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April 19, 2018
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Updates » Production
Get a job: Nexon's OC Studio is hiring a Game Director  
by Staff [02.14.18]
Nexon is looking for a Game Director to be responsible for setting the product and design vision of the game and leading a team to create an enjoyable gameplay experience.
Production, Recruitment

Director Yoko Taro to discuss the making of Nier: Automata at GDC 2018  
by Staff [02.14.18]
His talk with PlatinumGames' Takahisa Taura, "A Fun Time in Which Some No-Good Game Developers May or May Not Discuss 'How we made NieR:Automata'", promises to be fascinating and/or entertaining. 
Console/PC, Indie, Art, Design, Production, GDC

Blog: The indie guide to kickass game localization - Part 1 6
by Gamasutra Community [02.14.18]
Do you know how to prepare your game for localization? Here are some insights from an indie point of view.
Production

South Australia sections off $1.5M for local game dev community  
by Alissa McAloon [02.13.18]
The government of South Australia has put aside $2 million AUD, roughly $1.5 million USD to assist local game developers through both grants and the creation a game dev focused co-working space.
Indie, Production, Business/Marketing

Horizon Zero Dawn writers honored at annual Writers Guild Awards 3
by Alissa McAloon [02.13.18]
Guerrilla Games’ Horizon Zero Dawn has beat out three other nominated games to receive the Writers Guild of America’s Outstanding Achievement in Videogame Writing award.
Console/PC, Production

Blog: Creating my top-down roguelike Outrealm - Part 2
by Gamasutra Community [02.13.18]
The second half of my Outrealm postmortem series. This part focuses on the challenges I faced during development, and how the game concept and design evolved over time.
Design, Production

Screen actors' guild launches new initiative to fight sexual harassment  
by Chris Kerr [02.13.18]
The group wants to ensure its members, which includes video game voice actors, can ply their trade in a safe and equal workplace.
Production

Video Game Deep Cuts: Outsourcing My Death Anxiety  
by Gamasutra Staff [02.12.18]
This week's highlights include a great longform piece on game asset outsourcing, the creator of A Mortician's Tale on overcoming her death anxiety, and lots more.
Design, Production

Baldur's Gate and Dragon Age scribe David Gaider departs Beamdog  
by Chris Kerr [02.12.18]
The veteran scribe is known for breathing life into popular franchises such as Neverwinter Nights, Dragon Age, Star Wars: Knights of the Old Republic, and Baldur's Gate
Production

Blog: Exploded views in Unreal Engine 4  
by Gamasutra Community [02.09.18]
Exploded views are a bit of a niche, but that doesn't mean they're not interesting. Here we take a delve into making a fully procedural tool within Unreal Engine 4 for exploded views.
Production

Bandai Namco to focus on creating new properties as profits slide  
by Chris Kerr [02.09.18]
As part of its new 'Change for the Next' strategy, Bandai says it will "invest aggressively" in the development of new properties by opening a dedicated IP creation unit.
Console/PC, Production, Business/Marketing

The Fire Fades: Dealing with the scourge of burnout in game dev 8
by Joel Couture [02.09.18]
Gamasutra speaks with a medical professional and a handful of devs about their personal stories of burnout, and how, as an industry, we can better prevent the awful practices that lead to it.
Console/PC, Indie, Serious, Production

Stugan opens applications for fourth annual indie accelerator  
by Chris Kerr [02.08.18]
Stugan, the popular game dev summer camp nestled in the heart of Sweden, has opened up applications for its fourth annual indie accelerator program. 
Production, Business/Marketing

Blog: A data-driven look at how a free demo can help fund your game 12
by Gamasutra Community [02.08.18]
The indie devs behind Nimbatus walk you through how they successfully crowdfunded their game, in large part because they released a free demo -- and used it to generate email leads.
Indie, Production, Business/Marketing

Video: Tales of a video game drag queen - Making Kitty Powers' Matchmaker  
by Staff [02.07.18]
At GDC 2015 Magic Notion's Richard Franke digs into how to make a funny, inclusive dating game as he charts the development of hilarious drag queen-hosted mobile dating sim Kitty Powers' Matchmaker.
Indie, Art, Design, Production, Business/Marketing, Video, Vault

Weekly Jobs Roundup: Square Enix, Rovio, and more are hiring now!  
by Staff [02.07.18]
Whether you're just starting out, looking for something new, or just seeing what's out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.
Console/PC, Programming, Art, Design, Production

Learn from top game artists and directors at the GDC 2018 Art Direction Bootcamp!  
by Staff [02.07.18]
GDC 2018 organizers share a preview of the informative and intriguing sessions taking place during the day-long Art Direction Bootcamp which will help kick off the conference next month.
VR, Console/PC, Smartphone/Tablet, Indie, Art, Production, GDC

Examining the role outsourcing plays in modern game development 1
by Alissa McAloon [02.06.18]
"In many cases, outsourcing companies have grown even bigger than the clients who hire them.”
Console/PC, Programming, Art, Production

Why being trapped in a loop makes Reigns: Her Majesty so satisfying  
by John Harris [02.06.18]
We swipe right into the weirdness of Reigns: Her Majesty with Nerial lead developer Francois Alliot.
Console/PC, Smartphone/Tablet, Design, Production, Video

Open-source game dev tool Godot Engine adds VR support  
by Alissa McAloon [02.05.18]
The 3.0 release of Godot Engine introduces support for VR projects into the open-source game development engine.
VR, Programming, Production