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December 9, 2018
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Updates » Programming
Don't Miss: More dirty coding tricks from game developers 7
by Staff [05.15.18]
This 2010 feature from Game Developer Magazine revisits the mighty kludges and well-meaning hacks that are sometimes required to get our games out the door on time.
Indie, Programming, Design, Production

Get a job: Cold Iron Studios is hiring a Console Gameplay Engineer  
by Staff [05.14.18]
Cold Iron is seeking an experienced Console Gameplay Engineer to join its team and help create a shooter set in the Alien universe for consoles and PC.
Console/PC, Programming, Recruitment

Video Game Deep Cuts: One Hour, One Frostpunk 1
by Gamasutra Staff [05.13.18]
This week's game writing, audio & video highlights include a podcast with Jason Rohrer on One Hour One Life, as well as analysis of the acclaimed Frostpunk and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Building a semi-procedural terrain and vegetation system - Part 1 6
by Gamasutra Community [05.11.18]
How we created a GPU based semi-procedural terrain and vegetation system with Unity to fit the need of our openworld game
Programming, Design

Weekly Jobs Roundup: Seismic Games, Telltale, and more are hiring now!  
by Staff [05.10.18]
Whether you're just starting out, looking for something new, or just seeing what's out there, here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Art, Audio, Design, Recruitment

Don't Miss: Looking back on the development of Uncharted 4 15
by Gamasutra Community [05.10.18]
Game programmer Ming-Lun Chou offers an in-depth look at the work he did at Naughty Dog for Uncharted 4.
Console/PC, Programming

Blog: Calculating aiming reticles for moving targets 1
by Gamasutra Community [05.10.18]
When shooting at a moving target, you need to aim ahead so that the target will move into the cross hairs just as the bullet reaches it. Learn to calculate it for an aiming reticle or AI control.
Programming, Design

Blog: GPU ray tracing in Unity - Part 1 2
by Gamasutra Community [05.08.18]
Using Compute Shaders in Unity, you'll soon be able to render spheres with perfect reflections, hard shadows, and super-sampling for anti-aliasing.
Programming, Production

Blog: Environment composition iteration in Steel Hunters  
by Gamasutra Community [05.07.18]
A step-by-step breakdown of my final scene composition iteration process for environmental lighting, effects, clouds, atmospherics, and volumetrics in Steel Hunters (in Unreal Engine 4).
Programming, Design, Production

Sponsored Content
Sponsored: Why Montreal data centers are the best choice for video games  
by ROOT Data Center [05.07.18]
Fast speeds, low costs, and lots of flexibility: These are the reasons to consider Montreal data centers for your next-generation video games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Sponsored Article

Video Game Deep Cuts: Flash The Artifact, Get The Saga  
by Gamasutra Staff [05.06.18]
This week's highlights include an attempt to archive key Flash games, a deeper look at Valve's upcoming Artifact, and a super-deep oral history of Panzer Dragoon Saga, among others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: How a band of modders restored Star Wars: Knights of the Old Republic II 9
by Staff [05.04.18]
How a ragtag band of rebel modders fleshed out crucial missing sequences in Obsidian's Knights of the Old Republic II, and how that material came to be incorporated into the official Steam version of the game.
Console/PC, Programming, Design

Blog: First impressions of the scripting in RPG Maker MV 1
by Gamasutra Community [05.04.18]
An addendum to "RPG Maker VX Ace Scripting Crash Course," covering what's changed about scripting in RPG Maker MV.
Programming, Design

Weekly Jobs Roundup: Housemarque, Square Enix, and more are hiring now!  
by Staff [05.03.18]
From Japan to California, here are just some of the many game studios and companies looking to hire new team members.
Programming, Art, Production, Recruitment

Push the button: Steam now supports the Switch Pro Controller 1
by Chris Kerr [05.03.18]
Valve has added official support for Nintendo's Switch Pro Controller, meaning fans of the gamepad can tinker around and whip up their own controller configurations.
Console/PC, Programming, Design

Get a job: Skydance Interactive is hiring a Gameplay Engineer  
by Staff [05.02.18]
Skydance is looking for a dev to maintain and extend major game subsystems, create and optimize gameplay elements, and more as a member of its Marina del Rey-based team.
Programming, Recruitment

Get a job: Pixelberry Studios is seeking a Software Engineering Manager  
by Staff [05.01.18]
Pixelberry is looking for a talented Software Engineering Manager to lead development on its interactive fiction game Choices: Stories You Play.
Smartphone/Tablet, Programming, Recruitment

Sponsored: The 10 best universities for game development programs 1
by 80 LEVEL [04.30.18]
Game development resource 80 LEVEL has analyzed more than 100 schools to compile a comprehensive list of the best universities for game development.
Programming, Art, Audio, Design, Production, Business/Marketing, Student/Education

Video Game Deep Cuts: The God Of Portal Is Mario's Face  
by Gamasutra Editors [04.30.18]
This week's highlights include multiple God Of War interviews, how Budget Cuts moves in VR via portals, and an interview with Super Mario 64's facial sculptor, among others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Stardock is hiring a Graphics Engineer  
by Staff [04.27.18]
Stardock is seeking a full-time Graphics Engineer to work on its next generation game engine for both announced and unannounced titles.
Programming, Recruitment