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July 22, 2018
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  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Production
Blog: The risky business of creating an introspective blockbuster 1
by Gamasutra Community [05.11.18]
Shadow of the Tomb Raider wants to help players dive into Lara Croft's character, but its creators say it's not commentary. How do developers sell emotionally risky games to the world?
Console/PC, Design, Production

Veteran voice actor Nolan North to receive BAFTA Special Award 3
by Chris Kerr [05.11.18]
BAFTA will honor voice performer Nolan North, best known as Uncharted's quip-happy protagonist Nathan Drake, with a Special Award later this year.
Production

Kongregate looking to court indie devs with new Canada office  
by Chris Kerr [05.11.18]
The company, which recently launched a $10 million publishing fund and a new digital games platform called Kartridge, hopes to embed itself in the region's "vibrant" indie development scene. 
Production, Business/Marketing

Video: Reclaiming your creative drive in the face of hardship 1
by Staff [05.10.18]
In this 2018 GDC session, game designer Laralyn McWilliams provides tools to recognize when you're deep in the well of darkness and goes into methods to help reclaim your creativity.
Serious, Production, Video

Blog: Looking back on our first year as an indie studio  
by Gamasutra Community [05.10.18]
This post provides a brief history of our indie studio, Missing Fish Games. It highlights the journey of four recent graduates who banded together to continue working while breaking into the industry.
Design, Production, Business/Marketing

Sony updates warranty terms following FTC warning  
by Emma Kidwell [05.09.18]
Update: Sony has updated the terms of warranty for all PlayStation systems following a warning issued by the Federal Trade Commission last month.
Console/PC, Production

Google Play Instant leaves closed beta, now open to all developers  
by Chris Kerr [05.09.18]
The new feature lets Google Play users instantly play select titles direct from the marketplace, meaning players can jump into the action without having to wait on a lengthy download. 
Smartphone/Tablet, Production, Business/Marketing

Get a job: Shiny Shoe is hiring a Project Manager  
by Staff [05.08.18]
Shiny Shoe is looking for someone who is highly detail oriented and can manage multiple simultaneous projects to join its team in San Francisco.
Production, Recruitment

Don't Miss: How Bungie forged a new artistic direction for the original Destiny 10
by Staff [05.08.18]
Senior environment artist Jason Sussman explains how his team set out to capture the idea of "mythic science fiction" and hopefulness in the many worlds that make up the original Destiny.
Console/PC, Art, Production

Blog: Why pseudo-localization is essential 3
by Gamasutra Community [05.08.18]
Pseudo-localization is the process by which the video game source text is translated into other languages using fake (or pseudo-) translations.
Design, Production, Business/Marketing

Blog: GPU ray tracing in Unity - Part 1 1
by Gamasutra Community [05.08.18]
Using Compute Shaders in Unity, you'll soon be able to render spheres with perfect reflections, hard shadows, and super-sampling for anti-aliasing.
Programming, Production

Video: Inside the performance capture process for Infamous: Second Son  
by Staff [05.07.18]
At GDC 2014 Sucker Punch's Spencer Alexander gives a great talk that delves deep into how the studio managed to create the remarkably lifelike facial animations at play in Infamous: Second Son
Console/PC, Art, Production, Video, Vault

Blog: Environment composition iteration in Steel Hunters  
by Gamasutra Community [05.07.18]
A step-by-step breakdown of my final scene composition iteration process for environmental lighting, effects, clouds, atmospherics, and volumetrics in Steel Hunters (in Unreal Engine 4).
Programming, Design, Production

Blog: 10 negotiation tips from a video game lawyer  
by Gamasutra Community [05.07.18]
​A quick post offering 10 tips that can lead to stronger preparation, smoother negotiations and better game deals.
Production, Business/Marketing

Sponsored: Why Montreal data centers are the best choice for video games  
by ROOT Data Center [05.07.18]
Fast speeds, low costs, and lots of flexibility: These are the reasons to consider Montreal data centers for your next-generation video games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Sponsored Article

Video Game Deep Cuts: Flash The Artifact, Get The Saga  
by Gamasutra Staff [05.06.18]
This week's highlights include an attempt to archive key Flash games, a deeper look at Valve's upcoming Artifact, and a super-deep oral history of Panzer Dragoon Saga, among others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Building the Just Cause 3 animation and rigging pipeline  
by Staff [05.04.18]
At GDC 2018 Avalanche Studios’ Brian Venisky showcases the decisions and solutions made to solve key issues and serve the needs for creating animation content for the high-flying game.
Console/PC, Art, Production, Video, Vault

Blog: A marketing perspective on trademarking 1
by Gamasutra Community [05.04.18]
"Kartridge" was our first name idea for Kartridge, but the process of finalizing the name and registering the trademark took eight months. We learned a lot about trademarks along the way.
Production, Business/Marketing

Blog: From game jam to Xbox One in 12 Months 1
by Gamasutra Community [05.04.18]
Developer Kenny Creanor talks about how he turned oOo: Ascension from a weekend prototype into an Xbox One release in under 12 months
Production, Business/Marketing

Weekly Jobs Roundup: Housemarque, Square Enix, and more are hiring now!  
by Staff [05.03.18]
From Japan to California, here are just some of the many game studios and companies looking to hire new team members.
Programming, Art, Production, Recruitment