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April 25, 2018
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Updates » Programming
Blog: Editing the architecture of systems that read input devices 2
by Gamasutra Community [11.28.17]
In this article I want to review how we go about editing the architecture of a system that reads data from input devices.
Console/PC, Programming

Game Design Deep Dive: The Spinning Plates approach of Bomber Crew 1
by Dave Miller [11.28.17]
"The intention was to keep the focus on the decisions made by the player both before and during the missions, rather than simply relying on the playerís skill in a particular mechanic."
Console/PC, Indie, Programming, Design, Video, Deep Dive

Wonder Boy: The Dragon's Trap dev reveals how to unlock the game's dev tools  
by Alex Wawro [11.27.17]
Developer Lizardcube†today revealed (via Twitter) that the game's internal dev toolset can be accessed by editing a config file†in PC builds released through Steam and GOG.
Console/PC, Programming, Design

Get a job: Crate Entertainment is hiring a Gameplay/Engine Programmer  
by Staff [11.27.17]
Crate Entertainment is looking for an enthusiastic junior or senior software engineer to work on strategy and RPG titles currently in development.†
Programming, Recruitment

The sunk cost fallacy: Devs describe how it almost destroyed them 4
by Rich Moss [11.27.17]
"We can't just abandon that feature that isn't working! We've already sunk too much time and effort into it!" That natural human response can be the undoing of game studios, as these stories attest.
Console/PC, Programming, Design, Production, Business/Marketing

Video Game Deep Cuts: HAL In The Clouds, Monster-Free  
by Gamasutra Staff [11.26.17]
The latest Video Game Deep Cuts includes a look at HAL Laboratory's last self-published title, a poke at a famous game artwork's use of Mario's clouds, and how SOMA's patch allows you to play sans monsters.†
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Creating an awesome game design pattern in C++ 4
by Gamasutra Community [11.23.17]
In this article I want to talk about the Entity-Component-System (ECS). It is a design pattern that allows you lots of flexibility in designing your overall software architecture. Let's take a look!
Programming

Blog: Creating a machine learning algorithm to illustrate Magic cards 4
by Gamasutra Community [11.23.17]
I've spent the last two months teaching a bot to create illustrations for Magic: The Gathering cards designed by another bot. Here's how I made that happen!
Programming, Design

Weekly Jobs Roundup: Blizzard, Heart Machine, and Insomniac Games are hiring now  
by Staff [11.22.17]
This week's roundup of game development job openings includes companies looking to hire Artists, UI Engineers, Level Designers, and more.
Programming, Art, Design, Recruitment

Video: How BioWare connected players' stories via the Dragon Age Keep  
by Staff [11.20.17]
At GDC 2015 BioWare's Leah Shinkewski shows how the company aggregated players' data from multiple Dragon Age†games across multiple platforms and present it via the Dragon Age Keep.
Console/PC, Social/Online, Programming, Design, Video, Vault

Get a job: Remedy Entertainment is hiring a Sr. AI Programmer  
by Staff [11.20.17]
Remedy is looking for a Sr. AI Programmer to work alongside its highly passionate team members to bring NPCs alive by extending its new game AI technology.
Programming, Recruitment

Video Game Deep Cuts: A Need For Soderbergh's PlayerUnknown 2
by Gamasutra Staff [11.19.17]
The best longform articles & podcasts of the week include a look at Need For Speed's monetization, Steven Soderbergh's new interactive film project, and a podcast talking to Brendan 'PlayerUnknown' Greene.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Posting Trello cards from a running UE4 game 2
by Gamasutra Community [11.16.17]
A step-by-step guide to creating a process that will enable players to create reports inside of your game. These reports are then submitted to a Trello board that you set up.
Programming

Blog: Rendering the mud and water of Spintires:MudRunner 8
by Pavel Zagrebelnyy [11.16.17]
Here we present technical details behind rendering of mud and water in Spintires:MudRunner, a driving simulation game, developed by Saber Interactive and published by Focus Home Interactive.
Console/PC, Indie, Programming, Art, Design

Video: Creating Stellaris' complex AI behavior via data-driven design  
by Staff [11.14.17]
At GDC 2017 Paradox's†Mehrnaz Amanat Bari gave an illuminating talk about how the game's believably flawed and quirky (but hardy) leader AI was created and implemented via data-driven design.
Console/PC, Programming, Design, Video, Vault

Don't Miss: 5 tips on making great DLC from Dying Light: The Following devs 1
by Gamasutra Community [11.14.17]
The developers of the well-received expansion Dying Light: The Following share advice and lessons on the many different aspects of making great DLC.
Console/PC, Programming, Art, Design, Production, Business/Marketing

Abandoning subtlety to create immersive AI encounters 1
by Chris Kerr [11.13.17]
What's the secret to creating immersive AI in video games? While there's likely no universal answer, there are some tips and tricks that can be gleaned by talking to some of the best in the biz.†
Console/PC, Programming

Video Game Deep Cuts: E.T. Solitaire - The Hob Odyssey  
by Gamasutra Staff [11.12.17]
This weeks articles & videos of the week include how E.T. for Atari 2600 was reviewed on its release, a new Solitaire standout, a video on Hob's design, and multiple Mario / Odyssey pieces.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Selecting by weighted angle in VR 3
by Gamasutra Community [11.10.17]
Indie game designer E McNeill looks at a selection algorithm thats particularly useful for VR games featuring laser pointer controls.
Programming, Design

Get a job: Ghost Story Games is hiring an experienced Programmer  
by Staff [11.09.17]
Ghost Story Games is looking to hire an experienced Senior Programmer for its development studio in Westwood, Massachusetts.
Programming, Recruitment