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November 18, 2019
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Updates » Production
Blog: A UI development diagram for Unity  
by Gamasutra Community [10.17.19]
What to do when you lose hope with Unity UI? Dozens of projects with Unity UI in mobile and console platforms taught me what I will share with you in just a few minutes.
Design, Production

Blog: A postmortem of our js13kGames entry 1
by Gamasutra Community [10.16.19]
I made a game for js13k, in which you have to deliver a 13kb browser game. I talk about how I designed around this limitation in my entry Backflipped.
Design, Production

Registration is now open for GDC 2020!  
by Staff [10.16.19]
Sign up now to attend GDC 2020 at a discount price and gain access to the global game development community for a week of unmatched education, inspiration and networking in San Francisco!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Riot will use League of Legends as springboard for deluge of new games  
by Chris Kerr [10.16.19]
League of Legends maker Riot Games will be upping the ante in the next couple of years, as it looks to compete in key genres and platforms with a deluge of new titles.
Console/PC, Smartphone/Tablet, Production, Business/Marketing, Video

Paradox takes Stellaris: Galaxy Command offline over stolen Halo 4 artwork 1
by Chris Kerr [10.16.19]
The mobile spin-off only launched in beta form yesterday, but within hours some Reddit users noticed a piece of artwork that seemed to feature iconic vehicles and a location from the Halo franchise.
Smartphone/Tablet, Art, Production

Ukie releasing advice pack to help UK games industry prepare for no-deal Brexit  
by Chris Kerr [10.15.19]
Ukie is preparing an advice pack for game companies in the UK to help them prepare for the consequences of a potential no-deal Brexit on October 31.
Production, Business/Marketing

Divinity: Fallen Heroes placed on indefinite hold by developer Larian Studios  
by Chris Kerr [10.15.19]
Divinity: Fallen Heroes has been placed on hold by developer Larian Studios just months before its scheduled November release.
Console/PC, Production, Business/Marketing

Get a job: Ghost Story Games is looking for a Cinematic Narrative Scripter  
by Staff [10.14.19]
In this role, you are responsible for fully implementing both systemic and scripted narrative events. You work across several disciplines to create engaging cinematics.
Production, Recruitment

Blog: The simple difficulty of bringing Frostpunk to consoles 3
by Gamasutra Community [10.14.19]
Here's one short tale about how UX design theory can get you out of a hole when bringing a survival-city builder designed for a mouse and keyboard to consoles.
Console/PC, Programming, Production

Video Game Deep Cuts: Hearthstone Boycotts, Concrete Genie, Indie Sales 1
by Gamasutra Staff [10.11.19]
This week's highlights include fallout from Blizzard's 'Hong Kong censorship' controversy, new titles including Concrete Genie, Neo Cab, and John Wick Hex, plus the reality of indie game sales.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: 10 video game production lessons learned the hard way 11
by Staff [10.11.19]
In this classic 2012 feature, an experienced producer shares the secrets he's learned from years of seeing devs fail to learn from the mistakes they've made on projects in the past.
Production, Business/Marketing

Esports-focused mobile dev Meta Games nets $2 million in funding  
by Chris Kerr [10.11.19]
Esports-focused mobile game developer Meta Games has secured a $2 million investment to finish production on its upcoming title, Rivals Esports Manager.
Smartphone/Tablet, Production, Business/Marketing

Niantic wants players to help expand location-games with new 'Wayfarer' tool  
by Chris Kerr [10.11.19]
Niantic has unveiled an expanded 'Wayfarer' tool that will give more people the ability to nominate and review new locations for inclusion in the company's roster of location-based games. 
Smartphone/Tablet, Production

Utopos raises $1 million to gamify machine learning with debut title Raivo  
by Chris Kerr [10.09.19]
Utopos Games has raised $1 million to develop a new robot-battler called Raivo that it claims will be the first video game to gamify machine learning.
Console/PC, Production, Business/Marketing

Don't Miss: Punishing difficulty conveys a personal story in The End is Nigh 1
by Joel Couture [10.08.19]
"As The End is Nigh unfolded, it became a story about my personal struggle with game development, my obsession with my work, and how it affects my family."
Console/PC, Indie, Design, Production

Get a job: Insomniac, Manticore, and more are hiring now!  
by Staff [10.04.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Art, Design, Production, Recruitment

Don't Miss: Producing Silent Hill and the challenge of making portable games scary  
by Staff [10.04.19]
In this 2006 feature, Gamasutra spoke with the producer for PSP title Silent Hill Origins and the Silent Hill digital novel about how one goes about making portable games scary.
Design, Production

Stardew Valley creator distances from under-fire publisher Chucklefish 3
by Chris Kerr [10.04.19]
Stardew Valley creator Eric Barone has clarified his relationship with the game's publisher Chucklefish, which is accused of exploiting volunteers during the development of Starbound.
Console/PC, Production, Business/Marketing

Q&A: How composer Petri Alanko created the otherworldly score for Control  
by Chris Kerr [10.04.19]
We recently caught up with BAFTA nominated composer, musician, and producer Petri Alanko to learn more about his anomalous approach to audio on Control.
Console/PC, Audio, Production

WGA removes video game writing category from 2020 awards 3
by Alissa McAloon [10.03.19]
A WGA representative noted that the Videogame Writing Award will "be reinstated when there is a critical mass of video games covered by the WGA in order to provide a meaningful award selection process."
Production