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April 14, 2021
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Updates » Programming
Get a job: Evil Empire is hiring a Senior Technical Developer  
by Staff [08.27.20]
The new team working on Motion Twin's smash hit Dead Cells among other ambitious projects, is looking for a Senior Technical Developer with experience working on console platform, engine optimisation and tooling.
Programming, Recruitment

Don't Miss: Insomniac Games' Ratchet & Clank (2016) postmortem 3
by Staff [08.27.20]
"We needed to make a big game that blew away our previous efforts. It needed to sync up with the just-getting-started film. And we needed to ship it in 10 months to line up with the movie release."
Console/PC, Programming, Art, Design, Production

Get a job: Join Remedy Entertainment as a Programmer  
by Staff [08.24.20]
We are looking for a Programmer to help unify our digital character creation workflows. We have recently started from scratch to unify our character creation pipeline, presenting an unique opportunity.
Programming, Recruitment

Get a job: Wizards of the Coast is looking for a Lead Client Engineer  
by Staff [08.21.20]
The Magic: The Gathering Arena team is looking for an experienced engineer to help manage and direct the engineering team who builds and maintains our game client in Unity.
Programming, Recruitment

Get a job: Join Disbelief as a Senior Technical Artist  
by Staff [08.17.20]
Senior Technical Artists at Disbelief act as a bridge between the technical and artistic aspects of game development, empowering both programming and art to achieve more than either could on their own.
Programming, Art, Recruitment

Video: Quad mesh simplification in the Frostbite engine  
by Staff [08.17.20]
In this 2020 GDC virtual talk Electronic Arts' Ashton Mason breaks down how the company uses Frostbite to procedurally produce quality level of detail for in-game models.
Console/PC, Programming, Production, Video, Vault

Get a job: Join the Wooga team as a Unity Game Engineer  
by Staff [08.14.20]
Our ideal candidate is a team player who looks forward to working together with other engineers, product, and art team members to raise the bar in terms of quality.
Programming, Recruitment

GDC reveals upcoming virtual program, 2021 event lineup 1
by Staff [08.12.20]
Game Developers Conference 2021 will be a hybrid physical/virtual event taking place online and at the Moscone Center in San Francisco in July next year.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Three nasty netcode bugs we fixed around Blightbound's launch 6
by Gamasutra Community [08.12.20]
This post discusses three of the more interesting net code bugs I've seen in the past few years, explaining some important netcode principles along the way.
Programming, Design

Video: Optimizing collision detection in Titanfall  
by Staff [08.11.20]
In this 2018 GDC talk, Respawn Entertainment's Earl Hammon explains how the Titanfall team made already optimized continuous collision detection code more than twice as fast.
Console/PC, Social/Online, Programming, Video, Vault

Leveraging physical animation to sell Force powers in Jedi: Fallen Order 1
by Chris Kerr [08.07.20]
Every Star Wars fan has dreamed of being a Jedi. But what is it about becoming a monk-like guardian of peace and justice that's so damn appealing? It's force powers. The answer is always force powers.
Console/PC, Programming, Production, GDC

Get a job: Insomniac Games is hiring a Senior Character TD  
by Staff [08.05.20]
Character TDs at Insomniac are responsible for working with the talented team to design, implement and maintain the animation and rigging pipeline.
Programming, Recruitment

Don't Miss: What went right (and wrong) during the development of Spider-Man (2002) 3
by Staff [08.05.20]
In this reprint from the August 2002 issue of Game Developer magazine, Spider-Man dev Jamie Fristrom (Energy Hook) writes about what went right and what went wrong with the game's development process.
Console/PC, Programming, Design, Production

Culture, advocacy, and trust: Building the foundations for a successful QA team  
by Alissa McAloon [08.05.20]
QA is a vital part of the game development process, but, as Private Division executive producer Kari Toyama explains in her GDC Summer talk, QA’s contributions and even presence is often underappreciated.
Programming, Production, GDC

Get a job: Join the Disbelief team as a Programmer  
by Staff [08.04.20]
Programmers at Disbelief are called on to develop and debug in a variety of areas from game play to core engine programming.
Programming, Recruitment

Get a job: Remedy Entertainment is hiring a Programmer  
by Staff [08.03.20]
We are looking for a Programmer to help unify our digital character creation workflows. We have recently started from scratch to unify our character creation pipeline, presenting an unique opportunity.
Programming, Recruitment

Get a job: Join PuzzleNation (remotely!) as a Senior Mobile Game Engineer  
by Staff [07.30.20]
The right candidate will be results oriented, have deep knowledge and experience in developing mobile apps on iOS and Android platforms.
Smartphone/Tablet, Programming, Recruitment

Exploring the AI of Command & Conquer 3
by Tommy Thompson [07.30.20]
The release of Command & Conquer Remastered comes with an added bonus: the release of the source code. So let's dive in and find out how enemy AI works in Tiberian Dawn and Red Alert.
Programming, Design

Video: A game dev's guide to going beyond the hype of deep learning  
by Staff [07.28.20]
In this 2018 GDC talk EA's Magnus Nordin gives an overview of the potential of neural nets in game development, and how they can be combined with reinforcement learning to create new forms of AI.
Console/PC, Programming, Video, Vault

A scrapped Luigi, unused Pokemon sprites & more dug up in retro Nintendo leak  
by Alissa McAloon [07.27.20]
Code, assets, and other files for a number of famous Nintendo games like Mario Kart, Star Fox, and The Legend of Zelda has leaked online in what’s being called the 'Gigaleak.'
Console/PC, Programming, Art