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August 12, 2020
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Updates » Production
Huuuge Games has acquired Bow Land developer Double Star  
by Chris Kerr [07.27.20]
Huuuge Games has acquired Finnish games studio Double Star for an undisclosed fee, according to GamesIndustry.biz.
Smartphone/Tablet, Production, Business/Marketing

Deep Dive: The powerful debugging features of Yacht Club Games' Shovel Knight 5
by Gamasutra Community [07.27.20]
Yacht Club Games' David D'Angelo dives deep into the development tools and tricks that rapidly bring their games from concept to reality.
Indie, Programming, Production

Blog: Stay at home development and family management  
by Gamasutra Community [07.24.20]
Randy Forsyth gives us his true family and parenting stories as a stay at home professional full time game developer.
Production

EA's strategy for remastering Command & Conquer 1
by Bryant Francis [07.24.20]
Learn some of the challenges Electronic Arts faced when remastering Command & Conquer.
Console/PC, Design, Production

Don't Miss: Understanding the successful relaunch of Final Fantasy XIV  
by Staff [07.23.20]
Final Fantasy XIV: A Realm Reborn director Naoki Yoshida speaks candidly at GDC 2014 about how Square Enix stumbled when launching their second big MMORPG -- and how it found its footing.
Console/PC, Design, Production

A complete 'game discovery' primer: 12 links to increase your discoverability factor  
by Simon Carless [07.21.20]
I’ve picked out around ten of the most ‘universal’ articles around how people find your game - thosethat will stand out in a few months (or maybe years!), and themed them for your pleasure.
Console/PC, Indie, Design, Production, Business/Marketing

Get practical tips on jumpstarting your creativity & career at GDC Summer  
by Staff [07.21.20]
Staying motivated and finishing projects is key to being successful, and at GDC Summer next month you'll get practical advice to help you do just that!
Console/PC, Indie, Production, GDC

Lovestruck dev Voltage defends conduct following writers strike  
by Chris Kerr [07.21.20]
Lovestruck developer Voltage has defended its conduct after its writing team went on strike over poor working conditions and unfair compensation.
Smartphone/Tablet, Production, Business/Marketing

Deaf accessibility in video games  
by Gamasutra Community [07.21.20]
We strive for players of all backgrounds to enjoy our games, including those who are d/Deaf and hard of hearing. So how can we make our games more accessible?
Console/PC, Audio, Design, Production

Help needed: what's the real Steam reviews/sales ratio? 2
by Simon Carless [07.20.20]
So, following a successful survey for ‘Steam wishlists to first week sales’, it’s time for a (much needed) re-evaluation of the lifetime review/sales ratio on Steam. And we need your help in giving us stats! But why the re-eval, and what’s it for?
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

The writing team for Voltage's Lovestruck is on strike over pay, working conditions  
by Alissa McAloon [07.17.20]
"We want to see our hard work and commitment to authentic storytelling given the value it deserves."
Smartphone/Tablet, Production

Crossfire dev Smilegate opens Barcelona studio to develop triple-A projects  
by Chris Kerr [07.17.20]
South Korean developer Smilegate has opened a new studio in Barcelona that will focus on triple-A game development.
Console/PC, Production, Business/Marketing

Stadia's 'Click To Play' - the future?  
by Simon Carless [07.16.20]
Does Stadia's 'click to play' functionality change the game for the cloud gaming platform? And all kinds of other game discovery news besides...
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Blog: Game composers and the importance of themes - Part 2 3
by Gamasutra Community [07.16.20]
The second instalment of a five-part article series based on game composer Winifred Phillips' presentation during the GDC 2020 online conference.
Audio, Production

TinyBuild nabs Hello Neighbor dev team, plans to invest $15M into the franchise  
by Chris Kerr [07.16.20]
TinyBuild has acquired the development team behind Hello Neighbor from Dynamic Beasts and announced plans to invest $15 million into the franchise.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Blog: 13 free tools to develop and manage your game remotely 1
by Gamasutra Community [07.16.20]
Having a good set of tools to help your remote team work and communicate is imperative. My team has worked together remotely for over two years now - these are the free tools we've found success with.
Design, Production, Business/Marketing

GDC Summer attendees, look forward to a Q&A with veteran producer Rod Fergusson!  
by Staff [07.15.20]
A veteran game producer and closer who's helped ship everything from BioShock Infinite to Gears 5, Rod Fergusson will answer your questions at GDC Summer next month!
Console/PC, Production, GDC

Report: Sony increasing PlayStation 5 production by 50 percent  
by Chris Kerr [07.15.20]
Sony will increase PlayStation 5 production by up to 50 percent to capitalize on demand created by the coronavirus pandemic.
Console/PC, Production, Business/Marketing

Blog: A beginner's guide to making your own games  
by Gamasutra Community [07.14.20]
This guide is made for new and aspiring indie devs who have no prior knowledge of game development, covering essential parts of game development from the idea to the finished game.
Console/PC, Indie, Design, Production

Blog: Improving narrative accessibility 2
by Gamasutra Community [07.14.20]
Games stories are getting increasingly intricate, and are often a core selling point of a game. Yet games don't usually provide players with tools needed to follow a story.
Design, Production