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April 18, 2019
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Updates » Production
These are Gamasutra's favorite slides from GDC 2019 1
by Bryant Francis [04.02.19]
The Gamasutra editorial team shares their favorite photos of slides from different GDC 2019 talks.
Console/PC, Programming, Art, Design, Production, Business/Marketing, GDC

Video: Sean Murray reflects on No Man's Sky and grit in game dev 2
by Staff [04.01.19]
At GDC 2019 Hello Games' Sean Murray discusses the value of grit in game development, and what the No Man's Sky team learned from weathering criticism while building and improving the game.
Indie, Production, Video, Vault

What Astroneer's devs learned while leaving Early Access  
by Bryant Francis [04.01.19]
One of the lead developers on Astroneer breaks down what his company has learned since completing the journey through Early Access.
Console/PC, Indie, Design, Production

Video Game Deep Cuts: A is for Apple Arcade, B is for rolling bones? 1
by Gamasutra staff [03.29.19]
This week's roundup includes a look at the Apple Arcade announcement, an intriguing video on how the Mongolian steppes do gaming, plus pieces on Sekiro, clicker games, AR, video game folklorists.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: How devs can maintain their sanity for crunch and beyond  
by Staff [03.29.19]
In this 2018 GDC session, The Deep End Games' Amanda Gardner explains how developers can deal with difficult emotional states on the job.
Console/PC, Production, Video

Why 11 Bit Studios endeavors to put emotion and meaning first in game dev  
by Alissa McAloon [03.29.19]
"We didn't want to do this hard mentally tiring game […] so we thought hey maybe we’ll do some 'gamer's game' with a cool idea and cool gameplay. But at the end it just sucked.”
Indie, Design, Production, GDC

Blog: 20 Years of retention in EverQuest 3
by Chris Kerr [03.28.19]
Ever wonder how EverQuest has stuck around for the last 20 years? This article shares insight into the game's ability to retain players decade after decade.
Production, Business/Marketing

Xenoblade developer Monolith Soft staffing up for Zelda project  
by Chris Kerr [03.28.19]
Xenoblade developer Monolith Soft is hiring developers to work on another entry in The Legend of Zelda series. 
Console/PC, Production, Business/Marketing

GDC 2019, as told through livetweets  
by Bryant Francis [03.27.19]
Here are some high-quality livetweets of GDC 2019 that may help you learn more about the game-making process.
Console/PC, Programming, Design, Production, Business/Marketing, GDC

Cyberpunk 2077 developer CD Projekt spent heavily on R&D in 2018 1
by Chris Kerr [03.27.19]
The cumulative balance of the company's R&D expenditures topped $65.4 million during 2018, with the Polish outfit keen to scale up its production capabilities on home soil. 
Console/PC, Smartphone/Tablet, Design, Production, Business/Marketing

Building a 'homebrew' video game console
by Sergio Vieira [03.27.19]
This post serves as an introduction to a "homebrew" video game console made from scratch, using a lot of inspiration from retro consoles and modern projects but with a unique architecture.
Programming, Design, Production

Don't Miss: Devs weigh in on the best ways to write and design characters  
by Alan Bradley [03.26.19]
Game devs Chris Avellone, Obsidian's Carrie Patel, and Guerrilla's Dan Calvert chat with Gamasutra about how they and their teams write and design characters -- from start to finish.
Console/PC, Production

Blog: The best slides I saw at GDC 2019  
by Gamasutra Community [03.26.19]
You see a lot of slides at GDC. These are the best ones from the sessions I attended.
Programming, Design, Production

Blog: My full time indie developer life - Year 2 4
by Gamasutra Community [03.26.19]
2018 may have brought some failures, but it also was a much more successful year. I'll cover the essence of how I am approaching the growth of the company leading into new developments.
Programming, Production, Business/Marketing

Catch up on Gamasutra's extensive GDC 2019 coverage! 3
by Staff [03.25.19]
GDC 2019 may be in the books, but you can catch Gamasutra's coverage from last week right here, from details on Google Stadia to brilliant talks on game design to interviews from game industry luminaries plus all the news you can use.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Sega removing actor from Western version of Judgment after drug scandal
by Chris Kerr [03.22.19]
Sega will change the voice and character model for Kyohei Hamura in the western release of Judgment, after the character's actor Pierre Taki was arrested for illegal drug use.
Design, Production

Valve is pushing new social features for Steam later this year 2
by Emma Kidwell [03.21.19]
Valve's Tom Giardino outlined a handful of new and upgraded features coming to Steam in the future during GDC 2019 this afternoon.
Console/PC, Production, Business/Marketing, GDC

Epic lays plans for Unreal Engine ray tracing and physics revamps  
by Alex Wawro [03.20.19]
Epic hosted its usual 'State of Unreal' briefing at GDC today, and the big news for Unreal devs seems to be a new online services SDK, ray tracing support, and a big upcoming "Chaos" physics system.
Console/PC, Indie, Programming, Production, GDC

Update: Lucasfilm Games job postings apparently not linked to studio revival 7
by Chris Kerr [03.20.19]
Updated A new sub-division of Disney does appear to share the name of LucasArts precursor Lucasfilm Games, but a representative has confirmed no new company with that name is being formed.
VR, Console/PC, Smartphone/Tablet, Production, Business/Marketing

Unity partnering with Tencent to help its devs make waves in China  
by Chris Kerr [03.19.19]
Unity has partnered with Tencent to support Tencent Cloud, and hopes the move will give its developers a better shot at penetrating the lucrative Chinese games market.
Production, Business/Marketing, GDC