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November 26, 2020
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Updates » Production
Blog: Switch & Steam discount strategies? Here's some good ones  
by Simon Carless [10.02.20]
Let's look at some interesting discount and sale strategies for console and PC games - including Switch eShop discounts and Steam sales.
Console/PC, Indie, Design, Production, Business/Marketing

Q&A: The operatic art of 2D animation in Eastern Exorcist  
by Chris Kerr [10.02.20]
"We had all worked on 3D projects until now, so moving to 2D with Eastern Exorcist meant we had to learn and master a lot of new techniques."
Console/PC, Programming, Production, Video

Video: Maintaining your mental health while working in games  
by Staff [10.01.20]
In this 2020 GDC Summer session, Take This' Eve Crevoshay leads a wide-ranging discussion on the world of mental health and the world of video game development.
Console/PC, Production, Video

Has Xbox changed discoverability with its new store?  
by Simon Carless [10.01.20]
What's the new Xbox store for Xbox One - which will also roll out for Xbox Series - like? (This is a big one for the future of how people buy games on Xbox consoles.)
Console/PC, Indie, Design, Production, Business/Marketing

Video: The business of fair play  
by Staff [09.30.20]
In this 2020 GDC Summer session, Riot Games' Weszt Hart breaks down how "fair play" can be a useful measuring stick for how effective a Player Dynamics team is performing at a studio.
Console/PC, Design, Production, Video

CD Projekt backtracks on anti-crunch commitments ahead of Cyberpunk launch 5
by Chris Kerr [09.30.20]
Cyberpunk 2077 developer CD Projekt Red has regained on its promise to avoid mandatory crunch on the long-gestating RPG.
Console/PC, Production, Business/Marketing

Sumo Group acquires development studio Pipeworks to break into the U.S.  
by Chris Kerr [09.30.20]
The deal is part of Sumo's plan to break into the U.S. market, and includes Pipeworks' 134-strong team and original properties like Prominence Poker.
Console/PC, Production, Business/Marketing

Blog: Which do you need - a UX designer, game designer, or both?  
by Gamasutra Community [09.29.20]
If we talk about user experience, we are at the heart of the game and that is the domain of the game designer. So who do you need: A UX designer, a game designer, or both?
Design, Production

WWE 2K maker Take-Two heading to trial after copying tattoo artist's work  
by Chris Kerr [09.29.20]
WWE 2K series maker Take-Two Interactive Software is heading to trial over allegations of copyright infringement after a tattoo artist claimed the company reproduced their work without authorization. 
Console/PC, Production, Business/Marketing

Blog: Historians discuss A Total War Saga: Troy  
by Gamasutra Community [09.29.20]
Historians Bob Whitaker and Kate Cook discuss A Total War Saga: Troy. Topics include history and myth, the Iliad, Bronze Age civilization, and ancient combat.
Console/PC, Production

Does your game have 'staying power'? 1
by Simon Carless [09.29.20]
This game discovery round up looks at what happens if you have a slow start, but your game is great. Can we all hold out hope and push for that Wandersong-style long tail?
Console/PC, Indie, Design, Production, Business/Marketing

Don't Miss: How Jackbox CEO Mike Bilder is grappling with quarantine-driven success 2
by Bryant Francis [09.28.20]
As stay-at-home orders accelerated, so did the success of Chicago developer Jackbox Games. CEO Mike Bilder breaks down what it's been like with interest in Jackbox at an all-time high.
Console/PC, Design, Production, Business/Marketing

Blog: Amazon's Luna, what's on the Steam front page, and more on discoverability  
by Simon Carless [09.28.20]
All kinds of the latest game discoverability/platform news - from Amazon Luna analysis to front-page Steam explanations and more.
Console/PC, Indie, Design, Production, Business/Marketing

Blog: A Space Moguls map screen retrospective  
by Gamasutra Community [09.28.20]
A technical article describing the development of the map screen of Space Moguls for Commodore 64.
Design, Production

Q&A: Lair of the Clockwork God devs on the infinite hustle of indie development  
by Chris Kerr [09.28.20]
"I think peoples' expectations of the quality of even a basic, entry-level indie game is now so high that it's becoming near-impossible to remain a one-man-band."
Console/PC, Production, Business/Marketing

Get a job: Join Insomniac Games as a Story Lead  
by Staff [09.25.20]
Insomniac Games is searching for our next great leader in our Story department. The Story Lead is responsible for the role of writing game narrative at Insomniac.
Design, Production, Recruitment

Video: Using side projects to battle burnout  
by Staff [09.25.20]
In this 2020 GDC Summer talk, Microsoft's Laralyn McWilliams discusses how the ritual of solo game development can help you win the battle against burnout.
Console/PC, Production, Video

How to get nearly 250k Steam wishlists, The Riftbreaker way 1
by Simon Carless [09.25.20]
Talking to Pawel Lekki of EXOR Studios, we explored his upcoming game The Riftbreaker, which has amassed nearly 250,000 wishlists on Steam to date pre-release. How did he do it?
Social/Online, Indie, Design, Production, Business/Marketing

Video: Building teams that can prevent abuse  
by Staff [09.24.20]
Double Loop Games' Emily Greer explains how you can stop abuse in the workplace before it starts.
Console/PC, Production, Business/Marketing, Video

Innersloth cancels Among Us 2 because the first game has become so popular  
by Chris Kerr [09.24.20]
Innersloth has canceled Among Us 2 to continue supporting the first Among Us, which has become hugely popular in recent weeks.
Console/PC, Production, Business/Marketing