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January 16, 2019
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Updates » Programming
ModDB has restored and relaunched GameFront  
by Chris Kerr [03.12.18]
The much loved database folded (not for the first time) back in April 2016, but ModDB swooped in to save the day, claiming it couldn't sit back and watch GameFront "slowly fade into obscurity."
Console/PC, Programming, Production

Sponsored Content
Sponsored: Defining the next generation of user interfaces 3
by Noesis [03.12.18]
Noesis Technologies discusses the mandatory characteristics that any modern user interface middleware must offer, and explains how its own solution, NoesisGUI, addresses them.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing, Sponsored Article

Devs weigh in on the best ways to use (but not abuse) procedural generation 3
by Alan Bradley [03.12.18]
Devs on Into the Breach, Astroneer, and Moon Hunters chat with Gamasutra about how they've learned to best use proc-gen techniques in their games -- and what other devs looking to start should know.
Console/PC, Indie, Programming, Design, Production

Now you can muck around with the Build engine successor: Build2  
by Alex Wawro [03.09.18]
Update Roughly twelve years after he started working on it, Build engine creator Ken Silverman has published a working version of its unfinished successor: Build2. 
Console/PC, Programming, History, Video

Get a job: GameHouse is looking for a Sr. Unity Game Developer  
by Staff [03.09.18]
GameHouse is hiring a Sr. Unity Game Developer to work on its upcoming mobile games in the Netherlands.
Smartphone/Tablet, Programming, Recruitment

Don't Miss: The buzzer-beating bug fix that saved Crash Bandicoot 33
by Gamasutra Community [03.09.18]
A coder on the original Crash Bandicoot explains how his first big game almost shipped with a destructive save-wiping bug -- and how he and the team at Naughty Dog eventually solved it.
Console/PC, Programming

Blog: Making a multiplayer PC game playable cross-platform on PS4 5
by Gamasutra Community [03.09.18]
Guns of Icarus Alliance dev Howard Tsao writes in detail about the process and challenges of taking the multiplayer game from PC to PS4 and making cross-platform play with voice chat a reality.
Console/PC, Social/Online, Programming, Design, Business/Marketing

Weekly Jobs Roundup: Volition, Creative Assembly, and more are hiring now!  
by Staff [03.07.18]
Here are just some of the many, many positions being advertised right now on Gamasutra's job board.
Console/PC, Social/Online, Indie, Programming, Art, Design, Production, Recruitment

Brush up on advanced game graphics techniques at GDC 2018  
by Staff [03.07.18]
Brought to you as a collaboration of the industry's leading hardware & software vendors, this day-long GDC 2018 tutorial offers leading insight on how to create cutting-edge game graphics!
Console/PC, Programming, Art, GDC

Khronos expands Vulkan graphics API with dev-requested features  
by Chris Kerr [03.07.18]
Version 1.1 expands Vulkan's repertoire with improved developer tools, wide industry adoption, and new specifications for evolved functionality and performance. 
Programming, Production

Get a job: Infinity Ward is hiring a UI Engineer  
by Staff [03.06.18]
Infinity Ward is hiring a UI Engineer for its Woodland Hills studio. The dev is looking for someone with a strong technical background to develop UI for its FPS project.
Programming, Recruitment

Check out the now open-source code powering UI layout in Heaven's Vault  
by Alissa McAloon [03.06.18]
Heaven’s Vault dev inkle Studios has released SLayout, the Unity UI layout and animation system used in the game, on GitHub.
Console/PC, Indie, Programming

Don't miss all the cool machine learning talks at GDC this year!  
by Staff [03.06.18]
Come to GDC 2018 later this month and learn how top devs at companies like Naughty Dog and Ubisoft are applying machine learning techniques to make better games!
Console/PC, Indie, Programming, Design, GDC

Blog: Analyzing the AI behind Total War - Part 5 1
by Gamasutra Community [03.06.18]
In the fifth part of my ongoing Total War series, I look at the modern-day combat systems and specifically the Siege AI subsystem in Total War: Warhammer.
Programming, Design

Get an inside look at the AI driving Horizon Zero Dawn at GDC 2018!  
by Staff [03.06.18]
At GDC 2018, see how Guerrilla Games transitioned from having to support a single human enemy in closed corridor spaces to a game with more than 25 wildly different characters in a large, open world.
Console/PC, Programming, Design, GDC

Ubisoft is training an AI to squash game bugs before they're written 5
by Chris Kerr [03.06.18]
The Assassin's Creed developer has trained an AI tool called Commit Assistant to spot when programmers are about to mess up, preemptively fixing bugs before they've even been smashed into existence. 
Programming, Production

Get a job: Intel is hiring a Graphics/Software Engineer  
by Staff [03.05.18]
Intel is looking for an experienced Graphics Software Engineer to join its Folsom, California-based Software group.
Programming, Recruitment

Amazon acquires backend cloud-based game dev platform GameSparks 1
by Alissa McAloon [03.05.18]
GameSparks officially announced that it had been picked up by the company and brought into Amazon’s growing network of game development resources earlier today in a brief blog post.
Console/PC, Programming

Video Game Deep Cuts: It's Perfect, It's Water, It's Wine  
by Gamasutra Staff [03.04.18]
This week's article & video highlights include Bennett Foddy on the pitfalls of perfectionism, a piquant analysis of Where The Water Tastes Like Wine, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Celeste devs release player movement code for the tough-as-pitons platformer 2
by Alex Wawro [03.02.18]
It's a nice way to pull back the curtain on the game's development, especially for coders who have played/watched Celeste and wondered how, exactly, the protagonist moves.
Indie, Programming