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July 21, 2018
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  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Programming
Get a job: Bandai Namco Studios Vancouver is hiring a Lead Software Engineer  
by Staff [12.22.17]
Bandai Namco's Vancouver studio is looking for a Lead Software Engineer to design, build, test, and deploy game systems and contribute to an efficient and productive work environment.
Programming, Recruitment

Founding member of Lizard Squad pleads guilty to cyber-crimes  
by Chris Kerr [12.22.17]
The founding member of Lizard Squad, a group of cyber-attackers that took credit for taking down the PlayStation Network in 2014, has plead guilty to cyber-crimes.
Programming

One of the first ever LGBTQ video games has been restored 1
by Chris Kerr [12.22.17]
Caper in the Castro, one of the first ever (if not the first) LGBTQ-themed video games, has been restored and is now playable over on the Internet Archive.
Console/PC, Programming, Production

Best of 2017: Gamasutra's top games, devs, events and trends  
by Staff [12.22.17]
We bid farewell to the year that was with this celebration of the top game developers, trends, events, and games that defined 2017 and stand poised to shape the industry for years to come.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Best of 2017: Devs share their most memorable dirty coding tricks 8
by Brandon Sheffield [12.21.17]
In which we gathered unusual solutions to unusual problems from resourceful coders across the industry. Delight at their ingenuity, marvel at their audaciousness, and learn from their mistakes!
Console/PC, Indie, Programming, Design, Production

Gamasutra's Best of 2017: The top 10 games of the year 7
by Staff [12.21.17]
'Tis the season for us to share with you our list of the games from this year that stuck with us thanks to their technical sophistication, storytelling, innovation, and ineffable emotional value.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production

Weekly Jobs Roundup: Wayforward, PlayRaven, and more are hiring now  
by Staff [12.20.17]
From live producers to character artists, here are just some of the many, many positions being advertised on the Gamasutra job board.
Programming, Art, Production, Recruitment

Best of 2017: The sunk cost fallacy: Devs describe how it almost destroyed them 4
by Rich Moss [12.20.17]
"We can't just abandon that feature that isn't working! We've already sunk too much time and effort into it!" That natural human response can be the undoing of game studios, as these stories attest.
Console/PC, Programming, Design, Production, Business/Marketing

Gamasutra's Best of 2017: The top 10 game developers of the year 4
by Staff [12.20.17]
The year is nearly over, which means it's time once again for us to highlight Gamasutra's top 10 developers of the year. As always, it wasn't an easy list to make!
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Phosphor Games Studio is hiring an experienced Gameplay Programmer  
by Staff [12.19.17]
Phosphor Studios is seeking self-motivated and passionate programmers to join its team in Chicago, IL.
Programming, Recruitment

Blog: The death of Flash and rewriting 1.4 million lines of code
by Gamasutra Community [12.19.17]
Following nearly eighteen months of engineering work, FlowPlay CTO Doug Pearson details the transition of 1.4 million lines of code from a Flash-based codebase to Haxe.
Programming

Call for blogs: We want to know your top games of 2017  
by Staff [12.19.17]
We want to know which games left an impression on you this year and excelled in terms of art, design, and technical achievement.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Gamasutra's Best of 2017: Kris Graft's top 10 games 2
by Kris Graft [12.18.17]
A common thread running through a lot of my picks, now that Ive had time to reflect, is that the best games teach me how to speak with them.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Ubiquity6 is hiring an AR Unity Architect  
by Staff [12.18.17]
Ubiquity6 is looking to hire a Unity veteran with the ability to design clean, simple abstractions for complex game infrastructure.
VR, Programming, Recruitment

Video Game Deep Cuts: Dance, Dance Aztarac!  
by Gamasutra Staff [12.18.17]
This installment of Video Game Deep Cuts includes pieces about the death and rebirth of Dance Dance Revolution, the resurrection of gorgeous vector arcade game Aztarac after its creator's death, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: Designing Star Wars: Knights of the Old Republic's combat system 2
by Staff [12.15.17]
This classic article initially appeared in the December 2003 issue of Game Developer magazine, and offers a fascinating look back at how BioWare designed combat for its standout Star Wars RPG.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: 2K is hiring a Lead Rendering Engineer  
by Staff [12.15.17]
2K is looking for a Lead Rendering Engineer to join its team and develop new rendering tech, modify core shaders, and develop new and interesting systems for world and character rendering.
Programming, Recruitment

Memory Matters: A special RAM edition of Dirty Coding Tricks 8
by Brandon Sheffield [12.15.17]
Here we have a host of stories from devs across the industry (and across the years/platforms) about less-than-righteous methods used to fit levels, textures, & entire games into their required spaces.
Console/PC, Indie, Programming

Blog: How I made a Game Boy game in 2017 6
by Gamasutra Community [12.14.17]
What does it take to release a new game cartridge for the Game Boy in 2017? Here's my experience, with a lot of details on the tools I used and the challenges I faced.
Programming, Design, Production

Dig into the classic Unreal engine with Ubisoft's David Lightbown at 3PM EST 1
by Bryant Francis [12.14.17]
Ubisoft Technology Group UX director David Lightbown will be leading us on a magical journey through the history of Unreal Engine.
Console/PC, Programming, Video