by Staff [09.07.18]
Here are just some of the¬†many, many¬†positions¬†being advertised right now on the Gamasutra Job Board!
by Alissa McAloon [09.07.18]
Google has teamed up with Unity to create an open-source, but engine agnostic, matchmaking system called Open Match.
by Bryant Francis [09.07.18]
We talked to one of the lead developers behind Bad North talks about making good 'gamefeel' in simplified strategy games.
by Gamasutra Community [09.07.18]
I give a overview of the small but important console features that we have not considered when we were developing Lightfield for PlayStation4 and Xbox One.
by Gamasutra Community [09.06.18]
Some technical background on how I'm approaching modding in Reset Hard, and why I've made some unconventional choices.
by Staff [09.05.18]
Game jams aren't just a way to try out new ideas and unclog your creativity--they can also result in viable commercial products! We looked for lessons in several jam titles that made it to market.
by Gamasutra Community [09.05.18]
From great tools come great creativity, this is our motto to create a modkit that will push the community forward into creating new awesome content for Edge Of Eternity.
by Staff [09.04.18]
The Behemoth is looking for a C++ savvy programmer to join its San Diego-based team.
by Staff [09.04.18]
Hey devs, submit your pitches for talks for next year's GDC AI Summit, which presents panels and lectures from top game AI programmers, designers, researchers, and AI enthusiasts in the industry!
by Gamasutra Community [09.03.18]
Zynga's principal data scientist Ben Weber looks at why closed APIs and massive compute requirements are large hurdles for universities.
by Chris Kerr [09.03.18]
I'm working on a procedural music generator that composes music and plays it using digital instruments. It's already producing interesting results, so I wanted to share the basic ideas behind it.
by Gamasutra Staff [09.02.18]
This week's highlights include analyses or interviews on Donut County, Exapunks, Prey: Mooncrash & many more.
by Gamasutra Community [08.31.18]
Releasing a well-designed game often means revisiting old work to leverage new tools. In this post, I break apart the steps we take when improving enemy designs with some of our latest features.
by Staff [08.30.18]
The wait is over: the call for submissions is now open for GDC 2019‚Äôs Virtual Reality Developers Conference (VRDC), GDC Summits, & Game Career Seminar through¬†October 5th¬†at 11:59 pm Pacific Time!
by Staff [08.29.18]
Those companies and more are looking for designers, engineers, artists, and devs from a variety of other disciplines right now on the Gamasutra Job Board!
by Alissa McAloon [08.28.18]
Velan Studios is looking for an Online Programmer to aid it in building a competitive online multiplayer game with novel mechanics, a shiny new client-side engine, and backend network services.
by Gamasutra Community [08.28.18]
How do you build character physics? One way is with Inverse Dynamics -- similar to IK (Inverse Kinematics). But what is Inverse Dynamics, and what use does it have?
by Gamasutra Staff [08.26.18]
This week's highlights include a look at innovative 'alternative arcade' Two-Bit Circus, a retrospective on the creation of GoldenEye for the N64, and lots more besides.
by Chris Kerr [08.24.18]
Keeping players happy when you're expanding a multiplayer title that pits one supercharged killer against four would-be victims isn't easy. Just ask the folks over at Dead by Daylight developer Behaviour Digital.
by Staff [08.23.18]
Whether you're just starting out, looking for something new, or just seeing what's out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.