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Updates » Programming
Video Game Deep Cuts: Shantae's Epic Poly Bridge Kombat Life  
by Gamasutra Staff [05.31.20]
Looking at new releases including a Poly Bridge & Shantae sequel, Sludge Life, Robocop in Mortal Kombat, & lots more interesting links.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Xbox Series X will add HDR support to backwards compatible titles  
by Chris Kerr [05.28.20]
We've known the next-generation Xbox Series X will offer extensive backwards compatibility support for some time, but now Microsoft has explained precisely how the console will run older titles.
Console/PC, Programming, Business/Marketing

Get a job: Join Scanline VFX as an Unreal Technical Director  
by Staff [05.27.20]
Working with the real-time team, the Unreal Technical Director is responsible for developing content for film, VR, and virtual production.
Programming, Recruitment

Don't Miss: A postmortem look at how Blizzard built Diablo II 4
by Staff [05.27.20]
Diablo II executive producer Erich Schaefer details what went right -- and wrong -- during development of what became one of Blizzard's most impactful games.
Console/PC, Programming, Art, Design, Production

Game Tech Deep Dive: Gears Tactics - When art meets scalability  
by Raouf Bejaoui and Cam McRae. [05.27.20]
Splash Damage technical art director Raouf Bejaoui and The Coalition technical director Cam McRae explain how they optimized Gears Tactics for a variety of PC hardware to remove the barrier for entry.
Console/PC, Programming, Art, Design

Get a job: Join Moon Studios as a Senior Character TD  
by Staff [05.26.20]
Help us create some of the best games the industry has ever seen and work with some of the most talented individuals in the world!
Programming, Recruitment

Attend GDC Summer for an inside look at the physical animation of Star Wars Jedi: Fallen Order  
by Staff [05.26.20]
GDC Summer attendees will have a chance this August to (remotely) learn how Star Wars Jedi: Fallen Order blends authored animations with physical simulation to create high-fidelity character motion.
Console/PC, Programming, Art, GDC

Video Game Deep Cuts: The Mario Steamroller Monster Train 2
by Gamasutra Staff [05.24.20]
The latest link roundup incudes the notable games of the week, Mario steamrolling bootleg Nintendo cartridges, and a unique new FMV game based around delivery driving, among others!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Demystifying C#'s under-utilized superpower for game development 5
by Gamasutra Community [05.21.20]
An introduction, overview, and deep dive on the power of C#'s Attributes.
Programming

EA is releasing the source code for Command & Conquer: Red Alert and Tiberian Dawn  
by Chris Kerr [05.21.20]
EA is releasing the source code for Command & Conquer: Tiberian Dawn and Command & Conquer: Red Alert under the GPL version 3.0. license.
Console/PC, Programming, Business/Marketing

Get a job: Join InnoGames as a Senior Java Developer  
by Staff [05.20.20]
As a Java Software Developer, you will join our agile, cross-functional team to advance the development of our next-generation marketing tools and contribute with your knowledge of software architecture
Programming, Recruitment

Blog: Developing multi-tile creatures in roguelikes 2
by Gamasutra Community [05.20.20]
Describing technical and design issues associated with having creatures that occupy multiple cells in the grid-based world of a roguelike, with solutions.
Programming, Design

Get a job: Stray Bombay Company is looking for a Senior Unreal Engineer  
by Staff [05.19.20]
Help define and architect innovative, best-in-class co-operative multiplayer games at scale.
Programming, Recruitment

Blog: Open-world enemy AI in Mafia III  
by Gamasutra Community [05.19.20]
A broad survey of the most important systems that went into creating the AI of Mafia III, such as perception, position selection and the cover system.
Console/PC, Programming, Design

Get a job: Question is hiring a remote Senior Network Engineer  
by Staff [05.18.20]
Question is seeking a network engineer with Unreal Engine multiplayer experience for a full time position to round out our team with ownership over matchmaking, session flow, and/or dedicated servers.
Programming, Recruitment

Video Game Deep Cuts: The Ghost Of Id's Pro Skater  
by Gamasutra Staff [05.16.20]
The latest Video Game Deep Cuts rounds up the notable games released this week, plus delves into the history of Id Software, the return of Tony Hawk's Pro Skater & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: Paradox Development Studio's postmortem of Stellaris 4
by Staff [05.13.20]
Game director Henrik Fåhraeus and project lead Rikard Åslund take us through the making of Paradox Development Studio's epic 4X space strategy game Stellaris.
Console/PC, Programming, Design, Production

Epic debuts free Online Services to help devs build cross-platform, cross-play games 2
by Alex Wawro [05.13.20]
Epic today launched its Online Services SDK, a free toolkit devs can use to create cross-platform multiplayer backend services like matchmaking & friends lists spanning consoles, PC & (soon) mobile.
Console/PC, Programming, Business/Marketing

Blog: Should STL containers be used in game engines? 1
by Gamasutra Community [05.13.20]
A deep dive into STL containers' performance for a small number of elements.
Console/PC, Programming, Design

Get a job: Join Ori developer Moon Studios as a remote Sr. Character TD  
by Staff [05.12.20]
Moon Studios - award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps - are looking for Senior Character TDs.
Programming, Recruitment