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March 5, 2021
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Updates » Production
Sony reports 'significant' sales increase following PS5 launch  
by Chris Kerr [02.03.21]
The launch of the PlayStation 5 in November contributed to a "significant" sales increase within Sony's Games & Network Services segment.
Console/PC, Production, Business/Marketing

Get a job: Join Remedy Entertainment as a Sr. Development Manager  
by Staff [02.02.21]
This role will include working in a co-development environment, with the unique challenges and opportunities that it brings.
Production, Recruitment

Q&A: Lessons learned from five years spent on the Hitman series  
by Bryant Francis [02.02.21]
Hitman 3 executive producer Forest Swartout Large talks about treating a game engine like a "gardener," open-ended game design, and how the game's murder-mystery level was percolating well before Knives Out.
Console/PC, Production

EA signs multi-year license extension with UEFA to continue FIFA collaboration  
by Chris Kerr [02.02.21]
EA has signed a multi-year license extension with UEFA that will allow it to continue featuring flagship competitions like the UEFA Champions League in its soccer franchises.
Console/PC, Production, Business/Marketing

The IGF 2021 deadline for submissions is today!  
by Staff [02.01.21]
Today is the last day to submit your game to the 2021 Independent Games Festival!
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Sumo acquires Polish work-for-hire studio PixelAnt Games  
by Chris Kerr [02.01.21]
Sumo Digital parent Sumo Group has acquired Polish work-for-hire studio PixelAnt Games for an undisclosed fee.
Console/PC, Production, Business/Marketing

Blog: What I learned from doing a game jam every month for a year 1
by Gamasutra Community [01.29.21]
In 2020, I challenged myself to complete one game jam every month for the whole year. Here's what I learned.
Design, Production

Pick up best practices for Agile adoption in Clinton Keith's GDC Masterclass  
by Staff [01.28.21]
You can now register for Clinton Keith's top-rated GDC Masterclass on best practices for Agile methodology.
Console/PC, Production, GDC

The 'fab four' game marketing maxims to live by 1
by Gamasutra Staff [01.27.21]
Riffing off a Tweet from Failbetter's Hannah Flynn, we look at four key indie game marketing maxims, with help from The Beatles, and why you should pay attention to them.
Console/PC, Design, Production, Business/Marketing

EA forms new studio Full Circle to revive Skate franchise  
by Chris Kerr [01.27.21]
EA has established a new studio in Canada to help revive the dormant Skate franchise.
Production, Business/Marketing

The Last of Us Part II leads the 2021 DICE Awards nominations  
by Chris Kerr [01.27.21]
The nominations for the 24th Annual D.I.C.E. Awards have been announced by the Academy of Interactive Arts & Sciences, and The Last of Us Part II is leading the charge. 
VR, Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production

Video: Putting production at the heart of the team  
by Staff [01.26.21]
In this 2017 GDC microtalk session, Garth DeAngelis, Charles Hoover, Oksana Kubushyna, Bryan Mashinter and Grant Shonkwiler discuss methods to improve your team's production process.
Console/PC, Production, Video

Pitch your talks for GDC 2021’s Summits, VRDC, and Game Career Seminar!  
by Staff [01.25.21]
Submissions are now open for GDC 2021's Summits, VRDC, and Game Career Seminar!
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: The development decisions and design choices behind Speed Limit  
by Gamasutra Community [01.25.21]
A look into the game development process of Speed Limit and (un)popular game design choices we had to make to align gameplay perfectly with our vision for the game.
Design, Production, Business/Marketing

Runescape developer Jagex has been acquired by The Carlyle Group  
by Chris Kerr [01.25.21]
Runescape developer Jagex has been acquired by global investment company The Carlyle Group for an undisclosed fee.
Production, Business/Marketing

Codemasters' directors vote in favor of $1.2 billion EA acquisition  
by Chris Kerr [01.22.21]
Codemasters' directors have all voted in favour of the proposed acquisition of the studio by EA.
Console/PC, Production, Business/Marketing

Nacon acquires Cricket 19 developer Big Ant Studios for $42.5 million  
by Chris Kerr [01.22.21]
Based in Melbourne, Big Ant is best known for working on sports titles including AO Tennis, Ashes Cricket, and Cricket 19.
Console/PC, Production, Business/Marketing

Don't Miss: The Cabal - Valve's design process for creating Half-Life 10
by Staff [01.21.21]
Valve engineer Ken Birdwell walks us through the "cabal" procedures that helped turn the company's initial, less than impressive version of Half-Life into a groundbreaking success
Console/PC, Design, Production

Here's what to expect from GDC Showcase  
by Staff [01.21.21]
Here's a quick breakdown of what kind of talks and sessions you can expect at GDC Showcase in March.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Team 17 acquires Golf With Your Friends franchise for $16.4 million  
by Chris Kerr [01.21.21]
UK publisher Team 17 has acquired the rights and assets for Golf With Your Friends from developer Blacklight Interactive for £12 million.
Console/PC, Production, Business/Marketing