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June 13, 2021
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Updates » Production
Epic letting devs take Unreal Engine 5 for a spin with early access launch 2
by Chris Kerr [05.26.21]
Epic Games has launched an early access version of Unreal Engine 5 to let developers begin testing features and start prototyping upcoming projects.
Console/PC, Programming, Design, Production, Business/Marketing

Amazon to buy James Bond and Tomb Raider movie maker MGM for $8.45 billion 1
by Chris Kerr [05.26.21]
Retail behemoth, streaming giant, and fledgling game maker Amazon has agreed to acquire American media production company MGM for $8.45 billion.
Production, Business/Marketing

Blog: Highlights from Global Accessibility Awareness Day 2021  
by Gamasutra Community [05.25.21]
A collection of announcements, initiatives, launches and events from Global Accessibility Awareness Day 2021.
Production

Blog: Making our game more accessible for players with visual impairments  
by Gamasutra Community [05.25.21]
A behind-the-scenes look at some of the improvements we are making to the UI of Business Heroes: Food Truck Simulation to make it more accessible to players with visual disabilities.
Design, Production

Miniclip acquires UK studio Supersonic Software to expand into the puzzle genre  
by Chris Kerr [05.25.21]
Miniclip has acquired UK studio Supersonic Software and its subsidiary Appynation for an undisclosed fee.
Smartphone/Tablet, Production, Business/Marketing

Tencent has acquired a 3.8 percent stake in Control developer Remedy  
by Chris Kerr [05.25.21]
Tencent has acquired a 3.8 percent stake in Control and Alan Wake developer Remedy Entertainment for an undisclosed fee.
Console/PC, Production, Business/Marketing

How programming incrementally can boost your productivity 2
by Gamasutra Community [05.25.21]
Industry veteran Niklas Gray explains how to boost your programming productivity by making small incremental changes.
Production, Business/Marketing

The 'combo' era: how GaaS, subscriptions, and IAP mesh  
by Gamasutra Staff [05.24.21]
What do you get when Games As A Service, in-game purchases/DLC, and Game Pass-like subscriptions combine? A disruptive situation for the premium PC & console game market.
Console/PC, Indie, Design, Production, Business/Marketing


1047 Games nets $6.5 million to support and grow multiplayer shooter Splitgate  
by Chris Kerr [05.24.21]
1047 Games has secured a $6.5 million investment to expand development on its multiplayer shooter, Splitgate: Arena Warfare.
Console/PC, Production, Business/Marketing

UK retailer GAME has sold Insomnia Gaming Festival organizer Player1 Events  
by Chris Kerr [05.24.21]
UK video game retailer GAME has sold Insomnia Gaming Festival organizer Player1 Events to private equity firm Supernova Capital for an undisclosed fee.
Production, Business/Marketing

Q&A: Leslee Sullivant, TikTok's game development truth-teller  
by Bryant Francis [05.24.21]
Design producer and TikTok-er Leslee Sullivant explains her success in the bite-sized video platform, and discusses why so many developers relate to her videos.
Console/PC, Design, Production, Business/Marketing

'No one will like it': Resident Evil Village micro-doc highlights QA heroes 1
by Kris Graft [05.21.21]
An eight-minute documentary on Capcom's recently-released Resident Evil Village candidly displays the doubt surrounding the game's quality, and how QA feedback saved the day.
Design, Production, Video

THQ parent Embracer held M&A talks with 150+ companies last quarter  
by Chris Kerr [05.21.21]
THQ Nordic parent company Embracer Group held merger and acquisition talks with over 150 companies during the last quarter alone.
Production, Business/Marketing

Don't Miss: A dev's guide to sustainably supporting live games without crunching  
by Staff [05.20.21]
Producers, leaders, and devs from across the game industry share their experiences and lessons learned about how to avoid crunching and overworking when you're working on a living, evolving game.
Console/PC, Smartphone/Tablet, Indie, Production

Mobile dev Jam City is going public through a merger at a valuation of $1.2 billion  
by Chris Kerr [05.20.21]
American mobile game company Jam City is going public on the New York Stock Exchange at a valuation of $1.2 billion.
Smartphone/Tablet, Production, Business/Marketing

Deep Silver reforms TimeSplitters dev Free Radical with original founders  
by Chris Kerr [05.20.21]
Deep Silver has reformed Free Radical Design with "key members" of the original team, including studio founders Steve Ellis and David Doak, to bring the TimeSplitters franchise back from the dead.
Console/PC, Production, Business/Marketing

Get a job: Join Airship Syndicate as an Art Outsource Producer  
by Staff [05.19.21]
Airship is currently seeking a skilled Producer to help manage our external outsource efforts across its projects.
Production, Recruitment

Blaseball dev The Game Band nets $3 million to expand its barmy fantasy league  
by Chris Kerr [05.18.21]
Blaseball developer The Game Band has secured $3.4 million in seed funding to continue supporting and expanding the farcical browser-based fantasy league.
Console/PC, Production, Business/Marketing

Blog: A GDC Showcase game music Q&A  
by Gamasutra Community [05.18.21]
This article includes a partial transcript from an online Q&A with veteran game composer Winifred Phillips, along with additional content expanding on topics from the session.
Audio, Production