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October 18, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Programming
Get a job: PuzzleNation is hiring a Sr. Mobile Developer  
by Staff [10.01.18]
PuzzleNation is looking for a Sr. Mobile Developer to work remotely with its team and oversee development on its new puzzle game.
Smartphone/Tablet, Programming, Recruitment

Video Game Deep Cuts: Uncle Buddy's Wattam Is Strange  
by Gamasutra Staff [10.01.18]
This week's highlights include an overview of a very odd old Mac game, Keita Takahashi on making games in tough times, and a close look at Life Is Strange 2.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Plastic Wax is hiring a Lead UE/VR Developer  
by Staff [09.28.18]
Plastic Wax is after a veteran VR/UE Blueprint/C++ Developer to Lead its Unreal Department onsite in its waterfront studio in Rhodes, Sydney.
Programming, Recruitment

Devs will need to code creatively to get the most out of the Oculus Quest 7
by Alissa McAloon [09.28.18]
Oculus CTO John Carmack likens the power of the Quest to last-gen video game consoles, something devs will have to compensate while approaching their own projects for the system.
VR, Programming

Using interior mapping to render rooms without geometry 10
by Gamasutra Community [09.28.18]
Modelling interiors behind every window in a city often takes too much performance, so some games use "interior mapping," a shader trick to render geometry that isn't actually there.
Console/PC, Programming, Design

Video: Networking the online gameplay of Halo: Reach 1
by Staff [09.26.18]
Travel back in time and take a look at the networking that made Halo Reach's online gameplay possible.
Console/PC, Programming, Video

Video: A classic postmortem of the trailblazing Ultima Online  
by Staff [09.25.18]
In this 2018 GDC session, Raph Koster, Starr Long, Richard Garriott de Cayeux (Lord British himself) & Rich Vogel talk about the things that went wrong and right in making and running Ultima Online.
Social/Online, Programming, Art, Design, Production, Business/Marketing, Video, Vault

Don't Miss: A Myst classic postmortem from co-creator Robyn Miller 5
by Staff [09.25.18]
Myst co-creator and sound composer Robyn Miller shares the design and production details behind one of gaming's most iconic first-person adventures.
Console/PC, Programming, Design

Postmortem: Midnight Hub's mystery puzzler Lake Ridden
by Gamasutra Community [09.25.18]
Lake Ridden is a mystery-puzzle indie game developed by two artists, two programmers/designers, and one producer. In this postmortem, we'll look back at its two-year production.
Console/PC, Programming, Design, Production

Video Game Deep Cuts: The Unavowed Ninja's Red (Dead) Redemption  
by Gamasutra Staff [09.24.18]
This week's highlights include analysis of adventure title Unavowed, a cover story on Fortnite streamer Ninja, & detailed impressions of Rockstar's Red Dead Redemption 2.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Inside the Awesomenauts matchmaking algorithm 10
by Gamasutra Community [09.21.18]
Joost van Dongen, lead programmer and co-founder at Ronimo Games, addresses the question at the core of online matchmaking: who should play with whom?
Console/PC, Indie, Programming, Design

Blog: A tale of two bugs 2
by Gamasutra Community [09.21.18]
Games industry veteran Niklas Grey gives a detailed account of hunting down two bugs in The Machinery alpha.
Programming, Design, Production

Blizzard cracks down on third-party data-tracking apps in Overwatch 1
by Bryant Francis [09.20.18]
Blizzard has warned users that further use of third-party data tracking applications for Overwatch will lead to bans on their accounts.
Console/PC, Programming

Get a job: Heart Machine is hiring a Gameplay Engineer  
by Staff [09.20.18]
As a critical anchor for the project, you’ll be crafting code for character interactions, NPC interactions, scripted sequences, combat, environmental interactions and much more.
Programming, Recruitment

Get a job: Obsidian Entertainment is hiring an Engine Programmer  
by Staff [09.18.18]
Obsidian is looking for experienced programmers to develop, debug, and, optimize engine-level systems in Unreal Engine.
Programming, Recruitment

Creating the satisfying 'swoosh' effect in Super Lucky's Tale
by Michael Voeller [09.18.18]
Hot on the...tail...of the recent Steam launch of Super Lucky's Tale, game dev Michael Voeller shares exactly how he created the game's satisfying "swoosh" effect.
Console/PC, Programming, Art, Design

Get a job: Phosphor Studios is hiring a Sr. Engine Programmer  
by Staff [09.17.18]
Phosphor is seeking an experienced engine programmer to join a new game team in Chicago, Illinois.
Programming, Recruitment

Game Design Deep Dive: Creating Falcon Age's feathered companion
by Outerloop Games [09.17.18]
Let’s do a deep dive of the design of the falcon, animation and rig setup, AI and navigation, feather tech, and raptor sounds.
Console/PC, Programming, Design, Production, Video

Weekly Jobs Roundup: Cryptic Studios, The Game Band, and more are hiring!  
by Staff [09.14.18]
Whether you're just starting out, looking for something new, or just seeing what's out there, here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Console/PC, Smartphone/Tablet, Programming, Art, Production

Got a great idea for a VR/AR talk? Pitch it for GDC 2019's VRDC!  
by Staff [09.14.18]
Got a great AR/VR/MR talk in mind? If it has to do with games or entertainment in general, GDC 2019 is still accepting VRDC talk submissions -- but only until Friday, October 5th at 11:59 pm Pacific!
VR, Programming, Art, Audio, Design, Production, Business/Marketing