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March 5, 2021
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Updates » Production
Get a job: Playco is hiring a Senior Product Manager - Games  
by Staff [02.12.21]
Senior Product Managers are creative problem-solvers who leverage data to understand product and platform health and use those insights to define new game functionality.
Production, Recruitment

Implementing raytraced ambient occlusion in The Riftbreaker  
by Gamasutra Community [02.12.21]
In this article we describe the process of implemention raytraced ambient occlusion into The Riftbreaker.
Console/PC, Programming, Design, Production

Summit Submissions for GDC 2021 close on Monday  
by Staff [02.11.21]
Heads up! Talk and panel submissions for GDC 2021's Summits are closing on Monday February 15th at 11:59PM PT.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Why The Medium embraced a local Polish setting for a global audience 1
by Bryant Francis [02.11.21]
Two of The Medium's developers discuss making a horror game centered around Polish history, and the challenges of creating an authentic experience in a pandemic.
Console/PC, Design, Production

Call for data: your Steam wishlist to follower ratio!  
by Gamasutra Staff [02.11.21]
Followers are a useful metric for Steam interest! And nowadays, we think many unreleased Steam games fall in the 6 to 10 wishlists per follower range. But... we don’t know. So let’s find out!
VR, Console/PC, Indie, Design, Production, Business/Marketing

IGF 2021 accepts over 500 excellent entries!  
by Staff [02.10.21]
The organizers are pleased to announce that over 500 truly excellent games are up for consideration at the 2021 Independent Games Festival.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Epic Games' new MetaHuman Creator will let devs build hi-fi humans 1
by Chris Kerr [02.10.21]
Epic Games is working on a browser-based app called MetaHuman Creator that allows game developers to create realistic human characters in "under an hour."
Console/PC, Programming, Design, Production, Video

Totally Reliable Delivery Service dev among three studios acquired by TinyBuild  
by Chris Kerr [02.10.21]
Seattle-based publisher TinyBuild has acquired three game studios to bolster its development capabilities.
Production, Business/Marketing

Get a job: Join HB Studios as a Senior Producer  
by Staff [02.09.21]
As a Senior Producer, you will be providing organizational and creative leadership on video game development from initial design through to code release by managing projects to schedule and budget.
Production, Recruitment

Get certified in Agile Leadership in this GDC Masterclass  
by Staff [02.09.21]
Get certified in Agile Leadership at GDC Masterclass in March!
Console/PC, Production, GDC

Can you cheat to get ahead on Steam?  
by Gamasutra Staff [02.08.21]
Can you get your game more positive reviews than it would otherwise deserve on Steam, and is this actually a good idea? (Spoiler: it's not...)
Console/PC, Indie, Art, Design, Production

Kowloon Nights backs indies with funding deals for 23 titles  
by Chris Kerr [02.08.21]
Game investment fund Kowloon Nights has agreed to finance 23 titles from a range of indie studios.
Console/PC, Production, Business/Marketing

French mobile studio Homa nets $15 million to create hypercasual titles  
by Chris Kerr [02.08.21]
French mobile studio Homa Games has raised $15 million in funding to create new hypercasual titles.
Smartphone/Tablet, Production, Business/Marketing

Shadow of War publisher Warner Bros. has patented the series' Nemesis system  
by Chris Kerr [02.08.21]
Warner Bros. Interactive Entertainment has succeeded in patenting the Nemesis system at the heart of Middle-earth: Shadow of Mordor and its sequel Shadow of War.
Console/PC, Production, Business/Marketing

Match Masters dev Candivore nets $12 million to drive user acquisition  
by Chris Kerr [02.05.21]
Candivore has raised $12 million in funding to grow its match-3 puzzler, Match Masters.
Smartphone/Tablet, Production, Business/Marketing

Blog: A guide to building killer player support operations  
by Gamasuta Community [02.05.21]
How do you build player support operations for game studios? How do you set them up for success?
Design, Production, Business/Marketing

Amazon's next CEO vows to help struggling Amazon Game Studios bounce back 1
by Chris Kerr [02.04.21]
Amazon's next CEO Andy Jassy has expressed support for the company's video game business, which has faced a number of challenges of late.
Console/PC, Production, Business/Marketing

Don't Miss: Gearbox on producing a bigger Borderlands  
by Staff [02.03.21]
Borderlands 3 producer Chris Brock explains to Gamasutra some of the guiding principles that have helped a larger-than-ever Gearbox create the largest Borderlands game yet.
Console/PC, Production

Embracer acquires mobile developer Easybrain and independent studio Aspyr  
by Chris Kerr [02.03.21]
Embracer Group has acquired mobile developer Easybrain Limited and independent developer-publisher Aspyr Media in separate deals, adding to its recent purchase of Borderlands developer Gearbox.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Borderlands dev Gearbox acquired by Embracer Group in $1.38 billion deal 2
by Chris Kerr [02.03.21]
Borderlands and Brothers in Arms developer Gearbox Entertainment has been acquired by Embracer Group in a deal worth up to $1.38 billion.
Console/PC, Production, Business/Marketing