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June 13, 2021
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Updates » Production
Steam sales for 'the other 50%' - a return! 1
by Gamasutra Staff [05.17.21]
Want to know how Steam games sell for 'the other 50%' - semi-pro and 'for fun' developers? A case study for the game Disobedient Sheep clues you in...
Console/PC, Indie, Design, Production, Business/Marketing

Kasedo Games nabs majority stake in French strategy game dev Bulwark Studios  
by Chris Kerr [05.17.21]
Indie publisher Kasedo Games has acquired a majority stake in French developer Bulwark Studios for an undisclosed fee.
Production, Business/Marketing

Xbox partners with Tencent-owned Timi Studios to create new game content  
by Chris Kerr [05.14.21]
Microsoft has formed a 'strategic partnership' with Tencent-owned Honor of Kings developer Timi Studios to create new game content.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Disco Elysium: The Final Cut cleared for sale in Australia after rating review 1
by Chris Kerr [05.14.21]
Disco Elysium: The Final Cut has finally been cleared for release in Australia after developer ZA/UM pled its case to ratings regulators.
Console/PC, Production, Business/Marketing

Go behind the making of Marvel’s Spider-Man: Miles Morales at GDC 2021  
by Staff [05.13.21]
Insomniac Games creative director Brian Horton is giving a talk on the making of Marvel’s Spider-Man: Miles Morales at GDC 2021.
Console/PC, Design, Production, GDC

The one game rating problem you really don't want to have  
by Gamasutra Staff [05.12.21]
There's one big gotcha around game ratings when releasing your game via IARC - and in the latest game discovery round-up, we look at what it is, and how to avoid it.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Weapon balance in Call of Duty: Mobile: A data-based, player-centric approach 1
by Matt Lewis [05.12.21]
Matt Lewis, VP of mobile at Activision, writes about the weapon balancing process on the tremendously popular Call of Duty: Mobile, and reconciling data with qualitative player feedback.
Smartphone/Tablet, Design, Production

Fledgling studio Hidden Leaf Games nets $3.2 million to create a new MOBA  
by Chris Kerr [05.12.21]
Hidden Leaf Games has raised $3.2 million to create a new MOBA and expand its fledgling studio.
Production, Business/Marketing

Embracer Group buys four more game studios for a combined $8.5 million 1
by Chris Kerr [05.12.21]
The rapidly expanding Embracer Group has acquired four studios for a combined SEK 71 million ($8.5 million).
Console/PC, Production, Business/Marketing

Blog: Optimizing Human: Fall Flat for mobile devices  
by Gamasutra Community [05.12.21]
For over a year Codeglue has been working for 505 Games on the mobile adaptations of Human: Fall Flat. In this blog post we will explain how we optimized the game to run on mobile devices.
Smartphone/Tablet, Design, Production

Ubisoft evolving production strategy to include 'high-end' freemium releases  
by Chris Kerr [05.12.21]
Ubisoft is rethinking its production strategy to bring more free-to-play titles into the fold.
Console/PC, Production, Business/Marketing

Don't Miss: How Subnautica plunges deeper into rendering realistic water 2
by Staff [05.11.21]
"In the real world, it's actually pretty hard to see underwater,'" says Max McGuire of Unknown Worlds Entertainment. "There's a strong blue cast, and the sunlight doesn't penetrate very deeply."
Console/PC, Indie, Art, Design, Production

John Romero is giving a Quake postmortem at GDC 2021  
by Staff [05.11.21]
id Software co-founder John Romero will take you through the rollercoaster of Quake’s creation at the all-digital GDC 2021.
Console/PC, Programming, Design, Production

Roblox developers behind Adopt Me form new studio Uplift Games  
by Chris Kerr [05.11.21]
Uplift has been created by the team behind Adopt Me, a popular Roblox title that has amassed over 22 billion visits and 60 million monthly active players.
Console/PC, Production, Business/Marketing

Paradox CEO wants publisher to 'do better' after disappointing quarter  
by Chris Kerr [05.11.21]
"Sometimes there are periods with fewer and smaller game and expansion releases - but we can do better than this and our ambitions are higher."
Console/PC, Production, Business/Marketing

Blog: Implementing bounty hunting in Mafia III  
by Gamasutra Community [05.11.21]
Hangar 13 gameplay programmer Ravi Teja explains the intricacies of the 'Bounty Hunting: Bodies in Trunks' feature in Mafia III.
Console/PC, Design, Production

Steam tag trends, Epic & Valve lawsuit drama, & more  
by Gamasutra Staff [05.10.21]
We look at Steam tag trends, the latest in the Apple/Epic and Valve antitrust lawsuits, and, well, lots more about game platforms and discovery.
Console/PC, Indie, Design, Production, Business/Marketing

Devs take to Twitter to encourage pay transparency across the game industry  
by Alissa McAloon [05.10.21]
Game developers revived the #GameDevPaidMe hashtag on Twitter over the weekend, reigniting important conversations in the process.
Programming, Art, Audio, Design, Production, Business/Marketing

New to GDC? Let's get you caught up  
by Staff [05.10.21]
If you're new to Game Developers Conference, no worries! Get caught up on the history of the event before this year's all-digital show.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Check out the many incredible Roundtables at GDC 2021  
by Staff [05.07.21]
At the all-digital GDC 2021 (running July 19th – 23rd) you can take part in a number of excellent Roundtables hosted by industry experts.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC