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November 26, 2020
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Updates » Production
Don't Miss: Ray Muzyka's Baldur's Gate II postmortem 1
by Staff [09.23.20]
In honor of BioWare's much-beloved RPG, check out Ray Muzyka's in-depth postmortem from a 2001 issue of Game Developer magazine.
Console/PC, Programming, Design, Production

Blizzard co-founder Mike Morhaime forms new game company Dreamhaven  
by Chris Kerr [09.23.20]
Blizzard co-founder Mike Morhaime has established a new game company called Dreamhaven to develop and publish original games. 
Console/PC, Production, Business/Marketing

Video: How company leaders can tackle systemic inequality in the game industry  
by Staff [09.22.20]
In this 2020 GDC Summer session, Niantic's Trinidad Hermida looks at how company leaders can tackle the problem of systemic inequality in the video game industry.
Console/PC, Production, Business/Marketing, Video

Bethesda x Xbox - what does it mean for 'regular' game devs? 1
by Simon Carless [09.21.20]
What does Microsoft's $7.5 billion acquisition of Bethesda parent company Zenimax mean for the video game ecosystem in general, and regular publisher/devs in particular?
Console/PC, Indie, Design, Production, Business/Marketing

Google debuts first Stadia Makers recipients in pitch for indie support  
by Bryant Francis [09.21.20]
Google has announced the first seven indie studios to be included in the Stadia Makers program.
Console/PC, Production, Business/Marketing

Microsoft buys ZeniMax Media and The Elder Scrolls dev Bethesda for $7.5 billion 11
by Chris Kerr [09.21.20]
Microsoft is moving to acquire Bethesda Softworks parent company ZeniMax Media for $7.5 billion in cash. 
Console/PC, Production, Business/Marketing

Get a job: Remedy is hiring a Development Director  
by Staff [09.18.20]
We are looking for a team player with excellent project management and communication skills, someone who is passionate to lead a group of experts at Remedy in the creation of our next projects.
Production, Recruitment

Bandai Namco acquires Unknown 9 developer Reflector Entertainment  
by Chris Kerr [09.18.20]
The deal includes both the Canadian studio and its subsidiary Reflector Interactive Productions, and is expected to close in Q4 2020.
Console/PC, Production, Business/Marketing

Directing The Outer Worlds' first narrative expansion The Peril on Gorgon  
by Bryant Francis [09.18.20]
The Peril on Gorgon game director Carrie Patel shares some insight on developing DLC for The Outer Worlds.
Console/PC, Design, Production

Video: Everything you wanted to know about unionizing your workplace  
by Staff [09.17.20]
In this 2020 GDC Summer talk, Game Workers Unite UK & IWGB's Kevin Agwaze discusses the current state of unionization in the global games industry and the recent formation of game workers unions.
Console/PC, Indie, Production, Video

Keywords acquires development studio Heavy Iron for $13.3 million  
by Chris Kerr [09.17.20]
Based in California, Heavy Iron offers a range of services including co-development, porting, and live operations, and also develops its own titles in-house.
Console/PC, Production, Business/Marketing

Get a job: Join New Moon Production as a Product Manager  
by Staff [09.16.20]
You will be working in one of our small, but highly motivated teams to bring Goodgame branded cross platform games to the market.
Production, Recruitment

Asobu launches support initiative to help Japan's indie scene flourish  
by Chris Kerr [09.15.20]
Japanese independent game developer community Asobu has launched a new initiative to nurture and support the country's indie scene.
Design, Production, Business/Marketing

Nvidia to acquire processor and software design company Arm for $40 billion 1
by Chris Kerr [09.14.20]
Graphics card maker Nvidia has agreed to purchase semiconductor and software design company Arm for $40 billion.
Production, Business/Marketing

Video: Strategies for small developers launching their first game  
by Staff [09.11.20]
In this 2020 GDC Summer talk, Decoy Games' Khalil Abdullah & Ahmed Abdullah share their story and best tips to help small developers & publishers ship their games on console.
Console/PC, Production, Video

Behind the dizzying ride to the top for Among Us  
by Simon Carless [09.11.20]
The amazing 'out of the blue' success of multiplayer party game Among Us on Steam is, uh, amazing. But what happened? I delve into it with the help of one of its co-creators.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Blog: Procedural map generation in The Riftbreaker 1
by Gamasutra Community [09.11.20]
This article explains our approach to procedural map generation in The Riftbreaker. It offers a step-by-step description of the entire process and explains our workflow for level design.
Console/PC, Programming, Design, Production

Behind the music: Crafting the score for Ori and the Will of the Wisps - Part 2  
by Chris Kerr [09.11.20]
This is the second part of our full, unedited Q&A with Ori and the Will of the Wisps composer Gareth Coker.
Console/PC, Audio, Production

Get a job: Insomniac Games is hiring a Story Lead  
by Staff [09.10.20]
The Story Lead is responsible for the role of writing game narrative at Insomniac. This position ensures engaging story by leading a team of writers and narrative designers across multiple games
Console/PC, Production, Recruitment

Don't Miss: The making of Prince of Persia: The Sands of Time  
by Staff [09.10.20]
In this classic postmortem, learn what worked and what didn't during the development of Ubisoft's Prince of Persia: The Sands of Time.
Console/PC, Programming, Art, Design, Production