Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 9, 2018
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Programming
Video Game Deep Cuts: Smash That Punch-Out, Hard  
by Gamasutra Staff [12.09.18]
This week's surprisingly video-heavy highlights include a great mini-doc about the history of the Punch-Out franchise, a looks at the latest acclaimed Smash Bros. game, & a multitude of other neatness.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Weekly Jobs Roundup: Sucker Punch, Sony PlayStation, and more are hiring now!  
by Staff [12.07.18]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Art, Design, Production, Recruitment

How enemy AI works in Dicey Dungeons 4
by Gamasutra Community [12.07.18]
A detailed write up how the new enemy AI works in my game, Dicey Dungeons. I tried to write it in a "popular science" style that's hopefully of interest to everyone, not just programmers.
Console/PC, Programming, Design

Get a job: Join the Fantasy Flight team as a Software Engineering Lead  
by Staff [12.05.18]
Wisconsin-based Fantasy Flight Interactive is looking for a Software Engineering Lead to oversee the code base for all of its existing and future games.
Programming, Recruitment

Enemy AI design in Tom Clancy's The Division 1
by Gamasutra Community [12.05.18]
This post explained how Massive attempted to diversify enemy encounters in The Division with five factions and 36 unique enemy character types.
Console/PC, Programming, Design

Get a job: Ubiquity6 is looking for an Augmented Reality Prototyper  
by Staff [12.04.18]
Ubiquity6 is looking for an experienced dev to rapidly prototype and refine augmented reality experience features and prototypes as a member of its team in San Francisco.
VR, Programming, Recruitment

Get a job: Join the Cignition team as a Game Programmer  
by Staff [12.03.18]
Cignition is looking for a passionate game programmer to join an innovative team that blends great gameplay with a unique take on education.
Programming, Recruitment

Video Game Deep Cuts: It's Spooky, It's Idle  
by Gamasutra Staff [12.03.18]
This week's highlights include a fascinating documentary on fighting game stalwarts Team Spooky, a hyper-analytical look at the top idle game mechanics, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Unity offers guidelines for what it considers ethical AI design 1
by Alex Wawro [11.28.18]
While these are just Unity's suggestions, they may help jumpstart some useful conversations within game development teams about how and why advanced AI tools and applications are used. 
Serious, Programming

Opinion: 'Winter is coming' for the video game biz 7
by Joost van Dreunen [11.28.18]
In this opinion piece, SuperData Research founder Joost Van Dreunen looks at the state of the game industry in late 2018 & predicts a markedly darker future for the game industry.
VR, Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Get a job: Monster Squad seeks a UE4 Gameplay Programmer  
by Staff [11.28.18]
Monster Squad is a new Seattle studio established by team members from the Torchlight and Borderlands series, and it needs a gameplay programmer skilled in Unreal Engine 4. Could that be you?
Console/PC, Programming, Recruitment

Blog: Game designer spotlight - Reiner Knizia
by Gamasutra Community [11.28.18]
The second in my Game Designer Spotlight series, this time focussing on the incredibly prolific Reiner Knizia. I look at his design process and philosophy, and try to learn how he makes so many games.
Programming, Design, Production

Get a job: Insomniac Games is hiring a Senior Environment Technical Artist  
by Staff [11.27.18]
Insomniac Games is looking for a talented Senior Environment Technical Artist to act as the link between its programming and art teams.
Programming, Art, Recruitment

For Lucas Pope, Return of the Obra Dinn was a bunch of appealing design problems 1
by Bryant Francis [11.26.18]
"If there's no problem, then I'm not that interested. But if there's a problem, if there's some restriction or some limitation, then I'm interested suddenly," says game dev Lucas Pope.
Console/PC, Programming, Design, Video

Video Game Deep Cuts: Hex Me With This Underworld Battlefield  
by Gamasutra Staff [11.25.18]
This week's highlights include impressions of more late-breaking notable games of this holiday season, from Let's Go Pikachu through Battlefield V to Underworld Ascendant and beyond.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Bringing hell to life -- AI and animation in DOOM  
by Staff [11.21.18]
In this GDC 2017 talk, id Software's Jake Campbell explains some of the techniques that were used to make the full-body AI animations of 2016's Doom in a modern game environment.
Console/PC, Programming, Art, Video

Weekly Jobs Roundup: Weta Workshop, Playful Corp, and more are hiring now!  
by Staff [11.21.18]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
VR, Console/PC, Programming, Art, Production, Recruitment

Get a job: Game Changer is hiring a remote Mobile Game Programmer  
by Staff [11.20.18]
Game Changer is looking for a dev to design, implement, and maintain software in a game development environment.
Smartphone/Tablet, Programming, Recruitment

Video Game Deep Cuts: The Grandmaster Of Fallout 76  
by Gamasutra Staff [11.18.18]
This week's highlights include a look at the U.S. grandmaster vying for the world chess championships, a diary playing through Bethesda's oddly emergent Fallout 76, and more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Delver devs release their tech publicly under open source license 2
by Emma Kidwell [11.16.18]
Priority Interrupt has open sourced the tech behind its first-person action roguelike Delver for public use.
Console/PC, Programming, Design