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June 18, 2021
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Updates » Production
THQ Nordic opens Czech studio Ashborne Games to create new strategy RPGs  
by Chris Kerr [03.24.21]
The studio has already begun working on a brand new property, which is being pitched as a historical strategy title with RPG elements.
Production, Business/Marketing

2K acquires and rebrands HookBang game division as Visual Concepts Austin  
by Chris Kerr [03.23.21]
2K has acquired the game division of software design and development company HookBang for an undisclosed fee.
Production, Business/Marketing

Nintendo and Niantic creating new AR apps including unnamed Pikmin project  
by Chris Kerr [03.23.21]
Nintendo has partnered with Pokemon Go developer Niantic to create a range of new augmented reality titles for mobile.
VR, Smartphone/Tablet, Production, Business/Marketing

Report: Upgraded Switch arriving this year with new Nvidia SoC and DLSS support  
by Chris Kerr [03.23.21]
The next iteration of the Nintendo Switch will pack more memory and an upgraded CPU thanks to a new Nvidia system-on-chip.
Console/PC, Production, Business/Marketing

How players use the Switch eShop in 2021  
by Gamasutra Staff [03.22.21]
A new survey asks 11,000 Nintendo Switch players a bunch of questions, and we wanted to highlight the eShop section & talk about takeaways for devs and publishers.
Console/PC, Indie, Design, Production, Business/Marketing

Media Molecule studio director Siobhan Reddy to receive BAFTA Fellowship  
by Chris Kerr [03.22.21]
Media Molecule studio director Siobhan Reddy will receive the prestigious BAFTA Fellowship award at the British Academy Games Awards later this week.
Console/PC, Production, Business/Marketing

Blog: How The Wandering Village succeeded on Kickstarter without a playable demo  
by Gamasutra Community [03.22.21]
This is a strategy overview of our Oct/Nov 2020 Kickstarter campaign for the building sim game The Wandering Village.
Production, Business/Marketing

Dead Cells sold 1 million copes in China 'within a few days' of launch  
by Chris Kerr [03.19.21]
Dead Cells has sold 1 million copies in China to surpass 5 million lifetime sales worldwide.
Smartphone/Tablet, Production, Business/Marketing

Dawn of the final day (of GDC Showcase)  
by Staff [03.19.21]
It's the final day of GDC Showcase. Swing by and check out some great talks before it's over!
Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing

Starbreeze signs co-publishing agreement with Koch Media for Payday 3  
by Chris Kerr [03.19.21]
"In addition to securing the continued development, this deal secures global publishing of Payday 3 as well as the marketing efforts through the entire game life cycle."
Console/PC, Production, Business/Marketing

Don't miss the fourth day of GDC Showcase  
by Staff [03.18.21]
GDC Showcase is almost over! Don't miss all of today's great talks.
Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing

THQ Nordic parent Embracer raises $890 million to finance more acquisitions  
by Chris Kerr [03.18.21]
THQ Nordic parent company Embracer Group has raised $890 million through a new share issue.
Production, Business/Marketing

Get a job: Sucker Punch is hiring a Producer  
by Staff [03.17.21]
The Producer will work with the production team and team leads across all areas of the project to manage the development process.
Production, Recruitment

How to differentiate your game for success in 2021  
by Gamasutra Staff [03.17.21]
Switch and Xbox aren't the same: what does it take to get somewhere - revenue and success-wise - on various game platforms in the hot, hot video game market of 2021?
Console/PC, Indie, Design, Production, Business/Marketing

The PS5's storage system is helping Sucker Punch change how it makes games  
by Bryant Francis [03.17.21]
Sucker Punch co-founder Brian Fleming praised the PlayStation 5's storage and loading capabilities as being tech that will shape how the studio develops its games in the future.
Console/PC, Programming, Art, Design, Production, GDC

Warren Spector explains the player-first design choices behind Deus Ex  
by Chris Kerr [03.17.21]
Deus Ex creator Warren Spector has some sage advice for developers looking to create the next great immersive sim: stop telling players what to do. 
Console/PC, Design, Production, Business/Marketing, GDC

It's time for an excellent third day of GDC Showcase  
by Staff [03.17.21]
Get ready for another day of GDC Showcase! Here's a few sessions you shouldn't miss.
Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blizzard cuts 50 employees in move to reduce its esports business  
by Bryant Francis [03.16.21]
Blizzard Entertainment has laid off 50 developers as part of a move to downsize its in-person esports footprint after the COVID-19 pandemic ends.
Console/PC, Production, Business/Marketing

Jade Raymond forms new Sony-backed studio Haven Entertainment 1
by Chris Kerr [03.16.21]
Ubisoft Toronto and Motive Studios founder Jade Raymond has established a new studio called Haven Entertainment.
Console/PC, Production, Business/Marketing

MyGames nabs minority stake in Espresso Publishing to expand hypercasual business  
by Chris Kerr [03.16.21]
MyGames has acquired a minority stake in mobile publisher Espresso Publishing to expand its hypercasual business.
Smartphone/Tablet, Production, Business/Marketing