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February 24, 2020
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Updates » Programming
Don't Miss: A water interaction model for great video game boat physics 19
by Staff [02.24.20]
Boat physics! In this timeless, meaty programming feature, Avalanche Studios' Jacques Kerner (Just Cause 3) walks us through coding "a simplified model that captures the important features of a boat."
Console/PC, Programming

Video Game Deep Cuts: Your World Of Horror's Clockwork God  
by Gamasutra Staff [02.22.20]
Highlights include a raft of new games, from World Of Horror through Lair Of The Clockwork God to Hunt: Showdown and beyond, as well as voxels and Apple Arcade, and an investigative piece on GameStop.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Double Fine, Insomniac, and more are hiring now  
by Staff [02.21.20]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Art, Audio, Recruitment

Video: Inside the AI systems of Final Fantasy XV  
by Staff [02.20.20]
In this 2018 GDC talk, Square Enix's Youichiro Miyake offers up a behind-the-scenes look at the design and development of Final Fantasy XV's three primary AI systems!
Console/PC, Programming, Design, Video, Vault

Get a job: AfterThought is hiring an Unreal Engine 4 Programmer  
by Staff [02.18.20]
AfterThought is looking for a dev familiar with Unreal Engine 4 to join its team in Nevada.
Programming, Recruitment

Video Game Deep Cuts: You Got Politics In My Dreams  
by Gamasutra Staff [02.15.20]
The latest highlights include the politics in games discussion re-ignited by Tim Sweeney's DICE comments, the full launch of Media Molecule's Dreams, a look at new games like Wide Ocean Big Jacket, & more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Double Fine, Insomniac, and more are hiring now!  
by Staff [02.14.20]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Art, Design, Production, Recruitment

Attend GDC to see how Call of Duty: Modern Warfare balances looks with performance!  
by Staff [02.14.20]
Infinity Ward's Rulon Raymond is coming to GDC 2020 to reveal how a well-curated toolbox of content scaling techniques work in harmony to strike a great balance between visuals and performance.
Console/PC, Programming, Design, GDC

Blog: How AlphaStar became a StarCraft grandmaster  
by Gamasutra Community [02.14.20]
Google Deepmind's AlphaStar is now a grandmaster StarCraft player, but how does it work? Let's find out.
Console/PC, Programming, Design

Untitled Goose Game comes out on top at DICE Awards 3
by Kris Graft [02.14.20]
House House's game with the horrible goose won top honors at the DICE Summit in Las Vegas Thursday night, with Control and Death Stranding also winning in multiple categories.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Square Enix seeks experienced artists, programmers, and technical artists  
by Staff [02.12.20]
We are seeking motivated and experienced artists, programmers and technical artists to work with us in Tokyo.
Programming, Art, Recruitment

Get a job: Double Fine Productions is hiring a Gameplay Programmer  
by Staff [02.11.20]
Double Fine has an immediate opening for a Gameplay Programmer for its San Francisco development studio on the Psychonauts 2 team.
Programming, Recruitment

Visual Studio's Unity Analyzers are now open source  
by Alissa McAloon [02.11.20]
The project is a set of Unity-specific code diagnostics and code fixes for Visual Studio that aim to reduce issues Unity developers may face when working within Visual Studio.
Programming

And Yet it Hurt: How I made a game played in Notepad
by Gamasutra Community [02.11.20]
And yet it hurt is a game that is played entirely in Notepad. Ludum Dare-winning indie game developer Daniel Haazen explains how he made this unique game.
Console/PC, Indie, Programming, Design, Production

Don't Miss: Devs look back at the influential BioShock 2  
by Bryant Francis [02.10.20]
We caught up with some of the developers from BioShock 2 for lessons and memories from the game's development.
Console/PC, Programming, Design, Production

Video Game Deep Cuts: A Pedestrian Mario Paint Pagan  
by Gamasutra Staff [02.08.20]
Latest links include a look at The Pedestrian, the people composing music in Mario Paint, the odd 'dead MMO' setting of PAGAN: Autogeny, streaming legality & Valentine's Day gaming for couples.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Vicarious Visions, Amazon Game Studios, and more are hiring now!  
by Staff [02.07.20]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Design, Recruitment

Video Game Deep Cuts: Kentucky Routes, Savage Planets, Mythic Quests  
by Gamasutra Staff [02.01.20]
The latest highlights include the Kentucky Route Zero ending chapter, the debuts of Journey To The Savage Planet and SpellTower+, and the upcoming game dev-themed TV show from the 'Always Sunny' crew.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Amazon Game Studios, Insomniac Games, and more are hiring now!  
by Staff [01.31.20]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Design, Production

Get a job: Amazon Game Studios is hiring a Senior Gameplay Engineer  
by Staff [01.29.20]
Amazon Game Studios is looking for a Senior Gameplay Engineer to join an exciting new project at our Seattle studio.
Programming, Recruitment