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December 11, 2018
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Updates » Programming
Blizzard experiments with machine learning to fight Overwatch toxicity 8
by Alex Wawro [04.03.18]
“We’ve been trying to teach our games what toxic language is, which is kinda fun," director Jeff Kaplan tells Kotaku. "Our goal is to get it so you don’t have to wait for a report to happen.”
Social/Online, Programming

Sponsored Content
Sponsored: How Arm is solving mobile game development's big 3 challenges  
by Arm [04.02.18]
At GDC 2018, find out how Arm is addressing what it calls the "holy grail of mobile game development."
VR, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Sponsored Article

Video Game Deep Cuts: Guns, Water & The Nintendo King  
by Gamasutra Staff [04.01.18]
This week's longform article highlights include musings on guns in games, a postmortem of Where The Water Tastes Like Wine, & a profile of a top retro YouTuber, among others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Nintendo of America is looking for a Software Engineer  
by Staff [03.29.18]
If you are ready to enable developers to create the best possible experiences by utilizing both communications and software development skills, Nintendo wants to hear from you.
Programming, Recruitment

Weekly Jobs Roundup: Square Enix, Bossa Studios, and more are hiring now!  
by Staff [03.28.18]
Whether you're just starting out, looking for something new, or just seeing what's out there, here are just some of the many, many positions being advertised right now.
Programming, Design, Recruitment

Blog: Are hybrid AIs the answer to better video game AI? 6
by Gamasutra Community [03.28.18]
Are hybrid approaches, combining machine learning with design-based AIs, delivering the most promising results for state-of-the-art AI for modern games? Here are my thoughts.
Programming, Design

Video: How the world of Far Cry 4 was rendered  
by Staff [03.27.18]
In this 2015 GDC session, Ubisoft Montreal's Stephen McAuley explains how the team rendered Kyrat, the world of Far Cry 4.
Console/PC, Programming, Video

Video: How Watch Dogs 2 created a reactive crowd of NPCs  
by Staff [03.26.18]
In this 2017 GDC talk, Ubisoft's Roxanne Blouin-Payer shows how the team approached emergent AI in order to populate Watch Dogs 2 with reactive characters.
Console/PC, Programming, Design, Video

Google offers 15,000 online scholarships to new and seasoned African devs 1
by Alissa McAloon [03.26.18]
In partnership with Udacity and Andela, Google is offering free access to Udacity’s online coursework to 15,000 game devs based out of in Africa.
Console/PC, Smartphone/Tablet, Programming

Unity releases engine and editor source code through GitHub 2
by Chris Kerr [03.26.18]
The company has shared the code under a reference-only license so game devs can peek under the hood and better understand the engine's capabilities. 
Programming, Design, Production

One Life Left x GDC podcast: Representation, storytelling, and war  
by Staff [03.26.18]
In the second GDC x One Life Left show, we talk about space, representation, storytelling, and war over 90 minutes of scintillating chat.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast, Video

Video Game Deep Cuts: We're Through The GDC Valley  
by Gamasutra Staff [03.25.18]
This week's longform article & video highlights include plenty of GDC standouts, as well as a fascinating profile of Stardew Valley's creator. 
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

EA has taught an AI how to play Battlefield 1 multiplayer 5
by Chris Kerr [03.23.18]
The publisher uploaded a video showing the artificial intelligence in action, and it's interesting to watch the AI go to war across one of the game's sprawling maps. 
Console/PC, Programming, Video

One Life Left x GDC podcast: PlayerUnknown, pro wrestling, and positive death  
by Staff [03.23.18]
Gabby DaRienzo, Brendan Greene, and other incredible guests join One Life Left's Ste Curran & Ann Scantlebury & Gamasutra editor-in-chief Kris Graft as they bring the best bits of GDC 2018 to you.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast, Video, GDC

The AI systems that govern Final Fantasy XV's believable NPCs  
by Katherine Cross [03.20.18]
Square Enix veteran Youichiro Miyake talked in detail about the AI that governs NPC behavior in Final Fantasy XV in a fast-paced, data-rich talk: “Eos is Alive: the AI Systems of Final Fantasy XV.”
Console/PC, Programming, GDC

Unity getting new rendering, machine learning, and performance tools  
by Chris Kerr [03.20.18]
Unity shared a glimpse of its 2018 roadmap at GDC, explaining it'll be focusing on building out next level rendering, machine learning, and performance tools.
Programming, Design, Production, GDC

Microsoft launches DirectX Raytracing to streamline real-time rendering 1
by Alissa McAloon [03.19.18]
Microsoft has introduced four new concepts to the DirectX 12 API that aim to give developers entirely new rendering options and bridge the gap between commonly used rasterization techniques.
Console/PC, Programming, Video, GDC

Epic gifts over $12M worth of Paragon assets to Unreal Engine devs  
by Chris Kerr [03.19.18]
Epic is giving Unreal Engine 4 devs access to over $12 million worth of assets from its soon-to-be shuttered online shooter, Paragon
Console/PC, Programming, Art, Production, Business/Marketing

Video Game Deep Cuts: The Exoplanets Of Trust  
by Gamasutra Staff [03.19.18]
This week's longform writing/video highlights include helping gamers find undiscovered exoplanets, research about 'the trust spectrum' from Raph Koster, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: How SimCity's sandbox was built  
by Emma Kidwell [03.16.18]
In this 2013 GDC talk, Maxis' Dan Moskowitz explains how SimCity's sandbox was built.
Console/PC, Programming, Video