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May 20, 2019
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Updates » Programming
Video Game Deep Cuts: A Plague (Tale) On Minecraft Earth  
by Gamasutra Staff [05.17.19]
This week's roundup includes pieces on AR game Minecraft Earth action adventure A Plague Tale: Innocence, plus Rage 2, strategy guides, and the intrigue behind Ingress.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Crystal Dynamics, FoxNext Games, and more are hiring now!  
by Alissa McAloon [05.17.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Art, Audio, Production, Recruitment

Blog: Peeping under the hood of a rhythm game in Unity  
by Gamasutra Community [05.16.19]
Quick guide to some of the programming that goes into creating a rhythm game. The article uses Unity to build a game, but the principles could be applied to most engines.
Programming, Design

Get a job: Into the Breach dev Subset Games is hiring a Platform Engineer  
by Alissa McAloon [05.15.19]
Subset Games, the game studio behind FTL and Into the Breach, is looking for an experienced C++ programmer to work remotely and help manage our growing library of games.
Console/PC, Programming, Recruitment

Register now for XRDC 2019, the premier AR/VR/MR event for devs!  
by Staff [05.15.19]
Registration is now open for XRDC, the prime event for developers, investors, and other innovators in the vibrant AR/VR/MR industries!
VR, Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Epic Games to receive BAFTA Special Award for contribution to game development  
by Chris Kerr [05.14.19]
BAFTA will honor Epic Games with the esteemed Special Award at this year's awards ceremony in London on June 12.
Programming, Production, Business/Marketing

Video: Insomniac's technical postmortem of Marvel's Spider-Man  
by Staff [05.13.19]
At GDC 2019 Insomniac's Elan Ruskin discusses the challenges of adapting rendering, streaming & lighting to build a New York City that fits on a Blu-Ray for the studio's hit game Marvel's Spider-Man
Console/PC, Programming, Design, Video, Vault

PSA: One week left to submit your talks for XRDC 2019  
by Staff [05.13.19]
XRDC happens October 14-15 at the Fort Mason Festival Pavilion in San Francisco, so make sure to submit your pitches for talks: the deadline for proposals is next Monday, May 20th at 11:59 PM Pacific!
VR, Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, XRDC

Video Game Deep Cuts: That Yuppie Psycho, Thomas The Tank Engine  
by Gamasutra Staff [05.10.19]
This week's roundup includes the odd & striking Yuppie Psycho, an exploration of why Thomas The Tank Engine keeps getting modded into so many games, plus looks at Mordhau, Sable, Vader Immortal & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: MLB Advanced Media, Subset Games, and more are hiring now!  
by Staff [05.10.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Art, Recruitment

Video: A behind-the-scenes look at how Subnautica was made  
by Staff [05.10.19]
In this insightful GDC 2019 postmortem Unknown Worlds Entertainment's Jonas Boetel explains how open development saved the studio's hit underwater survival game Subnautica.
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

Blog: Creating a physics based fighting game in Unity 1
by Gamasutra Community [05.10.19]
How do you create a fighting game in Unity with realistic physics? This article shows you the basics, leveraging simple Spring PD controllers and Inverse Kinematics.
Programming, Design, Production

Get a job: Sanzaru Games is hiring a Junior Gameplay Engineer  
by Staff [05.09.19]
Sanzaru Games Inc. has an immediate Junior Gameplay Engineer position working on virtual reality, next generation console, and PC games.
Programming, Recruitment

Video: The Lemmings Classic Game Postmortem  
by Staff [05.09.19]
In this GDC 2019 presentation Lemmings co-creator Mike Dailly discusses the creation of the seminal DMA Design puzzle-platform game starring those allegedly suicidal rodents
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

How hit crafting game Forager happily handles thousands of instances 1
by Gamasutra Community [05.09.19]
Gabe "lazyeye" Weiner, lead programmer on hit crafting and exploration game Forager, explains how he optimized a GameMaker game that could have thousands of active instances at any given moment.
Indie, Programming

Get a job: Wizards of the Coast is hiring a Lead Software Engineer  
by Staff [05.08.19]
The Magic: The Gathering Arena team is looking for an experienced engineer to help manage and lead a team of engineers who build and maintain scalable cloud services.
Programming, Recruitment

Don't Miss: Analyzing how friendly AI 'cheats' in Ghost Recon Wildlands 2
by Gamasutra Community [05.08.19]
Sometimes if you want to make your game work as intended, you need to cheat a little bit. Game AI researcher Tommy Thompson examines what he calls one of the best "cheating" AI systems in recent years.
Console/PC, Programming

Blog: Transitioning from desktop to mobile game development 2
by Gamasutra Community [05.06.19]
This is the blog post that I wish I had read when I first transitioned to mobile games: an overview of the top challenges and solutions I faced developing mobile games having focused solely on PC games prior.
Console/PC, Smartphone/Tablet, Programming, Production

Video Game Deep Cuts: Type Dreams, Death Punch Nightmares  
by Gamasutra Staff [05.05.19]
This week's roundup includes a look at the Cart Life creator's Victorian typing follow-up, the primal rage of One Finger Death Punch 2, developer pets in video games & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: How a ragtag band of modders restored Star Wars KOTOR II 9
by Staff [05.03.19]
How a ragtag band of rebel modders fleshed out crucial missing sequences in Obsidian's Knights of the Old Republic II, and how that material came to be incorporated into the official Steam version of the game.
Console/PC, Programming, Design