Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 23, 2018
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Programming
Weekly Jobs Roundup: Rovio, Saber Interactive Spain, and more are hiring now!  
by Staff [05.23.18]
Here are just some of themany, manypositionsbeing advertised right now on the Gamasutra Job Board.
Programming, Design, Production, Recruitment

Get a job: Disbelief is hiring a Junior Programmer  
by Staff [05.22.18]
Disbelief is looking for a full-time junior programmer to work on everything from gameplay to core engine programming as a member of its team in Chicago, IL.
Programming, Recruitment

Don't Miss: Tim Sweeney on the creation and legacy of the Unreal Editor 8
by Staff [05.22.18]
On the 20th anniversary of Unreal, take a look back at this chat with Epic founder Tim Sweeney about how the UnrealEd level editor emerged as one of the most popular tools of its era.
Console/PC, Programming

Get a job: Kaneva is hiring a Software Engineer  
by Staff [05.21.18]
Kaneva is looking for a Software Engineer well versed in Unity to work on mobile and VR development as a member of its Georgia-based team.
VR, Smartphone/Tablet, Programming, Recruitment

Video Game Deep Cuts: The Secret Of Harry's Binding  
by Gamasutra Staff [05.20.18]
This week's highlights include a gigantic video on the seminal The Secret Of Monkey Island, a look at Harry Potter vs. Fortnite in the mobile arena, and the future of The Binding Of Isaac, among many others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Game Closure is looking for a Studio Game Engineer  
by Staff [05.18.18]
Game Closure is on the hunt for Game Engineers to help it build the social games that guide the development of itsmobile game engine.
Smartphone/Tablet, Programming, Recruitment

Adding and computing online skill rankings for Inversus Deluxe  
by Gamasutra Community [05.18.18]
Game dev Ryan Juckett offers a fascinating deep dive the online skill ranking system of Inversus Deluxe, covering everything from the low-level math up to the user presentation.
Social/Online, Indie, Programming, Design

Weekly Jobs Roundup: FoxNext, Telltale, and more are hiring now!  
by Staff [05.17.18]
From QA and community management to programming and VFX work, here are just some of the jobs currently taking accepting applications on the Gamasutra Job Board
VR, Console/PC, Indie, Programming, Art, Production, Business/Marketing

Microsoft launches Xbox Adaptive Controller to make games more accessible 1
by Chris Kerr [05.17.18]
Earlier this week the internet was hit withleaked photos of an all new, accessible Xbox One controller, and now Microsoft has officially lifted the lid on the device.
Programming, Design, Business/Marketing

Blog: Hitboxes and hurtboxes in Unity 5
by Gamasutra Community [05.16.18]
What are hitboxes and hurtboxes? Aren't they the same, and how do we implement them in Unity?
Programming, Production

Don't Miss: More dirty coding tricks from game developers 7
by Staff [05.15.18]
This 2010 feature from Game Developer Magazine revisits the mighty kludges and well-meaning hacks that are sometimes required to get our games out the door on time.
Indie, Programming, Design, Production

Get a job: Cold Iron Studios is hiring a Console Gameplay Engineer  
by Staff [05.14.18]
Cold Iron is seeking an experienced Console Gameplay Engineer to join its team and help create ashooter set in the Alien universe for consoles and PC.
Console/PC, Programming, Recruitment

Video Game Deep Cuts: One Hour, One Frostpunk 1
by Gamasutra Staff [05.13.18]
This week's game writing, audio & video highlights include a podcast with Jason Rohrer on One Hour One Life, as well as analysis of the acclaimed Frostpunk and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Building a semi-procedural terrain and vegetation system - Part 1 2
by Gamasutra Community [05.11.18]
How we created a GPU based semi-procedural terrain and vegetation system with Unity to fit the need of our openworld game
Programming, Design

Weekly Jobs Roundup: Seismic Games, Telltale, and more are hiring now!  
by Staff [05.10.18]
Whether you're just starting out, looking for something new, or just seeing what's out there, here are just some of themany, manypositionsbeing advertised right now on the Gamasutra Job Board.
Programming, Art, Audio, Design, Recruitment

Don't Miss: Looking back on the development of Uncharted 4 15
by Gamasutra Community [05.10.18]
Game programmer Ming-Lun Chou offers an in-depth look at the work he did at Naughty Dog for Uncharted 4.
Console/PC, Programming

Blog: Calculating aiming reticles for moving targets 1
by Gamasutra Community [05.10.18]
When shooting at a moving target, you need to aim ahead so that the target will move into the cross hairs just as the bullet reaches it. Learn to calculate it for an aiming reticle or AI control.
Programming, Design

Blog: GPU ray tracing in Unity - Part 1 1
by Gamasutra Community [05.08.18]
Using Compute Shaders in Unity, you'll soon be able to render spheres with perfect reflections, hard shadows, and super-sampling for anti-aliasing.
Programming, Production

Blog: Environment composition iteration in Steel Hunters  
by Gamasutra Community [05.07.18]
A step-by-step breakdown of my final scene composition iteration process for environmental lighting, effects, clouds, atmospherics, and volumetrics in Steel Hunters (in Unreal Engine 4).
Programming, Design, Production

Sponsored: Why Montreal data centers are the best choice for video games  
by ROOT Data Center [05.07.18]
Fast speeds, low costs, and lots of flexibility: These are the reasons to consider Montreal data centers for your next-generation video games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Sponsored Article