Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 18, 2018
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Production
Come to GDC 2018 and see how Owlchemy brought Rick & Morty into VR  
by Staff [12.11.17]
Owlchemy Labs' Alex Schwartz and Devin Reimer will break down the successes, failures, and lessons learned during the development of the game, published earlier this year by Adult Swim.
VR, Design, Production, GDC

Video Game Deep Cuts: A Far Cry From Wizard-Sniffing  
by Gamasutra Staff [12.11.17]
This week's top game articles/videos include the story behind Far Cry 5, a wizard-sniffing text adventure, the hillbillies of Grand Theft Auto Online, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Reigns: Her Majesty's Francois Alliot on making a more complex swipe-em-up  
by Bryant Francis [12.08.17]
We talked to the lead developer of Reigns: Her Majesty about the art and business about making weird games about being royalty.
Console/PC, Design, Production, Business/Marketing, Video

GDC Speaker Q&A: Reclaiming creativity in the face of hardship  
by Emma Kidwell [12.08.17]
Laralyn McWilliams is Chief Creative Officer at Skydance Interactive and will be at GDC 2018 to present the talk You’re Not Broken: Finding Your Creative Way Through Difficult Times.
Serious, Production, GDC

Bethesda donates $100K to ESA Foundation to foster diversity 1
by Chris Kerr [12.08.17]
Bethesda has made a hefty $100,000 donation to the ESA Foundation's scholarship program to help get more women and minority students into games.
Production, Video

Get a job: Sony PlayStation is hiring a Sr. Technical Project Manager  
by Staff [12.07.17]
Sony PlayStation's Product Strategy & Planning team is looking for a Senior Technical Project Manager to manage projects from initial conception and planning to execution and operational phases.
Production, Recruitment

Blog: Stress testing Unity's LLAPI, what are the limits?
by Gamasutra Community [12.07.17]
Explore the what and whys of Unity's networking options and use NetTest (full source included) to put the latest version of the LLAPI through its paces.
Production

Get a job: Pixelberry Studios is hiring an Engineering Manager  
by Staff [12.06.17]
Pixelberry Studios is looking for a talented Engineering Manager to lead development on its mobile game Choices: Stories You Play in Mountain View, CA.
Smartphone/Tablet, Programming, Production, Recruitment

GDC Speaker Q&A: Building the data pipeline for Ubisoft's Far Cry 5  
by Emma Kidwell [12.06.17]
Remi Quenin is a game engine architect at Ubisoft Montreal and will be at GDC 2018 to present The Asset Build System of FarCry 5 will discuss the architecture of Ubisoft Montreal’s data pipeline.
Console/PC, Production, GDC

Creative Assembly opens up about Total War: Warhammer dev issues  
by Chris Kerr [12.06.17]
Creative Assembly has posted a commendably frank blog post that digs into the rocky development of the Mortal Empires add-on for Total War: Warhammer
Console/PC, Programming, Production

Postmortem: Mimimi's Shadow Tactics: Blades of the Shogun 7
by Dominik Abé & Johannes Roth [12.06.17]
The team at Mimimi Productions share the lessons they learned while making Shadow Tactics: Blades of the Shogun, the real-time tactical stealth game they first released a year ago today.
Console/PC, Indie, Art, Design, Production, Business/Marketing, Video

Video: Reliving the horror: Taking Resident Evil 7 forward by looking back  
by Emma Kidwell [12.05.17]
Capcom's Koshi Nakanishi and Peter Fabiano speak at GDC 2017 to discuss the new direction and development cycle of Resident Evil 7: Biohazard.
Console/PC, Design, Production, Video, Vault

Weekly Jobs Roundup: Supergiant, Sucker Punch, and more are hiring now  
by Staff [12.05.17]
This week's roundup of game development job openings includes companies looking to hire engineers, designers, producers, and programmers.
Programming, Design, Production, Recruitment

Best of 2017: Design lessons learned from a decade at Nintendo's EAD 2
by Staff [12.05.17]
Motoi Okamoto was a member of Shigeru Miyamoto's Entertainment Analysis and Development department for a decade. He recounts the making of many of Nintendo's best-loved (and biggest-selling) titles.
Console/PC, Design, Production, Business/Marketing, History

Classic Postmortem: Obsidian's Knights of the Old Republic II: The Sith Lords  
by Kevin Saunders [12.05.17]
13 years ago this week LucasArts published Obsidian Entertainment's Knights of the Old Republic II: The Sith Lords. To mark the occasion, read this fascinating postmortem of the game from 2005.
Console/PC, Design, Production, History, Video, GD Mag

GDC 2018 will host a Classic Game Postmortem of The Bard's Tale! 1
by Staff [12.04.17]
Co-creator Dr. Michael Cranford will be at GDC 2018 in San Francisco next March to present a postmortem look at the making of The Bard's Tale I & II!  
Console/PC, Design, Production, GDC

Blog: Modelling the anguish and despair of game production  
by Gamasutra Community [12.04.17]
A new game production modelling tool to fully encapsulate the anguish of game development, and how you can reduce it. Warning: may trigger flashbacks to suppressed memories of nightmare projects.
Production

Video Game Deep Cuts: Dream Of A Million Onions  
by Gamasutra Staff [12.03.17]
This week's best articles and visuals around games include a podcast about Dream Daddies, a wonderful video profile of Million Onion Hotel creator Yoshiro Kimura, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: 47, still in the game industry...and I hope to never leave it 15
by Gamasutra Community [12.01.17]
Anne Gibeault has spent over 14 years in the games industry, working for the some of the biggest and smallest studios in Canada. She thought of leaving a few times already, but something kept her in.
Production

Riot Games veterans open new TV and game studio Wonderstorm  
by Chris Kerr [12.01.17]
A group of Riot Games veterans have formed Wonderstorm, a new television and game studio with a focus on "story and play."
Production, Business/Marketing