Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
June 19, 2021
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Programming
Blog: Building the AI features for Wolcen: Bloodtrail  
by Gamasutra Community [06.02.21]
A behind-the-scenes look at how Kythera AI worked with Wolcen Studio to develop AI features for the Bloodtrail update to their gothic fantasy ARPG.
Console/PC, Programming, Design

Get a job: Join ZBrush maker Pixologic as a 3D Graphics Programmer  
by Staff [06.01.21]
Pixologic is looking for a 3D Graphics Programmer to support its digital sculpting software ZBrush.
Programming, Recruitment

New report details fall of massive video game cheating ring  
by Chris Kerr [06.01.21]
Motherboard has published a fascinating report that delves into the rise and fall of what's been described as the world's largest video game cheating empire.
Smartphone/Tablet, Programming, Business/Marketing

Video: Simulating the wind of God of War  
by Staff [06.01.21]
In this 2019 GDC talk, Santa Monica Studios' Rupert Renard discusses the full 3D GPU fluid simulation behind God of War's wind and explains why it's useful.
Console/PC, Programming, Video

Blog: Dig shallow graves - Some thoughts on API design 1
by Gamasutra Community [06.01.21]
"Recently I’ve been trying to help our interns with API design and I figured I should write something about it."
Programming, Design, Production

Sponsored Content
Focus on the magic: How we found the freedom to create Scavengers  
by Josh Holmes [06.01.21]
Sponsored: "One of our guiding philosophies was to find technologies to help accelerate our development. Tools that could let us focus on the magic of creating gameplay," writes Midwinter Entertainment co-founder Josh Holmes.
Console/PC, Social/Online, Programming, Sponsored Article

Blog: The AI of Aquanox: Deep Descent  
by Gamasutra Community [06.01.21]
A behind-the-scenes deep dive into the AI powering the post-apocalyptic underwater FPS, Aquanox: Deep Descent.
Console/PC, Programming, Production

Blog: 8 tips For animating active ragdolls  
by Gamasutra Community [05.28.21]
I've been working with and experimenting with Active Ragdolls for over a year now, and have taken the time to note down some of the tips and techniques I have discovered while trying to animate them.
Indie, Programming, Design, Production

Don't Miss: Analyzing the systemic AI of Far Cry 1
by Gamasutra Community [05.28.21]
Far Cry is a triple-A video game franchise built on the principles of systemic gameplay and behaviour. We take a look at how this is managed by AI systems in both Far Cry 3 and its sequel.
Console/PC, Programming

Get a job: Join Infinity Ward as an Expert Gameplay Engineer  
by Staff [05.27.21]
As an Expert Gameplay Engineer you'll be working with Infinity Ward's design and content teams to push gameplay systems to new heights of AAA fun and visual fidelity.
Programming, Recruitment

Don't Miss: Creating a natural movement system for Dying Light 5
by Staff [05.27.21]
"So many of the established smoke and mirrors techniques you use in level design just didn't work for us. We actually had to put full environments behind the curtain, so to speak."
Console/PC, Programming, Art, Design, Production

Epic letting devs take Unreal Engine 5 for a spin with early access launch 2
by Chris Kerr [05.26.21]
Epic Games has launched an early access version of Unreal Engine 5 to let developers begin testing features and start prototyping upcoming projects.
Console/PC, Programming, Design, Production, Business/Marketing

We've prepped a bevy of developer Q&As for your benefit at GDC 2021  
by Staff [05.25.21]
See tons of great interviews with talented game developers at the all-digital GDC 2021
Console/PC, Programming, Design, Business/Marketing, GDC

Get a job: Join HakJak Studios as a Unity Generalist / Sr. Developer  
by Staff [05.24.21]
You’re a solid C# programmer that’s excited to be tasked with things you haven’t done before. Ready to hit the ground running and work on something new, weird, wonderful, and exciting?!?
Programming, Recruitment


Get a job: Join Treyarch as a Senior Gameplay Engineer  
by Staff [05.20.21]
As a Senior Gameplay Engineer, you will be working closely with our Design team to bring innovative game features to life.
Programming, Recruitment

Video: The physics powering Just Cause 4's many vehicles  
by Staff [05.20.21]
In this 2019 GDC session, Avalanche Studios' Hamish Young explains the physics system powering Just Cause 4's vehicles.
Console/PC, Programming, Video

Video: Go behind the gameplay programming of Frostpunk  
by Staff [05.19.21]
In this 2019 GDC talk, 11 bit studios' Aleksander Kauch discusses the data driven gameplay architecture of 11 bit studios'in-house technology and how it affected the gameplay code of Frostpunk.
Console/PC, Programming, Video, GDC

Video: The AI powering Spidey's foes in Marvel's Spider-Man  
by Staff [05.18.21]
In this 2019 GDC session, Insomniac Games' Adam Noonchester Insomniac's artificial intelligence techniques from the development of Marvel's Spider-Man.
Console/PC, Programming, Video

Get a job: Join InnoGames as a Senior Mobile Game Developer  
by Staff [05.17.21]
As a Senior Mobile Game Developer, you will group up with our agile, cross-functional, and international team of Developers specialized in creating strategy & simulation games.
Social/Online, Smartphone/Tablet, Programming, Recruitment