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December 4, 2020
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Updates » Programming
Blog: Six mistakes that'll drain the 'Juice' out of your game 2
by Mike Salyh [12.03.20]
Players love "juicy" games. Unfortunately, we game-devs occasionally build the opposite: "dry", clunky and awkward games. Here's how to avoid 6 common mistakes that'll drain the juice out of any game.
Programming, Art, Design

Case study: making Core Defense a solo dev success  
by Gamasutra Staff [12.03.20]
A few months ago, Mario Kaiser released Core Defense on Steam and grossed $20,186 in the first week. Good enough for a solo indie developer – and here's how he did it.
Console/PC, Indie, Programming, Design, Production, Business/Marketing

The A.I. behind unique 'interactive reality TV' game Rival Peak 1
by Sol Sliwinski [12.03.20]
Rival Peak lead software engineer Sol Sliwinski explains why developing artificial intelligence for an artificial, interactive reality TV show involved an unusual amount of cannibalism.
Console/PC, Programming

Implementing the Intel View in Mafia III 2
by Gamasutra Community [12.02.20]
In the game Mafia III, the player has an ability called Intel View. It highlights characters and objects in the scene, thus making it easier to see them. Here we will describe how it was implemented.
Console/PC, Programming

Get a job: Petroglyph Games is hiring a Graphics Engineer  
by Staff [11.30.20]
A graphics engineer is needed to help maintain, upgrade, and extend our in-house game engine. Your tasks will focus on tools and technology used in our graphics engine.
Programming, Recruitment

Video: A look at Insomniac Games' cache simulator  
by Staff [11.30.20]
Insomniac Games' Andreas Fredriksson presents Insomniac Games' Cache Simulator, an in-house tool developed to gain additional insights into cache performance and utilization of arbitrary CPU code.
Console/PC, Programming, Video

Get a job: Join Fox Cub (remotely!) as a software engineer  
by Staff [11.25.20]
Our team is looking for an experienced fullstack software engineer to help us build new games and a new game engine using Cocos Creator and Typescript.
Programming, Recruitment

Get a job: Join Treyarch as a Senior Gameplay Engineer  
by Staff [11.23.20]
Treyarch is looking for a talented engineer with a passion for gameplay and a critical eye for game design.
Console/PC, Programming, Recruitment

Don't Miss: How GoldenEye 007 set a new standard for video game AI 1
by Staff [11.19.20]
One of the most influential FPS titles of all time, GoldenEye defied expectations and set the standard for NPC AI for future generations.
Programming, Design

Get a job: Petroglyph Games is hiring a Graphics Engineer  
by Staff [11.17.20]
A graphics engineer is needed to help maintain, upgrade, and extend our in-house game engine. Your tasks will focus on tools and technology used in our graphics engine.
Programming, Recruitment

Video: Lessons in developing functional artificial intelligence using VR  
by Staff [11.17.20]
In this 2019 XRDC session, NVIDIA's Omer Shapira discusses lessons learned in three years of developing human-robot collaboration using virtual reality.
VR, Console/PC, Programming, Video

Submissions are now open for GDC 2021 Core Concepts talks  
by Staff [11.17.20]
Talk submissions for GDC 2021 have begun! Submit your talk now to be considered for GDC's Core Concepts presentations.
Console/PC, Programming, Design, Production, Business/Marketing, GDC

Get a job: Join thatgamecompany as a Gameplay Engineer  
by Staff [11.16.20]
That’s why we’re looking for an exceptional gameplay engineer to join our live team to help craft the most advanced social game on earth
Indie, Programming, Recruitment

Video: Why Survios builds new tech for games like Battlewake  
by Staff [11.16.20]
In this 2019 XRDC talk, Survios' Alex Silkin discuses how the company makes VR innovation a key component of game development in games like Battlewake.
VR, Programming, Video

Valve adds extensive developer commentary to Half-Life: Alyx  
by Chris Kerr [11.13.20]
Valve has added a three-hour long developer commentary to Half-Life: Alyx that delves into how the acclaimed VR adventure came to be. 
VR, Console/PC, Programming, Art, Audio, Design, Production, Video

Blog: Spilt Milk Devlog 06 - Fascism Fighters 4000 (Part 1)  
by Chris Kerr [11.13.20]
Strap in, because this is a perfectly-timed and completely open postmortem on the development and release, two weeks on, of our Tango Fiesta DLC.
Console/PC, Programming, Design, Business/Marketing

Video: Porting your game to Oculus Quest  
by Staff [11.12.20]
In this 2019 XRDC talk, Survios' Alex Silkin shares lessons learned from his work porting the company's games to Oculus Quest.
VR, Programming, Video

The bright side of ray-traced global illumination  
by Ruben Torres Bonet [11.12.20]
Let's get back to ray tracing with Unity global illumination. See what’s a better fit for you: baked GI, screen-space GI and ray-traced GI.
VR, Console/PC, Programming, Art, Design

Don't Miss: What was it like programming Skyrim? 1
by Staff [11.11.20]
Programming's not always just about trying to keep the frame rate from chugging. As lead Skyrim systems programmer Brett Douville explains, it's about relationships and self-care too.
Console/PC, Programming

Get a job: Heart Machine is hiring a Game Network Engineer  
by Staff [11.10.20]
We’re looking for an experienced Network Engineer to establish and support multiplayer and multiplayer features for future projects at Heart Machine.
Programming, Recruitment