Blog: How we developed Robust AI for DwarfCorp3 by
Let's look at some of the strategies we used to produce intelligent behavior in our base-building game DwarfCorp, including state machines, action planning, behavior trees, and sequential composition.
Blog: Understanding the rise of HTML52 by
With 100,000 games over 10 years, Kongregate takes a look at trends in game development technology. Specifically, at the rise of HTML5 over Flash in both quantity and quality of games.