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October 16, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Programming
Get a job: Jam City is hiring a Unity Developer  
by Staff [01.12.18]
Mobile developer Jam City is hiring a Unity Engineer with 4 to 6 years of experience for its Culver City office.
Smartphone/Tablet, Programming, Recruitment

Get a job: Wargaming is hiring a UI Engineer  
by Staff [01.11.18]
Wargaming is looking to hire a positive and team-oriented UI Engineer with 2+ years experience for its growing Chicago-Baltimore studio.
Console/PC, Programming, Recruitment

Attend GDC 2018 and see how neural networks can help you build better games  
by Staff [01.11.18]
Come to GDC 2018 to see Temple Gate chief Theresa Duringer explain how the studio's game Race for the Galaxy (a digital adaptation of a board game) uses temporal difference learning to power its AI.
Console/PC, Indie, Programming, Production, GDC

Blog: The limitations of matchmaking without server logic 6
by Gamasutra Community [01.11.18]
This post discusses the matchmaking approaches we tried in Awesomenauts, and why we ultimately developed our own from scratch.
Programming, Design

Get a job: Shiny Shoe is hiring a Gameplay and Engine Programmer  
by Staff [01.10.18]
Shiny Shoe is looking for a talented, self-starting Gameplay and Engine Programmer with a good understanding of code architecture, optimization strategies, and debugging.
Programming, Recruitment

Blunder years: Game devs talk about their biggest mistakes  
by Chris Kerr [01.10.18]
In an effort to prove that sometimes it's okay to mess up, veteran animator Dan Perry asked his fellow game makers to tweet about some of the most agonizing mistakes they've made over the years.
Programming, Design, Production, Business/Marketing

Weekly Jobs Roundup: Wargaming, Naughty Dog, and more are hiring now!  
by Staff [01.09.18]
Companies like Wargaming, PlayQ, Gunfire Games, and Naughty Dog are hiring engineers, designers, producers, and more on the Gamasutra job board.
Programming, Design, Production, Recruitment

Come on and slam at the GDC 2018 NBA Jam Classic Game Postmortem!  
by Staff [01.09.18]
Mark Turmell, a longtime game designer and programmer who's been making games since the '80s, will be at GDC 2018 in March to present a fascinating Classic Game Postmortem of NBA Jam
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Classic Tools Retrospective: Tim Sweeney on the first version of UnrealEd 10
by Gamasutra Community [01.09.18]
Epic founder Tim Sweeney talks to David Lightbown about UnrealEd, one of the most popular level editors in the game industry, used to build levels for Unreal, Deus Ex, Gears of War, BioShock and more.
Console/PC, Indie, Programming, Design, Production, History

Get a job: Infinity Ward is hiring Game Code Engineers  
by Staff [01.08.18]
Infinity Ward is looking for two Engineers with strong C++ And math skills to join its Game Code Engineering team.
Programming, Recruitment

Don't Miss: 6 ways to make your game more appealing to speedrunners 1
by Staff [01.08.18]
As AGDQ kicks off its yearly charity speedrunning marathon, take a look at these tips from the Spelunky, Shovel Knight, Crypt of the Necrodancer, and Axiom Verge devs on making speedrunable games.
Programming, Design, Production, Business/Marketing

Video Game Deep Cuts: A Warframe In The Arizona Sunshine  
by Gamasutra Staff [01.07.18]
This week's longform article/video highlights include why Warframe is a (somewhat more) ethical approach to free-to-play, bringing Arizona Sunshine to PlayStation VR, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Civilization V mod adds realistic superintelligent AI research 5
by Emma Kidwell [01.04.18]
Researchers from the University of Cambridge's Centre for the Study of Existential Risk has released a mod for Civilization V introducing superintelligent AI into the game. 
Serious, Programming

Game Design Deep Dive: Bringing Arizona Sunshine to the PSVR Aim 1
by Trevor Blom [01.04.18]
Trevor Blom, technical lead at Vertigo Games details the development challenges of introducing an entire campaign mode focused around the PlayStation VR Aim controller for Arizona Sunshine.
VR, Console/PC, Indie, Programming, Design, Video, Deep Dive

Video: Sprucing up cameras with math 1
by Emma Kidwell [01.03.18]
In this GDC 2016 session, SMU Guildhall's Squirrel Eiserloh discusses the math behind certain camera behaviors like split screen and screen shake.
Programming, Video

Come check out these awesome VR talks at GDC 2018  
by Staff [01.03.18]
This March the Game Developers Conference will once again feature a curated selection of great stuff for virtual reality developers under the aegis of VRDC @ GDC, and you won't want to miss it!
VR, Programming, VRDC, GDC

Get a job: Sucker Punch is hiring a Gameplay Programmer  
by Staff [01.02.18]
Bellevue-based Sucker Punch Productions is looking for focused, collaborative, and professional engineers to implement gameplay features for its upcoming project.
Programming, Recruitment

Best of 2017: Game Design Deep Dive: Creating believable crowds in Planet Coaster 3
by Staff [12.29.17]
"10,000 guests was what we targeted, and simulating each seemed like a challenge. This was where using flow/potential fields became very appealing." - Owen McCarthy, principal programmer at Frontier.
Console/PC, Programming, Art, Audio, Design

Get a job: Insomniac Games is hiring Engine Programmers  
by Staff [12.29.17]
Insomniac Games is looking for mid to senior level Engine Programmers to work with the team to design, add and modify features of both runtime and tools components of the engine.
Programming, Recruitment

Game devs around the world share their New Year's resolutions 1
by Staff [12.29.17]
2018 is nearly upon us, so what are game devs planning for the year ahead? To make games, of course, but also lots of other interesting things -- read on to find out what!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing