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July 22, 2018
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Updates » Programming
Designing Total War: Warhammer II to handle tons of units and massive battles  
by Alan Bradley [02.02.18]
Creative Assembly’s Al Bickham, and Scott Pitkethly chat with Gamasutra about the tricky challenges they've faced in incorporating much of Total War Warhammer forwards into its sequel, Warhammer II.
Console/PC, Programming, Design, Production

Catch cutting-edge sponsored sessions from Improbable, Apple and more at GDC 2018  
by Staff [02.01.18]
Don't miss the great sponsored sessions at GDC 2018 -- companies like Apple and Improbable are sponsoring intriguing talks on everything from augmented reality to the future of massive online games!
Console/PC, Social/Online, Programming, Production, Business/Marketing, GDC

Blog: Analysing the AI behind Total War - Part 1 1
by Gamasutra Community [02.01.18]
In this blog, I look at the AI innovations and features of Creative Assembly's long-running Total War franchise.
Programming, Design

Get a job: Armature Studio is hiring a Graphics Engineer  
by Staff [01.31.18]
Texas-based Armature Studio is seeking a Mid to Senior level Graphics Engineer to join it on exciting, high visibility projects for a variety of platforms and utilizing various engines.
Programming, Recruitment

Level up your skills at the GDC 2018 Technical Artist Bootcamp!  
by Staff [01.31.18]
The GDC 2018 Technical Artist Bootcamp is shaping up to be a fantastic day-long learning opportunity, with expert sessions that offer deep dives into different facets of art & tech in game production.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Production, GDC

Blog: Using minimalist containers to create advanced data structures 3
by Gamasutra Community [01.31.18]
In this post I show how to use the minimalist container types from my last post to create more advanced data structures.
Programming, Design

Game Design Deep Dive: Creating comfortable UI for VR strategy in Skyworld 2
by Paul van der Meer [01.31.18]
"Although there is a strong urge to use as many real-life interactions as possible, this gets physically tiresome quickly. Make sure you require the least amount of strain to play." - Paul van der Meer, VR game designer at Vertigo Games,
VR, Console/PC, Indie, Programming, Design, Production, Video, Deep Dive

Get a job: Rockstar India is hiring a Lead Programmer  
by Staff [01.30.18]
Rockstar India is seeking a Lead Programmer with a strong mix of hands-on programming experience and team management ability.
Programming, Recruitment

Make games smarter: Attend the GDC 2018 AI Summit!  
by Staff [01.30.18]
From Days Gone to neural networks to the robot AI of Horizon Zero Dawn, the GDC 2018 AI Summit is shaping up to be a smorgasbord of cool AI-focused game dev talks!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, GDC

Blog: How to build better text reveals 10
by Gamasutra Community [01.30.18]
Tutorial texts, dialogs, user interfaces, and various other revealing text is present in most games yet is often overlooked. In this post, I share some tips on how to make it better!
Programming, Design

PSA: 2 days left to register early for GDC 2018 at a discounted rate!  
by Staff [01.29.18]
With just over 48 hours to go before early registration for Game Developers Conference 2018 ends Wednesday, January 31st at 11:59 PM Pacific, now's the time register at a discounted rate!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: Data-driving Unreal Engine 4 for everyday workflow 2
by Gamasutra Community [01.29.18]
Avoiding reliance on cooked/binary data for data-driven game elements and/or everyday workflow and using basic JSON files for data. And JSON is, of course, introduced by none other than Ethan Mars from Heavy Rain.
Programming, Design

Video Game Deep Cuts: Gorogoa's Lair of Coziness  
by Gamasutra Staff [01.29.18]
This week's Video Game Deep Cuts includes a deep dive into Gorogoa, what went wrong in the making of Lair, and the concept of 'coziness' in games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

See how AI drives the boys of Final Fantasy XV at GDC 2018  
by Staff [01.26.18]
GDC 2018 is shaping up to be chock-a-block with great talks, so organizers want to make sure you don't miss this talk from Square Enix about the AI driving the Very Good Boys of Final Fantasy XV!
Console/PC, Programming, Design, GDC

How MidBoss encodes a player's game data in shareable 'death cards' 1
by Jay Allen [01.26.18]
Gamasutra speaks with MidBoss developer Emma "Eniko" Maassen about sharing save files via Twitter, steganographically encoded in an embedded image of the protagonist's grisly fate.
Indie, Programming, Design, Business/Marketing

PSA: GDC 2018 attendees, book your travel and accommodations!  
by Staff [01.25.18]
If you're planning on attending GDC 2018 in March, book your travel and accommodations sooner rather than later -- you can access discounted rates via the GDC Travel hub!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Get a job: Naughty Dog is hiring a Graphics Programmer  
by Staff [01.25.18]
Naughty Dog is looking for a Graphics Programmer to join its rendering team to develop and implement new and existing rendering techniques for its upcoming projects in Santa Monica, CA.
Programming, Recruitment

Global Game Jam returns for 10th anniversary celebrations  
by Chris Kerr [01.25.18]
The annual development menagerie sees people from around the world come together to create games based on a selected theme.
Programming, Design, Production

Unity launches Hub beta to help devs better manage projects  
by Alissa McAloon [01.24.18]
Unity is running a beta for the tool that allows game developers to manage projects and various multiple Unity release versions in a new, standalone program.
Console/PC, Programming

Get a job: Schell Games is hiring an Engineering Manager  
by Staff [01.24.18]
Schell Games is seeking an Engineering Manager to manage, train, and lead a talented team of engineers to tackle a variety of projects across a wide range of platforms.
Programming, Recruitment