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July 16, 2018
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  • Editor-In-Chief:
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    Emma Kidwell
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Updates » Programming
Blog: Analyzing the AI behind Total War - Part 4 1
by Gamasutra Community [02.26.18]
In the latest of my Total War series, I look at the innovations in campaign and diplomacy AI in Total War: Attila.
Console/PC, Programming, Design

Blog: Creating fast 2D shadows in Unity using 1D shadow mapping 6
by Gamasutra Community [02.26.18]
In this article I explain how I adapted a traditional technique from 3D rendering to achieve fast 2D shadows for a large number of light sources in Unity.
Programming, Design

Blog: The poor man's guide to netcode  
by Gamasutra Community [02.26.18]
Most would agree that you don't add networked multiplayer to an existing game, but I did it anyway because I hate myself. Somehow it turned out great, proving none of us know anything.
Programming, Design

Video Game Deep Cuts: Rolling The DICE For An Oregon Trail Switch  
by Gamasutra Staff [02.25.18]
This week's longform highlights include Phil Spencer's speech at the DICE Summit, how the Switch is encouraging people to play games they wouldn't otherwise, & rare documents on The Oregon Trail's history.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Game Closure is looking for a System Software Engineer  
by Staff [02.23.18]
Game Closure is on the hunt for System Software Engineers to help it build the social games that guide the development of its mobile game engine.
Smartphone/Tablet, Programming, Recruitment

Blog: How I started programming - Part 1  
by Gamasutra Community [02.23.18]
Part one of the Trent Polack origin story: a rambling tale that'll hopefully offer some help to those looking to get started in games.
Programming

The Legend of Zelda: Breath of the Wild big winner at DICE Awards 3
by Kris Graft [02.23.18]
At the 21st DICE Awards in Las Vegas on Thursday night, Nintendo’s The Legend of Zelda: Breath of the Wild won game of the year, in addition to three other awards.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Disney Interactive is hiring a Sr. Software Engineer  
by Staff [02.22.18]
Disney Interactive is looking for a motivated and skilled Sr. Software Engineer to join its Glendale-based team as it develops casual mobile games based on classic Disney franchises.
Programming, Recruitment

Blog: The foundation of a third person camera  
by Gamasutra Community [02.22.18]
A look at some of the basic building blocks for a third person camera and how they work together.
Programming, Design

Weekly Jobs Roundup: Telltale Games, Creative Assembly, and more are hiring now!  
by Staff [02.21.18]
Whether you're just starting out, looking for something new, or just seeing what's out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.
Programming, Design, Production, Recruitment

Nvidia, Unity, Microsoft and more sponsor innovative talks at GDC 2018  
by Staff [02.21.18]
Don't skip the great sponsored sessions at GDC 2018; industry leaders like Unity, Nvidia, & Microsoft are backing expert talks on everything from deep learning in game dev to running great live games!
VR, Console/PC, Smartphone/Tablet, Programming, Design, Business/Marketing, GDC

Get a job: Join Jackbox Games as a Gameplay Software Engineer  
by Staff [02.20.18]
The Chicago-based studio is on the hunt for a Gameplay Software Engineer with at least one shipped title under their belt to architect and implement gameplay as a member of its team.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Recruitment

Blog: Building my courtroom drama game, Twelve Absent Men 2
by Gamasutra Community [02.19.18]
Here's how I designed and built Twelve Absent Men, a courtroom drama game developed for Android and iOS.
Programming, Design, Production

PlayerUnknown's Battlegrounds' creator speaks about his path to game dev at GDC 2018!  
by Staff [02.19.18]
Brendan "PlayerUnknown" Greene will speak at GDC 2018 about how he went from modder to creative director on one of the biggest games in years, and the many lessons learned along the way.
Console/PC, Programming, Design, Business/Marketing, GDC

Blog: Creating 2D particle effects in Unity3D 4
by Gamasutra Community [02.19.18]
Technical artist David Finseth of Synapse Games explains how the particle effects in Spellstone and Animation Throwdown were created in Unity3D.
Programming, Production

Video Game Deep Cuts: Florence & The Orange Monster Box  
by Gamasutra Staff [02.18.18]
This week's Video Game Deep Cuts highlights include a look at evocative smartphone title Florence, the anniversary of Valve's Orange Box, and a Monster Hunter buddy team-up service.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: What I learned organising the Malta Global Game Jam  
by Gamasutra Community [02.16.18]
An organiser's post-mortem describing the things we thought went well and things that went badly, so others can learn from our mistakes and take inspiration from our successes.
Programming, Business/Marketing

Blog: Making a Game Boy game in 2017 - A Sheep It Up! postmortem 4
by Gamasutra Community [02.15.18]
What does it take to release a new game cart for the Game Boy in 2017? A developer on just such a game shares his experience, along with a lot of details on the tools used & the feedback received.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Analyzing the AI behind Total War - Part 3  
by Gamasutra Community [02.14.18]
In the third part of my series on Total War, I look at the campaign AI in the 2013 release Total War: Rome II.
Programming, Design

Weekly Jobs Roundup: Jackbox Games, Remedy, and more are hiring now!  
by Staff [02.13.18]
From software engineers to game designers, here are just some of the many, many positions being advertised right now.
Programming, Design, Recruitment