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June 13, 2021
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Updates » Programming
Video: Porting your game to Oculus Quest  
by Staff [11.12.20]
In this 2019 XRDC talk, Survios' Alex Silkin shares lessons learned from his work porting the company's games to Oculus Quest.
VR, Programming, Video

The bright side of ray-traced global illumination  
by Ruben Torres Bonet [11.12.20]
Let's get back to ray tracing with Unity global illumination. See what’s a better fit for you: baked GI, screen-space GI and ray-traced GI.
VR, Console/PC, Programming, Art, Design

Don't Miss: What was it like programming Skyrim? 1
by Staff [11.11.20]
Programming's not always just about trying to keep the frame rate from chugging. As lead Skyrim systems programmer Brett Douville explains, it's about relationships and self-care too.
Console/PC, Programming

Get a job: Heart Machine is hiring a Game Network Engineer  
by Staff [11.10.20]
We’re looking for an experienced Network Engineer to establish and support multiplayer and multiplayer features for future projects at Heart Machine.
Programming, Recruitment

PSA: Upload your resume to Gamasutra's job boards!  
by Staff [11.10.20]
Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Join Airship Syndicate as a Junior to Mid Programmer  
by Staff [11.06.20]
If you've got the experience and enjoy working with a focused group of talented and passionate game devs, then we're the place for you.
Programming, Recruitment

Blog: How spreadsheets power civilian AI in Watch Dogs 2  
by Gamasutra Community [11.06.20]
How a fuzzy logic system combined with thousands of rules powers the civilian NPCs in Watch Dogs 2.
Console/PC, Programming, Design

A tale of two consoles: Xbox Series X and S in review  
by Kris Graft, Chris Kerr [11.05.20]
Gamasutra takes a close look at Microsoft's next-gen dynamic duo and how they serve Microsoft's subscription-based future.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Join Hit Factor as an Engineering Lead  
by Staff [11.04.20]
We are Hit Factor and we are looking for an enthusiastic and ambitious technical leader to join our team in building fantastic games.
Programming, Recruitment

Get a job: Join Heart Machine as a Game Network Engineer  
by Staff [11.02.20]
We're looking for an experienced Network Engineer to establish and support multiplayer and multiplayer features for future projects at Heart Machine.
Programming, Recruitment

Video: Character control with neural networks in Assassin's Creed  
by Staff [10.30.20]
In this 2018 GDC talk, Ubisoft's Daniel Holden shows how data-driven systems can vastly reduce the complexity and manpower involved in building an animation system for character control.
Console/PC, Programming, Video

CD Projekt: Cyberpunk crunch 'not that bad', 'mostly' hits QA, engineers, programmers  
by Alissa McAloon [10.29.20]
Concerns over extended crunch for developers working on Cyberpunk 2077 were met with CEO Adam Kiciński's assurances that crunch isn't as widespread as everything would indicate.
Console/PC, Programming

Get a job: Insomniac Games is hiring a Graphics Programmer  
by Staff [10.26.20]
Insomniac Games is looking for a Mid-to-Senior Level Graphics Programmer to join our Core team, responsible for our studio's game engine and tools.
Programming, Recruitment

Clever game dev tech is at the core of Watch Dogs Legion's London  
by Alissa McAloon [10.26.20]
A recent story from The Washington Post dives into how Ubisoft approached developing a game where the concept of a non-player character doesn't really exist.
Console/PC, Programming, Design

Don't Miss: 7 examples of game AI that every developer should study 5
by Staff [10.26.20]
These games are all notable for the interesting, clever, novel ways in which they use AI. All are worth a closer look if you're eager to let a little algorithmic thinking improve your game design.
Console/PC, Indie, Programming, Design

Implementing screen space reflections in Blightbound  
by Gamasutra Community [10.26.20]
SSR is a fun, useful way of creating detailed, dynamic reflections in games. This post shows how I implemented the technique in Blightbound and how it works.
Console/PC, Programming, Design

Get a job: Join the Chromatic Games team as a Senior Game Designer  
by Staff [10.23.20]
Chromatic Games, the creators of the Dungeon Defenders franchise, is offering the opportunity for a talented and driven Senior Game Designer.
Programming, Recruitment

Video: The lighting technology of Detroit: Become Human  
by Staff [10.22.20]
At GDC 2018, Quantic Dream's Guillaume Caurant discussed the technology behind the lighting of Detroit: Become Human.
Console/PC, Programming, Video

The Video Game History Foundation is working to save our source code  
by Chris Kerr [10.20.20]
The Video Game History Foundation (VGHF) wants to save our source code with a new initiative called the Video Game Source Project.
Programming, Art, Design, Production, Business/Marketing

Get a job: Join Camouflaj as an Animation Engineer  
by Staff [10.19.20]
Camouflaj, the award winning team behind RÉPUBLIQUE and IRON MAN VR is looking for an Animation Engineer to join us on our next exciting AAA project.
Programming, Art, Recruitment