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March 8, 2021
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Updates » Production
Keywords acquires High Voltage Software for $50 million 1
by Chris Kerr [12.15.20]
Irish game service provider Keywords Studios has acquired High Voltage Software for up to $50 million. 
Console/PC, Production, Business/Marketing

CD Projekt: Polarizing Cyberpunk 2077 launch 'the wrong approach' 1
by Chris Kerr [12.15.20]
"We ignored the signals about the need for additional time to refine the game on the base last-gen consoles. It was the wrong approach and against our business philosophy."
Console/PC, Production, Business/Marketing

New Unity updates target programming, graphics, quality of life improvements  
by Kris Graft [12.15.20]
Today Unity’s newest TECH Stream launched, which aims to improve stability and performance for developers who use the ubiquitous game engine. We speak with Unity's Brett Bibby.
Programming, Production, Video

Blog: Zen and the art of retro level design in Kudzu  
by Gamasutra Community [12.15.20]
In this article, I discuss the patterns, process, and spatial design principles that I am using for my non-linear retro dungeon crawler, Kudzu.
Console/PC, Design, Production

Reminder: Submissions for 2021 GDC Core Concepts talks close Wednesday night  
by Bryant Francis [12.14.20]
The deadline for GDC 2021 talk submissions is December 16th at 11:59PM PST. Submit your talk before time runs out!
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Inside 'Browsing Steam': the biggest change to Steam Discovery in recent history 3
by Lars Doucet [12.14.20]
Steam Labs Experiment 010: Browsing Steam amounts to nothing less than the biggest potential change to Steam Discovery we've seen since the launch of Steam Direct.
Console/PC, Indie, Production, Business/Marketing

CD Projekt offering refunds to Cyberpunk players on consoles after shaky launch  
by Chris Kerr [12.14.20]
CD Projekt Red is offering refunds to Cyberpunk 2077 players on consoles who feel let down by the state of the game at launch. 
Console/PC, Production, Business/Marketing

EA to acquire Dirt developer Codemasters, scuppering Take-Two deal 2
by Chris Kerr [12.14.20]
UPDATE: EA has agreed to purchase Dirt developer Codemasters in a deal that values the UK studio at roughly $1.2 billion.
Console/PC, Production, Business/Marketing

Steam gets 'experimental' with discovery  
by Gamasutra Staff [12.14.20]
Valve's latest Steam Labs experimental feature "aims to increase the surface area of the store by introducing a broader set of ways to browse Steam’s catalog of games from the outset." Does it work?
Console/PC, Indie, Design, Production, Business/Marketing

UK games industry made record $3.84 billion economic contribution in 2019  
by Chris Kerr [12.11.20]
The UK games industry made a record £2.91 billion ($3.84 billion) contribution to the country's national economy in 2019.
VR, Console/PC, Smartphone/Tablet, Production, Business/Marketing

Blog: A postmortem of asynchronous 1v1 horror title Antithesis  
by Gamasutra Community [12.11.20]
Antithesis is an asynchronous 1v1 horror multiplayer game involving a player on PC and a player in VR. Here's how it was made.
Design, Production, Business/Marketing

The Last of Us Part II dominates The Game Awards 2020  
by Chris Kerr [12.11.20]
The Last of Us Part II took home the top prize at The Game Awards 2020, which returned last night to celebrate the games industry's best and brightest.
VR, Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing

The Game Awards' Future Class highlights 50 people shaping the future of the game industry  
by Alissa McAloon [12.10.20]
A new initiative from The Game Awards aims to highlight those making waves in the game industry and are helping to shape its "bright, bold and inclusive" future.
Console/PC, Indie, Design, Production

Revived Telltale isn't developing its next episodic game episode-by-episode  
by Alissa McAloon [12.10.20]
Telltale--that is, the group that revived the studio and some properties after its sudden closure a few years back--has shared a small update on the state of some of its products.
Console/PC, Production

Blog: Integrating Joustus in Shovel Knight: King of Cards - Part 3  
by Gamasutra Community [12.10.20]
It’s time for the final entry in our Joustus deep dive. In this lesson, we’ll describe the vast metagame that we needed to develop while integrating Joustus in King of Cards.
Console/PC, Production, Business/Marketing

Bad Robot Games' first in-house dev studio will create 'cross-medium' franchises  
by Chris Kerr [12.10.20]
Bad Robot Games has established a new in-house development studio to create original properties for all platforms.
Console/PC, Production, Business/Marketing

Blog: The not-so-secrets to success in the games industry  
by Gamasutra Community [12.10.20]
The game market continues to change and grow, and for today, I want to slow things down and talk about the three things that any developer needs to have to give their game the best chance at success.
Design, Production, Business/Marketing

Platform share, platform share, platform share!  
by Gamasutra Staff [12.09.20]
What's the revenue split for first week sales across PC and console? Some more anecdotal data and comments within - also solely for PC games, including Epic Game Store!
Console/PC, Indie, Design, Production, Business/Marketing

MTG acquires UK mobile studio Hutch Games for initial $275 million  
by Chris Kerr [12.09.20]
Esports and video game investment company MTG has acquired British mobile developer Hutch Games for $275 million upfront.
Smartphone/Tablet, Production, Business/Marketing

A deep dive into the making of King of Cards' Joustus mini-game  
by Gamasutra Community [12.08.20]
In this part, we'll talk about how the initial design of Joustus was implemented and how we extended it to accommodate the expanding scope of the platforming game.
Indie, Programming, Design, Production