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January 18, 2018
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Updates » Programming
Video: Warren Spector's postmortem of Deus Ex  
by Staff [04.19.17]
At GDC 2017 game dev veteran Warren Spector delivers a postmortem talk on Deus Ex, Ion Storm's seminal immersive sim, and reflects on what he learned from the experience of making it.
Console/PC, Programming, Art, Audio, Design, Production, Video, Vault

Get a job: Improbable is hiring a Software Engineer  
by Staff [04.19.17]
Improbable is searching for a Software Engineer to join its team in San Francisco, CA and build vital tools, prototypes, and more for its developer community.

HTC releases Vive Tracker project code and developer tutorials
by Chris Kerr [04.19.17]
HTC has released the code for five Vive Tracker projects to help virtual reality devs get to grips with the new accessory.
VR, Programming, Production

Don't Miss: How culling works 2
by Vaughan Young [04.18.17]
In this timeless feature, veteran coder Vaughan Young breaks down how different kinds of culling (frustum, occlusion and back face) work -- and how they can be applied to help devs make better games.
Console/PC, Indie, Programming, Design

Have a peek inside the AI code of Street Fighter II  
by Alex Wawro [04.17.17]
Earlier this year a developer who is reverse-engineering Street Fighter II: The World Warrior published something fellow devs may get a kick out of: a detailed breakdown of how the game's AI works.
Console/PC, Programming

Video: Building the worlds of No Man's Sky using math(s) 1
by Staff [04.17.17]
At GDC 2017, Hello Games' Sean Murray deconstructs some of the most important technologies (and interesting challenges) behind generating realistic and alien terrains in No Man's Sky using math.
Indie, Programming, Design, Video, Vault

Get a job: Sony PlayStation is hiring a Sr. UI Tools Programmer  
by Staff [04.17.17]
Sony PlayStation is looking for a Senior UI Tools Programmer to refine and improve content creation workflows and drive UX and UI style guides as a member of its Santa Monica Studio.
Programming, Recruitment

Don't Miss: The challenges and rewards of designing local multiplayer games 12
by Phill Cameron [04.17.17]
We talk to the developers of Super Pole Riders, Overcooked and Spaceteam about the appeal of developing a local multiplayer game, and the benefits over taking your game online.
Console/PC, Smartphone/Tablet, Indie, Programming, Design, Production

Video Game Deep Cuts: Hearthstone's Zero Dawn Shodown  
by Gamasutra Staff [04.16.17]
This week's VGDC highlights include the making of a Hearthstone card, a couple of neat Horizon: Zero Dawn video pieces, and behind the scenes on seminal 2D fighting game Samurai Shodown.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Disruptor Beam is hiring a Software Engineer  
by Staff [04.14.17]
Disruptor Beam is looking for a Software Engineer to work directly on critical features and mechanics for social games in Framingham, MA.
Smartphone/Tablet, Programming, Recruitment

Slow Game Jam aims to fuel creativity by canning crunch
by Chris Kerr [04.12.17]
"The jam was anti-crunch, asking jammers to relax and allow themselves to be playful and creative. To begin, we asked them to imagine they were musicians in a living-room, jamming a tune together."
Programming, Design, Production

Get a job: Vicarious Visions is hiring a Tools Engineer  
by Staff [04.11.17]
Vicarious Visions is looking for a Tools Engineer to join its team of specialists in developing an in-house suite of tools used by designers, artists, and engineers for the Destiny franchise.
Console/PC, Programming, Recruitment

Don't Miss: Yooka-Laylee devs break down how game design has changed since the N64 era 1
by Staff [04.11.17]
Playtonic Games' Yooka-Laylee is a spiritual successor to Banjo-Kazooie made by ex-Rare devs who worked on that 1990s classic. We asked them what's changed about game design since the N64 era.
Console/PC, Indie, Programming, Art, Audio, Design, Production

Nintendo is offering up to $20k to folks that track down Switch vulnerabilities  
by Alissa McAloon [04.11.17]
Nintendo has extended the scope of its HackerOne Bug Bounty campaign to offer cash rewards to those who track down certain Switch exploits and vulnerabilities.
Console/PC, Programming

Blog: A postmortem of dark VR fantasy, The Gallery: Call of the Starseed
by Gamasutra Community [04.11.17]
A postmortem of The Gallery - Episode 1: Call of the Starseed, and its long journey of VR game development, from the Oculus DK1 to the HTC Vive.
VR, Programming, Design, Production

Don't Miss: How Bloodline Champions became Battlerite 1
by Peter Ilves [04.10.17]
"Instead of investing resources into trying out new game mode ideas, we took the best pieces from Bloodlines Champions and iterated, iterated and iterated."
Console/PC, Indie, Programming, Design, Production, Business/Marketing

Sponsored: What to think about when choosing a VCS for game development 10
by Jacek Materna, CTO, Assembla [04.10.17]
Github has done a phenomenal job at making Git the law of the land. But when it comes to version control systems, Git is not always the right answer.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, Sponsored Article

Video Game Deep Cuts: Thimbleweed Park's Cryogenic RimWorld  
by Gamasutra Staff [04.09.17]
This week's Video Game Deep Cuts longform article/video highlights include the art behind Thimbleweed Park, the rise of RimWorld, and much, much more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Get a job: Disruptor Beam is hiring a Mobile Game Developer  
by Staff [04.07.17]
Disruptor Beam is looking for a Full-Stack Mobile Game Developer who can help create world-class experiences on the Web, Android and iOS devices.
Smartphone/Tablet, Programming, Recruitment

Blog: Growing procedural plants in Antegods
by Chris Kerr [04.06.17]
In this blog post, our programmer TJ will share his experiences in creating a tool to procedurally generate plants for the ever changing worlds of Antegods.
Programming, Production