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April 23, 2018
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Updates » Programming
Blog: Improving mobile performance using a custom culling solution 2
by Gamasutra Community [09.04.17]
How and why we created a custom culling system to improve the performance of our mobile game, Suzy Cube.
Programming, Design

Blog: Resolving build issues for UWP packages with Unity 1
by Gamasutra Community [09.04.17]
If you're building games and projects in Unity and targeting the Universal Windows Platform, you may have noticed than in the recent Unity releases this was actually broken. So, let's find a fix.
Programming, Production

Video Game Deep Cuts: Maybe Tomorrow, Everybody's Golf?  
by Gamasutra Staff [09.03.17]
This week's highlights include a piece on what happens when The Tomorrow Children goes away, a silly Everybody's Golf video, & a host of other neat articles/videos.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production

Video: Building an indie MMO game with 70 million players  
by Staff [09.01.17]
At GDC 2017 Transformice co-creator Melanie Christin walks attendees through the 6-year journey of scaling an indie game prototype (done in 3 weeks) into a 70M-player MMO game.
Indie, Programming, Design, Video, Vault

Get a job: Be a Sr. Core Systems Engineer at Infinity Ward  
by Staff [08.31.17]
Infinity Ward is looking for a Sr. Core Systems Engineer with experience in core engine architecture to join it on its new project in Woodland Hills, CA.
Programming, Recruitment

How the makers of SpaceChem ported a modern PC game to MS-DOS 3
by Zach Barth [08.30.17]
Keith Holman and Zach Barth of Zachtronics--known for programmer-friendly puzzle games like SpaceChem, Infinifactory and TIS-100--talk in-depth about porting Shenzhen Solitaire to a dead OS.
Console/PC, Programming, Production

How did the Game Genie work anyway?  
by Bryant Francis [08.29.17]
One YouTuber takes a look back at the programming wizardry that enabled the Game Genie hacking device.
Console/PC, Programming, Video

Ark: Survival Evolved devs say console cross-play would only take a few days 2
by Bryant Francis [08.29.17]
The makers of Ark: Survival Evolved continue to argue that cross-play isn't technically difficult, just a matter of policy.
Console/PC, Programming, Business/Marketing

Blog: Programming lessons from the past 4
by Gamasutra Community [08.29.17]
Radical change is around every corner, but we should take care not to throw out all the hard-earned lessons of the past and take time to examine how they are still applicable and relevant today.

Video: Designing the AI of Dragon Age: Inquisition  
by Bryant Francis [08.28.17]
Learn about BioWare's AI development process for its first open-world role-playing game.
Console/PC, Programming, Design, Video

Get a job: Armature Studio is hiring a Graphics Engineer  
by Staff [08.28.17]
Armature is looking for a talented, precise, and self-motivated Graphics Engineer to join it on exciting, high visibility projects for a variety of platforms and utilizing various engines.
Console/PC, Programming, Recruitment

Don't Miss: Human Head Studios' postmortem of Lost Within 2
by Chris Rhinehart, Ryan Jackson [08.28.17]
A detailed, candid postmortem of the mobile horror game -- from concept to crunch and everything in between, this article tells the story of what it took to build Weatherby Asylum.
Smartphone/Tablet, Programming, Design, Production, Business/Marketing

Blog: Adding some perspective to your Unity 2D game  
by Gamasutra Community [08.28.17]
Learn how to recreate some classic 2D projections in your Unity games and even add some perspective without breaking a sweat.
Programming, Design

Video Game Deep Cuts: Subsurface Kingdoms Of Destiny  
by Gamasutra Staff [08.27.17]
This week's highlights include the story depths of Subsurface Circular, teaching players in Kingdoms & Castles, and the motivations behind Destiny 2's creation.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Studio Wildcard is looking for a Lead Programmer  
by Staff [08.25.17]
Studio Wildcard is looking for an experienced lead programmer to shepherd the ARK tech and coach gameplay programmers in the future as a member of its Washington-based team.
Programming, Recruitment

Don't Miss: Creating an adaptive narrative in Reigns 7
by François Alliot [08.25.17]
With a sequel now on the way, take a look back at this game design deep dive from Reigns creator François Alliot on how the game's swipe-driven narrative fell into place.
Smartphone/Tablet, Indie, Programming, Design

Blog: Optimizing your Android game in Unity 6
by Gamasutra Community [08.25.17]
If you're being confronted with performances issues, FPS drops, latency, and lag, it's probably time to dig into your project and optimize it.
Smartphone/Tablet, Programming

Creative Assembly partners with London college to combat UK 'skills shortage'  
by Chris Kerr [08.23.17]
"As a leader in the UK games industry we are committed to educating the future games development talent of tomorrow, and driving innovation through diversity."
Programming, Design

Blog: Surface shaders for spirits, ghosts, and poltergeists 2
by Gamasutra Community [08.23.17]
In this post, we'll look at creating a custom surface shader that uses normal mapping, emission, rimlighting, and depth pre-pass to create a ghostly character effect.
Programming, Production

Blog: A gentle introduction to Steamworks 5
by Gamasutra Community [08.22.17]
If you're just getting started with trying to implement Steam into your Unity game, it can be hard to know where to look. Here's a guide that should help you kick on with Steamworks.
Console/PC, Programming, Production