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January 23, 2018
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Updates » Programming
Blog: Understanding the pros and cons of voxels
by Gamasutra Community [06.06.17]
Here are some tips and tricks I've learned over the years that should help anyone building a game using voxels.
Programming, Art

Get a job: Be an AI Engineer at Tangentlemen  
by Staff [06.05.17]
Tangentlemen is looking for an AI Engineer with experience with Unreal engine to join its team in Playa Vista, California.
VR, Programming, Recruitment

Blog: Getting started with MonoGame using XML
by Gamasutra Community [06.05.17]
For some time now I’ve been asked if I would do a session on the "Darkside of MonoGame" about using XML with MonoGame and the content pipeline. So, without further ado, here is it!
Programming, Production

Video Game Deep Cuts: Chuck E Cheese's Fallen London  
by Gamasutra Staff [06.04.17]
This week's top longform article/video highlights include the history of Nolan Bushnell's Chuck E Cheese arcade restaurants, the backstory of Fallen London, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Intrepid Studios is hiring an Associate Programmer  
by Staff [06.01.17]
Intrepid Studios is looking for an associate programmer to identify and solve challenges within an existing yet constantly evolving code base as a member of its team in San Diego, California.
Programming, Recruitment

Making your own engine shouldn't be seen as scary or crazy, says Thumper dev 2
by Alissa McAloon [06.01.17]
Thumper co-creator Marc Flury shares his experience creating a game engine and talks about why he believes programming curriculum is partly responsible for scaring devs away from doing the same.
VR, Console/PC, Indie, Programming

Google is teaching girls how to code with help from Wonder Woman  
by Chris Kerr [06.01.17]
Google Play is teaming up with Warner Bros and Made with Code to release a new interactive coding project that encourages women to learn coding skills. 

Blog: An introduction to Unity Editor scripting - Part 3
by Gamasutra Communuty [05.31.17]
An insight and overview of ScriptableObjects, how they can improve data loading, and can be beneficial in retaining play-mode runtime data.

Halo devs share the decades-long story of the series' creation and legacy  
by Alissa McAloon [05.30.17]
Waypoint’s extensive oral history of the Halo series chronicles the rise and reign of the massively influential franchise, straight from sixteen of the creators that helped the game take form.
Console/PC, Programming, Design, Production

Bosslady Blog: Be Seeing You 1
by Staff [05.30.17]
In her final GDC Bosslady blog, our long-time general manager Meggan Scavio makes an announcement around, well, why this is her final GDC Bosslady blog.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Video Game Deep Cuts: That Slime Prey's Card Thief  
by Gamasutra Staff [05.28.17]
This week's top articles/videos include a great GDC video about storytelling in Slime Rancher, the surprising plot of the canned Prey 2, and a 'design deep dive' into mobile standout Card Thief.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: Understanding the AI design behind some of Ubisoft's biggest games 1
by Staff [05.26.17]
Take a look back at this chat with Ubisoft veterans Julian Varnier and Gabriel Robert, who led AI teams on Assassin's Creed IV and Far Cry 4, about the state of big-budget open-world game AI design.
Console/PC, Programming

Get a job: Wargaming is looking for a Sr. Software Engineer  
by Staff [05.24.17]
Wargaming is on the lookout for talented C/C++ developers who have solid experience in software development.
Programming, Recruitment

Don't Miss: 7 examples of game AI that every developer should study 5
by Richard Moss [05.23.17]
These games are all notable for the interesting, clever, novel ways in which they use AI. All are worth a closer look if you're eager to let a little algorithmic thinking improve your game design.
Console/PC, Indie, Programming, Design

The early games and tech that inspired a generation of game devs 1
by Alissa McAloon [05.22.17]
Polygon sat down with over a dozen long-time game creators to explore how their childhood fascinations with coding, early video games, and board games led to their now prolific careers in game dev.
Console/PC, Indie, Programming, Design

Video Game Deep Cuts: Gnog Bunnies Love Snipperclips  
by Gamasutra Staff [05.22.17]
This week's best longread/standout articles & videos about games include Gnog's quirky gameplay, Second Life bunny tragedy, and Snipperclips' surprising third-party story, among others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Video: How Ensemble Studios crafted the terrain of Halo Wars  
by Staff [05.18.17]
In this classic GDC 2009 talk, former Ensemble Studios developer Colt McAnlis provides a programming-driven look at how the studio built terrain for a console strategy game like Halo Wars.
Console/PC, Programming, Design, Video, Vault

Get a job: Playwing is hiring a Gameplay Programmer  
by Staff [05.18.17]
Playwing is looking for a talented Gameplay Programmer to implement gameplay features, fine-tune controls, and more as a member of its team in Montreal, Canada.
Smartphone/Tablet, Programming, Recruitment

Blog: Little machines working together - Part 1 5
by Gamasutra Community [05.18.17]
In this post veteran programmer Niklas Gray looks at how to build a plugin system based on individual co-operating modules.

Blog: Five suggestions for building a satisfying 4X endgame 2
by Gamasutra Community [05.17.17]
4X games often have unsatisfying endgames because their tactics-oriented mechanics get in the way. This article suggests some ways game designers can keep their games enjoyable from start to finish.
Programming, Design