
Programming, Design, Production, Business/Marketing

Blog: Using better interface layouts to alleviate your UX design burdens  
by Gamasutra Community [08.10.21]
This blog post talks about the role of hierarchical unfolding thinking in game UX design.
Design, Production

Mayhem Brawler dev Hero Concept nets $3 million to expand team  
by Chris Kerr [08.10.21]
Turkish game studio Hero Concept has secured $3 million in funding from WePlay Ventures to continue expanding its team.
Console/PC, Production, Business/Marketing

Thunderful acquires game studio To The Sky and movie production company Tussilago  
by Chris Kerr [08.10.21]
Swedish publisher Thunderful has completed a double swoop for nascent game studio To The Sky and film production company Tussilago.
Production, Business/Marketing