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June 17, 2018
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  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse

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Updates » Production
Flashpoint is archiving Flash games before they disappear forever 3
by Emma Kidwell [05.02.18]
Ben Latimore writes about his quest to save Flash games before they disappear.
Console/PC, Design, Production

Don't Miss: The Binding of Isaac postmortem 26
by Staff [05.01.18]
In this classic feature, Edmund McMillen discusses how he added religion to Zelda, mixed it with a roguelike, and came out with a surprise hit.
Console/PC, Indie, Design, Production, Business/Marketing

Blog: Encouraging, embracing and processing game design feedback 2
by Gamasutra Community [05.01.18]
As a game designer, dealing with feedback is an everyday part of the job. I share five tips that aim to help you improve how you deal with feedback during game development.
Design, Production

The rough beginning of Panzer Dragoon Saga's development  
by Emma Kidwell [04.30.18]
13 former Team Andromeda members speak about their experiences during various stages of Panzer Dragoon Saga's development.
Console/PC, Design, Production

Sponsored: The 10 best universities for game development programs 1
by 80 LEVEL [04.30.18]
Game development resource 80 LEVEL has analyzed more than 100 schools to compile a comprehensive list of the best universities for game development.
Programming, Art, Audio, Design, Production, Business/Marketing, Student/Education

Blog: Developing games in non-developed territories - Part 1 2
by Gamasutra Community [04.30.18]
In this series, I want to look at the some of the problems and constraints facing those developers creating games in emerging territories.
Design, Production

Video Game Deep Cuts: The God Of Portal Is Mario's Face  
by Gamasutra Editors [04.30.18]
This week's highlights include multiple God Of War interviews, how Budget Cuts moves in VR via portals, and an interview with Super Mario 64's facial sculptor, among others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Scaling dedicated game servers with Kubernetes - Part 4  
by Gamasutra Community [04.27.18]
Fourth and final part of a series for game devs on managing and scaling dedicated game servers with open source projects Kubernetes and Docker.
Programming, Production

Blog: Creating destructible cities without impacting performance 2
by Gamasutra Community [04.27.18]
Our design goal for X-Morph: Defence were destructible environments and a stable framerate. While not mutually exclusive, it took a lot of time and effort to make it all work.
Programming, Production

Blog: A guide to successful group projects at university 1
by Gamasutra Community [04.27.18]
Using the knowledge I've gained over my time in academia, I've written an extensive guide for game dev students that should help them improve their approach towards group projects.

Video: Doing good user research at the end of game production  
by Staff [04.26.18]
At GDC 2015, Electronic Arts' Veronica Zammitto talks about what to do when you start testing early, and keep testing -- all the way through until the final leg of game production. 
Console/PC, Smartphone/Tablet, Indie, Production, Video, Vault

Weekly Jobs Roundup: Remedy, InnoGames, and more are hiring now!  
by Staff [04.25.18]
Gamasutra's Job Board is the most diverse, most active, and most established board of its kind in the video game industry. Here are just some of the many, many positions being advertised right now.
Programming, Design, Production, Recruitment

Barlog: God of War's 'single shot' camera trick was a tough sell for devs 6
by Alex Wawro [04.23.18]
"40 percent of the team came to me after the game was done, and they played it, and they finally...said, ‘oh I get it now'," God of War lead Cory Barlog recently recounted to Polygon.
Console/PC, Production

Get a job: Cold Iron Studios is hiring an Associate Producer  
by Staff [04.23.18]
Cold Iron Studios is looking for an Associate Producer with at least one shipped game under their belt to track, prioritize, and support development tasks as a member of its California-based team.
Production, Recruitment

Terminal Reality is suing Microsoft over shadow and lighting patents 1
by Chris Kerr [04.23.18]
While primarily known as a developer, Terminal also created a variety of game engines, including the Infernal Engine that's at the heart of this case. 
Programming, Production, Business/Marketing

Blog: Let's talk about scriptable render pipelines in Unity 5
by Gamasutra Community [04.23.18]
I did some research and wrote an upcoming experimental Unity feature: Scriptable Rendering Pipelines. Why? Because it concerns you, it concerns me. It will eventually change the way you have to work.

Video Game Deep Cuts: Rise Of The Ambient Parent Jam  
by Gamasutra Staff [04.22.18]
This week's highlights include a piece on Zelda & ambient video games, the role of parents in games like God Of War, and a NBA Jam making-of video.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Production, Business/Marketing

Video: The qualities that make for a good producer  
by Staff [04.20.18]
In this 2016 GDC session, Gearbox Software's Aaron Thibault discusses the qualities that make for a good producer.
Console/PC, Production, Video

Get a job: Shiny Shoe is hiring a Project Manager  
by Staff [04.19.18]
Shiny Shoe is seeking a software project manager that is highly detail oriented and can manage multiple simultaneous projects.
Production, Recruitment

Blog: What happens when you lose your entire test-suite? 5
by Gamasutra Community [04.19.18]
What happens when your QA team loses its entire test-suite? Well, read on as I explore how we lost our test-suite, the reaction, and how ultimately realised it was a blessing in disguise.