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April 23, 2018
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Updates » Programming
Video Game Deep Cuts: The Twin-Stick Tacoma Pyre  
by Gamasutra Staff [08.06.17]
This week's longform article/video highlights include the making of Fullbright's Tacoma and Supergiant's Pyre, as well as a guide to the essential twin-stick shooters & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Lessons learned from making a multiplayer VR game engine
by Staff [08.04.17]
At GDC 2017 Unity's Liz Mercuri showcases how she used new VR tools and tech to build her own engine: the Horror Engine, a multiplayer VR game engine created entirely from C++ libraries.
VR, Programming, Production, Video, Vault

Get a job: Be an Unreal Technical Artist at Pulseworks  
by Staff [08.03.17]
Pluseworks is looking for an Unreal Technical Artist to help create beautiful, impactful, and immersive VR experiences augmented with 3-axis motion, 4D effects and thunderous high-fidelity sound.
VR, Programming, Recruitment

Don't Miss: How Prompto's selfie-snapping AI works in Final Fantasy XV  
by Staff [08.03.17]
At GDC 2017, Square Enix designer Prasert "Sun" Prasertvithyakarn delivers an ebullient presentation about how Final Fantasy XV's AI-driven photo system works.
Console/PC, Programming, Design

Get a job: Hangar 13 is hiring a Tools Engineer  
by Staff [08.02.17]
Mafia 3 dev Hangar 13 is looking to add a Tools Engineer to its team in Novato, California as it works on its proprietary engine ahead of its next AAA release.
Programming, Recruitment

Get a job: Telltale Games is hiring an Engine Programmer  
by Staff [08.01.17]
Telltale Games is looking for an Engine programmer to assist in bringing the Telltale technology to new, challenging platforms in San Rafael, CA.
Console/PC, Programming

Blog: How we developed Robust AI for DwarfCorp 3
by Gamsutra Community [08.01.17]
Let's look at some of the strategies we used to produce intelligent behavior in our base-building game DwarfCorp, including state machines, action planning, behavior trees, and sequential composition.
Programming

Blog: Understanding the rise of HTML5 2
by Gamasutra Community [08.01.17]
With 100,000 games over 10 years, Kongregate takes a look at trends in game development technology. Specifically, at the rise of HTML5 over Flash in both quantity and quality of games.
Programming, Design

Get a job: Phosphor Games Studio is hiring Unreal Engine and Game Programmers  
by Staff [07.31.17]
Phosphor Games is seeking multiple, experienced Unreal Engine and Game Programmers to join its team in Chicago, IL.
Programming, Recruitment

Dynasty Warriors dev Koei Tecmo partners with AI specialist Heroz 1
by Chris Kerr [07.31.17]
Dynasty Warriors and Nioh developer-publisher Koei Tech has partnered with artificial intelligence developer Heroz, and will use the company's tech in its upcoming games.
Console/PC, Programming, Design

Video Game Deep Cuts: The Prison Of The Night Trap Kickmen  
by Gamasutra Staff [07.30.17]
This week's highlights include an article series about gaming in prison, behind the scenes of Night Trap, & how satirical soccer game Enter The Kickmen got made.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Be an AI Software Engineer at Visual Concepts  
by Staff [07.27.17]
Visual Concepts is looking to hire software engineers with experience in game-play systems including AI behavior trees and animation control logic for its team in Los Angeles, CA.
Programming, Recruitment

Get a job: Bandai Namco is hiring a Gameplay Engineer  
by Staff [07.26.17]
Bandai Namco Studios Vancouver is looking for a talented and enthusiastic Gameplay Engineer to design, implement and maintain game mechanics as a member of its team
Programming, Recruitment

CryEngine welcomes Vulkan API support to latest build  
by Alissa McAloon [07.25.17]
The latest update for Crytek’s game development engine CryEngine brings a number of new features into the fold, including support for The Khronos Group’s cross-platform open graphics API Vulkan.
Console/PC, Programming

Sponsored: Evolving the tech behind God of War  
by Santa Monica Studio [07.24.17]
As Santa Monica Studio takes God of War in a bold new direction, the studio shares key technological highlights that make this possible on PlayStation -- and maybe you can help.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Recruitment, Sponsored Article

Blog: Building interactions for 3DOF VR controllers  
by Gamasutra Community [07.24.17]
A close look at developing comfortable and intuitive interactions for 3DOF VR controllers in Along Together on Daydream.
VR, Programming

Blog: How to write reliable game code and avoid catastrophe 2
by Gamasutra Community [07.24.17]
Ubisoft gameplay programmer Bartlomiej Waszak presents solutions on how to write more reliable game code, and avoid common mistakes in game programming.
Programming

Get a job: Sony PlayStation is hiring a Sr. Animation Programmer  
by Staff [07.21.17]
Sony PlayStation is looking for an animation programmer to help develop next-generation animation systems for an in-progress title at its Bend, Oregon Studio.
Console/PC, Programming, Art, Recruitment

Don't Miss: A look back at the development of Ori and the Blind Forest 5
by Staff [07.21.17]
The CEO of Moon Studios pours his heart out in a lengthy postmortem of what went right -- and wrong -- during the 4-year development of Super Metroid-inspired Ori & The Blind Forest.
Indie, Programming, Art, Audio, Design, Production

Blog: The importance of mechanical foreshadowing 2
by Gamasutra Community [07.21.17]
We're used to the concept of foreshadowing in narrative media, but as a number of existing games already show, the same principles can be applied to game mechanics.
Programming, Design