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April 27, 2018
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Updates » Programming
Blog: Keyboard focus and event trickling in Immediate Mode GUIs  
by Gamasutra Community [09.27.17]
Discusses how to handle keyboard focus and trickling of events (UI responder chain) in an Immediate Mode GUI.
Programming

Reminder: Now's the time to pitch your talks for VRDC @ GDC 2018!  
by Staff [09.26.17]
Today we'd like to quickly remind you that organizers of the 2018 Game Developers Conference are still accepting [email protected] talk submissions -- until this Friday, September 29th at 11:59 pm Pacific!
VR, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: Creating AI movements for VR enemies in Unity  
by Gamasutra Community [09.26.17]
Welcome back to Day 11 of my 100 days of VR development! Continuing from where we left off, we have a cube as an enemy, but today we're going to create our own character with animations.
VR, Programming, Design

Video: How Total War: Warhammer's siege AI works  
by Staff [09.25.17]
At GDC 2016 AI Summit, Creative Assembly's Andre Arsenault explains how the studio's big strategy game Total War: Warhammer was built with specialized high-level AI to guide massive armies.
Console/PC, Programming, Design, Video, Vault

Get a job: Naughty Dog is hiring a Gameplay Programmer  
by Staff [09.25.17]
Naughty Dog is looking for a Gameplay Programmer to work closely with the design and art teams to bring ideas and new gameplay features to life in Santa Monica, California.
Programming, Recruitment

Video Game Deep Cuts: The Nex Shadow Of The Outsider  
by Gamasutra Staff [09.24.17]
Some of this week's longform article/video highlights include pieces on Nex Machina's intense gameplay, Shadow Of War's Nemesis system, & the latest Dishonored game's choices.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Design, Production, Business/Marketing

Get a job: Mindshow is hiring a VR Software Engineer  
by Staff [09.22.17]
Mindshow is looking for a VR Software Engineer with real-world experience developing AAA games, solid knowledge in the fundamentals of engineering and computer science, and a passion for VR.
VR, Programming

Game Design Deep Dive: Maintaining tension in Nex Machina  
by Henri Mustonen [09.22.17]
"We needed to cut as much of excess fat as possible and figure out what was really necessary to get the feeling you are on the "knife's edge"." - Henri Mustonen, Senior Level Designer at Housemarque.
Console/PC, Indie, Programming, Design, Production, Video, Deep Dive

Don't miss your chance to pitch a talk for the GDC 2018 Indie Games Summit!  
by Staff [09.21.17]
Just a quick reminder that organizers of the 2018 Game Developers Conference are still accepting Independent Games Summit talk submissions through Friday, September 29th at 11:59 pm Pacific!
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Get a job: Telltale Games is looking for a Build Engineer  
by Staff [09.21.17]
Telltale Games is looking to bring a new Build Engineer on board to help diagnose bugs, build automated processes, and review content for platform fidelity.
Console/PC, Programming, Recruitment

CryEngine 5.4 introduces Substance integration and (beta) Vulkan support  
by Alissa McAloon [09.21.17]
The full release of CryEngine 5.4 is upon us, bringing with it support for the Vulkan graphics API and sandbox integration for the Substance material authoring tool.
Console/PC, Programming

Unity debuts open-source beta of a new machine learning AI toolkit 1
by Alex Wawro [09.19.17]
The folks at Unity Technologies have released a new machine learning toolkit in open beta that's designed to let Unity devs incorporate AI agents capable of teaching themselves new tricks.
Console/PC, Indie, Programming, Video

Video: 6 ways of leveraging AI to help build content for your game  
by Staff [09.19.17]
At GDC 2017, six experienced game makers from across the industry take the stage together to present six practical ways to implement AI-driven procedural content generation in games.
VR, Console/PC, Indie, Programming, Production, Video, Vault

The GDC 2018 Mobile Summit seeks your great talk submissions!  
by Staff [09.19.17]
Heads up: organizers are still accepting pitches for Summit sessions at Game Developers Conference 2018, which is coming back to the Moscone Center in San Francisco March 19-23, 2018!
Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Follow Gamasutra's VRDC Fall 2017 coverage right here!  
by Staff [09.19.17]
VRDC Fall 2017 is happening this week! Gamasutra will be there to cover a wide variety of talks, panels, and demos during the show, which is happening this Thursday and Friday, September 21-22.
VR, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Designing competitive game AI the Killer Instinct way  
by Staff [09.18.17]
At GDC 2016, two of the key devs behind fighting game Killer Instinct's intriguing Shadow system share knowledge and offer tips on addressing common problems with AI in competitive games.
Console/PC, Programming, Design, Video, Vault

Blog: Bringing Cursed Castilla to the Nintendo 3DS 1
by Gamasutra Community [09.18.17]
When we started working on Cursed Castilla, the 3DS was the platform we were targeting, but getting it there wouldn't be exactly straightforward.
Console/PC, Programming, Production

Video Game Deep Cuts: An HDR Tooth Nindie Tail? 2
by Gamasutra Staff [09.17.17]
Top game articles & videos for the week include the state of HDR in gaming, behind the scenes on new RTS Tooth & Tail, and stories from some key Nintendo indies.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Video: Carmack's 2004 GDC talk about game dev on the bleeding edge  
by Staff [09.14.17]
13 years ago, id's John Carmack took the stage to talk about where the industry was at & what he found challenging/inspiring about making games. Video of his talk has been hard to find -- until now.
Console/PC, Programming, Design, Production, Video, Vault

Get a job: Sony PlayStation is hiring a Sr. Animation Programmer  
by Staff [09.13.17]
Sony is looking to hire an experienced Sr. Animation Programmer for its studio in Bend, Oregon.
Programming, Recruitment