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August 12, 2020
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Updates » Programming
GDC reveals upcoming virtual program, 2021 event lineup  
by Staff [08.12.20]
Game Developers Conference 2021 will be a hybrid physical/virtual event taking place online and at the Moscone Center in San Francisco in July next year.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Three nasty netcode bugs we fixed around Blightbound's launch 1
by Gamasutra Community [08.12.20]
This post discusses three of the more interesting net code bugs I've seen in the past few years, explaining some important netcode principles along the way.
Programming, Design

Video: Optimizing collision detection in Titanfall  
by Staff [08.11.20]
In this 2018 GDC talk, Respawn Entertainment's Earl Hammon explains how the Titanfall team made already optimized continuous collision detection code more than twice as fast.
Console/PC, Social/Online, Programming, Video, Vault

Leveraging physical animation to sell Force powers in Jedi: Fallen Order  
by Chris Kerr [08.07.20]
Every Star Wars fan has dreamed of being a Jedi. But what is it about becoming a monk-like guardian of peace and justice that's so damn appealing? It's force powers. The answer is always force powers.
Console/PC, Programming, Production, GDC

Get a job: Insomniac Games is hiring a Senior Character TD  
by Staff [08.05.20]
Character TDs at Insomniac are responsible for working with the talented team to design, implement and maintain the animation and rigging pipeline.
Programming, Recruitment

Don't Miss: What went right (and wrong) during the development of Spider-Man (2002) 3
by Staff [08.05.20]
In this reprint from the August 2002 issue of Game Developer magazine, Spider-Man dev Jamie Fristrom (Energy Hook) writes about what went right and what went wrong with the game's development process.
Console/PC, Programming, Design, Production

Culture, advocacy, and trust: Building the foundations for a successful QA team  
by Alissa McAloon [08.05.20]
QA is a vital part of the game development process, but, as Private Division executive producer Kari Toyama explains in her GDC Summer talk, QA’s contributions and even presence is often underappreciated.
Programming, Production, GDC

Get a job: Join the Disbelief team as a Programmer  
by Staff [08.04.20]
Programmers at Disbelief are called on to develop and debug in a variety of areas from game play to core engine programming.
Programming, Recruitment

Get a job: Remedy Entertainment is hiring a Programmer  
by Staff [08.03.20]
We are looking for a Programmer to help unify our digital character creation workflows. We have recently started from scratch to unify our character creation pipeline, presenting an unique opportunity.
Programming, Recruitment

Get a job: Join PuzzleNation (remotely!) as a Senior Mobile Game Engineer  
by Staff [07.30.20]
The right candidate will be results oriented, have deep knowledge and experience in developing mobile apps on iOS and Android platforms.
Smartphone/Tablet, Programming, Recruitment

Exploring the AI of Command & Conquer 3
by Tommy Thompson [07.30.20]
The release of Command & Conquer Remastered comes with an added bonus: the release of the source code. So let's dive in and find out how enemy AI works in Tiberian Dawn and Red Alert.
Programming, Design

Video: A game dev's guide to going beyond the hype of deep learning  
by Staff [07.28.20]
In this 2018 GDC talk EA's Magnus Nordin gives an overview of the potential of neural nets in game development, and how they can be combined with reinforcement learning to create new forms of AI.
Console/PC, Programming, Video, Vault

A scrapped Luigi, unused Pokemon sprites & more dug up in retro Nintendo leak  
by Alissa McAloon [07.27.20]
Code, assets, and other files for a number of famous Nintendo games like Mario Kart, Star Fox, and The Legend of Zelda has leaked online in what’s being called the 'Gigaleak.'
Console/PC, Programming, Art

Deep Dive: The powerful debugging features of Yacht Club Games' Shovel Knight 5
by Gamasutra Community [07.27.20]
Yacht Club Games' David D'Angelo dives deep into the development tools and tricks that rapidly bring their games from concept to reality.
Indie, Programming, Production

Get a job: Wizards of the Coast is hiring a Lead Client Engineer  
by Staff [07.24.20]
The Magic: The Gathering Arena team is looking for an experienced engineer to help manage and direct the engineering team who builds and maintains our game client in Unity
Console/PC, Programming, Recruitment

Blog: An agil-ish approach to game jams 1
by Gamasutra Community [07.24.20]
This article exposes the way I use to manage game jams development cycles. The method takes from the most used project management frameworks.
Programming, Design

Get a job: Insomniac Games is hiring a Character TD  
by Staff [07.23.20]
This talented person will contribute to the design, implementation and maintenance of the animation and rigging pipeline.
Programming, Recruitment

Get a job: Join the Remedy Entertainment team as a Technical Director  
by Staff [07.22.20]
As the Technical Director, you will be part of the project’s core leadership team and own and drive all technical areas and aspects of the project from vision to execution.
Programming, Recruitment

Video: An overview of knowledge representation in game AI  
by Staff [07.22.20]
In this GDC 2018 talk Daniel Brewer and Rez Graham explain best practices for helping video game AI make decisions that will feel impactful to the player.
Console/PC, Programming, Video, Vault

Get a job: Disbelief is hiring a Programmer  
by Staff [07.21.20]
Programmers at Disbelief are called on to develop and debug in a variety of areas from game play to core engine programming.
Programming, Recruitment