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March 28, 2020
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Updates » Production
Video Game Deep Cuts: Kentucky Routes, Savage Planets, Mythic Quests  
by Gamasutra Staff [02.01.20]
The latest highlights include the Kentucky Route Zero ending chapter, the debuts of Journey To The Savage Planet and SpellTower+, and the upcoming game dev-themed TV show from the 'Always Sunny' crew.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Amazon Game Studios, Insomniac Games, and more are hiring now!  
by Staff [01.31.20]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Design, Production

Mike Laidlaw has left Ubisoft after a little over a year at the company  
by Alissa McAloon [01.31.20]
Mike Laidlaw has left his post at Ubisoft, a career shift that comes only a little over a year after he first joined up with the team in Ubisoft Quebec. 
Production

Wizards of the Coast details new studio led by former BioWare developers  
by Chris Kerr [01.31.20]
It's been nearly a year since the company announced it had hired former BioWare developer James Ohlen to lead a new opening in Austin, Texas, and now we finally know more about the venture.
Production, Business/Marketing

Amplifier Game Invest opens new Seattle studio CC7 Entertainment 1
by Chris Kerr [01.30.20]
Amplifier Game Invest has opened a new development studio in Seattle called CC7 Entertainment that will focus on the creation of "big action experiences" for PC and consoles.
Console/PC, Production, Business/Marketing

Crunch and 'extended hours' both down in latest IGDA dev satisfaction survey  
by Alissa McAloon [01.29.20]
The IGDA reports inspiring shifts in several common areas of concern, noting positive changes in crunch and diversity from 2017 to 2019.
Programming, Art, Audio, Design, Production, Business/Marketing

Today's your last day to get your early registration discount for GDC 2020!  
by Staff [01.29.20]
Early registration for the 2020 Game Developers Conference ends Wednesday, January 29th at 11:59 PM Pacific, so take the opportunity to save money on your pass by registering now at a discounted rate!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Com2us and Skybound will partner on new The Walking Dead mobile game  
by Chris Kerr [01.29.20]
South Korean developer-publisher Com2us has led a new funding round into Skybound Entertainment, and will partner with the company on a new The Walking Dead mobile game.
Smartphone/Tablet, Production, Business/Marketing

Blog: How to rescue memory on disabled gameobjects  
by Gamasutra Community [01.29.20]
Upset at Unity's greedy behaviour? Stop this engine from stealing your memory on disabled game objects. You can do this with Unity: Save Memory now.
Programming, Production

Avakin Life developer Lockwood Publishing opens Lisbon studio  
by Chris Kerr [01.29.20]
The new office will apparently create 30 new jobs in the region and is due to officially open its doors in March 2020.
Smartphone/Tablet, Production, Business/Marketing

Untitled Goose Game dev will donate 1 percent of income to Indigenous Australians  
by Chris Kerr [01.29.20]
Australian developer House House has pledged to donate at least 1 percent of its income to the nation's Indigenous groups as part of the 'Pay the Rent' initiative.
Console/PC, Production, Business/Marketing

ArtCraft nets $11.7 million to boost Crowfall development ahead of launch  
by Chris Kerr [01.28.20]
Crowfall developer ArtCraft Entertainment has secured $11.7 million in funding as it prepares to officially launch the MMO.
Console/PC, Production, Business/Marketing

Stadia owners on Reddit are blasting Google over radio silence and lack of support 9
by Chris Kerr [01.28.20]
Stadia owners have taken to Reddit to voice their growing concerns over Google's handling (or rather, lack thereof) of the game streaming platform.
Console/PC, Production

Rocket League left behind on macOS and Linux due to DirectX 11 shift 2
by Chris Kerr [01.28.20]
Rocket League developer Psyonix has explained its decision to end support for the MacOS and Linux version of the game.
Production, Business/Marketing

Blog: Organizing your emotions when designing a game system  
by Gamasutra Community [01.27.20]
How to organize and direct your thoughts and feelings from a narrative and cognitive perspective in the design of an engaging and dynamic game system.
Design, Production

Video Game Deep Cuts: Eternal Doom, Temtem Touryst  
by Gamasutra Staff [01.24.20]
The latest highlights include a look at new titles including Doom Eternal, Temtem & The Touryst, as well as pieces about Destiny historians, comedy in games, the state of video games in China, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

THQ-owned Amplifier Game Invest opens new studio in Sweden  
by Chris Kerr [01.24.20]
Amplifier Game Invest has cut the ribbon on a new game development studio called River End Games in Gothenburg, Sweden.
Production, Business/Marketing

Don't Miss: A deep dive into how Nex Machina creates and maintains tension 2
by Staff [01.23.20]
"We needed to cut as much of excess fat as possible and figure out what was really necessary to get the feeling you are on the 'knife's edge'."
Indie, Programming, Design, Production

Video: Tips for developing forward-facing rigs, tools and pipelines  
by Staff [01.23.20]
In this 2018 GDC session, Creative Assembly's Michael Malinowski presents the company's approach to building and utilizing a version-centric plugin architecture during production.
Console/PC, Production, Video, Vault

Gabby DaRienzo wants to talk about burnout  
by Staff [01.23.20]
Game dev and artist Gabby DaRienzo opens up a bit about what you can expect to get from her GDC 2020 talk on overcoming creative block, and why it's so important for game devs to talk about burnout.
Indie, Art, Production, GDC