10th Anniversary Classic Postmortem: Harmonix's
Harmonix's Rock Band, released on this day 10 years ago, was the culmination of the hottest gaming trend of the decade. Enjoy this in-depth postmortem, which originally ran in Game Developer magazine.
Console/PC, Art, Audio, Design, Production, Business/Marketing, History, Video, GD Mag Exclusive
Video Game Deep Cuts: A Need For Soderbergh's PlayerUnknown
The best longform articles & podcasts of the week include a look at Need For Speed's monetization, Steven Soderbergh's new interactive film project, and a podcast talking to Brendan 'PlayerUnknown' Greene.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing
Blog: Why are video games so hard to make?
More often then in other mediums, games are delayed months or years as teams learn what it is they're making. By looking at the exploratory nature of games, let's figure out how to minimize our losses.
Video: A postmortem look at the making of VR sensation Tilt Brush
At GDC 2017, Tilt Brush devs Patrick Hackett and Drew Skillman reflect on its 3 years of dev and spoke frankly about its origins, early development, company acquisition, launch, and continued support.
VR, Art, Design, Production, Video, Vault