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May 25, 2019
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Updates » Production
Get a job: Psyonix, Adult Swim Games, and more are hiring now!  
by Staff [03.15.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Design, Production, Recruitment

Axiom Verge getting its physical Wii U release after ongoing legal battle  
by Emma Kidwell [03.15.19]
Axiom Verge is finally getting a physical Wii U release in North America after it was delayed due to an ongoing legal battle between BadLands Publishing and Limited Run Games.
Console/PC, Production, Business/Marketing

Blog: Engaging players through ritual 4
by Gamasutra Community [03.15.19]
VR design engineer and indie developer Brandon Franklin has concocted an exploration of a new design pattern in games, removing abstraction to encourage better player behavior.
Design, Production

Shadow Warrior developer Flying Wild Hog acquired by Supernova  
by Chris Kerr [03.15.19]
Flying Wild Hog has been acquired by Supernova Capital, a private equity firm established by Splash Damage founder Paul Wedgwood.
Console/PC, Production, Business/Marketing

Follow Gamasutra's GDC 2019 coverage right here!  
by Staff [03.14.19]
GDC 2019 is just around the corner! You can follow along with up-to-the-minute news and interviews from the show all next week on this dedicated live coverage page...
VR, Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Discord evolves verified servers with new community tools 1
by Chris Kerr [03.14.19]
Discord has made a raft of notable changes that should help game developers build stronger communities while giving them more agency when it comes to monetization. 
Console/PC, Production, Business/Marketing, GDC

Get a job: Join the Deep Silver Volition team as a Sr. Project Manager  
by Staff [03.13.19]
Project Managers are the primary keepers and managers of the project schedules, working closely with other devs to ensure they are managing the project on-time, to established quality bars, and on budget.
Production, Recruitment

Don't Miss: Dealing with the scourge of burnout in game dev 10
by Staff [03.13.19]
Gamasutra speaks with a medical professional and a handful of devs about their personal stories of burnout, and how, as an industry, we can better prevent the awful practices that lead to it.
Console/PC, Indie, Production

Nintendo veterans reflect on the risks and rewards of hardware development  
by Chris Kerr [03.13.19]
"Even among our developers there are often doubts! When the Wii remote was first introduced as a concept, the reaction was: what is that? Is it real? Will it actually work?"
Console/PC, Design, Production

Brendan Greene stepping away from PUBG to head up new R&D division  
by Chris Kerr [03.13.19]
Greene intends to take charge of PUBG Corp's new Special Projects division, and will no longer be involved in the day-to-day development of PUBG.
Console/PC, Production

Blog: 13 tips to help you with localization
by Gamasutra Community [03.12.19]
Want to localize your next game but not sure how, or don't think you should even bother? Pull up a chair and read these production tips.
Production, Business/Marketing

Inclusion in games a pressing concern for players, according to survey 1
by Chris Kerr [03.12.19]
"These findings should validate and encourage game developers to incorporate inclusive content in their games."
Design, Production, Business/Marketing

Get a job: Maximum Games is hiring a Release Manager  
by Staff [03.11.19]
The Release Manager will be the primary point of contact at Maximum Games for platform holders and regulatory bodies and will be responsible for communicating project release timing within the company.
Production, Recruitment

Adobe is ending Shockwave Player support April 9th  
by Emma Kidwell [03.11.19]
Adobe announced earlier today that Shockwave will be discontinued, and the Shockwave player for Windows will no longer be available to download after April 9. 
Console/PC, Production, Business/Marketing

Developing indie JRPG Edge of Eternity in Early Access  
by Gamasutra Community [03.11.19]
'Open-world JRPG,' 'Indie,' and 'Early Access.' Marrying those three terms might sounds impossible but by using the magic of [Public Roadmap], our daunting assignment seems more accessible.
Console/PC, Design, Production

Video Game Deep Cuts: Sekiro's Rising Trials In Urban Planning  
by Gamasutra Staff [03.10.19]
This week's highlights include some early looks at From Software's anticipated Sekiro, the goofiness of GaaS bike sequel Trials Rising, and how SimCity inspired a lot of urban planners, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Tips for managing the unmanageable projects in game dev  
by Staff [03.08.19]
At GDC 2017, ClutchPlay Games' Amy Dallas takes to the stage for a no-nonsense talk aimed at helping producers work through the process of managing seemingly unmanageable game dev projects.
Console/PC, Indie, Production, Video, Vault

Get a job: Square Enix, Crystal Dynamics, and more are hiring now!  
by Staff [03.08.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Indie, Programming, Design, Production, Recruitment

Marvel Strike Force first-year revenue topped $150 million  
by Chris Kerr [03.08.19]
"Our $150 million in gross revenue comes from people loving the game over time. It’s a fairly constant state, based on long-term relationships with our players. That's coming to fruition."
Smartphone/Tablet, Production, Business/Marketing

Translating Steam hit Kenshi's 300K words into 6 languages  
by Kris Graft [03.08.19]
Kenshi was a mammoth of a game to have translated, or at least it was for our miniature team of four people.
Indie, Production, Business/Marketing