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November 18, 2019
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Updates » Production
Blog: A development postmortem for The Painscreek Killings  
by Gamasutra Community [10.03.19]
A look at the conception and development of EQ Studios' first title, a murder mystery investigation game, and how it managed to make players feel like real-life detectives.
Console/PC, Design, Production

Unity acquires live game management platform ChilliConnect  
by Chris Kerr [10.03.19]
Unity has acquired live game management platform ChilliConnect for an undisclosed fee.
Production, Business/Marketing

Monument Valley developer Ustwo threatened with legal action over union busting  
by Chris Kerr [10.03.19]
The Independent Workers Union of Great Britain has accused Monument Valley developer Ustwo Games of union busting, and is threatening the studio with legal action. 
Smartphone/Tablet, Production, Business/Marketing

Video: A tech director's guide to communication, ROI, and triage  
by Staff [10.02.19]
In this 2017 GDC talk Mike Acton shared specific tips and advice on being a good tech director and ensuring that the most important things get done (and done well) when programming video games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Production, Video, Vault

Master the art of porting your game to Oculus Quest at XRDC this month!  
by Staff [10.02.19]
Come out to XRDC in San Francisco later this month and learn about the ins and outs of building games for the Oculus Quest during two days of top-shelf AR/VR/MR learning and networking!
VR, Production, Business/Marketing, XRDC

Bringing out the best in your game dev team 2
by Tanya X. Short [10.02.19]
This three-part series will cover three aspects of creative leadership, i.e. that messy head-space where lead designer meets producer, starting with creative direction as internal pitching.
Design, Production

Don't Miss: Choice design with Zachtronics' Matthew Burns - GDC Podcast ep. 2 2
by Kris Graft [10.01.19]
Matthew Burns of Zachtronics joins the new GDC Podcast to talk about his arresting visual novel Eliza, a story about the ethical conflicts surrounding an AI therapy program. How does a game with so little choice say so much about player agency?
Console/PC, Indie, Design, Production, Business/Marketing, Podcast, GDC

Skywalker Sound, Ubisoft, and Unity among this month's XRDC highlights!  
by Staff [10.01.19]
There's a ton of great stuff to see and do at XRDC later this month, so today we highlight some more popular offerings to give you a heads-up on what talks to catch at this premier AR/VR/MR event!
VR, Design, Production, Business/Marketing, XRDC

Blog: Which are the most commonly used game engines? 6
by Gamasutra Community [10.01.19]
Is it possible to get an overview of which game engines are the most popular? We have made an attempt to understand the current state of the game engine market.
Programming, Production

What's your style as a creative leader?
by Tanya X. Short [10.01.19]
This three-part series will cover three aspects of creative leadership, i.e. that messy head-space where lead designer meets producer, starting with creative direction as internal pitching.
Production, Business/Marketing

Video Game Deep Cuts: Untitled Goose Newsletter  
by Gamasutra Staff [09.29.19]
This week's highlights include Untitled Goose Game, of course, but also pieces on Noita, Later Alligator, What The Golf, The Last Of Us 2, an unreleased MC Hammer game (!), & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Deep Silver Volition, Hyperkinetic Studios, and more are hiring now!  
by Staff [09.27.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Art, Design, Production, Recruitment

Don't Miss: Accommodating player failure and recovery 4
by Phill Cameron [09.27.19]
We talk to Clint Hocking, Chris Avellone and Michael De Plater about the convention of player death as a fail state, and what happens when you move past it.
Console/PC, Indie, Design, Production

Naughty Dog drops online mode from The Last of Us Part II to focus on single-player 4
by Chris Kerr [09.27.19]
Naughty Dog has revealed The Last of Us Part II will be a single-player only affair, unlike the original game which shipped with an online mode called Factions.
Console/PC, Production

Ubisoft opens new mobile and instant game studio in Vietnam  
by Chris Kerr [09.27.19]
The new opening was made to bolster the company's mobile workforce in Asia, and give the developer more room to maneuver in the fast-moving mobile market.
Smartphone/Tablet, Production, Business/Marketing

Frogwares says publisher Focus Home is wrongfully delisting games 4
by Chris Kerr [09.26.19]
The Sinking City and Sherlock Holmes developer Frogwares claims its livelihood is under threat after publisher Focus Home Interactive began unfairly pulling some of its games from digital storefronts.
Console/PC, Production, Business/Marketing

Improbable acquires online game dev company The Multiplayer Guys  
by Chris Kerr [09.26.19]
SpatialOS-maker Improbable has acquired multiplayer games services company The Multiplayer Guys for an undisclosed fee.
Production, Business/Marketing

Blog: Digging into the development of Creature in the Well with Bohdon Sayre  
by Gamasutra Community [09.26.19]
Bohdon Sayre (or Bo) is the programmer for Creature in the Well, a game that has recently been released and has been coined by fans as a pinball hack and slash adventure game.
Design, Production

Blog: How the California AB5 Labor Bill might affect game companies 3
by Gamasutra Community [09.25.19]
Assuming it is signed by the Governor, on January 1st, 2020, California’s AB5 Labor Bill will go into effect and will prevent many companies from treating their workers as independent contractors.
Production, Business/Marketing

Blog: Creating the adaptive score for Temtem  
by Gamasutra Community [09.25.19]
Hi there! This is Damian Sanchez, the music composer for Temtem and I'm going to share some of the adaptive music approaches I used when creating the score for the game.
Audio, Production