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September 18, 2020
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Updates » Production
Don't Miss: The untold story of Lumines: Electronic Symphony 4
by Staff [06.23.20]
How did the PlayStation Vita's puzzle star take shape? Producer James Mielke walks through early concepts for the game, outlines production difficulties, including in-progress screens and video.
Programming, Art, Design, Production

How playtesting influenced the last days of Control's development 4
by Gamasutra Community [06.22.20]
Fine-tuning Remedy's award-winning game design in the playtest lab, and a look at how the observations there helped inform the game dev decisions made in Control's final months of development.
Console/PC, Design, Production

Video Game Deep Cuts: Summer In Mara's Shipbreaker Wildfire 1
by Gamasutra Staff [06.20.20]
The latest Video Game Deep Cuts (new games/best links of the week!) features Summer In Mara, Beyond Blue, and... 3D graphics card box art?
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Tonic Games Group is the new parent company of UK dev Mediatonic  
by Chris Kerr [06.19.20]
The Tonic Games Group has been announced as the new parent company of developers Mediatonic and Fortitude, and publishing label The Irregular Corporation.
Console/PC, Production, Business/Marketing

Get a job: Join HB Studios as a Senior Producer  
by Staff [06.17.20]
We have an opportunity for a Senior Producer to join our team of developers, creators and fans, who are passionate about the art and process involved in video game development.
Production, Recruitment

Watch EA's Jim Vessella discuss the remastering of Command & Conquer  
by Bryant Francis [06.17.20]
Watch the lead producer of Command & Conquer Remastered discuss the development of this restoration effort.
Console/PC, Production, Video

Don't Miss: The game is the boss - Housemarque's Resogun postmortem 7
by Staff [06.17.20]
This incredibly detailed postmortem, written by Resogun lead programmer Harry Krueger, offers a look behind a huge number of technical and creative decisions behind the popular shooter.
Console/PC, Programming, Art, Design, Production, Business/Marketing

Video: The distributed art direction of What Remains of Edith Finch  
by Staff [06.17.20]
In this 2018 GDC session, Giant Sparrow's Chelsea Hash describes the cumulative process of organizing a team of competing visions to create the art direction for What Remains of Edith Finch.
Console/PC, Indie, Art, Production, Video, Vault

Get a job: XSEED Games is hiring a Localization Editor  
by Staff [06.16.20]
Localization Editors are responsible for editing a wide variety of English text, from games to web content to marketing material, and will ideally be able to demonstrate quality writing across multiple game genres.
Production, Recruitment

Blog: Is mesh-baking your assets really worth it? 2
by Gamasutra Community [06.16.20]
I had the pleasure of interviewing Ian Deane, the developer behind the famous Unity asset 'Mesh Baker' that lets you drastically reduce your draw calls so your game runs at higher frame-rates.
Console/PC, Programming, Design, Production

Ziggurat has acquired the BloodRayne franchise and other Majesco licenses  
by Chris Kerr [06.15.20]
Ziggurat Interactive has acquired the rights to the BloodRayne franchise and plans to "further explore and expand" the dormant series.
Console/PC, Production, Business/Marketing

Video Game Deep Cuts: The Last Of Us, The First Little Orpheus 2
by Gamasutra Staff [06.12.20]
The latest links of the week include new games The Last Of Us Part II & Little Orpheus, plus PC shareware relic Ken's Labyrinth & lots more!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Starcom: Nexus postmortem, an indie dev journey 5
by Gamasutra Community [06.12.20]
The story of a web dev who decided to become an indie dev and create his "dream game."
Console/PC, Design, Production

Applications are open for Humble's $1 million Black Game Developer Fund 3
by Alissa McAloon [06.11.20]
Humble has opened up applications for the Black game dev-focused publishing fund announced last week, and shared a handful of details on how the program will work.
Indie, Production, Business/Marketing

Don't Miss: As traffic hits all-time high, Jackbox adjusting to dev'ing from home  
by Staff [06.10.20]
Jackbox Games CEO Mike Bilder joined us on the GDC Podcast to explain how his company is dealing with dramatic increases in traffic amid continuing stay at home orders in the time of COVID-19.
Console/PC, Smartphone/Tablet, Design, Production, Business/Marketing

Don't Miss: What went right (and wrong) during the development of Persona 4 10
by Staff [06.09.20]
In this classic postmortem, the Atlus team behind Persona 4 discuss what went right and what went wrong in creating the acclaimed RPG, touching on design challenges and QA woes.
Console/PC, Design, Production

Game Discoverabilityland: The Summer Of Games 1
by Simon Carless [06.09.20]
A look at the upcoming Steam Summer Festival for unreleased games, more on Switch and PS4's editorial highlighting, and lots more besides.
VR, Console/PC, Indie, Design, Production, Business/Marketing

Don't Miss: Making Oxenfree's narrative unfold like a free-flowing conversation  
by Bryant Francis [06.08.20]
Night School Studio's Oxenfree is an interactive ghost story in which a player's contributions to the constant flow of conversation can shape the direction of the story.
Console/PC, Indie, Design, Production

Riot pledges $10 million to create pathways for minority-led studios 1
by Chris Kerr [06.08.20]
League of Legends developer Riot Games will funnel $10 million towards investments and startup programs focused on creating pathways for minority-led game studios and startups. 
Production, Business/Marketing

Video Game Deep Cuts: Valorant Rants, Skelattack... Attacks?  
by Gamasutra Staff [06.05.20]
From a new Konami indie publishing initiative (Skelattack) to the release of Riot's much-hyped Valorant, plenty to talk about this week.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing