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July 22, 2018
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  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Production
Learn how Street Fighter II designer Akira Nishitani modernized the franchise  
by Chris Kerr [12.27.17]
"Games at that time had a lot of things about them that were 'not properly made.'We started by investigating those things, then we began brainstorming about 'What feels good?'"
Design, Production

Blog: The painful art of cutting 1
by Gamasutra Community [12.27.17]
Writing game narrative is hard; cutting it is harder. But good, brutal editing is crucial to both managing your scope and delivering a tight story.
Design, Production

Report: Nintendo won't be rolling out 64GB Switch cartridges until 2019  
by Chris Kerr [12.27.17]
Nintendo won't be handing out larger 64GB Switch cartridges to external developers until at least 2019.
Console/PC, Production

Blog: Trials of a self-taught indie dev 9
by Gamasutra Community [12.26.17]
Ill try to describe what its like to be a self-taught indie developer without a hit. And, well, it's not the kind of story you see in Indie Game: The Movie or documentaries or from the GDC scene.
Design, Production

Blog: Remastering Full Throttle and curating a classic 1
by Gamasutra Community [12.26.17]
Striking the balance in the production of a remaster is tricky business, and you can easily please as many fans as you disappoint. Here's how we handled the pressure when remastering Full Throttle.
Design, Production

Video Game Deep Cuts: That HQ Donut County Trivia  
by Gamasutra Staff [12.24.17]
This installment of Video Game Deep Cuts includes a look at indie standout Donut County, the potential dystopia behind HQ Trivia, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

One of the first ever LGBTQ video games has been restored 1
by Chris Kerr [12.22.17]
Caper in the Castro, one of the first ever (if not the first) LGBTQ-themed video games, has been restored and is now playable over on the Internet Archive.
Console/PC, Programming, Production

Best of 2017: Gamasutra's top games, devs, events and trends  
by Staff [12.22.17]
We bid farewell to the year that was with this celebration of the top game developers, trends, events, and games that defined 2017 and stand poised to shape the industry for years to come.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Best of 2017: Devs share their most memorable dirty coding tricks 8
by Brandon Sheffield [12.21.17]
In which we gathered unusual solutions to unusual problems from resourceful coders across the industry. Delight at their ingenuity, marvel at their audaciousness, and learn from their mistakes!
Console/PC, Indie, Programming, Design, Production

Get a job: Cryptic Studios is hiring a Sr. Producer  
by Staff [12.21.17]
Cryptic Studios is looking for an experienced producer to make sure the overall development and business goals are being driven towards and met as a member of its team in Los Gatos, CA.
Production, Recruitment

Blog: Why I quit playing games to make them 8
by Gamasutra Community [12.21.17]
In 2016, I made a New Year's resolution and uninstalled every single game on my computer to focus on creative work. Here's how that played out.
Production

At GDC 2018 see how King tried Pixar's 'Brain Trust' model - and why it went awry 1
by Staff [12.21.17]
As part of the GDC 2018 Mobile Summit, King's Stephen Jarrett and Rob Woodburn will be presenting an earnest talk about "Implementing Pixar's Brain Trust Model at King, and How It All Went Wrong."
Social/Online, Smartphone/Tablet, Production, GDC

Gamasutra's Best of 2017: The top 10 games of the year 7
by Staff [12.21.17]
'Tis the season for us to share with you our list of the games from this year that stuck with us thanks to their technical sophistication, storytelling, innovation, and ineffable emotional value.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production

How Donut County shifted its focus on Los Angeles  
by Emma Kidwell [12.20.17]
Developer Ben Esposito talks about his decision to move Donut County away from Hopi culture through being inspired by the city of Los Angeles.
Indie, Production

Video: How multiplayer in Halo: The Master Chief Collection ran at 60 fps  
by Emma Kidwell [12.20.17]
In this GDC 2015 session, Lead technical artist at Certain Affinity Bryan Moss discusses how technical artists and animators achieved running Halo: The Master Chief Collection at 60 fps.
Social/Online, Design, Production, Video, Vault

Weekly Jobs Roundup: Wayforward, PlayRaven, and more are hiring now  
by Staff [12.20.17]
From live producers to character artists, here are just some of the many, many positions being advertised on the Gamasutra job board.
Programming, Art, Production, Recruitment

Life is Strange prequel co-director talks telling a tale without time travel  
by Bryant Francis [12.20.17]
The co-director of Life is Strange: Before the Storm sits down with us to talk about teenage drama and the importance of giving important themes their due consideration.
Console/PC, Design, Production

Best of 2017: The sunk cost fallacy: Devs describe how it almost destroyed them 4
by Rich Moss [12.20.17]
"We can't just abandon that feature that isn't working! We've already sunk too much time and effort into it!" That natural human response can be the undoing of game studios, as these stories attest.
Console/PC, Programming, Design, Production, Business/Marketing

Blog: Do we even need QA at the start of a project? 18
by Gamasutra Community [12.20.17]
When setting up a new development team for a project, at what point does QA come on board? Let's explore the case for bringing QA on board from Day 1, and the long lasting benefits it could bring.
Production

Gamasutra's Best of 2017: The top 10 game developers of the year 4
by Staff [12.20.17]
The year is nearly over, which means it's time once again for us to highlight Gamasutra's top 10 developers of the year. As always, it wasn't an easy list to make!
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing