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October 21, 2020
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Updates » Programming
The Video Game History Foundation is working to save our source code  
by Chris Kerr [10.20.20]
The Video Game History Foundation (VGHF) wants to save our source code with a new initiative called the Video Game Source Project.
Programming, Art, Design, Production, Business/Marketing

Get a job: Join Camouflaj as an Animation Engineer  
by Staff [10.19.20]
Camouflaj, the award winning team behind RÉPUBLIQUE and IRON MAN VR is looking for an Animation Engineer to join us on our next exciting AAA project.
Programming, Art, Recruitment

Get a job: Join Insomniac Games as a Technical Artist  
by Staff [10.16.20]
We are looking for an excited team member to be responsible for the front lines of cutting-edge real-time graphics and technology development.
Console/PC, Programming, Art, Recruitment

Get a job: Join Dreamlit Entertainment as a (remote!) Generalist UE4 Engineer  
by Staff [10.14.20]
As a Generalist Engineer, you will collaborate with other engineers to help develop and implement various systems and features for the game in C++ and UE4.
Programming, Recruitment

Register now for the first-ever GDC Masterclass program  
by Staff [10.14.20]
Explore new opportunities to sharpen your skills with GDC's new Masterclass program.
Console/PC, Programming, Design, Production, Business/Marketing, GDC

Blog: How do you know when you need ray-tracing?  
by Gamasutra Community [10.14.20]
Developing your game in Unity? Then you need to pay attention to five signs that reveal you should to move into ray-tracing.
Programming, Design

Get a job: Strange Loop Games is hiring a (remote!) Programmer  
by Staff [10.12.20]
Strange Loop is looking to hire experienced Unity programmers at various levels to help build the online multiplayer game Eco.
Programming, Recruitment

Behavior trees and the future of intelligent control  
by Thibaud de Souza [10.12.20]
From game logic to game AI, discussing the design of a tightly integrated BT library.
Programming

Don't Miss: Double Fine's in-depth postmortem of Costume Quest 2 2
by Staff [10.07.20]
"I still can't believe what we were able to do in the short amount of time we had. Despite our limitations, we were able to fill this game with oodles of incredible art, animation, music, ideas, and personality."
Console/PC, Indie, Programming, Art, Design, Production

Starbreeze says Payday 3 development is underway, this time using Unreal Engine  
by Alissa McAloon [10.05.20]
The Swedish studio has now shared a slight update to Twitter to note that development on the game is moving along.
Console/PC, Programming

Get a job: Join the team at Volition as a Junior Gameplay Programmer  
by Staff [10.02.20]
At Volition, we have a highly collaborative team of game creators, a strong programming culture, and lots of senior programmers ready and willing to help mentor you and develop your talent.
Programming, Recruitment

Don't Miss: The buzzer-beating bug fix that saved Crash Bandicoot 33
by Staff [10.02.20]
A coder on the original Crash Bandicoot explains how his first big game almost shipped with a destructive save-wiping bug -- and how he and the team at Naughty Dog eventually solved it.
Console/PC, Programming

Q&A: The operatic art of 2D animation in Eastern Exorcist  
by Chris Kerr [10.02.20]
"We had all worked on 3D projects until now, so moving to 2D with Eastern Exorcist meant we had to learn and master a lot of new techniques."
Console/PC, Programming, Production, Video

Don't Miss: Interior Mapping - rendering real rooms without geometry 10
by Gamasutra Community [10.01.20]
Modelling interiors behind every window in a city often takes too much performance, so some games use "interior mapping", a shader trick to render geometry that isn't actually there, but still achieves sharp, perspectively correct rooms.
Console/PC, Programming, Art

Get a job: Volition is hiring a Senior Engine Programmer 1
by Staff [09.28.20]
Volition is seeking an energetic, driven, and skilled engine programmer to participate in the development of technology for our next generation of titles.
Programming, Recruitment

Don't Miss: Ray Muzyka's Baldur's Gate II postmortem 1
by Staff [09.23.20]
In honor of BioWare's much-beloved RPG, check out Ray Muzyka's in-depth postmortem from a 2001 issue of Game Developer magazine.
Console/PC, Programming, Design, Production

Frictional Games' Amnesia: The Dark Descent, A Machine for Pigs are now open source 1
by Alissa McAloon [09.23.20]
Frictional Games has given fellow devs and modders the go-ahead to explore what makes both iconic horror games tick.
Console/PC, Indie, Programming

Sponsored Content
Learn the best ways to keep bugs from killing your development momentum  
by Backtrace [09.21.20]
Sponsored: The longer a team waits to address bugs, the more difficult they are to resolve. Learn how to better understand problems and accelerate fixes in this free white paper.
Console/PC, Smartphone/Tablet, Indie, Programming, Sponsored Article, Whitepaper

Building AI to fight to the beat in roguelike shooter BPM: Bullets Per Minute  
by Gamasutra Community [09.15.20]
As the game launches on PC, we sit down with developers Awe Interactive find out how AI design and level generation are built to support this rhythm-focused first-person shooter.
Programming, Design

Get a job: Join Deep Silver Volition as a Senior Engine Programmer  
by Staff [09.14.20]
Volition is seeking an energetic, driven, and skilled engine programmer to participate in the development of technology for our next generation of titles.
Programming, Recruitment