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June 16, 2019
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Updates » Programming
Don't Miss: The untold story of Lumines: Electronic Symphony 4
by Staff [11.09.18]
Producer James Mielke (formerly of developer Q Entertainment) walks through early concepts for the game, outlines production difficulties -- including in-progress screens and video.
Console/PC, Programming, Art, Design, Production

Blog: Designing an intelligent AI for Conflict0: Revolution  
by Gamasutra Community [11.09.18]
This post looks at how we created an engaging artificial intelligence in our last turn-based strategy title, Conflict0: Revolution.
Console/PC, Programming, Design

Get a job: Wargaming Chicago-Baltimore is looking for a Senior UI Engineer  
by Staff [11.08.18]
Wargaming is after a dev to design and implement new UI tools and processes, work closely with the UX team to ensure the best possible end-user experience, more as a member of its team in Chicago.
Programming, Recruitment

Don't Miss: Decision modeling for complex game maps in Metroid Prime 4
by Gamasutra Community [11.07.18]
Former Metroid Prime developer Paul Tozour sheds light on a technique for finding the shortest path through a graph, and shows how to use it as a design tool for a Metroid-style game.
Console/PC, Programming, Design

Look forward to a Command & Conquer Classic Game Postmortem at GDC 2019!  
by Staff [11.07.18]
Louis Castle​, a game industry veteran known best for co-founding (with fellow luminary Brett Sperry) the trailblazing Westwood Studios, will deilver a Classic Game Postmortem on Command & Conquer!
Console/PC, Programming, Design, Production, Business/Marketing, GDC

Get a job: Insomniac Games is hiring a Senior Environment Technical Artist  
by Staff [11.06.18]
Insomniac Games is looking for a talented Senior Environment Technical Artist to act as the link between its programming and art teams.
Programming, Art, Recruitment

Hone your game tool-making skills at GDC 2019's Tools Tutorial Day!  
by Staff [11.06.18]
Featuring talks from some of the biggest studios in the business, the Tools Tutorial Day returns to GDC 2019 to offer you a deep dive on building tools that enable teams to ship amazing games.
Console/PC, Smartphone/Tablet, Indie, Programming, GDC

Blog: AI detecting player from vision using camera and shaders  
by Gamasutra Community [11.06.18]
In this post I will explain how I gave my AI a real vision using a camera and a compute shader to detect player with more accuracy than ray casts.
Programming, Design

Get a job: Wevr is hiring a Shader Engineer  
by Staff [11.05.18]
Venice, California-based Wevr is now hiring UE4 artists, engineers, and animators for an unannounced high profile VR project.
VR, Programming, Recruitment

Don't Miss: A Level Design Deep Dive into Dishonored 2's Clockwork Mansion 2
by Staff [11.05.18]
"Having the walls move in an elegant and credible way is very difficult in itself, but making sure the player wouldn't be lost was one of the biggest challenges for us." - Christophe Carrier, Level Design Director at Arkane Studios
Console/PC, Programming, Design

Video Game Deep Cuts: Diablo's Deltarune... To The Stars?  
by Gamasutra Staff [11.05.18]
This week's highlights include the top news from Blizzcon around Diablo and other devilish titles, Toby Fox's Deltarune & his radical transparency, and Marty O'Donnell talking 'The Music Of The Spheres'.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Game Programming Deep Dive: 3 scenarios for movement prediction 6
by Gamasutra Community [11.05.18]
Bartlomiej Waszak, senior software engineer at Titanfall studio Respawn Entertainment, dives deep into three different situations of movement prediction in game programming.
Console/PC, Smartphone/Tablet, Indie, Programming, Design

Weekly Jobs Roundup: Monster Squad, Game Closure, and more are hiring now!  
by Staff [11.02.18]
Here are just some of the many, many positions being advertised right now on Gamasutra's Job Board.
Smartphone/Tablet, Programming, Design, Production, Recruitment

Get a Job: Digital Extremes is seeking a Build/Integration Programmer  
by Staff [11.01.18]
Ontario-based Digital Extremes is looking for a dev to design, develop and maintain build systems and more as a Build/Integration Programmer at its studio.
Programming, Recruitment

Blog: A case for single-player matchmaking 2
by Gamasutra Community [11.01.18]
Match-based single-player games have an inherent efficiency advantage over more linear formats, but it's being threatened by one specific design problem.
Programming, Design

Get a job: Wargaming Chicago-Baltimore is hiring a Server Engineer  
by Staff [10.31.18]
Wargaming Chicago-Baltimore is looking for a Server Software Engineer for its growing studio.
Programming, Recruitment

A look back at Halo 3's large-scale AI battles  
by Gamasutra Community [10.31.18]
AI expert Tommy Thompson analyzes Bungie's 2007 hit Halo 3, explaining how the game managed to have so many AI characters on-screen at once.
Console/PC, Programming, Design

Game Design Deep Dive: The creation of Necrosoft Games' Gunhouse  
by Brandon Sheffield [10.29.18]
A deep dive into the creation of Gunhouse, a puzzle-meets-tower defense game, as filtered through conversations with various game developers and regular human beings.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Production

Don't Miss: A postmortem of the memorable Jurassic Park game Trespasser 4
by Staff [10.29.18]
"The parallels between the Trespasser project and [in-game character] John Parker Hammond's cloning project were numerous: ambitious beginnings, years of arduous labor, and the eventual tragic ending."
Console/PC, Programming, Art, Design, Production

Video Game Deep Cuts: Killing Sims, Redeeming Deus Ex's Tools 2
by Gamasutra Staff [10.29.18]
This week's highlights include a morbid piece on killing in-game characters in The Sims series, a plethora of writing around the launch of Red Dead Redemption 2, and an interview on the tools used to make the classic Deus Ex.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing