Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 21, 2019
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Production
Blog: A checklist for creating better game settings options 5
by Gamasutra Community [11.15.18]
Because our games don't always get the in-depth testing we require, menus and settings often don't get a proper review. This handy checklist should help ensure your menu covers all the basics.
Design, Production

Two years on, Overwatch's producers talk toxicity, crunch, and live game dev 1
by Bryant Francis [11.15.18]
Overwatch executive producer Chacko Sonny and producer Nicole Gillet discuss the Blizzard philosophy when developing a live game that remains a runaway success.
Console/PC, Production

Watch Question's Jordan Thomas and Michael Kelly discuss The Blackout Club  
by Bryant Francis [11.14.18]
Jordan Thomas and Michael Kelly, two triple-A industry veterans, drop by the GDC Twitch channel to discuss the production and design of The Blackout Club.
Console/PC, Design, Production, Video

EA brings in original Command & Conquer devs to help with remasters  
by Emma Kidwell [11.14.18]
Electronic Arts confirmed it will be remastering the original Command & Conquer and its sequel Red Alert in 4K, with all expansions to be included as well. 
Console/PC, Design, Production

Koch Media acquisition driving record sales at THQ Nordic  
by Chris Kerr [11.14.18]
The company attributed a sizable upswing in net sales to the recent acquisitions of Koch Media and Deep Silver, along with a positive showing from its own game roster. 
Console/PC, Production, Business/Marketing

THQ Nordic acquires Coffee Stain and Bugbear Entertainment  
by Chris Kerr [11.14.18]
THQ Nordic has agreed to acquire Coffee Stain Studios and Bugbear Entertainment in two separate deals. 
Production, Business/Marketing

Blog: How I managed to ship 6000 copies and stay in business  
by Gamasutra Community [11.13.18]
One year ago I was struggling to stay in business after failing to sell 700 copies of my game. Now, I'm working on my next project after releasing a major update to the original. Here's what happened.
Console/PC, Production, Business/Marketing

Blog: Adaptive music with Elias - Part 1  
by Gamasutra Community [11.13.18]
Adaptive music has come a long way in the past several years with custom middleware solutions like Elias Studio. This article provides a step by step guide to re-creating an adaptive project in Elias.
Audio, Production

Get a job: Velan Studios is hiring a Lead Producer  
by Staff [11.12.18]
The Lead Producer will work closely with the project’s game director, art director, engineering lead and other key project leaders to successfully execute on an original IP.
Production, Recruitment

Google Play announces Games for Change design challenge finalists  
by Chris Kerr [11.12.18]
Google Play launched the competition back in March to promote gender diversity by inspiring young women as players and game makers. 
Smartphone/Tablet, Programming, Design, Production, Video

Video Game Deep Cuts: A Quiet Man, With Trivial Credits 1
by Gamasutra Staff [11.11.18]
This week's highlights include a look at the baffling The Quiet Man, a piece on HQ Trivia's struggles to continue its success, and a look at how credits in video games still aren't going quite right.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Obsidian, inXile acquired by Microsoft Studios 4
by Gamasutra Staff [11.10.18]
Microsoft has announced the acquisition of RPG-centric studios Obsidian and inXile Entertainment, as part of a host of announcements at its X08 event in Mexico.
Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: The untold story of Lumines: Electronic Symphony 4
by Staff [11.09.18]
Producer James Mielke (formerly of developer Q Entertainment) walks through early concepts for the game, outlines production difficulties -- including in-progress screens and video.
Console/PC, Programming, Art, Design, Production

German government to establish $57 million games fund  
by Chris Kerr [11.09.18]
The German government will establish a €50 million ($56.7 million) games fund to help drive the country's creative industry.
Production, Business/Marketing

Blog: The making of Cinderella VR  
by Gamasutra Community [11.09.18]
A dev diary for Cinderella VR, in which we discuss choosing a concept, planning, learning VR & Unity, making mini-games, 2D art, animation, and much more.
VR, Production, Business/Marketing

Don't Miss: The challenges BioWare faced designing Mass Effect 3 17
by Staff [11.08.18]
Take a look back at this 2012 interview with Casey Hudson on the creative challenges his team faced while closing out the original Mass Effect trilogy.
Console/PC, Design, Production

Final Fantasy XV game director Hajime Tabata departs Square Enix  
by Chris Kerr [11.08.18]
Tabata detailed his own departure during a livestream that was initially billed as a "Special Program" concerning the future of Final Fantasy XV.
Console/PC, Production, Business/Marketing

Blog: How world-building elevates video games and fandom  
by Gamasutra Community [11.08.18]
World building may not sound that important to video games, but we're going to look at how three games have engaged their fans and helped to elevate their franchises.
Design, Production

Q&A: Using fear to build an immersive soundscape in Shadow of the Tomb Raider  
by Chris Kerr [11.08.18]
We caught up with Shadow of the Tomb Raider composer Brian D’Oliveira and audio director Rob Bridgett to learn how they used sound to transport players into their very own heart of darkness.
Console/PC, Audio, Design, Production, Video

5 years into Early Access, DayZ hits beta ahead of a planned 1.0 release this year  
by Alissa McAloon [11.07.18]
To stave off feature creep, the DayZ team has frozen plans new features and content as it works on polishing the beta and build toward a 1.0 release.
Console/PC, Production