Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 20, 2018
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Updates » Programming
Don't Miss: Creating an adaptive narrative in Reigns 7
by François Alliot [12.07.17]
"As soon as we weighted the decisions of the player with consequences on the 4 dimensions of power, we gave a lot of meaning to very simple swiping gestures," says François Alliot, creator of Reigns
Smartphone/Tablet, Indie, Programming

Get a job: Pixelberry Studios is hiring an Engineering Manager  
by Staff [12.06.17]
Pixelberry Studios is looking for a talented Engineering Manager to lead development on its mobile game Choices: Stories You Play in Mountain View, CA.
Smartphone/Tablet, Programming, Production, Recruitment

Creative Assembly opens up about Total War: Warhammer dev issues  
by Chris Kerr [12.06.17]
Creative Assembly has posted a commendably frank blog post that digs into the rocky development of the Mortal Empires add-on for Total War: Warhammer
Console/PC, Programming, Production

Blog: Here's the annotated source code for The Statue Got Me High  
by Gamasutra Community [12.06.17]
Here's the Inform 7 source text to my 2012 game The Statue Got Me High, based on the They Might Be Giants song of the same name.
Programming, Design

Weekly Jobs Roundup: Supergiant, Sucker Punch, and more are hiring now  
by Staff [12.05.17]
This week's roundup of game development job openings includes companies looking to hire engineers, designers, producers, and programmers.
Programming, Design, Production, Recruitment

Blog: Balancing hitpoints with many variables  
by Gamasutra Community [12.05.17]
How do you do boss hitpoint balancing in a game where you have a high number of variables? Well, let's find out.
Programming, Design

Google Doodle celebrates 50 years of kids coding 1
by Emma Kidwell [12.04.17]
Google Doodle features the first kid-focused coding doodle in collaboration with Google Blockly and MIT Scratch. The visual block programming languages are used to teach computer science concepts to kids.
Serious, Programming

Get a job: Tonk Tonk Games is hiring a Unity Developer  
by Staff [12.04.17]
LA-based Tonk Tonk Games is looking for a Unity developer to join it on the development of a mobile game.
Smartphone/Tablet, Programming, Recruitment

Blog: Designing a modern cross-platform graphics API 4
by Gamasutra Community [12.04.17]
This post introduces Diligent Engine, a modern cross-platform graphics API abstraction library.
Programming, Design

Video Game Deep Cuts: Dream Of A Million Onions  
by Gamasutra Staff [12.03.17]
This week's best articles and visuals around games include a podcast about Dream Daddies, a wonderful video profile of Million Onion Hotel creator Yoshiro Kimura, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Stoic is hiring a Tools Programmer  
by Staff [12.01.17]
Stoic is looking for a Tools Programmer to join its team in Seattle and help facilitate the development of Banner Saga and future projects.
Indie, Programming, Recruitment

Get a job: Toys for Bob is hiring a Sr. Animation Tools Engineer  
by Staff [11.30.17]
Toys for Bob is looking for a Sr. Animation Tools Engineer to collaborate on the development of character pipeline tools and in-game systems in Novato, California.
Programming, Recruitment

Get a behind-the-scenes look at Detroit: Become Human's tech at GDC 2018  
by Staff [11.29.17]
Quantic Dream's Ronan Marchalot and Guillaume Caurant will be giving GDC 2018 talks, the former on the game's rendering tech and the latter on its lighting engine
Console/PC, Programming

Developers share their most memorable dirty coding tricks 8
by Brandon Sheffield [11.29.17]
We’ve gathered unusual solutions to unusual problems from resourceful coders across the industry. Delight at their ingenuity, marvel at their audaciousness, and learn from their mistakes.
Console/PC, Indie, Programming

Weekly Jobs Roundup: Visual Concepts, Pixelberry Studios, and more are hiring now  
by Staff [11.28.17]
This week's roundup of game development job openings includes companies looking to hire animators, engineers, and more.
VR, Console/PC, Smartphone/Tablet, Programming, Art, Production, Recruitment

Blog: Editing the architecture of systems that read input devices 2
by Gamasutra Community [11.28.17]
In this article I want to review how we go about editing the architecture of a system that reads data from input devices.
Console/PC, Programming

Game Design Deep Dive: The Spinning Plates approach of Bomber Crew 1
by Dave Miller [11.28.17]
"The intention was to keep the focus on the decisions made by the player both before and during the missions, rather than simply relying on the player’s skill in a particular mechanic."
Console/PC, Indie, Programming, Design, Video, Deep Dive

Wonder Boy: The Dragon's Trap dev reveals how to unlock the game's dev tools  
by Alex Wawro [11.27.17]
Developer Lizardcube today revealed (via Twitter) that the game's internal dev toolset can be accessed by editing a config file in PC builds released through Steam and GOG.
Console/PC, Programming, Design

Get a job: Crate Entertainment is hiring a Gameplay/Engine Programmer  
by Staff [11.27.17]
Crate Entertainment is looking for an enthusiastic junior or senior software engineer to work on strategy and RPG titles currently in development. 
Programming, Recruitment

The sunk cost fallacy: Devs describe how it almost destroyed them 4
by Rich Moss [11.27.17]
"We can't just abandon that feature that isn't working! We've already sunk too much time and effort into it!" That natural human response can be the undoing of game studios, as these stories attest.
Console/PC, Programming, Design, Production, Business/Marketing