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Updates » Production
Tim Schafer on crunch: 'Change the mentality that it's just part of the system'  
by Chris Kerr [07.20.21]
Double Fine founder Tim Schafer believes studios must do more to dispel the entrenched view that crunch is an unavoidable part of game development.
Console/PC, Production, Business/Marketing

Tencent grabs majority stake in Battlerite and V Rising developer Stunlock Studios 1
by Chris Kerr [07.20.21]
Tencent has acquired a majority stake in Battlerite developer Stunlock Studios for an undisclosed fee.
Production, Business/Marketing

GDC 2021: Find all our coverage here!  
by Staff [07.19.21]
Stay up to date on news, interviews, session coverage and more from the all-virtual GDC 2021.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Accessibility ideas and testing tips from Dreams developer Media Molecule  
by Chris Kerr [07.19.21]
"One thing was to not make assumptions about what a player might need or use. You can't assume that just because a player has a certain disability, that they're definitely going to use X,Y, and Z settings."
Console/PC, Design, Production, GDC

Explaining the value of show don't tell storytelling in Outer Wilds 2
by Chris Kerr [07.19.21]
"Players don't always get the knowledge they're looking for, but it's always valuable and steers them in the right direction."
Console/PC, Design, Production, Business/Marketing, GDC

Mobile game company Scopely sinks over $50 million into trio of European studios  
by Chris Kerr [07.19.21]
Mobile game company Scopely has invested over $50 million into three studios to reiterate its "commitment to game-making."
Production, Business/Marketing

Sponsored Content
Q&A: Make your game a social platform and retain players with Agora  
by Staff [07.19.21]
Sponsored: Gamasutra speaks with Sid Sharma, sr. director of developer relations and partner engineering at Agora, about how Agora's real-time engagement platform can turn your multiplayer online game into a social platform.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Sponsored Article

Tencent agrees to buy UK game company Sumo Group for $1.27 billion  
by Chris Kerr [07.19.21]
Tencent has agreed to purchase UK video game company Sumo Group for £919 million ($1.27 billion) in cash through its Sixjoy Hong Kong Limited subsidiary.
Production, Business/Marketing

Using photography to document the end of the world in Umurangi Generation  
by Joel Couture [07.16.21]
"...what is going on is obvious to anyone walking through it, but you see things like political discourse and marketing try to talk around the problem and make the populace feel comfortable..."
Console/PC, Design, Production, Video, IGF

Analysis: Let's talk about Steam Deck, shall we? 4
by Gamasutra Staff [07.15.21]
Ah, look, Valve has released its plans for a Steam-related handheld. What's all that about, then? We look into the announce and what is means for platforms...
Console/PC, Indie, Design, Production, Business/Marketing

Head in the cloud: Flight Simulator's cutting-edge tech, today and tomorrow 1
by Kris Graft [07.15.21]
With the console release of Flight Simulator on the horizon, we speak with Microsoft Flight Simulator head Jorg Neumann about how the game aspired to "twin" the planet, and potential for cloud computing in future games.
Console/PC, Programming, Art, Production, Video

Blog: A dive into to the gameplay of Legends of Runeterra 1
by Gamasutra Community [07.15.21]
In this blog, we explore the mechanics of Legends of Runeterra, the mechanics of its closest competitors, how the game has solved their problems, and which are its key innovations.
Design, Production

Over the Alps developers open new UK indie studio Tributary Games  
by Chris Kerr [07.15.21]
Over the Alps developer Samuel Partridge has co-founded a new London-based indie studio called Tributary Games.
Production, Business/Marketing

Phil Spencer is impressed with the DualSense, says Xbox could update its own gamepad  
by Chris Kerr [07.14.21]
Xbox chief Phil Spencer has praised the direction Sony took with the PlayStation 5's revamped DualSenser controller, and indicated Microsoft might look to upgrade the Xbox gamepad in a similar way.
Console/PC, Production, Business/Marketing

Blog: Diegetic sound and music for the video game composer  
by Gamasutra Community [07.14.21]
Composer Winifred Phillips shares insights into her process composing music for two Sumo Digital games featured in her GDC 2021 lecture.
Audio, Production

Northgard developer Shiro Games has launched a new indie publishing label  
by Chris Kerr [07.14.21]
Northgard and Evoland developer Shiro Games has launched a new publishing label called Shiro Unlimited.
Production, Business/Marketing

VR studio Resolution Games nets $25 million to create and support live games  
by Chris Kerr [07.14.21]
Swedish VR studio Resolution Games has raised $25 million in Series C funding to support and create new live titles.
VR, Production, Business/Marketing

Forging connections through concertos in poetic platformer Symphonia  
by Joel Couture [07.14.21]
"We wanted a kind of connection between the player and their surroundings, and this connection reaches its peak during the concertos where the character and the scenery come into harmony."
Design, Production, Video, IGF

Alba: A Wildlife Adventure named GOTY at the 2021 Games for Change Awards  
by Chris Kerr [07.14.21]
Ustwo Games' open-world adventure was praised for highlighting the need for environmentalism and conservation while exploring the relationship between humans and nature.
VR, Console/PC, Smartphone/Tablet, Production, Business/Marketing

Report: Tencent wants to buy Crysis and CryEngine dev Crytek for over $350 million  
by Chris Kerr [07.14.21]
Tencent is attempting to purchase Crysis developer Crytek for over $353 million, according to a new report from German publication BILD.
Console/PC, Production, Business/Marketing