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April 9, 2020
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Updates » Programming
Video Game Deep Cuts: Animal Crossing, Animal Crossing, DOOM 1
by Gamasutra Staff [03.22.20]
The latest 'best article/video' highlights include plenty of Animal Crossing neatness, plus DOOM Eternal, Roundgard, death loops, Tony Hawk & conspiracy theories, social distancing & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Job stability, quality of life, Windjammers with Dave Lang - GDC Podcast ep. 7  
by Kris Graft [03.20.20]
Dave Lang, founder of Iron Galaxy Studios, joins the latest GDC Podcast to talk about creating a studio that's built to last, quality of life in the game industry, and old rumors about Midway Games and the mafia.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast, GDC

Get a job: Visual Concepts is hiring a Software Engineer  
by Staff [03.18.20]
We are seeking Software Engineers to join our ongoing and best-in-industry development efforts across a multitude of platforms.
Programming, Recruitment

Get a job: AfterThought is hiring a Unreal Engine 4 Programmer  
by Staff [03.17.20]
With a strong knowledge and experience with C++ and Unreal Gameplay framework, you will work on new and pre-existing gameplay systems for a multiplayer environment.
Programming, Recruitment

Khronos releases Vulkan Ray Tracing provisional extensions for dev feedback  
by Chris Kerr [03.17.20]
Khronos hopes the release will go some way towards establishing the "first open, cross-vendor, cross-platform standard for ray tracing acceleration."
Programming, Production

Video: Refactoring Assassin's Creed Origins' NPC mission system  
by Staff [03.16.20]
In this 2018 GDC talk, Ubisoft's Jean-Marie Santoni-Costantini explains how the mission system in Assassin's Creed Origins was changed from a scripted approach to a goal-oriented one.
Console/PC, Programming, Design, Video, Vault

GDC 2020 virtual talks, awards streaming for free all week! Here's the lineup 1
by Staff [03.15.20]
Just a quick reminder that while GDC is no longer happening this week in San Francisco, organizers invite you to watch scheduled livestreams of the awards and some of the talks planned for GDC 2020!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Video Game Deep Cuts: Ori's Will, Duty's Call, Nioh's Sequel?  
by Gamasutra Staff [03.15.20]
The week's highlights include neat impressions on Ori and the Will of the Wisps, Call Of Duty Warzone, and Nioh 2, plus pieces on pixel pets, bullet painting in GTA V & Kabaddi.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Visual Concepts seeks a Graphics Engineer  
by Staff [03.13.20]
The team at Visual Concepts is seeking a graphics-focused software engineer to join its ongoing development efforts across a multitude of platforms.
Programming, Art, Recruitment

Epic Games acquires facial animation tech studio Cubic Motion 1
by Alissa McAloon [03.12.20]
Epic Games has acquired Cubic Motion, the studio whose facial animation tech has powered the likes of God of War and Marvel’s Spider-Man.
Programming, Art

Get a job: Disbelief is looking for a Junior Programmer in Chicago  
by Staff [03.11.20]
Junior programmers at Disbelief are called on to develop and debug in a variety of areas from game play to core engine programming.
Programming, Recruitment

Don't Miss: Moon Studios' Ori and the Blind Forest postmortem 5
by Staff [03.11.20]
The CEO of Moon Studios pours his heart out in a lengthy postmortem of what went right -- and wrong -- during the 4-year development of Super Metroid-inspired Ori and The Blind Forest.
Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Insomniac Games is looking for Mid to Senior Engine Programmers  
by Staff [03.10.20]
Insomniac Games is looking for Mid to Senior Engine Programmers in Burbank CA or Durham NC to join its Core team and focus on its internal game development tool suite.
Programming, Recruitment

Video Game Deep Cuts: Not For Broadcast, The Longing Of Kirby  
by Gamasutra Staff [03.07.20]
The latest highlights include looks at Not For Broadcast & The Longing, as well as a pretty odd video about Kirby, the history of Iran's game biz, the history of Dropmix, secrets in games, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Be a Gameplay Engineer at Heart Machine  
by Staff [03.06.20]
The folks at Hyper Light Drifter dev Heart Machine seek a gameplay engineer skilled in UE4 to join the team at their Culver City, California studio!
Indie, Programming, Design, Recruitment

An upcoming UI tweak will make The Outer Worlds infinitely more accessible 1
by Chris Kerr [03.06.20]
The Outer Worlds developer Obsidian has been quietly working on a font scaling feature that'll let players adjust the size of the microscopic text in the sci-fi RPG.
Console/PC, Programming, Design

Get a job: Join Disbelief as a Programmer  
by Staff [03.05.20]
Programmers at Disbelief are called on to develop and debug in a variety of areas from game play to core engine programming
Programming, Recruitment

Blog: Making particles twice as fast through cache optimization 7
by Gamasutra Community [03.05.20]
Cache optimisation is one of the most hardcore, low-level topics in game programming. In this post I explain how our particle systems went from tons of cache misses to good memory coherence.
Programming, Design

Epic cancels Unreal Fest Europe 2020 due to coronavirus concerns  
by Chris Kerr [03.04.20]
Epic Games has canceled Unreal Fest Europe 2020 due to uncertainty caused by the spread of the coronavirus.
Programming, Design, Business/Marketing

Bringing Washington D.C. to life: The AI of The Division 2 1
by Tommy Thompson [03.04.20]
Part two of this interview with Massive's lead AI programmer Philip Dunstan discusses the weird problems that arose when balancing systemic game design in the new Washington D.C. map.
Console/PC, Programming, Design