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September 18, 2020
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Updates » Production
The unexpected and creative ways devs are dealing with remote work 1
by Bryant Francis [05.28.20]
The home office has proven to be nothing like working in a game development studio. Here are some stories of how developers are dealing with working from home.
Console/PC, Production

Don't Miss: A postmortem look at how Blizzard built Diablo II 5
by Staff [05.27.20]
Diablo II executive producer Erich Schaefer details what went right -- and wrong -- during development of what became one of Blizzard's most impactful games.
Console/PC, Programming, Art, Design, Production

Welcome to the Summer of Indie Games Direct  
by Simon Carless [05.27.20]
Well, COVID-19 & the cancellation of E3 2020 has left a big hole in the summer game announcement schedule. To be replaced by... indie game showcases!
Console/PC, Social/Online, Indie, Design, Production, Business/Marketing

AR Pokemon will soon be able to hide behind real-world objects in Pokemon Go  
by Chris Kerr [05.27.20]
Niantic is aiming to up the immersion factor in Pokemon Go with the addition of two new AR features: Reality Blending and Pokestop Scanning.
Smartphone/Tablet, Production

As traffic hits all-time high, Jackbox adjusting to dev'ing from home  
by Kris Graft [05.27.20]
Jackbox Games CEO Mike Bilder joined us on the GDC Podcast to explain how his company is dealing with dramatic increases in traffic amid continuing stay at home orders in the time of COVID-19.
Console/PC, Design, Production, Business/Marketing, Podcast

Game companies in Spain to benefit from $21.9 million in protective financing 1
by Chris Kerr [05.26.20]
The Spanish Government has pledged ‚ā¨20 million to help protect those cultural industries affected by the COVID-19 pandemic, including the country's video game industry.¬†
Production, Business/Marketing

Video Game Deep Cuts: The Mario Steamroller Monster Train 2
by Gamasutra Staff [05.24.20]
The latest link roundup incudes the notable games of the week, Mario steamrolling bootleg Nintendo cartridges, and a unique new FMV game based around delivery driving, among others!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Democratizing real-time filmmaking techniques for indie devs  
by Staff [05.20.20]
In this GDC 2020 virtual talk Glassbox's Norman Wang breaks down what it will take to democratize real-time VFX and virtual production tools for all levels of content creators -- including indie devs.
Indie, Art, Production, Video, Vault

Don't Miss: Mafia 3 and the value of putting game developers in a box 2
by Alex Wawro [05.19.20]
Sometimes, maybe the best thing you can do as a developer is box yourself in. That's one takeaway from this chat with Hangar 13's Haden Blackman about lessons learned in making a new Mafia game.
Design, Production

King has opened up and relinquished control of the Defold game engine  
by Chris Kerr [05.19.20]
King has opened up and relinquished ownership of the Defold game engine in what it claims is an effort to bring more transparency to the development process.
Smartphone/Tablet, Production, Business/Marketing

Minecraft developer Mojang rebrands as Mojang Studios  
by Chris Kerr [05.18.20]
Minecraft maker Mojang has rebranded to better reflect its current status as a multi-studio operation.
Production, Business/Marketing

Video Game Deep Cuts: The Ghost Of Id's Pro Skater  
by Gamasutra Staff [05.16.20]
The latest Video Game Deep Cuts rounds up the notable games released this week, plus delves into the history of Id Software, the return of Tony Hawk's Pro Skater & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Nintendo notes COVID-19 is delaying Switch production, might hit game development 1
by Bryant Francis [05.15.20]
Nintendo president Shuntaro Furukawa has informed investors that the company is anticipating delays in hardware and potentially software development thanks to COVID-19.
Console/PC, Production, Business/Marketing

Get a job: Join Heart Machine as a Quality Assurance Manager  
by Staff [05.14.20]
Your responsibility will be to organize and track the team’s QA process, including playtesting feedback, bug tracking, localization & platform certification.
Production, Recruitment

Blog: Creating sequels as an indie developer  
by Gamasutra Community [05.14.20]
David Galindo, creator and developer of the game series Cook, Serve, Delicious!, returns to our blog to tackle sequels and creating a multi-game franchise while being an indie developer.
Production, Business/Marketing

Q&A: Surviving failed Kickstarters and publishing woes to launch Song of Horror 2
by Chris Kerr [05.14.20]
Protocol Games co-founder Carlos Grupeli explains how the studio overcame two failed Kickstarters and an ill-fated publishing deal to eventually launch Song of Horror.
Console/PC, Production, Business/Marketing, Video

Get a job: Visual Concepts is hiring a Producer  
by Staff [05.13.20]
Our Agoura Hills studio is looking for a Producer to work with our team to help organize, focus, prioritize and track a host of new features and best-in-class visuals that we're creating for the WWE 2K franchise.
Production, Recruitment

Don't Miss: Paradox Development Studio's postmortem of Stellaris 4
by Staff [05.13.20]
Game director Henrik Fåhraeus and project lead Rikard Åslund take us through the making of Paradox Development Studio's epic 4X space strategy game Stellaris.
Console/PC, Programming, Design, Production

Video: Understanding different specialties & approaches in game production  
by Staf [05.13.20]
In this 2017 GDC talk veteran prodcer Caryl Shaw reviews different producer-adjacent roles that exist today, deconstructs different approaches to game production, and offers practical production tips.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Video, Vault

Digital revenue and packaged game sales driving growth at Sega Sammy  
by Chris Kerr [05.13.20]
Digital games are helping to drive growth at Sega Sammy, which saw both sales and profits increase during the fiscal year ended March 31, 2020.
Console/PC, Production, Business/Marketing