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May 20, 2022
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Updates » Production
Kowloon Nights backs indies with funding deals for 23 titles  
by Chris Kerr [02.08.21]
Game investment fund Kowloon Nights has agreed to finance 23 titles from a range of indie studios.
Console/PC, Production, Business/Marketing

French mobile studio Homa nets $15 million to create hypercasual titles  
by Chris Kerr [02.08.21]
French mobile studio Homa Games has raised $15 million in funding to create new hypercasual titles.
Smartphone/Tablet, Production, Business/Marketing

Shadow of War publisher Warner Bros. has patented the series' Nemesis system  
by Chris Kerr [02.08.21]
Warner Bros. Interactive Entertainment has succeeded in patenting the Nemesis system at the heart of Middle-earth: Shadow of Mordor and its sequel Shadow of War.
Console/PC, Production, Business/Marketing

Match Masters dev Candivore nets $12 million to drive user acquisition  
by Chris Kerr [02.05.21]
Candivore has raised $12 million in funding to grow its match-3 puzzler, Match Masters.
Smartphone/Tablet, Production, Business/Marketing

Blog: A guide to building killer player support operations  
by Gamasuta Community [02.05.21]
How do you build player support operations for game studios? How do you set them up for success?
Design, Production, Business/Marketing

Amazon's next CEO vows to help struggling Amazon Game Studios bounce back 1
by Chris Kerr [02.04.21]
Amazon's next CEO Andy Jassy has expressed support for the company's video game business, which has faced a number of challenges of late.
Console/PC, Production, Business/Marketing

Don't Miss: Gearbox on producing a bigger Borderlands  
by Staff [02.03.21]
Borderlands 3 producer Chris Brock explains to Gamasutra some of the guiding principles that have helped a larger-than-ever Gearbox create the largest Borderlands game yet.
Console/PC, Production

Embracer acquires mobile developer Easybrain and independent studio Aspyr  
by Chris Kerr [02.03.21]
Embracer Group has acquired mobile developer Easybrain Limited and independent developer-publisher Aspyr Media in separate deals, adding to its recent purchase of Borderlands developer Gearbox.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Borderlands dev Gearbox acquired by Embracer Group in $1.38 billion deal 2
by Chris Kerr [02.03.21]
Borderlands and Brothers in Arms developer Gearbox Entertainment has been acquired by Embracer Group in a deal worth up to $1.38 billion.
Console/PC, Production, Business/Marketing

Sony reports 'significant' sales increase following PS5 launch  
by Chris Kerr [02.03.21]
The launch of the PlayStation 5 in November contributed to a "significant" sales increase within Sony's Games & Network Services segment.
Console/PC, Production, Business/Marketing

Get a job: Join Remedy Entertainment as a Sr. Development Manager  
by Staff [02.02.21]
This role will include working in a co-development environment, with the unique challenges and opportunities that it brings.
Production, Recruitment

Q&A: Lessons learned from five years spent on the Hitman series  
by Bryant Francis [02.02.21]
Hitman 3 executive producer Forest Swartout Large talks about treating a game engine like a "gardener," open-ended game design, and how the game's murder-mystery level was percolating well before Knives Out.
Console/PC, Production

EA signs multi-year license extension with UEFA to continue FIFA collaboration  
by Chris Kerr [02.02.21]
EA has signed a multi-year license extension with UEFA that will allow it to continue featuring flagship competitions like the UEFA Champions League in its soccer franchises.
Console/PC, Production, Business/Marketing

The IGF 2021 deadline for submissions is today!  
by Staff [02.01.21]
Today is the last day to submit your game to the 2021 Independent Games Festival!
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Sumo acquires Polish work-for-hire studio PixelAnt Games  
by Chris Kerr [02.01.21]
Sumo Digital parent Sumo Group has acquired Polish work-for-hire studio PixelAnt Games for an undisclosed fee.
Console/PC, Production, Business/Marketing

Blog: What I learned from doing a game jam every month for a year 1
by Gamasutra Community [01.29.21]
In 2020, I challenged myself to complete one game jam every month for the whole year. Here's what I learned.
Design, Production

Pick up best practices for Agile adoption in Clinton Keith's GDC Masterclass  
by Staff [01.28.21]
You can now register for Clinton Keith's top-rated GDC Masterclass on best practices for Agile methodology.
Console/PC, Production, GDC

The 'fab four' game marketing maxims to live by 1
by Gamasutra Staff [01.27.21]
Riffing off a Tweet from Failbetter's Hannah Flynn, we look at four key indie game marketing maxims, with help from The Beatles, and why you should pay attention to them.
Console/PC, Design, Production, Business/Marketing

EA forms new studio Full Circle to revive Skate franchise  
by Chris Kerr [01.27.21]
EA has established a new studio in Canada to help revive the dormant Skate franchise.
Production, Business/Marketing

The Last of Us Part II leads the 2021 DICE Awards nominations  
by Chris Kerr [01.27.21]
The nominations for the 24th Annual D.I.C.E. Awards have been announced by the Academy of Interactive Arts & Sciences, and The Last of Us Part II is leading the charge. 
VR, Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production