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March 23, 2018
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Updates » Programming
Get a job: Sony PlayStation is hiring a Sr. Animation Programmer  
by Staff [07.21.17]
Sony PlayStation is looking for an animation programmer to help develop next-generation animation systems for an in-progress title at its Bend, Oregon Studio.
Console/PC, Programming, Art, Recruitment

Don't Miss: A look back at the development of Ori and the Blind Forest 5
by Staff [07.21.17]
The CEO of Moon Studios pours his heart out in a lengthy postmortem of what went right -- and wrong -- during the 4-year development of Super Metroid-inspired Ori & The Blind Forest.
Indie, Programming, Art, Audio, Design, Production

Blog: The importance of mechanical foreshadowing 2
by Gamasutra Community [07.21.17]
We're used to the concept of foreshadowing in narrative media, but as a number of existing games already show, the same principles can be applied to game mechanics.
Programming, Design

Early game dev Carol Shaw donates dev docs to Women in Games exhibit 2
by Alissa McAloon [07.19.17]
Longtime game developer and River Raid creator Carol Shaw has donated her personal collection of game dev artifacts to The Strong museum for display as part of its Women in Games initiative.
Console/PC, Programming, Design

New PuzzleScript variant DungeonScript lets you make your own dungeon crawler 1
by Alex Wawro [07.18.17]
Game dev Jarred "Farbs" Woods has debuted DungeonScript, a new spin on open-source HTML 5 puzzle game engine PuzzleScript that's designed to let devs easily create first-person dungeon crawl games.
Indie, Programming, Design

Blog: Investigating executable bloat in Unity iOS 5
by Gamasutra Community [07.18.17]
In this article I dig in to the iOS binary generated by Unity, and look at some tools we can use to understand what's going on and what's in there.

Video Game Deep Cuts: The 4D Cyberpunk Fire  
by Gamasutra Staff [07.17.17]
This week's longform game article/video highlights include the Cyberpunk RPG's original author, 4D Toys' brain-bending surreality, Fire Pro Wrestling's resurgence, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Video: 6 ways of using AI in procedural content generation for games  
by Staff [07.14.17]
at GDC 2017, devs Tyler Coleman, Zach Aikman, Tanya Short, Tarn Adams, Mitu Khandaker-Kokoris, and Luiz Krue share their own tricks for leveraging the power of AI in procedural generation for games.
Console/PC, Indie, Programming, Production, Video, Vault

Get a job: Infinity Ward seeks an experienced Rendering Engineer  
by Staff [07.14.17]
The folks at Activision-owned Call of Duty developer Infinity Ward are looking for a Senior Rendering Engineer to join the team at their studio in Woodland Hills, CA.
Console/PC, Programming, Recruitment

Autodesk axes Scaleform, Beast, HumanIK, and Navigation game dev software  
by Alissa McAloon [07.14.17]
The company has removed its suite of game middleware products from its digital shelves and has detailed how it will wind support for each affected offering.
Console/PC, Programming

Blog: Designing believable, simulated animal AI 3
by Gamasutra Community [07.14.17]
A detailed dive into the AI design behind the animals in Avalanche Studios' theHunter: Call of the Wild.
Programming, Design

Blog: Scaling dedicated game servers with Kubernetes - Part 2  
by Gamasutra Community [07.14.17]
The second part of a game series on managing and scaling dedicated game servers with open source projects Kubernetes and Docker.
Programming, Design

VRDC Speaker Q&A: Trevor Blom on the development of Arizona Sunshine  
by Emma Kidwell [07.13.17]
Trevor Blom is lead programmer at Vertigo Games and will be at VRDC 2017. Here, Blom gives us some information about himself and his work on Arizona Sunshine.
VR, Programming, Design

Horizon Zero Dawn dev Guerrilla Games wins big at Develop Awards  
by Chris Kerr [07.13.17]
Guerrilla Games was one of the big winners at last night's Develop Awards in Brighton, taking home the Studio of the Year and Animation Awards for its work on Horizon Zero Dawn
Programming, Art, Audio, Design, Production

Get a Job: Insomniac Games is hiring a Gameplay Programmer  
by Staff [07.12.17]
Insomniac Games is looking for a mid or senior level gameplay programmer to design, implement, and debug gameplay systems and features as a member of its team in Durham, NC.
Programming, Recruitment

Blog: Looking at the coding style guide behind Awesomenauts 8
by Gamasutra Community [07.12.17]
Reading code from your team members is easier if all code adheres to the same formatting and naming conventions. That's why we have a rather strict coding style guide at Ronimo. Here, let me explain.
Programming, Production

Get a job: Visual Concepts is hiring a Sr. Graphics Software Engineer  
by Staff [07.10.17]
Visual Concepts is looking for an experienced graphics software engineer to join its team in Novato, California.
Programming, Recruitment

Video Game Deep Cuts: A Failure To NBA Jam  
by Gamasutra Staff [07.09.17]
This week's longform game article/video highlights include GDC's Indie Summit Failure Workshop, an oral history of NBA Jam, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Get a job: Yager is looking for a Gameplay Programmer  
by Staff [07.07.17]
Yager is on the hunt for a Gameplay Programmer to implement gameplay systems, write clear code, and contribute to the development of its free to play project Dreadnought.
Programming, Recruitment