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January 21, 2019
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Updates » Production
Blog: Building a community through Twitch  
by Gamasutra Community [11.27.18]
We’re kicking off our collaborative article series with this first instalment from Wase Qazi, developer of Skyhook and Shotgun Farmers.
Production, Business/Marketing

Wargaming acquires UK studio Edge Case Games  
by Chris Kerr [11.27.18]
World of Tanks creator Wargaming has acquired Guildford-based developer Edge Case Games for an undisclosed fee.
Console/PC, Production, Business/Marketing

Starbreeze cutting costs after Overkill's The Walking Dead falls short  
by Chris Kerr [11.26.18]
The developer-publisher revealed the co-op shooter has only been selling well in low-price markers like China and Russia, while struggling elsewhere.
Console/PC, Production, Business/Marketing

How an EyeToy and vacuum cleaner almost broke LittleBigPlanet  
by Chris Kerr [11.26.18]
What's the strangest bug you've stumbled across during development? Unless it involves a vacuum cleaner and an EyeToy conspiring against you, it probably doesn't have anything on this.
Console/PC, Production, Business/Marketing

Video Game Deep Cuts: Hex Me With This Underworld Battlefield  
by Gamasutra Staff [11.25.18]
This week's highlights include impressions of more late-breaking notable games of this holiday season, from Let's Go Pikachu through Battlefield V to Underworld Ascendant and beyond.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Shenmue 3 dev ends crowdfunding efforts with over $7.1M raised  
by Chris Kerr [11.23.18]
As some of you might recall, the studio actually began raising cash all the way back in 2015, when it launched the Shenmue 3 Kickstarter during E3. 
Console/PC, Production, Business/Marketing

Total War: Arena shutting down after failing to meet expectations 1
by Chris Kerr [11.22.18]
The game entered open beta on February 22, 2018, and was the first project to emerge from the strategic partnership between Wargaming, Sega, and Creative Assembly.
Console/PC, Production, Business/Marketing

Diablo Immortal exists because 'China really wants it', says Blizzard dev 4
by Emma Kidwell [11.21.18]
Kotaku recently published a piece examining the history of the Diablo franchise and what Diablo Immortal means for the company.
Smartphone/Tablet, Design, Production

Weekly Jobs Roundup: Weta Workshop, Playful Corp, and more are hiring now!  
by Staff [11.21.18]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
VR, Console/PC, Programming, Art, Production, Recruitment

Super.com launches new funding program for Unreal Engine devs  
by Chris Kerr [11.21.18]
The fund will offer seed investment for new game studios, or venture capital for those companies with a more "mature business strategy."
Console/PC, Production, Business/Marketing

Enter the Gungeon DLC canceled, devs to focus on new game instead  
by Emma Kidwell [11.20.18]
Dodge Roll, the studio behind Enter the Gungeon, announced earlier today that it will no longer be continuing development on a paid expansion for the game, focusing on new endeavors instead.
Console/PC, Indie, Production

Skybound restarts work on The Walking Dead with original Telltale devs  
by Chris Kerr [11.20.18]
"It’s been a ton of work logistically and legally to get us to a place where we're able to roll up our sleeves and get to the actual work."
Console/PC, Production, Business/Marketing

Developing the unique multi-genre murder-mystery The Hex  
by John Harris [11.20.18]
Here, Daniel Mullins tells us a bit about how he put The Hex together, from his creative process to the challenges of constructing a game that covers so much design ground.
Console/PC, Indie, Design, Production, Business/Marketing, Video

Former Remedy CEO and Wargaming exec opens new studio Redhill Games  
by Chris Kerr [11.19.18]
Former Remedy CEO and Wargaming development executive Matias Myllyrinne has rounded up a team of industry veterans to form new studio, Redhill Games. 
Console/PC, Production, Business/Marketing

Microsoft deal will help InXile escape 'uncanny valley' of game development  
by Chris Kerr [11.19.18]
InXile Entertainment founder Brian Fargo believes the recent Microsoft buyout will help the studio escape the 'uncanny valley' of game development, and meet rising consumer expectations.
Production, Business/Marketing

Video Game Deep Cuts: The Grandmaster Of Fallout 76  
by Gamasutra Staff [11.18.18]
This week's highlights include a look at the U.S. grandmaster vying for the world chess championships, a diary playing through Bethesda's oddly emergent Fallout 76, and more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Impulse Gear is looking for a Sr. Narrative Writer  
by Staff [11.16.18]
Impulse Gear is looking for a Senior Narrative Writer to help push the boundaries of interactive storytelling in its next virtual reality game.
VR, Production, Recruitment

Bandai Namco Studios Vancouver has shut down  
by Chris Kerr [11.16.18]
Bandai Namco Vancouver has shut down today, with the studio's SVP of development and Tekken Mobile game director Landon Nguyen breaking the news on Twitter. 
Smartphone/Tablet, Production, Business/Marketing

Don't Miss: A look back at the development of Choice Provisions' Bit. Trip Beat 3
by Staff [11.15.18]
In this 2009 postmortem, Gaijin Games' (now Choice Provisions) Alex Neuse looks at the creation of abstract action game Bit. Trip Beat, detailing what went right and wrong during the game's development.
Console/PC, Indie, Audio, Design, Production

Engagement is the lifeblood of online games, says Overwatch producer  
by Chris Kerr [11.15.18]
What the most important aspect of developing an online game right now? According to Overwatch executive producer Chacko Sonny, the answer is player engagement.
Console/PC, Design, Production, Business/Marketing