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July 9, 2020
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Updates » Production
Video Game Deep Cuts: Chex Quest... Chex Out?  
by Gamasutra Staff [04.19.20]
The latest picks for the top writing, video & news of the week include a great Outer Worlds doc, the return of Chex Quest, & lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Sega shuttering two mobile games after parting ways with developer Demiurge 1
by Chris Kerr [04.17.20]
Sega is shutting down its Sega Heroes and Crazy Taxi Tycoon mobile titles after its split from developer Demiurge Studios. 
Smartphone/Tablet, Production, Business/Marketing

Blog: Charting The Pathless - Part 1  
by Gamasutra Community [04.17.20]
The first in a multi-blog series exploring the development of the score to Giant Squid's follow-up to their underwater hit ABZU: THE PATHLESS.
Console/PC, Audio, Production

Video: Less stressful game development via DevOps 1
by Staff [04.16.20]
In this GDC 2020 virtual talk Butterscotch Shenanigans' Seth Coster walks through how his team learned to use DevOps to get more done while working less.
Console/PC, Indie, Production, Video, Vault

Don't Miss: Doing an HD remake the right way: Chrono Trigger edition 16
by Gamasutra Community [04.16.20]
"The Chrono Trigger 'HD re-make' has all the same problems as FFV and FFVI," writes longtime game dev Lars Doucet in this in-depth blog post on remastering games faithfully. "Let's talk about it."
Console/PC, Art, Design, Production

Riot Games acquires Hytale developer Hypixel Studios  
by Chris Kerr [04.16.20]
Hypixel is the studio behind Hytale, a community-powered block game that "combines the scope of a creative sandbox with the depth of a roleplaying game."
Production, Business/Marketing

Superplus Games nets $4.7 million to create casual PvP titles for mobile  
by Chris Kerr [04.16.20]
Finnish mobile studio Superplus Games has raised $4.7 million to create player-versus-player casual games.
Smartphone/Tablet, Production, Business/Marketing

A quick guide to international remote teams in game dev  
by Rowan McDonald-Nyland [04.16.20]
Gameloft game designer Rowan McDonald-Nyland shares lessons learned in working across time zones, as well as advice on addressing the challenges and opportunities of international game development.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing

Nordisk Film invests $4.5 million into Finnish mobile studio Nitro Games  
by Chris Kerr [04.15.20]
Nordisk Film has invested SEK 45 million ($4.5 million) into Finnish mobile studio Nitro Games to become the company's largest shareholder.
Smartphone/Tablet, Production, Business/Marketing

Blog: Composing the interactive music of SPYDER  
by Gamasutra Community [04.15.20]
In the first of a two-part series, game composer Winifred Phillips delves into the dynamic music system for the recently-released SPYDER, which was developed by Sumo Digital for Apple Arcade.
Audio, Production

Cooking Mama license holder threatens legal action against Cookstar publisher  
by Chris Kerr [04.15.20]
Cooking Mama license owner Office Create Corp is preparing to take legal action against Cooking Mama: Cookstar publisher Planet Entertainment LLC for releasing the game without authorization. 
Console/PC, Production, Business/Marketing

Don't Miss: Firaxis Games' classic postmortem of XCOM: Enemy Unknown 4
by Staff [04.14.20]
After this week's surprise announcement of XCOM: Chimera Squad, reflect back on this classic postmortem of XCOM: Enemy Unknown, Firaxis Games' X-COM reimagining which launched a new franchise.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, History

Blog: The making of Warcraft II 1
by David Craddock [04.14.20]
Fresh off of WarCraft, Blizzard Entertainment's developers sought to prove their success wasn't a fluke, and designed one of the most influential and critically acclaimed strategy titles of all time.
Console/PC, Programming, Art, Audio, Design, Production

Capcom implementing work-from-home policy until early May  
by Chris Kerr [04.14.20]
Monster Hunter and Resident Evil developer Capcom has implemented a remote working policy in Japan as a result of the COVID-19 pandemic.
Production, Business/Marketing

Video Game Deep Cuts: The Animal Crossing Minutes 1
by Gamasutra Staff [04.12.20]
The latest Video Game Deep Cuts roundup of the best writing & videos includes Disaster Report 4, Animal Crossing shenanigans, Mount & Blade II, & lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Deep Dive: The subtle art of building tension in Yes, Your Grace  
by Brave At Night [04.10.20]
Yes, Your Grace developer Brave At Night discusses what went into designing one of the most important, tense moments of the game with limited resources.
Console/PC, Programming, Design, Production, Business/Marketing

Video: A postmortem look at the making of A Short Hike  
by Staff [04.09.20]
In this 2020 GDC virtual talk game maker Adam Robinson-Yu talks about how he decided to put a major project on the back burner in favor of a new prototype, which ultimately became A Short Hike.
Indie, Design, Production, Video, Vault

Blog: Transitioning your team to remote work  
by Gamasutra Community [04.09.20]
Book excerpt from the newly published 'Remote Teamwork Tools' a collection of tools and practices to help distributed teams of remote workers communicate, collaborate, and execute effectively.
Production, Business/Marketing

Blog: A postmortem of my rope-swinging action title Hang Line  
by Gamasutra Community [04.08.20]
The story of how indie game Hang Line was created, from concept to launch. How I learnt new skills, cut corners, struggled with anxiety and ignored advice to find my own personal journey to success.
Design, Production

Blog: The impact of product managers on game design 1
by Gamasutra Community [04.08.20]
A look at how design in the games industry evolved after product managers were brought into the fold.
Design, Production