Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 25, 2021
arrowPress Releases
If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Production
Exploring the art and animation behind hand-painted odyssey Planet of Lana  
by Chris Kerr [07.14.21]
"I painted this image in Photoshop. And when it was done I knew that I had to try to bring this game to life. That image has been our guiding star style-wise since then."
Console/PC, Art, Production, Business/Marketing

Respawn says Apex Legends and Titanfall hackers are hampering development  
by Chris Kerr [07.13.21]
Apex Legends and Titanfall hackers are forcing Respawn to divert attention away from upcoming features like cross-progression.
Console/PC, Production, Business/Marketing

Sumo Group and Pipeworks open Canadian studio Timbre Games  
by Chris Kerr [07.13.21]
Sumo Group is expanding into Canada with the launch of a new studio called Timbre Games helmed by former Maxis VP and general manager, Joe Nickolls.
Production, Business/Marketing

Phil Spencer expects Microsoft to buy a studio in Africa, South America, or India soon  
by Chris Kerr [07.13.21]
Xbox boss Phil Spencer would be surprised if Microsoft doesn't buy a studio in India, Africa, or South America in the coming years.
Production, Business/Marketing

Game discovery: where do short/niche games fit?  
by Gamasutra Staff [07.12.21]
How can games that don’t hew to today’s discoverability ideals actually get alone and do well in the market? Maybe we need a new business model for this...
Console/PC, Indie, Design, Production, Business/Marketing

Don't Miss: How Nintendo devs grappled with making the first 3D Mario game 2
by Staff [07.12.21]
"Implementing jumping in 3D is really difficult," says Miyamoto in newly-translated Super Mario 64 chats. "We had to design the levels so that as long as your jump was 'close enough', you’d make it."
Console/PC, Design, Production

Sponsored Content
Six key tools to help break into the game industry
by Full Sail University [07.12.21]
Sponsored: As the gaming industry continues to rapidly expand, it is important to hone the skills necessary to help you stand out in a hiring pool.
Programming, Art, Audio, Design, Production, Business/Marketing, Sponsored Article

Blog: Breaking down the key systems of You Will Be Found  
by Gamasutra Community [07.12.21]
In this article I provide a technical breakdown of some key systems in You Will Be Found, including client-server link, client and server side balancing, and some visual effects.
Console/PC, Design, Production

Are these really the 'ugly truths' for indie publishers? 1
by Gamasutra Staff [07.09.21]
A look at some controversial views on indie publishers, the latest public contract in the game publisher space, and lots more besides.
Console/PC, Indie, Design, Production, Business/Marketing

Ubisoft worried 'inappropriate' behavior could hurt staff hiring and retention 6
by Chris Kerr [07.09.21]
Ubisoft has indicated the "occurrence of inappropriate behaviour by employees" has become a very real risk to the company.
Console/PC, Production, Business/Marketing

Here are the winners of the 11th annual BAFTA Young Game Designers competition  
by Chris Kerr [07.09.21]
BAFTA has announced the winners of its 11th annual Young Game Designers competition, which aims to spotlight and celebrate some of the best and brightest emerging talent in the UK games industry.
Console/PC, Production, Business/Marketing

Roblox partners with Sony Music to fill the metaverse with musicians  
by Chris Kerr [07.09.21]
Roblox has signed a partnership with Sony Music Entertainment to bring more musicians into the metaverse.
Console/PC, Audio, Production, Business/Marketing

Blog: Initial thoughts on Rational Design 2
by Gamasutra Community [07.08.21]
The idea of Rational Design, born more than 10 years within the walls of Ubisoft, is still living and breathing. Here, Alexis Jolis-Desautels provides some initial thoughts on why the idea is more relevant now than ever
VR, Console/PC, Indie, Design, Production

Q&A: Developing the visually striking Death Trash  
by John Harris [07.07.21]
"There’s depth in the Death Trash world," says creator Stephan Hövelbrinks. "It's just consumed in a different way."
Console/PC, Indie, Art, Design, Production, Video

Blog: The future of interactive characters - Why games need believable NPCs  
by Gamasutra Community [07.06.21]
In this final post, we discuss four reasons why games need better NPCs: 1) players want them, 2) bad character AI is a creative bottleneck, 3) better collaborative NPCs can make games more inclusive, 4) they're a necessary part of our 3D & XR future.
VR, Console/PC, Smartphone/Tablet, Design, Production

What do devs really want from a game platform?  
by Gamasutra Staff [07.06.21]
Sometimes, as a game’s creator and 'the little guy', you feel helpless in the face of 'the big guy'. So let's talk about game platforms, and what devs need from them!
VR, Console/PC, Indie, Design, Production, Business/Marketing

COVID-19 pandemic blamed for Doom Eternal game mode cancellation  
by Bryant Francis [07.02.21]
Doom Eternal executive producer Marty Stratton has announced the cancellation of a promised multiplayer mode for the monster-slaying sequel, driven in part by the COVID-19 pandemic.
Console/PC, Production

Blog: The back half problems of horror design 3
by Gamasutra Community [07.02.21]
In this post, I want to talk about how most horror games tend to run out of steam before the end, and where things can be improved.
Design, Production

Report: Narrative designers and writers laid off at Love Island dev Fusebox  
by Chris Kerr [07.02.21]
Love Island: The Game developer Fusebox Games has reportedly laid off a number of writers and narrative designers.
Design, Production, Business/Marketing

MTG acquires Indian word game developer PlaySimple for initial $360 million  
by Chris Kerr [07.02.21]
Swedish digital entertainment company MTG has fully-acquired word game developer PlaySimple for an initial $360 million.
Production, Business/Marketing