Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 27, 2020
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Production
Register now for the first-ever GDC Masterclass program  
by Staff [10.14.20]
Explore new opportunities to sharpen your skills with GDC's new Masterclass program.
Console/PC, Programming, Design, Production, Business/Marketing, GDC

Blizzard workers in France called to strike over closure of Versailles office 3
by Chris Kerr [10.14.20]
Blizzard France employees are preparing to strike over the company's decision to close its office in Versailles.
Production, Business/Marketing

Virtuos acquires CounterPunch Studios and opens Montreal branch  
by Chris Kerr [10.14.20]
Development and 3D art production company Virtuos has acquired CounterPunch Studios and opened a new concept studio in Montreal. 
Art, Production, Business/Marketing

Tencent-owned Sharkmob opens triple-A studio in London  
by Chris Kerr [10.14.20]
Tencent-owned developer Sharkmob has cut the ribbon on a new triple-A development studio in London.
Console/PC, Production, Business/Marketing

Here's how backwards compatible titles will look on the Xbox Series S and X  
by Chris Kerr [10.13.20]
In a new blog post, Microsoft has finally shown has its backwards compatibility upgrades will look on screen.
Console/PC, Production, Business/Marketing

Unity launches Game Growth Program to help indie mobile devs flourish  
by Chris Kerr [10.13.20]
Engine maker Unity is looking to support indie developers on mobile with the launch of a new Game Growth Program.
Smartphone/Tablet, Production, Business/Marketing, Video

Blog: Steam Game Festival kicks into high gear  
by Simon Carless [10.12.20]
OK, so with the Steam Game Festival - Autumn Edition now running (until October 13th), I thought it was worth peeking into changes for this edition and how it’s being received on ‘the Internet’ so far. Plus more news!
Console/PC, Indie, Design, Production, Business/Marketing

Video: Tips for building diverse teams  
by Staff [10.12.20]
In this 2020 GDC Summer AMA, Revelation Interactive's Carl Varnado leads a discussion on representation in games and discusses how developers can create safe spaces for people who make games.
Console/PC, Production, Video

Nag Studios nets $1 million to create esports games  
by Chris Kerr [10.12.20]
Swedish startup Nag Studios has secured $1 million in pre-seed funding to develop esports games "made for players, streamers, and viewing audiences alike."
Production, Business/Marketing

Video: Facing down failure as a freelancing game dev  
by Staff [10.08.20]
Freelancing comes with many failures and intimidations but some friendly advice can help game developers learn to roll with those punches and make the most of their project-to-project aspirations.
Production, Video, Vault

Video: Best practices for accessible in-game communication  
by Staff [10.07.20]
EA Sports accessibility lead Karen Stevens uses concrete examples from games like Madden NFL and Apex Legends to demonstrate some accessibility best practices in this important area of in-game communication.
Console/PC, Audio, Design, Production, Video, Vault

Don't Miss: Double Fine's in-depth postmortem of Costume Quest 2 2
by Staff [10.07.20]
"I still can't believe what we were able to do in the short amount of time we had. Despite our limitations, we were able to fill this game with oodles of incredible art, animation, music, ideas, and personality."
Console/PC, Indie, Programming, Art, Design, Production

Blog: Should game devs become YouTubers to get (more) successful?  
by Simon Carless [10.07.20]
Instead of pitching all those photogenic, influential YouTubers - why don’t you just become a slick, photogenic YouTuber? Some thoughts for game discoveryland, including the above!
Console/PC, Social/Online, Indie, Design, Production, Business/Marketing

Blog: Tips and advice for pitching your game to a publisher  
by Gamasutra Community [10.07.20]
A step-by-step guide, written by Andrey Sazhin, producer at META Publishing, about presenting your indie game to publishers, standing out from the crowd, and making a great impression.
Production, Business/Marketing

The player-focused design and development of battle royale breakout Spellbreak  
by Bryant Francis [10.07.20]
Proletariat CEO Seth Sivak discusses the decisions that are helping Spellbreak thrive in a competitive market.
Console/PC, Design, Production, Business/Marketing

Blog: Estimating platform revenues - a discovery conundrum!  
by Simon Carless [10.06.20]
How do developers and publishers try to predict their revenue per platform? A look at The Gardens Between's results, and some hints as to possibilities - plus lots more game discovery news.
Console/PC, Indie, Design, Production, Business/Marketing

Report: Call of Duty publisher Actvision Blizzard to shut down French office  
by Chris Kerr [10.06.20]
UPDATE Activision Blizzard is shutting down its office in Versailles, France, and laying off a number of staff.
Production, Business/Marketing

Tilting Point acquires TerraGenesis from Edgeworks Entertainment  
by Chris Kerr [10.06.20]
Free-to-play publisher Tilting Point has acquired terraforming simulator TerraGenesis from Edgeworks Entertainment for an undisclosed fee.
Production, Business/Marketing

Don't Miss: Building a solid foundation for your toolset - Where Cards Fall's 'Master Tool'  
by Staff [10.05.20]
Joel Clark, tech lead and gameplay designer at The Game Band, offers an in-depth look at the "Master Tool" -- the toolset used to create the highly-acclaimed Apple Arcade game Where Cards Fall.
Console/PC, Indie, Production

Thunderful Group acquires UK developer Coatsink for $29.8 million  
by Chris Kerr [10.05.20]
Nordic development and publishing group Thunderful has fully acquired Shadow Point and Phogs! developer Coatsink Software for an initial $29.8 million. 
Production, Business/Marketing