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March 5, 2021
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Updates » Production
Best of 2020: How Jackbox CEO Mike Bilder is grappling with quarantine-driven success 2
by Bryant Francis [12.22.20]
As stay-at-home orders accelerated, so did the success of Chicago developer Jackbox Games. CEO Mike Bilder breaks down what it's been like now that interest in Jackbox is at an all-time high.
Console/PC, Social/Online, Design, Production, Business/Marketing

Who's playing what on PlayStation 5? 2
by Gamasutra Staff [12.22.20]
Want to see the Top 10 PlayStation 5 games played over the last 30 days, with number of sessions and average playtimes, from a sample size of 3,018 active players? We've got that!
Console/PC, Indie, Design, Production, Business/Marketing

Gamasutra's Best of 2020: Chris Kerr's top 5 games 1
by Chris Kerr [12.22.20]
Here are the five video games that stood out during the armpit stain of a year that was 2020, as chosen by Gamasutra reporter Chris Kerr.
Console/PC, Design, Production, Business/Marketing

The IGF 2021 call for judges is now open!  
by Staff [12.21.20]
Developers, journalists, academics, now is the time to join the 2021 IGF Awards as an official Judge! Submit your application today.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: Developing Raji: An Ancient Epic and crossing the finish line  
by Gamasutra Community [12.18.20]
Raji: An Ancient Epic is developed by Nodding Head Games. It is an action-adventure storyline, where the human realm is witnessing a demonic invasion.
Design, Production

Opinion: Game company acquisitions & the 'growth stock bubble' 2
by Gamasutra Staff [12.17.20]
Why are some companies in the game biz - from Embracer Group to Keywords - going on studio buying sprees right now? Should we be worried about it, and what are the larger financial underpinnings?
Console/PC, Indie, Art, Design, Production, Business/Marketing

Deadline for GDC Core Concepts talk submissions extended to Jan. 11th  
by Staff [12.17.20]
Good news game developers! The deadline for submitting a GDC 2021 Core Concepts talk has been extended to January 11th.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Keywords acquires PR company Indigo Pearl and recording studio Jinglebell  
by Chris Kerr [12.17.20]
Game service provider Keywords has continued its recent string of acquisitions by nabbing PR firm Indigo Pearl and recording studio Jinglebell. 
Audio, Production, Business/Marketing

Switch cracks down (further) on extreme discounting  
by Gamasutra Staff [12.16.20]
Switch can still be quite a discount-centric platform - especially for games that cost $20-$25 on launch. But Nintendo has made some changes to shut down more egregious discounts - here's how.
Console/PC, Indie, Design, Production, Business/Marketing

Get a job: Join Guerrilla Games as a Senior Producer  
by Staff [12.16.20]
As a Producer you will be an integral part of development team, constantly looking for opportunities to improve efficiency, introduce new ideas and evolve our production techniques.
Production, Recruitment

Best of 2020: How Blizzard, Ubisoft, and other studios went remote in the time of COVID-19  
by Bryant Francis [12.16.20]
Blizzard, Ubisoft, and other game development studios and publishers explain how their companies transitioned to remote work to slow the spread of COVID-19.
Console/PC, Production

Blog: A look at the revenue, expenses and statistics of Starlight X-2  
by Gamasutra Community [12.16.20]
This post details (with actual numbers) the revenue and the expenses of Starlight X-2. It's a mobile puzzle game released on Android and iOS in June 2020.
Smartphone/Tablet, Design, Production, Business/Marketing

Microsoft delays launch of EA Play on Game Pass Ultimate for PC until 2021  
by Chris Kerr [12.16.20]
The launch of EA Play on Xbox Game Pass Ultimate for PC has been delayed until 2021 to give Microsoft more time to deliver a "great experience."
Console/PC, Production, Business/Marketing

Best of 2020: A look back at the 5-year development of Eastshade 7
by Gamasutra Community [12.15.20]
A look back at the 5-year development of Eastshade, the open-world adventure where you play as a traveling painter.
Indie, Design, Production, Business/Marketing

Pocket Mortys developer Big Pixel Studios is shutting down  
by Chris Kerr [12.15.20]
A number of employees have shared the news on Twitter, and explained the entire 40-strong team will be made redundant on January 1, 2020. 
Smartphone/Tablet, Production, Business/Marketing

Keywords acquires High Voltage Software for $50 million 1
by Chris Kerr [12.15.20]
Irish game service provider Keywords Studios has acquired High Voltage Software for up to $50 million. 
Console/PC, Production, Business/Marketing

CD Projekt: Polarizing Cyberpunk 2077 launch 'the wrong approach' 1
by Chris Kerr [12.15.20]
"We ignored the signals about the need for additional time to refine the game on the base last-gen consoles. It was the wrong approach and against our business philosophy."
Console/PC, Production, Business/Marketing

New Unity updates target programming, graphics, quality of life improvements  
by Kris Graft [12.15.20]
Today Unity’s newest TECH Stream launched, which aims to improve stability and performance for developers who use the ubiquitous game engine. We speak with Unity's Brett Bibby.
Programming, Production, Video

Blog: Zen and the art of retro level design in Kudzu  
by Gamasutra Community [12.15.20]
In this article, I discuss the patterns, process, and spatial design principles that I am using for my non-linear retro dungeon crawler, Kudzu.
Console/PC, Design, Production

Reminder: Submissions for 2021 GDC Core Concepts talks close Wednesday night  
by Bryant Francis [12.14.20]
The deadline for GDC 2021 talk submissions is December 16th at 11:59PM PST. Submit your talk before time runs out!
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC