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November 26, 2020
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Updates » Production
Starbreeze CEO Mikael Nermark resigns with immediate effect  
by Chris Kerr [10.27.20]
Mikael Nermark has resigned as CEO of Payday 2 developer Starbreeze with immediate effect due to personal reasons.
Console/PC, Production, Business/Marketing

Video: How Jagex has evolved to change with the times over 16 years  
by Staff [10.26.20]
In this 2018 GDC talk, Jagex's Conor Crowley discusses the adaptations Jagex has made to processes, team structures and tools that have allowed RuneScape to survive and thrive for over 16 years.
Console/PC, Production, Video

PlayStation's new (web) store, genre viability & more  
by Gamasutra Staff [10.23.20]
What's up with the new PlayStation web store? How about genre viability on Steam? This and many other questions will be answered in the latest game discovery round-up...
Console/PC, Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing

We need to talk about Steam & China 1
by Gamasutra Staff [10.22.20]
What's going on with Steam in China, and what's going to happen in the future? Take a trip though the possibilities, the government licensing complexities, and more!
Console/PC, Indie, Art, Design, Production, Business/Marketing

Building concept art workflows with neural net-powered 'generative adversarial networks' 1
by Max Schulz [10.22.20]
We all love the fact that computers can execute annoying work for us. Work we already know how to do. And now there’s a new kid in town: Style-GAN’s - short for Generative Adversarial Networks that can support the creative vision of your team.
Art, Production

Why bringing Donkey Kong 64 into the third dimension required a mental shift  
by Chris Kerr [10.22.20]
Donkey Kong 64 is about to turn 20, and to celebrate that marvelous but inevitable milestone, GameSpot had a sit down chat with some of the creative leads behind the beloved platformer. 
Console/PC, Art, Production, Business/Marketing

Get a job: Join Deep Silver Volition as a Narrative Designer  
by Staff [10.20.20]
Volition is searching for a talented narrative designer for the Saints Row franchise. The ideal candidate is adept at interactive writing and storytelling for AAA open world action games.
Production, Recruitment

The Video Game History Foundation is working to save our source code  
by Chris Kerr [10.20.20]
The Video Game History Foundation (VGHF) wants to save our source code with a new initiative called the Video Game Source Project.
Programming, Art, Design, Production, Business/Marketing

New non-profit Hit Save! wants to help preserve video games and their history  
by Chris Kerr [10.20.20]
A new video game preservation initiative has been launched in the form of Hit Save!, a registered non-profit dedicated to preserving video games and the history behind them.
Console/PC, Smartphone/Tablet, Design, Production

Q&A: Designing for seasons in bumbling platform royale Fall Guys  
by Chris Kerr [10.20.20]
"With Fall Guys, one thing that’s fun is that we actually want inconsistent difficulty between stages -- we want players to have that 'oh shit' moment when Slime Climb turns up."
Console/PC, Design, Production, Video

Blog: Shaders for beginners (with examples in OpenGL and Defold)  
by Gamasutra Community [10.19.20]
I had many problems with understanding shaders, but after getting a grasp - it is so easy, convenient and powerful! I present to you my twisted and very affordable guide.
Design, Production

Unity creates Social Impact Division to support non-profits  
by Chris Kerr [10.16.20]
Unity has created a Social Impact Division funded by 750,000 shares of company equity two support non-profit organisations. 
Production, Business/Marketing

Blizzard winding down development on StarCraft II after over a decade  
by Chris Kerr [10.16.20]
Blizzard is halting development on StarCraft II after over a decade, but will continue supporting the title with season rolls and balance fixes.
Console/PC, Production, Business/Marketing

Switch game discovery - look on the bright side?  
by Gamasutra staff [10.16.20]
With Switch game discoverability, perhaps everyone's pessimist side has been over-exposed. So here's why you should dig releasing on Switch! (And more discovery news.)
Console/PC, Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing

Get a job: Join Sucker Punch Productions as a Producer  
by Staff [10.15.20]
The Producer will work with the production team and team leads across all areas of the project to manage the development process, including team scheduling, milestone planning and more
Production, Recruitment

Video: How Criterion Games improved its studio leadership  
by Staff [10.15.20]
In this 2018 GDC talk, Criterion Games' Steve Cuss breaks down how the studio began to rethink the concept of leadership, how that helped producers better support the developers who rely on them.
Console/PC, Production, Video

The PlayStation 5 user interface is an instant hub that prioritizes gameplay  
by Chris Kerr [10.15.20]
Sony has finally shown off the PlayStation 5 user interface in a new State of Play video, detailing a range of functions that make use of the console's new SSD.
Console/PC, Design, Production, Video

Sega takes flak for releasing Golden Axe prototype made 'under crunch conditions'  
by Chris Kerr [10.15.20]
Sega has been called out for releasing a canceled Golden Axe prototype that was created under crunch conditions.
Console/PC, Production, Business/Marketing

How to get on the good side of media & streamers  
by Gamasutra Staff [10.14.20]
Analyzing a Twitter thread asking ‘content creators’ & media folks about the game promo-related practices that devs and publishers should stop doing. Plus lots more game discovery goodness!
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Blog: How to Judge Game Design With Achievement Analytics  
by Gamasutra Community [10.14.20]
Studying Game Design factually is difficult to do, but for today's piece we're going to use achievements to see if we can learn more about fan engagement and use it to accurately judge a game's quality.
Design, Production