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August 18, 2018
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    Emma Kidwell
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Updates » Programming
Blog: How to make a Discord RPG - Part 3 1
by Gamasutra Community [08.16.18]
This third part of this blog series covers the technology used to build my Discord RPG, including servers, database and API choices.
Programming, Design

Get a job: Roblox is looking for a Game Networking Engineer  
by Staff [08.14.18]
Roblox is looking for a dev to develop network communication code that creates a smooth and real-time experience for Roblox players and more as a member of its team in San Mateo.
Programming, Recruitment

Reminder: Thursday is your last day to pitch Main Conference talks for GDC 2019!  
by Staff [08.14.18]
Heads up, game makers: The last day to pitch talks for the 2019 Game Developers Conference is this Thursday, August 16th -- so get your submissions in now!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Get a job: Wargaming Chicago-Baltimore is hiring a Gameplay Engineer  
by Staff [08.13.18]
Wargaming Chicago-Baltimore is looking for a Gameplay Engineer to code, debug, and manage gameplay systems and more.
Programming, Recruitment

Video Game Deep Cuts: We, Happy To Take The Magic Leap  
by Gamasutra Staff [08.13.18]
This week's highlights include impressions of the much-pivoted We Happy Few, hands-on with the vaunted Magic Leap AR glasses, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: How to make a Discord RPG - Part 2  
by Gamasutra Community [08.09.18]
The second part of this blog series covers in more depth the design of the combat and exploration systems, as well as onboarding new players and Discord channel structure.
Programming, Design

Weekly Jobs Roundup: Crystal Dynamics, Sucker Punch, and more are hiring now!  
by Staff [08.08.18]
Studios are looking to hire designers, artists, producers, engineers, writers, and more right now on the Gamasutra Job Board.
Programming, Art, Design, Production, Recruitment

Blog: Working with the Bezier curve in games with Unity  
by Gamasutra Community [08.08.18]
The main objective of this blog post is to give you a basic idea about how to work with Bezier curve in games made using Unity.
Programming, Design

Get a job: Rec Room dev Against Gravity is looking for a Server Engineer  
by Staff [08.07.18]
The team is looking for someone to be responsible for the design and development of the cloud services powering its VR game, Rec Room.
VR, Console/PC, Programming, Recruitment

Blog: Designing the waypoint system in Dead Body Falls  
by Gamasutra Community [08.07.18]
A look at the waypoint system used in the story-driven virtual reality title, Dead Body Falls.
Programming, Design

How Doom 2016's AI reinforces its 'push forward' combat design 2
by Gamasutra Community [08.07.18]
AI expert Dr. Tommy Thompson examines the AI toolchain adopted in id's 2016 revamp of Doom, where it comes from and the secrets that reinforce the game's 'Push Forward Combat' philosophy.
Console/PC, Programming

Blog: How to create amazing effects with animation curves in Unity
by Gamasutra Community [08.06.18]
The main objective of this blog post is to show you some simple ways to create cool and simple animations using animation curve in the script easily.
Programming, Design

Here's how the furry denizens of Animal Crossing read player mail 1
by Chris Kerr [08.06.18]
Security researcher James Chambers, who's spent plenty of time digging into the inner-workings of the franchise, has explained exactly how the animals parse letters written by players. 
Programming, Design

Inside the technical art design of Sausage Sports Club 1
by Gamasutra Community [08.06.18]
One of the devs offers a breakdown of the best shaders and effects used in Sausage Sports Club with gifs and explanations.
Indie, Programming, Art

Video Game Deep Cuts: It's VGDC Issue #100!  
by Gamasutra Staff [08.06.18]
This week's longform article & video highlights include neat analysis on Six Ages & King Of Dragon Pass, the battle for Manchester Cathedral in Resistance revisited, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Defiant Studios is hiring a Lead Engine Programmer  
by Staff [08.03.18]
Defiant Studios is looking for an experienced Engine Programmer who has a broad range of skill sets and capabilities to help build and develop its projects in New York, NY.
Programming, Recruitment

Get a job: Republique dev Camouflaj is hiring a Gameplay Programmer  
by Staff [08.02.18]
Based in Bellevue, WA, Camouflaj is looking for a dev to work closely with its engineers and designers on core AI systems and mission mechanics.
Console/PC, Programming, Recruitment

Weekly Jobs Roundup: Capcom, FoxNext, and more are hiring now!  
by Staff [08.01.18]
Developers like FoxNext, Roblox, Capcom, Deck Nine, and more are looking to fill multiple positions across several different disciplines.
Programming, Art, Design, Production, Recruitment

Blog: Introduction to Unity serialization and game data 1
by Gamasutra Community [08.01.18]
The main objective of this blog post to learn about Unity serialization and game data, so let's get started!
Programming, Design, Production

GDC 2019 is looking for great Programming talks -- pitch yours today!  
by Staff [07.30.18]
Hey devs! GDC officials seek great submissions of interesting, cutting-edge Programming talks for the GDC 2018 Main Conference, from now through August 17th!
VR, Console/PC, Smartphone/Tablet, Indie, Programming, GDC