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December 15, 2019
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Updates » Programming
Video Game Deep Cuts: (More Of) The Best Games Of 2019  
by Gamasutra Staff [12.15.19]
The latest highlights include varied articles counting down the best games of 2019, as well as pieces on Roblox culture, pop-up arcades, Pokemon NPC fashion, and a great deal more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Building a fantasy VR world in Unity  
by Gamasutra Community [12.12.19]
Learn how we created a high performance fantasy VR environment for our game, Sword Reverie.
VR, Programming, Design

Get a job: Hades dev Supergiant Games is looking for an Engine Programmer  
by Staff [12.11.19]
Our ideal candidate would relish the technical challenges inherent in cross-platform engineering, rendering, multi-threading, systems architecture, and optimization.
Indie, Programming, Recruitment

Best of 2019: How GoldenEye 007 set a new standard for video game AI 1
by Tommy Thompson [12.10.19]
One of the most influential FPS titles of all time, GoldenEye defied expectations and set the standard for NPC AI for future generations.
Console/PC, Programming, Design

Catch a Classic Game Postmortem of FMV chiller 7th Guest at GDC!  
by Staff [12.10.19]
GDC organizers are excited to welcome some of the original development team to GDC 2020 in March for a special Classic Game Postmortem of their influential '90s FMV horror game The 7th Guest!
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, History, GDC

Blog: How do bullets work in video games? 1
by Gamasutra Community [12.09.19]
A high-level introduction to how game engines implement projectile logic.
Programming, Production

Oculus is rolling out controller-free hand tracking for the Quest this week  
by Chris Kerr [12.09.19]
Oculus is bringing controller-free hand tracking to the standalone Quest headset earlier than anticipated.
VR, Console/PC, Programming

See Death Stranding's AI deconstructed at GDC 2020!  
by Staff [12.09.19]
Kojima's Death Stranding is defined by hard-to-traverse landscapes, and few devs know that better than those responsible for the game's AI and pathfinding systems. Learn how they did it at GDC 2020!
Console/PC, Programming, GDC

Video Game Deep Cuts: PlayStation's 25th, Top Games Of 2019 1
by Gamasutra Staff [12.08.19]
This week's roundup includes the PlayStation's 25th anniversary, multiple new 2019 'best of' game lists, and great articles on Katana Zero, Shovel Knight, Knights Of The Old Republic modders & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Rare's classic postmortem of GoldenEye 007 for the N64  
by Staff [12.06.19]
In this 2012 GDC Europe Talk, Martin Hollis shares how his team created GoldenEye 007, the biggest Nintendo 64 release that wasn't a Mario game. 
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, History, Video, Vault

Best of 2019: Dissecting the development of Dwarf Fortress with creator Tarn Adams 1
by John Harris [12.05.19]
Dwarf Fortress creator Tarn Adams agreed to answer some of our questions about the development of what is still, despite the presence of a number of imitators, an entirely unique game.
Console/PC, Programming, Design, Production

Get a job: Schell Games is hiring an Experienced Graphics Engineer  
by Staff [12.04.19]
We are seeking an experienced Graphics Programmer to be a key contributor to our team.
Programming

Best of 2019: Downscaling, upscaling, same-scaling - Porting to Switch and under-powered consoles 2
by Andrew King [12.04.19]
We chatted with some of the top porting houses and the author of Arcade Perfect to find out the current state of porting games to Nintendo's immensely popular Switch.
Console/PC, Programming, Design, Production

Get a job: Snowcastle is hiring a Gameplay Programmer  
by Staff [12.03.19]
Snowcastle is looking for a talented, versatile and passionate Gameplay programmer to join its code team in Oslo, Norway.
Programming, Recruitment

Designing strategically intelligent AI in Halo Wars 2 1
by Tommy Thompson [12.03.19]
Let's explore the AI Commander system in Halo Wars 2 that enables Atriox to not only exhibit strategic intelligence, but be capable of defeating players on various difficulty levels without cheating.
Console/PC, Programming, Design

Sponsored: Beyond game design - 5 absolutely vital jobs in game development  
by Jam City [12.02.19]
It can take anywhere from a few to hundreds of people to make a game, but when talking about careers in game development people often think that the only path is open to designers, producers, and QA Testers.
Programming, Art, Production

Video Game Deep Cuts: From Shenmue 3 To Super Mario Poetry  
by Gamasutra Staff [11.30.19]
This week's roundup includes a look at the long, long-awaited Shenmue 3, a book of poetry about Super Mario World, loneliness in games, Disco Elysium, Vader Immortal, & more.
VR, Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Join Counterplay Games as a Next-Gen Platform Engineer  
by Staff [11.25.19]
Counterplay Games is looking for a Next-Gen Platform Engineer responsible for platform development for our PC and Console AAA video game.
Console/PC, Programming, Recruitment

Video Game Deep Cuts: Half-Life: Alyx On Planet Stadia Zoo  
by Gamasutra Staff [11.24.19]
This week's roundup includes a video & other notes on VR surprise Half-Life: Alyx, some very odd economy-related shenanigans in Planet Zoo, plus Apple Arcade games you missed, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Handling Unity scene hierarchy and performance 2
by Gamasutra Community [11.22.19]
Your Unity scene hierarchy is reducing the performance of your game. That we knew from last post. But what can you do about it? Let's find out.
Programming, Production, Business/Marketing