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December 10, 2018
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Updates » Production
Weekly Jobs Roundup: Weta Workshop, Playful Corp, and more are hiring now!  
by Staff [11.21.18]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
VR, Console/PC, Programming, Art, Production, Recruitment

Super.com launches new funding program for Unreal Engine devs  
by Chris Kerr [11.21.18]
The fund will offer seed investment for new game studios, or venture capital for those companies with a more "mature business strategy."
Console/PC, Production, Business/Marketing

Enter the Gungeon DLC canceled, devs to focus on new game instead  
by Emma Kidwell [11.20.18]
Dodge Roll, the studio behind Enter the Gungeon, announced earlier today that it will no longer be continuing development on a paid expansion for the game, focusing on new endeavors instead.
Console/PC, Indie, Production

Skybound restarts work on The Walking Dead with original Telltale devs  
by Chris Kerr [11.20.18]
"It’s been a ton of work logistically and legally to get us to a place where we're able to roll up our sleeves and get to the actual work."
Console/PC, Production, Business/Marketing

Developing the unique multi-genre murder-mystery The Hex  
by John Harris [11.20.18]
Here, Daniel Mullins tells us a bit about how he put The Hex together, from his creative process to the challenges of constructing a game that covers so much design ground.
Console/PC, Indie, Design, Production, Business/Marketing, Video

Former Remedy CEO and Wargaming exec opens new studio Redhill Games  
by Chris Kerr [11.19.18]
Former Remedy CEO and Wargaming development executive Matias Myllyrinne has rounded up a team of industry veterans to form new studio, Redhill Games. 
Console/PC, Production, Business/Marketing

Microsoft deal will help InXile escape 'uncanny valley' of game development  
by Chris Kerr [11.19.18]
InXile Entertainment founder Brian Fargo believes the recent Microsoft buyout will help the studio escape the 'uncanny valley' of game development, and meet rising consumer expectations.
Production, Business/Marketing

Video Game Deep Cuts: The Grandmaster Of Fallout 76  
by Gamasutra Staff [11.18.18]
This week's highlights include a look at the U.S. grandmaster vying for the world chess championships, a diary playing through Bethesda's oddly emergent Fallout 76, and more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Impulse Gear is looking for a Sr. Narrative Writer  
by Staff [11.16.18]
Impulse Gear is looking for a Senior Narrative Writer to help push the boundaries of interactive storytelling in its next virtual reality game.
VR, Production, Recruitment

Bandai Namco Studios Vancouver has shut down  
by Chris Kerr [11.16.18]
Bandai Namco Vancouver has shut down today, with the studio's SVP of development and Tekken Mobile game director Landon Nguyen breaking the news on Twitter. 
Smartphone/Tablet, Production, Business/Marketing

Don't Miss: A look back at the development of Choice Provisions' Bit. Trip Beat 3
by Staff [11.15.18]
In this 2009 postmortem, Gaijin Games' (now Choice Provisions) Alex Neuse looks at the creation of abstract action game Bit. Trip Beat, detailing what went right and wrong during the game's development.
Console/PC, Indie, Audio, Design, Production

Engagement is the lifeblood of online games, says Overwatch producer  
by Chris Kerr [11.15.18]
What the most important aspect of developing an online game right now? According to Overwatch executive producer Chacko Sonny, the answer is player engagement.
Console/PC, Design, Production, Business/Marketing

Blog: A checklist for creating better game settings options 5
by Gamasutra Community [11.15.18]
Because our games don't always get the in-depth testing we require, menus and settings often don't get a proper review. This handy checklist should help ensure your menu covers all the basics.
Design, Production

Two years on, Overwatch's producers talk toxicity, crunch, and live game dev 1
by Bryant Francis [11.15.18]
Overwatch executive producer Chacko Sonny and producer Nicole Gillet discuss the Blizzard philosophy when developing a live game that remains a runaway success.
Console/PC, Production

Watch Question's Jordan Thomas and Michael Kelly discuss The Blackout Club  
by Bryant Francis [11.14.18]
Jordan Thomas and Michael Kelly, two triple-A industry veterans, drop by the GDC Twitch channel to discuss the production and design of The Blackout Club.
Console/PC, Design, Production, Video

EA brings in original Command & Conquer devs to help with remasters  
by Emma Kidwell [11.14.18]
Electronic Arts confirmed it will be remastering the original Command & Conquer and its sequel Red Alert in 4K, with all expansions to be included as well. 
Console/PC, Design, Production

Koch Media acquisition driving record sales at THQ Nordic  
by Chris Kerr [11.14.18]
The company attributed a sizable upswing in net sales to the recent acquisitions of Koch Media and Deep Silver, along with a positive showing from its own game roster. 
Console/PC, Production, Business/Marketing

THQ Nordic acquires Coffee Stain and Bugbear Entertainment  
by Chris Kerr [11.14.18]
THQ Nordic has agreed to acquire Coffee Stain Studios and Bugbear Entertainment in two separate deals. 
Production, Business/Marketing

Blog: How I managed to ship 6000 copies and stay in business  
by Gamasutra Community [11.13.18]
One year ago I was struggling to stay in business after failing to sell 700 copies of my game. Now, I'm working on my next project after releasing a major update to the original. Here's what happened.
Console/PC, Production, Business/Marketing

Blog: Adaptive music with Elias - Part 1  
by Gamasutra Community [11.13.18]
Adaptive music has come a long way in the past several years with custom middleware solutions like Elias Studio. This article provides a step by step guide to re-creating an adaptive project in Elias.
Audio, Production