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October 15, 2018
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  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Programming
Blog: Optimizing Catan Universe for mobile with Unity 4
by Gamasutra Community [04.12.18]
Here's how I improved the performance of Catan Universe in mobile (iOS, Android) with benefits to WebGL. The path from 2 FPS to 50-60 FPS in two weeks.
Programming, Production

Weekly Jobs Roundup: Bad Robot, Pocket Gems, and more are hiring now!  
by Staff [04.11.18]
From calls for programmers and designers in Ontario to openings for creative directors in California, here are just some of the job listings that hit Gamasutra's job board this past week.
Programming, Art, Design, Production, Recruitment

Peer into the development of Failbetter's Sunless Skies at 1PM EDT  
by Bryant Francis [04.11.18]
We're checking in with Failbetter on the state of Sunless Skies today at 1PM EDT!
Console/PC, Programming, Production, Video

Blog: How to create a terminal system in UE4 2
by Gamasutra Community [04.10.18]
In this post we explain how the terminal and puzzle systems, which are the core mechanics in our game Tartarus, work.
Programming, Design

Game makers share some of their favorite dev 'hacks' 1
by Alex Wawro [04.09.18]
Vlambeer's Rami Ismail posed a fun question on Twitter this morning: "What is your favorite or most surprising 'hack' solution to a game development problem you've personally used or implemented?"
Console/PC, Indie, Programming, Design

Have a look at Atomontage's voxel tech, built to replace polygons 7
by Alex Wawro [04.09.18]
The Atomontage voxel tech has been in R&D for over 15 years, and will be available for use by multiple industries sometime next year. 
Console/PC, Programming, Video

Video Game Deep Cuts: A WiLD eSports Mario Approaches  
by Gamasutra Staff [04.07.18]
This week's highlights include the current fate of Michel Ancel's WiLD, a 'state of eSports' profile, Super Mario RPG archival interview goodness, & much more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Nightdive shares source code for System Shock on Mac  
by Alex Wawro [04.06.18]
The folks at Nightdive Studios this week released the source code for the Mac version of Looking Glass Studios' 1994 classic System Shock.
Console/PC, Programming, History

Get a job: Visual Concepts is hiring a Sr. Tools Software Engineer  
by Staff [04.06.18]
Visual Concepts is looking for someone to develop next-generation tools and engines, with a focus on the interactive layer of the two as a member of its Agoura Hills-based team.
Programming, Recruitment

Ubisoft opens Winnipeg studio to develop world building tech 1
by Chris Kerr [04.06.18]
Ubisoft has cut the ribbon on a new studio in Winnipeg, Canada, that will focus on developing tools and technologies for creating immersive game worlds.
Programming, Production

Blog: Here's an easy way to improve lerp smoothing 10
by Gamasutra Community [04.06.18]
Using value = lerp(value, target, speed) to smoothly animate a value is a common pattern. A trivial change can make it frame rate independent and easier to tune.
Programming, Design, Production

Get a job: Be a Senior Software Engineer at Visual Concepts  
by Staff [04.05.18]
Novato, California-based Visual Concepts seeks an experienced software engineer to focus on AI and gameplay development.
Console/PC, Programming, Recruitment

Blog: Encapsulated scene architecture for large teams in Unity  
by Gamasutra Community [04.05.18]
An example of architecture that enables a large team to work on the same scene without conflicting or overlapping, allowing parallel development of different parts of the scene without interference.
Programming, Production

Weekly Jobs Roundup: Insomniac Games, Magic Leap, and more are hiring now!  
by Staff [04.04.18]
Companies like Cold Iron Studios and Infinity Ward are a looking for everything from Associate Producers to QA Testers on the Gamasutra Job Board.
Console/PC, Programming, Design, Production, Recruitment

Blizzard experiments with machine learning to fight Overwatch toxicity 8
by Alex Wawro [04.03.18]
“We’ve been trying to teach our games what toxic language is, which is kinda fun," director Jeff Kaplan tells Kotaku. "Our goal is to get it so you don’t have to wait for a report to happen.”
Social/Online, Programming

Sponsored Content
Sponsored: How Arm is solving mobile game development's big 3 challenges  
by Arm [04.02.18]
At GDC 2018, find out how Arm is addressing what it calls the "holy grail of mobile game development."
VR, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Sponsored Article

Video Game Deep Cuts: Guns, Water & The Nintendo King  
by Gamasutra Staff [04.01.18]
This week's longform article highlights include musings on guns in games, a postmortem of Where The Water Tastes Like Wine, & a profile of a top retro YouTuber, among others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Nintendo of America is looking for a Software Engineer  
by Staff [03.29.18]
If you are ready to enable developers to create the best possible experiences by utilizing both communications and software development skills, Nintendo wants to hear from you.
Programming, Recruitment

Weekly Jobs Roundup: Square Enix, Bossa Studios, and more are hiring now!  
by Staff [03.28.18]
Whether you're just starting out, looking for something new, or just seeing what's out there, here are just some of the many, many positions being advertised right now.
Programming, Design, Recruitment

Blog: Are hybrid AIs the answer to better video game AI? 6
by Gamasutra Community [03.28.18]
Are hybrid approaches, combining machine learning with design-based AIs, delivering the most promising results for state-of-the-art AI for modern games? Here are my thoughts.
Programming, Design