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June 22, 2021
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Updates » Production
Total War developer Creative Assembly opens third UK studio  
by Chris Kerr [04.13.21]
Total War maker Creative Assembly has opened its third studio in the UK as it continues to scale up.
Console/PC, Production, Business/Marketing

Analysis: Apple vs. Epic - the key monopoly takeaways  
by Gamasutra Staff [04.12.21]
We read all 700 pages of the 'Apple vs. Epic' lawsuit, so you didn't have to - here's some of the key takeaways for Epic's pitch against App Store monopoly.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

French court overturns unfair dismissal ruling for ex-Quantic Dream dev  
by Chris Kerr [04.12.21]
Detroit: Become Human and Heavy Rain developer Quantic Dream has issued a statement after the Paris Court of Appeals invalidated one unfair dismissal ruling.
Production, Business/Marketing

The Epic Games Store is hemorrhaging cash to deliver exclusives and free games  
by Chris Kerr [04.12.21]
Epic's bid to disrupt the digital distribution status quo with the Epic Games Store is costing the company hundreds of million of dollars each year.
Console/PC, Production, Business/Marketing

Wargaming opens Lithuania studio to bolster 'distributed development model'  
by Chris Kerr [04.09.21]
The office will become the home of Wargaming's mobile development studio MS-1 as it continues working on World of Tanks Blitz.
Smartphone/Tablet, Production, Business/Marketing

Blog: Charting the 10-year journey of Ultima Ratio Regum  
by Gamasutra Community [04.09.21]
Exploring the inner workings and 10-year journey behind the development of Ultima Ratio Regum: a roguelike that procedurally generates cultural human cultures.
Design, Production

Don't Miss: Devs reflect on the influence and impact of Star Fox  
by Staff [04.08.21]
An original Star Fox programmer (who also coded the stretchy Mario 64 face) joins other devs influenced by his work to talk about the development and enduring legacy of Nintendo's first Super FX game.
Console/PC, Design, Production, History

Hades, Ghost of Tsushima and more await: Start planning your GDC 2021  
by Staff [04.08.21]
GDC 2021 is right around the corner, making now the best time to start planning out the sessions and talks that will define your event.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Embracer completes $1.38 billion acquisition of Borderlands dev Gearbox  
by Chris Kerr [04.07.21]
Embracer Group has completed its $1.38 billion purchase of Borderlands and Brothers in Arms developer Gearbox Entertainment.
Production, Business/Marketing

Apple's Arcade shifts, Steam's cookies & more  
by Gamasutra Staff [04.05.21]
We look at an interesting widening of Apple Arcade’s subscription service, Steam's new European cookie rules, and lots more.
Console/PC, Indie, Design, Production, Business/Marketing

Sponsored: A practical guide to game dev success in gaming and esports  
by Telstra [04.05.21]
Developers and publishers must weigh several key network infrastructure and connectivity considerations, which can often make a huge difference in the success and profitability of a title.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Production

Don't Miss: A Classic Postmortem of The Sims 2 and how Maxis avoided sequel-itis 1
by Staff [04.02.21]
In this classic postmortem from Game Developer magazine, Lucy Bradshaw and the Maxis team recount what went right and what went wrong during development.
Console/PC, Programming, Art, Design, Production

Gameplay capture platform Lowkey raises $7 million and launches new mobile app  
by Chris Kerr [04.01.21]
Gameplay capture platform Lowkey has raised $7 million through a Series A funding round led by Andreessen Horowitz.
Production, Business/Marketing

Which YouTubers are the right ones for your game?  
by Gamasutra Staff [03.31.21]
We know just how many games there are out there, and how tricky it can be to get featured by notable streamers. So let's talk about 'variety' streamers and the best targets for your game.
Indie, Design, Production, Business/Marketing

Don't Miss: Making Luigi's Mansion: Dark Moon the Nintendo way 7
by Staff [03.31.21]
In this classic interview, four developers of Luigi's Mansion: Dark Moon -- two from Vancouver-based Next Level Games, two from Nintendo -- discuss their collaborative game development process.
Design, Production

Registration is now open for the all-digital GDC 2021!  
by Staff [03.31.21]
It's time to register for GDC 2021! Sign up today to get the best price.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

505 Games acquires Ghostrunner franchise and tech licenses for $5.8 million  
by Chris Kerr [03.31.21]
505 Games has acquired the Ghostrunner IP from Polish publisher All In Games for €5 million.
Console/PC, Production, Business/Marketing

Dear Investors: CD Projekt shifts to agile dev, focuses on future 10
by Kris Graft [03.30.21]
Following a tumultuous launch last year for open world, neon-drenched RPG Cyberpunk 2077, leaders at CD Projekt addressed the path forward in a strategy update today aimed at investors.
Production, Business/Marketing, Video

Subverting player expectation in The Last of Us Part II 2
by Gamasutra Community [03.30.21]
The second part of a discussion on 'subverting player expectation,' focusing on the creation of a unique workbench event in The Last of Us Part II.
Console/PC, Design, Production

Devs say pandemic has increased security risks, playtesting challenges  
by Bryant Francis [03.29.21]
Fanbyte's Imran Khan shares insights from multiple developers about how the COVID-19 pandemic has impacted their professional lives.
Console/PC, Design, Production, Business/Marketing