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December 11, 2018
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Updates » Programming
Push the button: Steam now supports the Switch Pro Controller 1
by Chris Kerr [05.03.18]
Valve has added official support for Nintendo's Switch Pro Controller, meaning fans of the gamepad can tinker around and whip up their own controller configurations.
Console/PC, Programming, Design

Get a job: Skydance Interactive is hiring a Gameplay Engineer  
by Staff [05.02.18]
Skydance is looking for a dev to maintain and extend major game subsystems, create and optimize gameplay elements, and more as a member of its Marina del Rey-based team.
Programming, Recruitment

Get a job: Pixelberry Studios is seeking a Software Engineering Manager  
by Staff [05.01.18]
Pixelberry is looking for a talented Software Engineering Manager to lead development on its interactive fiction game Choices: Stories You Play.
Smartphone/Tablet, Programming, Recruitment

Sponsored: The 10 best universities for game development programs 1
by 80 LEVEL [04.30.18]
Game development resource 80 LEVEL has analyzed more than 100 schools to compile a comprehensive list of the best universities for game development.
Programming, Art, Audio, Design, Production, Business/Marketing, Student/Education

Video Game Deep Cuts: The God Of Portal Is Mario's Face  
by Gamasutra Editors [04.30.18]
This week's highlights include multiple God Of War interviews, how Budget Cuts moves in VR via portals, and an interview with Super Mario 64's facial sculptor, among others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Stardock is hiring a Graphics Engineer  
by Staff [04.27.18]
Stardock is seeking a full-time Graphics Engineer to work on its next generation game engine for both announced and unannounced titles.
Programming, Recruitment

Blog: Scaling dedicated game servers with Kubernetes - Part 4  
by Gamasutra Community [04.27.18]
Fourth and final part of a series for game devs on managing and scaling dedicated game servers with open source projects Kubernetes and Docker.
Programming, Production

Blog: Creating destructible cities without impacting performance 2
by Gamasutra Community [04.27.18]
Our design goal for X-Morph: Defence were destructible environments and a stable framerate. While not mutually exclusive, it took a lot of time and effort to make it all work.
Programming, Production

How Rare designed Sea of Thieves' infinite pirate generator  
by Jack Yarwood [04.27.18]
Rare lead character artist Sam Chester talks through the conception, design, and implementation of the "infinite pirate generator" character creator in the studio's swashbuckle-'em-up Sea of Thieves.
Console/PC, Programming, Art

Get a job: CD Projekt Red is hiring a Gameplay Programmer  
by Staff [04.26.18]
CD Projekt Red is looking for a talented Gameplay Programmer to join its team in Warsaw, Poland.
Programming, Recruitment

Weekly Jobs Roundup: Remedy, InnoGames, and more are hiring now!  
by Staff [04.25.18]
Gamasutra's Job Board is the most diverse, most active, and most established board of its kind in the video game industry. Here are just some of the many, many positions being advertised right now.
Programming, Design, Production, Recruitment

Don't Miss: A deep dive into how devs maintain tension in Nex Machina  
by Staff [04.25.18]
"We needed to cut as much of excess fat as possible and figure out what was really necessary to get the feeling you are on the 'knife's edge.'" - Henri Mustonen, Senior Level Designer at Housemarque.
Console/PC, Indie, Programming, Design

Video: The rocket science behind Rocket League's physics 1
by Staff [04.24.18]
Lead programmer at Psyonix Jared Cone discusses the rocket science behind Rocket League's physics.
Console/PC, Programming, Design, Video

Get a job: Join Insomniac Games as a Gameplay Programmer  
by Staff [04.24.18]
Insomniac Games is looking for a dev to join its team and help it build mechanics, weapons, and creative enemies for its next project.
Console/PC, Programming, Recruitment

Video: Exploring modular AI  
by Staff [04.23.18]
In this 2016 GDC session, programmers Kevin Dill, Christopher Dragert and Troy Humphreys discuss the concept of modular AI using examples from shipped titles.
Console/PC, Programming, Video

Terminal Reality is suing Microsoft over shadow and lighting patents 1
by Chris Kerr [04.23.18]
While primarily known as a developer, Terminal also created a variety of game engines, including the Infernal Engine that's at the heart of this case. 
Programming, Production, Business/Marketing

Video Game Deep Cuts: Rise Of The Ambient Parent Jam  
by Gamasutra Staff [04.22.18]
This week's highlights include a piece on Zelda & ambient video games, the role of parents in games like God Of War, and a NBA Jam making-of video.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Production, Business/Marketing

Weekly Jobs Roundup: Monomi Park, Visual Concepts, and more are hiring now!  
by Staff [04.18.18]
Gamasutra's Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.
Programming, Art, Production, Recruitment

Blog: Creating a hard AI for Terra Mystica 1
by Gamasutra Community [04.18.18]
Digidiced has been trying to produce a hard AI for Terra Mystica using machine learning, but our results have been a lot less impressive than we were hoping for.
Programming, Design

Don't Miss: A game dev postmortem of Sony Santa Monica's God of War: Ascension 8
by Staff [04.17.18]
Sony Santa Monica senior producer Whitney Wade and director of internal development Chacko Sonny discuss bringing multiplayer to the God of War experience.
Console/PC, Programming, Art, Design, Production