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April 21, 2018
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Updates » Programming
Best of 2017: The sunk cost fallacy: Devs describe how it almost destroyed them 4
by Rich Moss [12.20.17]
"We can't just abandon that feature that isn't working! We've already sunk too much time and effort into it!" That natural human response can be the undoing of game studios, as these stories attest.
Console/PC, Programming, Design, Production, Business/Marketing

Gamasutra's Best of 2017: The top 10 game developers of the year 4
by Staff [12.20.17]
The year is nearly over, which means it's time once again for us to highlight Gamasutra's top 10 developers of the year. As always, it wasn't an easy list to make!
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Phosphor Games Studio is hiring an experienced Gameplay Programmer  
by Staff [12.19.17]
Phosphor Studios is seeking self-motivated and passionate programmers to join its team in Chicago, IL.
Programming, Recruitment

Blog: The death of Flash and rewriting 1.4 million lines of code
by Gamasutra Community [12.19.17]
Following nearly eighteen months of engineering work, FlowPlay CTO Doug Pearson details the transition of 1.4 million lines of code from a Flash-based codebase to Haxe.
Programming

Call for blogs: We want to know your top games of 2017  
by Staff [12.19.17]
We want to know which games left an impression on you this year and excelled in terms of art, design, and technical achievement.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Gamasutra's Best of 2017: Kris Graft's top 10 games 2
by Kris Graft [12.18.17]
A common thread running through a lot of my picks, now that I’ve had time to reflect, is that the best games teach me how to speak with them.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Ubiquity6 is hiring an AR Unity Architect  
by Staff [12.18.17]
Ubiquity6 is looking to hire a Unity veteran with the ability to design clean, simple abstractions for complex game infrastructure.
VR, Programming, Recruitment

Video Game Deep Cuts: Dance, Dance Aztarac!  
by Gamasutra Staff [12.18.17]
This installment of Video Game Deep Cuts includes pieces about the death and rebirth of Dance Dance Revolution, the resurrection of gorgeous vector arcade game Aztarac after its creator's death, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: Designing Star Wars: Knights of the Old Republic's combat system 2
by Staff [12.15.17]
This classic article initially appeared in the December 2003 issue of Game Developer magazine, and offers a fascinating look back at how BioWare designed combat for its standout Star Wars RPG.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: 2K is hiring a Lead Rendering Engineer  
by Staff [12.15.17]
2K is looking for a Lead Rendering Engineer to join its team and develop new rendering tech, modify core shaders, and develop new and interesting systems for world and character rendering.
Programming, Recruitment

Memory Matters: A special RAM edition of Dirty Coding Tricks 8
by Brandon Sheffield [12.15.17]
Here we have a host of stories from devs across the industry (and across the years/platforms) about less-than-righteous methods used to fit levels, textures, & entire games into their required spaces.
Console/PC, Indie, Programming

Blog: How I made a Game Boy game in 2017 6
by Gamasutra Community [12.14.17]
What does it take to release a new game cartridge for the Game Boy in 2017? Here's my experience, with a lot of details on the tools I used and the challenges I faced.
Programming, Design, Production

Dig into the classic Unreal engine with Ubisoft's David Lightbown at 3PM EST 1
by Bryant Francis [12.14.17]
Ubisoft Technology Group UX director David Lightbown will be leading us on a magical journey through the history of Unreal Engine.
Console/PC, Programming, Video

Get a job: QC Games is hiring a Software Engineer  
by Staff [12.13.17]
Texas-based QC Games is hiring a Software Engineer to be responsible for owning the implementation and support of features for games, the creation of games, and game services.
Programming, Recruitment

Best of 2017: The physics of trains in Assassin's Creed: Syndicate 9
by Gamasutra Community [12.13.17]
Ubisoft gameplay engineer Bartlomiej Waszak goes in-depth on the custom simulator that the studio created to model the physics of trains in Assassin's Creed Syndicate.
Console/PC, Programming, Design, Production

Blog: Porting Tanzia to the Nintendo Switch - Part 2  
by Gamasutra Community [12.13.17]
A look at how I ported my PC game to the Switch, and why having a good manual is incredibly important on a console.
Console/PC, Programming

Weekly Jobs Roundup: Insomniac Games, Gamehouse, and more are hiring now  
by Staff [12.12.17]
This week's roundup of game development job openings includes companies looking to hire animators, engineers, programmers, and release managers.
Programming, Art, Production, Recruitment

Blog: Engineering Kongregate's big SSL switch  
by Gamasutra Community [12.12.17]
An explanation of the engineering work behind Kongregate's switch to SSL.
Programming, Design

Video Game Deep Cuts: A Far Cry From Wizard-Sniffing  
by Gamasutra Staff [12.11.17]
This week's top game articles/videos include the story behind Far Cry 5, a wizard-sniffing text adventure, the hillbillies of Grand Theft Auto Online, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Best of 2017: Breaking down Rainbow Six: Siege's dynamic audio in destructible levels 5
by Louis Philippe Dion [12.08.17]
"By using a series of strategically placed points in the map, called Propagation Nodes, we are able to calculate the lower cost paths of a sound between the listener and the source."
Console/PC, Programming, Design