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July 9, 2020
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Updates » Production
Video Game Deep Cuts: Valorant Rants, Skelattack... Attacks?  
by Gamasutra Staff [06.05.20]
From a new Konami indie publishing initiative (Skelattack) to the release of Riot's much-hyped Valorant, plenty to talk about this week.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Chinese game company NetEase has opened a new studio in Japan  
by Chris Kerr [06.05.20]
Chinese game company NetEase has opened a next generation game development studio in Japan.
Console/PC, Production, Business/Marketing

Get a job: Join Fred Rogers Productions as a Digital Producer  
by Staff [06.04.20]
Under the direction of the Chief Creative Officer, the Digital Producer will produce interactive content for children across multiple digital platforms, including web sites, online games and apps for both shows.
Production, Recruitment

Don't Miss: Big Huge Games' postmortem of Kingdoms of Amalur: Reckoning 13
by Staff [06.04.20]
Former Big Huge Games executive producer Mike Fridley walks through what went right and what went wrong with Kingdoms of Amalur's production leading up to a release that would sink two studios.
Console/PC, Programming, Art, Audio, Design, Production

Blog: Steam's wishlist conversions - how hot are yours? 3
by Simon Carless [06.04.20]
Over the last couple of weeks, a few devs have been going public with various intriguing detailed Steam wishlist conversion stats. How do you lineup?
Console/PC, Indie, Design, Production, Business/Marketing

Mobile publisher Playrix acquires Croatian game studio Cateia Games  
by Chris Kerr [06.04.20]
Mobile publisher Playrix has acquired Croatian game studio Cateia Games for an undisclosed fee.
Smartphone/Tablet, Production, Business/Marketing

Take-Two tried to poach entire Kerbal 2 dev team as it cancelled deal with their studio 2
by Alissa McAloon [06.03.20]
Bloomberg takes aim at Take-Two Interactive for cancelling a contract with the new defunct studio Star Theory mid-development while simultaneously offering jobs at Take-Two to the game's entire team.
Console/PC, Indie, Production

Video: Building intrinsically motivated teams via self-determination theory  
by Staff [06.03.20]
In this GDC 2020 virtual talk DeepMind's Alexandre Moufarek discusses how you can help build intrinsically motivated teams by applying self-determination theory.
Console/PC, Smartphone/Tablet, Production, Video, Vault

Paradox to sign collective bargaining agreement with Swedish labor unions 1
by Chris Kerr [06.03.20]
Paradox Interactive will sign a collective bargaining agreement with Swedish labor unions Unionen and SACO to allow its employees to influence their pay, benefits, and responsibilities.
Console/PC, Production, Business/Marketing

Double Fine winding down Presents publishing label following Microsoft purchase  
by Chris Kerr [06.02.20]
Double Fine looks to be winding down its Double Fine Presents publishing label following its acquisition by Microsoft last year.
Console/PC, Production, Business/Marketing

Paradox opens studio in Barcelona to focus on grand strategy development  
by Chris Kerr [06.02.20]
Swedish developer-publisher Paradox Interactive, known for its work on strategy franchises like Stellaris, Crusader Kings, and Europa Universalis, has opened a new development studio in Barcelona. 
Console/PC, Production, Business/Marketing

Blog: Understanding open world level design - Part 4  
by Gamasutra Community [06.02.20]
In the first three parts of this chronicle, I mainly approached this subject from the angle of game and level design. But there is another angle that is gaining more importance today: storytelling.
Design, Production

The Outer Worlds writing team honored with Nebula Award  
by Chris Kerr [06.01.20]
The Science Fiction and Fantasy Writers of America has honoured the scribes behind The Outer Worlds with a Nebula Award for best game writing.
Console/PC, Production, Business/Marketing

Zynga acquires Toon Blast and Toy Blast developer Peak for $1.8 billion  
by Chris Kerr [06.01.20]
CSR Racing and Words with Friends publisher Zynga has acquired Turkish mobile game company Peak for $1.8 billion.
Smartphone/Tablet, Production, Business/Marketing

Codemasters secures FIA World Rally Championship license from 2023  
by Chris Kerr [06.01.20]
Dirt Rally developer Codemasters has secured the rights to the FIA World Rally Championship license from 2023.
Production, Business/Marketing

Video Game Deep Cuts: Shantae's Epic Poly Bridge Kombat Life  
by Gamasutra Staff [05.31.20]
Looking at new releases including a Poly Bridge & Shantae sequel, Sludge Life, Robocop in Mortal Kombat, & lots more interesting links.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Sony says after July 13th, new PS4 games must be PS5 compatible 2
by Bryant Francis [05.29.20]
Developers looking to ship PS4 games later this year should be prepared to make them compatible with the PlayStation 5, according to Sony documentation.
Console/PC, Production

Just Cause developer Avalanche is opening a new UK studio  
by Chris Kerr [05.29.20]
The Swedish developer-publisher, which also worked on Mad Max and Rage 2, currently has offices in Malmo, New York, and Stockholm. 
Production, Business/Marketing

Life is Strange developer Dontnod opens new studio in Canada  
by Chris Kerr [05.29.20]
Life is Strange and Vampyr developer Dontnod Entertainment has opened a new studio in Montreal, Canada.
Console/PC, Production, Business/Marketing

HP debuts $600 Reverb G2 VR headset with Valve, Microsoft tech built in  
by Bryant Francis [05.28.20]
HP's new $600 VR headset packs in some impressive tech from Valve on a bigger display.
VR, Production, Business/Marketing