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October 14, 2019
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Updates » Programming
Video Game Deep Cuts: Hearthstone Boycotts, Concrete Genie, Indie Sales  
by Gamasutra Staff [10.11.19]
This week's highlights include fallout from Blizzard's 'Hong Kong censorship' controversy, new titles including Concrete Genie, Neo Cab, and John Wick Hex, plus the reality of indie game sales.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: The math behind predictable projectiles in games 1
by Staff [10.11.19]
In this 2017 GDC talk, Robot Entertainment's Chris Stark explains the math and code behind predictive linear and ballistic projectile aiming in game design.
Console/PC, Indie, Programming, Video, Vault

Get a job: The Pokemon Company is hiring a Senior Software Engineer  
by Staff [10.10.19]
The Senior Software Engineer contributes to the development, polish, and optimization of new Pokémon mobile game services.
Programming, Recruitment

Don't Miss: An in-depth look at the physics of trains in Assassin's Creed Syndicate 10
by Staff [10.10.19]
In this article, Ubisoft Quebec gameplay engineer Bartlomiej Waszak presents details of the simulator for the physics of trains in Assassin's Creed Syndicate.
Console/PC, Programming

Steam will soon let users play local-multiplayer games over the internet 1
by Chris Kerr [10.10.19]
Steam is close to rolling out a new feature called 'Remote Play Together' that will let friends play local-multiplayer games together over the internet.
Console/PC, Programming

Blog: Rimworld, Dwarf Fortress, and procedurally generated storytelling 4
by Gamasutra Community [10.10.19]
Dwarf Fortress and Rimworld have been named story generators, a type of game in which fun does not come from reaching specific objectives but rather from seeing non-scripted stories play out.
Programming, Design

Google Stadia could sidestep latency issues by predicting button presses 8
by Chris Kerr [10.09.19]
Google Stadia will eventually have traditonal consoles beat when it comes to responsiveness, according to the platform's VP of engineering Madj Bakar.
Console/PC, Programming, Business/Marketing

Video: Inside the process of solving a Nintendo-backed coding challenge  
by Staff [10.08.19]
At GDC 2017 coder Mike Acton walks through the process of solving a Nintendo-sponsored programming challenge to help you better understand how to efficiently overcome coding challenges in game dev.
Console/PC, Programming, Video, Vault

Get a job: Join Game Closure as a Backend Engineer  
by Staff [10.07.19]
Game Closure is on the hunt for backend/systems engineers to help us build the services and infrastructure that power our social games.
Smartphone/Tablet, Programming, Recruitment

Get a job: Insomniac, Manticore, and more are hiring now!  
by Staff [10.04.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Art, Design, Production, Recruitment

Video: A game programmer's guide to the math of deep learning  
by Staff [10.03.19]
In this 2017 GDC talk, creative.ai's Alex Champandard looks at the mathematics behind deep neural networks and how to apply it to game development for fun and (hopefully!) profit.
Console/PC, Programming, Video, Vault

Blog: Simple and effective character pose prediction in Cascadeur  
by Gamasutra Community [10.03.19]
Banzai Games founder Evgeniy Dyabin and his colleagues Alexander Grishanin and Maxim Tarasov explain how they invented a pose prediction tool for their new character animation software Cascadeur.
Programming, Design

Nintendo Switch: A discoverability followup 4
by Simon Carless [10.01.19]
My recent piece on discoverability for Nintendo Switch got some decent feedback from a few active Switch developers - here's an update with some new data points and info.
Console/PC, Programming, Art, Design

Blog: Which are the most commonly used game engines? 6
by Gamasutra Community [10.01.19]
Is it possible to get an overview of which game engines are the most popular? We have made an attempt to understand the current state of the game engine market.
Programming, Production

Get a job: Manticore Games is hiring a Software Engineer  
by Staff [09.30.19]
Manticore Games is hiring a Software Engineer for its studio in San Mateo, California.
Console/PC, Social/Online, Programming, Recruitment

Video Game Deep Cuts: Untitled Goose Newsletter  
by Gamasutra Staff [09.29.19]
This week's highlights include Untitled Goose Game, of course, but also pieces on Noita, Later Alligator, What The Golf, The Last Of Us 2, an unreleased MC Hammer game (!), & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: How vehicles replicate and collide in Watch Dogs 2 multiplayer  
by Staff [09.27.19]
In this 2017 GDC talk Ubisoft's Matt Delbosc reveals how Watch Dogs 2 replicates vehicle trajectories, compensates for network lag, and realistically represents player-on-player crashes. 
Console/PC, Social/Online, Programming, Design, Video, Vault

GDC YouTube Top 5: NYU Game Center's Mitu Khandaker  
by Staff [09.24.19]
Mitu Khandaker, CEO and technical director of Glow Up Games, professor at NYU Game Center, and GDC Advisory Board member, picks her top 5 GDC YouTube videos, from player inclusivity to writing modular characters for system-driven games.
Programming, Art, Design, Production, Business/Marketing, GDC

Get a job: Join Disbelief as a Senior Programmer  
by Staff [09.23.19]
Senior programmers at Disbelief are leaders and developers in their project. You should be comfortable working independently and with a team to develop, test and integrate software into a larger codebase.
VR, Console/PC, Programming, Recruitment

Get a job: PlayStation, Game Closure, and more are hiring now!  
by Staff [09.20.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Audio, Design, Production