Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Updates » Production
Blog: A GDC Summer AMA about being a video game music composer  
by Gamasutra Community [06.15.21]
Leading up to her lecture during the upcoming GDC 2021 event, composer Winifred Phillips offers highlights from her Ask-Me-Anything session from GDC Summer.
Audio, Design, Production

Report: New Rare franchise Everwild has been completely rebooted after leadership reshuffle  
by Chris Kerr [06.15.21]
Everwild, a new IP from Rare that was first unveiled in 2019, didn't make an appearance at E3 2021 because it's being "completely rebooted."
Console/PC, Production, Business/Marketing, Video

Don't Miss: Starting a new game project? Ask the hard questions first 4
by Raul Aliaga Diaz [06.14.21]
In this reprinted #altdevblogaday opinion piece, Mylodon producer Raul Aliaga Diaz discusses why and how game developers should ask themselves the right tough questions before starting a new project.
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

E3 showcases - what discovery boost do they really give? 1
by Gamasutra Staff [06.14.21]
If your game does get in one of the E3 showcases with your game, how does the extra visibility help? And how can we quantify that? Let's check it out...
Console/PC, Indie, Design, Production, Business/Marketing

Pokemon Go maker Niantic is working on a real-world Transformers mobile game  
by Chris Kerr [06.14.21]
Pokemon Go creator Niantic is working on a real-world Transformers mobile game called Transformers: Heavy Metal.
VR, Smartphone/Tablet, Production, Business/Marketing

Bethesda to scrap Fallout 76 battle royale mode 'Nuclear Winter' as players lose interest  
by Chris Kerr [06.11.21]
Bethesda will scrap Fallout 76's battle royale mode 'Nuclear Winter' later this year due to dwindling player interest.
Console/PC, Production, Business/Marketing

Blog: An interactive choose-your-own debugging story  
by Chris Kerr [06.10.21]
The tricky thing with writing about debugging is that it's such a hands-on experience. So, I decided to try something else: a Choose-Your-Own-Adventure about debugging in The Machinery.
Programming, Production

Get a job: Insomniac Games is hiring a Concept Artist  
by Staff [06.09.21]
Insomniac Games is searching for a Sr. Concept Artist, responsible for creating pre-visualization work.
VR, Programming, Production, Recruitment

Ubisoft will transition to a hybrid work system after the pandemic  
by Chris Kerr [06.09.21]
Recently appointed chief people officer Anika Grant said the majority of Ubisoft staff will be given the opportunity to balance home and office work via a hybrid system.
Console/PC, Production, Business/Marketing

Apple's new Object Capture feature will let AR devs turn photos into realistic 3D models  
by Chris Kerr [06.09.21]
Apple is introducing a new feature called Object Capture to its RealityKit 2 engine that will make it easier for app and game developers to create high-end quality and immersive AR content.
VR, Smartphone/Tablet, Programming, Production, Video

Coffee Talk creator Toge Productions is offering funding to devs in Southeast Asia  
by Chris Kerr [06.09.21]
Coffee Talk developer Toge Productions has launched the Toge Game Fund Initiative to help developers from Southeast Asia secure funding for their game projects.
Production, Business/Marketing

Q&A: Designing the photogenic vignettes and camera play in snap-happy adventure TOEM  
by Chris Kerr [06.09.21]
"We started to look at things more from a focus on how you take photos with a real camera. Placement, for instance, is important when taking a photo. So how can we make it important in TOEM?"
Console/PC, Design, Production

Here's how closed captioning will work at GDC 2021  
by Staff [06.08.21]
Find out how closed captioning will work at the all-digital GDC 2021.
Console/PC, Indie, Programming, Design, Production, Business/Marketing, GDC

Don't Miss: Insomniac Games' Ratchet & Clank (2016) postmortem 3
by Staff [06.08.21]
"We needed to make a big game that blew away our previous efforts. It needed to sync up with the just-getting-started film. And we needed to ship it in 10 months to line up with the movie release."
Console/PC, Programming, Art, Design, Production

Using ink and Unity's Timeline to make Wayward Strand 1
by Gamasutra Community [06.08.21]
Detailing the technology behind Wayward Strand -- specifically, how we've integrated the ink scripting language and Unity's Timeline.
Programming, Design, Production

TinyBuild buys Streets of Rogue developer DogHelm in $6.5 million deal  
by Chris Kerr [06.08.21]
TinyBuild has acquired Streets of Rogue developer DogHelm Studios in a deal worth up to $6.5 million.
Console/PC, Production, Business/Marketing

Stillfront Group acquires idle mobile RPG Crush Them All from Godzilab  
by Chris Kerr [06.08.21]
Stillfront Group has agreed to acquire Crush Them All, an idle mobile RPG developed by Godzilab, for an undisclosed fee.
Smartphone/Tablet, Production, Business/Marketing

Syberia developer Microids opens new Lyon studio to create adventure games  
by Chris Kerr [06.08.21]
French game company Microids, known for developing and publishing the Syberia franchise, has cut the ribbon on a new development studio in Lyon.
Production, Business/Marketing

Can paid ads for PC/console games give you positive ROI?  
by Gamasutra Staff [06.07.21]
Let's take a look into how paying big social media platform companies to promote your game could (or might not!) pay off - and other notable game discovery news.
Console/PC, Indie, Art, Design, Production, Business/Marketing

Sponsored Content
5 challenges for game producers and production directors in 2021 2
by Favro [06.07.21]
Sponsored: Jon Leslie and Patric Palm share how to manage multi-discipline teams running a live-service game with never-ending releases, content drops, and live-ops.
Production, Sponsored Article, Whitepaper