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October 29, 2020
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Updates » Programming
Get a job: Insomniac Games is hiring a Graphics Programmer  
by Staff [10.26.20]
Insomniac Games is looking for a Mid-to-Senior Level Graphics Programmer to join our Core team, responsible for our studio's game engine and tools.
Programming, Recruitment

Clever game dev tech is at the core of Watch Dogs Legion's London  
by Alissa McAloon [10.26.20]
A recent story from The Washington Post dives into how Ubisoft approached developing a game where the concept of a non-player character doesn't really exist.
Console/PC, Programming, Design

Don't Miss: 7 examples of game AI that every developer should study 5
by Staff [10.26.20]
These games are all notable for the interesting, clever, novel ways in which they use AI. All are worth a closer look if you're eager to let a little algorithmic thinking improve your game design.
Console/PC, Indie, Programming, Design

Implementing screen space reflections in Blightbound  
by Gamasutra Community [10.26.20]
SSR is a fun, useful way of creating detailed, dynamic reflections in games. This post shows how I implemented the technique in Blightbound and how it works.
Console/PC, Programming, Design

Get a job: Join the Chromatic Games team as a Senior Game Designer  
by Staff [10.23.20]
Chromatic Games, the creators of the Dungeon Defenders franchise, is offering the opportunity for a talented and driven Senior Game Designer.
Programming, Recruitment

Video: The lighting technology of Detroit: Become Human  
by Staff [10.22.20]
At GDC 2018, Quantic Dream's Guillaume Caurant discussed the technology behind the lighting of Detroit: Become Human.
Console/PC, Programming, Video

The Video Game History Foundation is working to save our source code  
by Chris Kerr [10.20.20]
The Video Game History Foundation (VGHF) wants to save our source code with a new initiative called the Video Game Source Project.
Programming, Art, Design, Production, Business/Marketing

Get a job: Join Camouflaj as an Animation Engineer  
by Staff [10.19.20]
Camouflaj, the award winning team behind RÉPUBLIQUE and IRON MAN VR is looking for an Animation Engineer to join us on our next exciting AAA project.
Programming, Art, Recruitment

Get a job: Join Insomniac Games as a Technical Artist  
by Staff [10.16.20]
We are looking for an excited team member to be responsible for the front lines of cutting-edge real-time graphics and technology development.
Console/PC, Programming, Art, Recruitment

Get a job: Join Dreamlit Entertainment as a (remote!) Generalist UE4 Engineer  
by Staff [10.14.20]
As a Generalist Engineer, you will collaborate with other engineers to help develop and implement various systems and features for the game in C++ and UE4.
Programming, Recruitment

Register now for the first-ever GDC Masterclass program  
by Staff [10.14.20]
Explore new opportunities to sharpen your skills with GDC's new Masterclass program.
Console/PC, Programming, Design, Production, Business/Marketing, GDC

Blog: How do you know when you need ray-tracing?  
by Gamasutra Community [10.14.20]
Developing your game in Unity? Then you need to pay attention to five signs that reveal you should to move into ray-tracing.
Programming, Design

Get a job: Strange Loop Games is hiring a (remote!) Programmer  
by Staff [10.12.20]
Strange Loop is looking to hire experienced Unity programmers at various levels to help build the online multiplayer game Eco.
Programming, Recruitment

Behavior trees and the future of intelligent control  
by Thibaud de Souza [10.12.20]
From game logic to game AI, discussing the design of a tightly integrated BT library.
Programming

Don't Miss: Double Fine's in-depth postmortem of Costume Quest 2 2
by Staff [10.07.20]
"I still can't believe what we were able to do in the short amount of time we had. Despite our limitations, we were able to fill this game with oodles of incredible art, animation, music, ideas, and personality."
Console/PC, Indie, Programming, Art, Design, Production

Starbreeze says Payday 3 development is underway, this time using Unreal Engine  
by Alissa McAloon [10.05.20]
The Swedish studio has now shared a slight update to Twitter to note that development on the game is moving along.
Console/PC, Programming

Get a job: Join the team at Volition as a Junior Gameplay Programmer  
by Staff [10.02.20]
At Volition, we have a highly collaborative team of game creators, a strong programming culture, and lots of senior programmers ready and willing to help mentor you and develop your talent.
Programming, Recruitment

Don't Miss: The buzzer-beating bug fix that saved Crash Bandicoot 33
by Staff [10.02.20]
A coder on the original Crash Bandicoot explains how his first big game almost shipped with a destructive save-wiping bug -- and how he and the team at Naughty Dog eventually solved it.
Console/PC, Programming

Q&A: The operatic art of 2D animation in Eastern Exorcist  
by Chris Kerr [10.02.20]
"We had all worked on 3D projects until now, so moving to 2D with Eastern Exorcist meant we had to learn and master a lot of new techniques."
Console/PC, Programming, Production, Video

Don't Miss: Interior Mapping - rendering real rooms without geometry 10
by Gamasutra Community [10.01.20]
Modelling interiors behind every window in a city often takes too much performance, so some games use "interior mapping", a shader trick to render geometry that isn't actually there, but still achieves sharp, perspectively correct rooms.
Console/PC, Programming, Art