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January 29, 2020
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Updates » Production
Don't Miss: Devs recount their near-catastrophic run-ins with the sunk cost fallacy 4
by Rich Moss [11.12.19]
"We can't just abandon that feature that isn't working! We've already sunk too much time and effort into it!" That natural human response can be the undoing of game studios, as these stories attest.
Console/PC, Programming, Design, Production, Business/Marketing

Epic Games acquires photogrammetry asset library and toolset maker Quixel 1
by Chris Kerr [11.12.19]
The Swedish company has a variety of products designed to help game and movie makers create photorealistic 3D content including Megascans, a massive library of 2D and 3D photogrammetry assets.
Console/PC, Design, Production, Business/Marketing

Erica dev Flavourworks nets $3.85 million to make more interactive games  
by Chris Kerr [11.11.19]
Erica developer Flavourworks has secured $3.85 million in Series A funding to "deepen" its cross-platform Touch Video technology and expand its project pipeline.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Report: Tencent wants to develop console games with help from Nintendo 2
by Chris Kerr [11.11.19]
Tencent is looking to expand outside of China by developing console games for players in the United States and Europe, and hopes recent partner Nintendo will give it a helping hand.
Console/PC, Production, Business/Marketing

Video Game Deep Cuts: Disco Elysium Gives You A Pistol Whip  
by Gamasutra Staff [11.10.19]
This week's roundup includes pieces on Disco Elysium & Pistol Whip, as well as the science of addiction, Japanese arcades, cryptography in Mario Maker 2, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Supercell scraps upcoming title Rush Wars after failing to find the fun 1
by Chris Kerr [11.06.19]
Supercell has scrapped upcoming "build and battle" title Rush Wars after the beta was met with a  lukewarm reception. 
Smartphone/Tablet, Design, Production, Business/Marketing

Industry veterans form 'diverse and inclusive' studio Brass Lion Entertainment 2
by Chris Kerr [11.05.19]
A group of games industry veterans have joined forces to establish a new "diverse and inclusive entertainment studio" called Brass Lion Entertainment.
Production, Business/Marketing

Blog: Kickstarter lessons learned from a 300 percent funded solo project 2
by Gamasutra Community [11.05.19]
I’m a solo developer from Germany and I ran a Kickstarter campaign for my game last year that ended up getting over 300 percent funded with a pledge total of over $100,000 USD.
Production, Business/Marketing

Hideo Kojima and Kojima Productions to start making movies 1
by Chris Kerr [11.04.19]
Renowned cutscene-worshipper and Metal Gear creator Hideo Kojima will eventually try his hand at making movies. 
Production, Business/Marketing

Unity acquires 3D application streaming platform creator Obvioos  
by Chris Kerr [11.04.19]
Unity has acquired Obvioos, the creator of real-time 3D application streaming service Furioos, for an undisclosed fee.
Production, Business/Marketing

Video Game Deep Cuts: Stranded In Luigi's Death Mansion  
by Gamasutra Staff [11.03.19]
This week's roundup includes impressions of Death Stranding through Luigi's Mansion 3 to Modern Warfare as well as neat pieces on food in games, Junji Ito's influence, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Inside BioWare's embedded QA process  
by Staff [11.01.19]
In this 2017 GDC session, BioWare's Barbara Klimek explains why BioWare QA has invested in its internal QA analysts, embedding them directly in the teams they support.
Console/PC, Production, Video, Vault

Video: QAing the open world of Guerrilla Games' Horizon Zero Dawn  
by Staff [10.30.19]
In this 2018 GDC session, Guerrilla Games' Ana Barbuta provides a retrospective of the victories and challenges faced when testing an ambitious open-world title like Horizon Zero Dawn.
Console/PC, Production, Video, Vault

Get a job: PortalOne is hiring a Game Producer  
by Staff [10.29.19]
This role will take ownership of the games from concept to live product, and manage the development team on a day-to-day basis.
Production, Recruitment

EA Access heading to Steam after U.S. publisher reconnects with Valve 2
by Chris Kerr [10.29.19]
EA is bringing its games back to Steam after moving away from Valve's popular digital marketplace back in 2011 to focus on establishing its own Origin store.
Console/PC, Production, Business/Marketing

Star Trek Fleet Command publisher Scopely nets $200 million for future acquisitions  
by Chris Kerr [10.29.19]
Mobile developer-publisher Scopely has secured $200 million in Series D funding to expand its business through "large-scale acquisition opportunities."
Smartphone/Tablet, Production, Business/Marketing

Epic is suing a Fortnite user experience tester over Chapter 2 leaks  
by Chris Kerr [10.28.19]
Epic Games has filed a lawsuit against a Fortnite user experience tester for leaking information about the game.
Console/PC, Production, Business/Marketing

Video Game Deep Cuts: The Outer Worlds Of Game Addiction 1
by Gamasutra Staff [10.27.19]
This week's highlights include a couple of pieces on the hotly awaited The Outer Worlds, and a gratifyingly complex New York Times magazine piece on the nature of game addiction - or indeed, any addiction.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: Double Fine's postmortem of Brutal Legend 25
by Staff [10.25.19]
In this classic postmortem, Double Fine outlines the production of its rock god epic Brütal Legend, taking in everything from legal troubles with Activision to nitty-gritty tool development details.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Sponsored: Learn how to plan for performance and scale for multiplayer games in a free webinar  
by Staff [10.25.19]
Learn about the pros and cons of different infrastructure implementations, and tactics to employ to maximize performance and minimize cost in this one-hour webinar!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing