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January 28, 2020
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Updates » Programming
Follow all of Gamasutra's E3 2019 coverage here!  
by Staff [06.09.19]
Gamasutra will be covering E3 both on-site and remotely to bring you the latest news and interviews from the game industry's big L.A. showcase. Follow coverage on our dedicated E3 news page.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Video Game Deep Cuts: Combo Breaking E3 With BitSummit Flair  
by Gamasutra Staff [06.08.19]
This week's roundup includes a look at some great community events - from the fighting game scene's Combo Breaker to Japanese indie dev scene's BitSummit, as well as a peek at the first ever E3 Expo & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Yacht Club Games, Deep Silver Volition, and more are hiring now!  
by Alissa McAloon [06.07.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board!
Programming, Art, Design, Production, Recruitment

Don't Miss: A look at the data-driven AI framework behind Destroy All Humans 2  
by Gamasutra Community [06.07.19]
This 2009 article describes the framework that holds the data-defined behaviors that characters perform, and how those behaviors are created, pieced together, and customized in Destroy All Humans 2.
Console/PC, Programming

Video: Efficient texture streaming in Titanfall 2  
by Staff [06.07.19]
In this 2017 GDC session, Respawn Entertainment's Chad Barb serves up a deep dive into the company's approach to efficient texture streaming in its 2016 hit shooter Titanfall 2.
Console/PC, Social/Online, Programming, Art, Video, Vault

Inside the work to get Doom on the Super Nintendo  
by Fabien Sanglard [06.07.19]
This chapter of Fabien Sanglard's "Game Engine Black Book: DOOM" examines the trials and triumphs of porting DOOM to the SNES, and the pivotal role played by Star Fox developer Argonaut Games.
Console/PC, Programming, History

Get a job: Genies Inc is hiring a Principal Graphics Engineer  
by Alissa McAloon [06.05.19]
The Principal Graphics Engineer will have full responsibility and control over crafting an OpenGL-based server-side rendering pipeline to bring Genie animations to users at scale.
Programming, Recruitment

Blog: Creating the the AI of Sea of Thieves - Part 1  
by Gamasutra Community [06.05.19]
In this first of a four-part series, I explore the numerous AI systems running under the hood of Rare's online pirate adventure game.
Programming, Design

Get a job: InnoGames is hiring a Frontend Developer 1
by Alissa McAloon [06.03.19]
Our agile cross-functional team is searching for a Frontend Developer who will implement features and most importantly, share the passion for our games!
Programming, Recruitment

Q&A: Dissecting the development of Dwarf Fortress with creator Tarn Adams 1
by John Harris [06.03.19]
Dwarf Fortress creator Tarn Adams agreed to answer some of our questions about the development of what is still, despite the presence of a number of imitators, an entirely unique game.
Console/PC, Programming, Design, Production

Video Game Deep Cuts: The Outer Wilds Of A Void City  
by Gamasutra Staff [05.31.19]
This week's roundup includes a look at the intriguing triple-I (sorry!) titles Outer Wilds & Void Bastards, as well as the role of the city in games, bringing back Bubsy, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Researchers pit DeepMind AI against human Quake III players 4
by Alissa McAloon [05.31.19]
AI researchers at Google’s DeepMind have trained an artificial intelligence agent on Quake III and published a paper on how it performed in matches with and against humans.
Console/PC, Programming, Video

Get a job: Sanzaru Games, Legends of Learning, and more are hiring now!  
by Alissa McAloon [05.31.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board!
Programming, Art, Design, Recruitment

GameBender console merges video games with kid-friendly programming  
by Alissa McAloon [05.31.19]
The next project from Makey Makey co-creator Jay Silver is the GameBender, a plug-n-play game console that lets its players create and edit games on the fly.
Console/PC, Programming

Game Design Deep Dive: Frenetic local multiplayer in Emergency Water Landing 2
by Johnathon Moss and Timothy Neville [05.31.19]
Emergency Water Landing is a local multiplayer game where players control high powered rescue rafts and fight to save the most passengers, and this is how we designed it.
Console/PC, Programming, Design, Deep Dive

Get a job: Harmonix is hiring a Senior Server Engineer  
by Staff [05.30.19]
Harmonix is seeking an experienced network-focused software engineer to join its team developing in-house backend services for its titles in development.
Programming, Recruitment

Don't Miss: Ray Muzyka's Baldur's Gate II postmortem  
by Staff [05.30.19]
In honor of Bioware's much-beloved RPG, check out Ray Muzyka's in-depth postmortem from a 2001 issue of Game Developer magazine.
Console/PC, Programming, Design, Production

AIAS Foundation scholarship and mentorship applications close this week  
by Alissa McAloon [05.29.19]
The Randy Pausch Scholarship, Mark Beaumont Scholarship, and WomenIn Scholarship all close submissions on May 31
Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Roundabout dev No Goblin is hiring a remote Gameplay Programmer  
by Staff [05.28.19]
No Goblin is looking for a self-starter who loves making fun gameplay systems in C++ while also keeping an eye out for great overall system and code architecture.
Indie, Programming, Recruitment

Get a job: Square Enix, Volition, and more are hiring now!  
by Staff [05.24.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Art, Design, Recruitment