Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 21, 2019
arrowPress Releases








If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Production
Blog: Historians discuss Far Cry 2  
by Gamasutra Community [03.04.19]
Historians Bob Whitaker and Charlie Thomas discuss Far Cry 2. Topics include the game's setting, postcolonial wars in Africa, Cold War ideologies, the African environment, and more.
Production

Video Game Deep Cuts: Ape Out To Those Lost Toejam Histories 1
by Gamasutra Staff [03.03.19]
This week's highlights include pieces on Ape Out & the Toejam & Earl reboot, plus the history of the 'game over' screen, the effects of Brexit on the UK game biz, and more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

There's confusion around an unofficial adaptation of One Hour One Life, says dev 2
by Emma Kidwell [03.01.19]
Jason Rohrer, the dev behind One Hour One Life, published a blog post earlier today detailing a confusing situation surrounding an unofficial mobile adaptation newly released in China.
Indie, Production, Business/Marketing

Designing friendly robot settlement sim The Colonists to be deep, yet inviting  
by Jupiter Hadley [03.01.19]
The Colonists dev Richard Wallis opens up about the challenges involved with building a cute robot colony sim, the trick to designing a clear, concise UI, and the importance of map editors.
Console/PC, Indie, Design, Production

Sony PlayLink developer Wish Studios has shut down  
by Chris Kerr [02.28.19]
"Our ethos was to put the team and their creativity at the heart of everything we did; having to say goodbye to those people has been an unbelievably difficult thing to do."
Console/PC, Production, Business/Marketing

Get a Job: Cold Iron is hiring an experienced Producer  
by Staff [02.27.19]
Cold Iron is seeking an experienced Producer to join our world-class team on our next AAA title for consoles and PC!
Production, Recruitment

Blog: A postmortem of Robothorium 2
by Gamasutra Community [02.26.19]
After two years of development, we released our game Robothorium on Switch & PC. It's now to take a look at how the production went, how much it sold and what we can learn from all of this.
Indie, Design, Production

Half-Life 2 devs explore when developers should ignore playtester feedback  
by Alissa McAloon [02.26.19]
A reprinted 2005 interview explores the complicated process of playtesting and listening to feedback without losing the cinematic and narrative-focused impact of a game.
Console/PC, Production

Blog: Why 2018 was a landmark year for accessibility  
by Chris Kerr [02.26.19]
Last year, we saw advances in the inclusion of people with disabilities on a scale never before seen. Let's look at some of the best examples.
Design, Production

Get a job: Remedy Entertainment is looking for a Technical Producer  
by Staff [02.25.19]
Daily activities include planning, managing, documenting and tracking project schedules and workflows, managing trade-offs, and eliminating blockers. 
Production, Recruitment

Don't Miss: Saints Row: The Third and designing over the top  
by Staff [02.25.19]
Volition's Scott Phillips discusses the initial tonal and creative boundaries for Saint's Row: The Third and explains the processes used to iterate and improve on the game.
Console/PC, Design, Production

Microsoft unveils HoloLens 2, promises greater mixed reality immersion 3
by Chris Kerr [02.25.19]
Microsoft has announced the latest iteration of its mixed reality headset, Hololens 2.
Production, Video

FTC to begin loot box investigation with public workshop 1
by Chris Kerr [02.25.19]
"A workshop could help elicit information to guide subsequent consumer outreach, which could include a consumer alert."
Production, Business/Marketing

Video Game Deep Cuts: The Devotion Of An Art Sqool Hades  
by Gamasutra Staff [02.24.19]
This week's highlights include a look at smash hit Taiwanese horror game Devotion, quirky AI art tutoring game Art Sqool, and the latest behind-the-scenes video on Supergiant's Early Access title Hades.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: Slime Rancher dev shares tips for making the most of the prototyping stage  
by Staff [02.22.19]
Slime Rancher lead developer Nick Popovich explores how a productive prototyping process can be a vital tool for nailing down exactly what makes a game fun to play.
Console/PC, Indie, Design, Production

Blog: A student game postmortem (or how not to make a game) 3
by Gamasutra Community [02.22.19]
I'v recently ended my studies with one last student game experience: Illtide. The production was a nightmare. So instead of keeping this story for myself, let me tell you how not to make a game.
Design, Production

Report: EA makes layoffs at Australian mobile studio FireMonkeys  
by Chris Kerr [02.22.19]
Between 40 to 50 staffers have reportedly been laid off, and remaining workers are apparently operating under the belief that the entire studio will soon be closed down.
Smartphone/Tablet, Production, Business/Marketing

Blog: Lessons and stats from my third year as an indie dev 1
by Gamasutra Community [02.22.19]
Let's take a look at my third year as an indie developer, assessing what worked, what didn't, and what I've learned.
Design, Production, Business/Marketing

Keywords acquires Dutch cloud-based software platform GetSocial  
by Chris Kerr [02.21.19]
Notably, the deal will see GetSocial's team of 12 engineers, led by chief exec Jeroen Bouman and COO and founder Viral Partel, join Keywords to continue developing the platform.
Smartphone/Tablet, Production, Business/Marketing

Getting to the heart of art in the delightfully strange Art Sqool 1
by Joel Couture [02.20.19]
Art Sqool puts you in...an art school. You're assigned projects, you complete assignments, and a teacher grades your work. But the game's not as pedestrian as it may sound.
Console/PC, Indie, Art, Design, Production, Video