Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 19, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Programming
Weekly Jobs Roundup: Cold Iron Studios, Rockstar Games, and more are hiring now!  
by Staff [07.05.18]
From indie to triple-A, companies are looking for producers, engineers, designers, community managers, and more right now on the Gamasutra Job Board.
Console/PC, Smartphone/Tablet, Programming, Art, Design, Production, Recruitment

Blog: How to create homing missiles in-game with Unity 2
by Gamasutra Community [07.04.18]
The main objective of this post is to give a brief introduction to Homing Missiles in Game (2D). A script for Homing missile is also included and explained in the article.
Programming, Design

Google reveals how DeepMind AI learned to play Quake III Arena like a pro  
by Alex Wawro [07.03.18]
A team of Google DeepMind researchers have trained AI agents to 'act independently, yet learn to interact and cooperate with other agents' by letting them play CTF in (what else?) Quake III Arena.
Social/Online, Programming, Video

Get a job: Skydance Interactive is hiring an AI Gameplay Engineer  
by Staff [07.03.18]
Skydance Interactive is looking for an AI Gameplay Engineer to maintain and extend major game subsystems, create and optimizing gameplay elements, and more as a member of its team in Marina Del Rey.
Programming, Recruitment

Don't Miss: The postmortem of Resident Evil 2 for the N64 1
by Staff [07.02.18]
"It was a task that the newsgroups, gaming [websites], and perhaps even the publisher had doubts could be done," recalled Todd Meynink in this classic postmortem of the 1999 N64 port.
Console/PC, Programming, Production

OpenAI to level up Dota 2 neural networks with live Twitch demo  
by Chris Kerr [07.02.18]
OpenAI has been teaching a group of neural networks how to play Dota 2 in the hopes they'll be able to compete against a team of pros at The International esports tournament this August.
Console/PC, Programming

Video Game Deep Cuts: Inside The RNG Tetris Effect  
by Gamasutra Staff [07.01.18]
This week's highlights include a piece on random number generation in classic games, what the upcoming Tetris Effect can learn from other classic updates, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Niantic previews AR tech designed to create 'meaningful' interactions  
by Chris Kerr [06.29.18]
"Ideally, AR objects should be able to blend into our reality, seamlessly moving behind and around real world objects."
VR, Programming, Video

Get a job: Cold Iron Studios is hiring a Console Gameplay Engineer  
by Staff [06.28.18]
Cold Iron is seeking a passionate and experienced Console Gameplay Engineer to join it in creating a shooter set in the Alien universe for consoles and PC.
Console/PC, Programming, Recruitment

Weekly Jobs Roundup: Telltale Games, Square Enix, and more are hiring now!  
by Staff [06.27.18]
From indie to triple-A, here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Console/PC, Programming, Design, Production, Recruitment

Blizzard applied for a patent on Overwatch's Play of the Game highlight system 1
by Alissa McAloon [06.26.18]
Documents have surfaced detailing Blizzard’s 2016 patent application for the ‘Play of the Game’ highlight selection system used in its multiplayer hero-shooter Overwatch.
Console/PC, Social/Online, Programming

Don't Miss: 6 ways to make your game more appealing to speedrunners 1
by Staff [06.25.18]
As SGDQ kicks off its yearly charity speedrunning marathon, take a look at these tips from the Spelunky, Shovel Knight, Crypt of the Necrodancer, and Axiom Verge devs on making speedrunable games.
Console/PC, Indie, Programming, Design, Production

Blog: How to report bugs 2
by Gamasutra Community [06.25.18]
Handling bugs in a proper way is essential for game quality. In this post I'll present a clear and effective method to report bugs.
Programming, Production

How classic games make smart use of random number generation 2
by John Harris [06.25.18]
Curious about the best way to put a bit of randomness in your game? With the help of speedrunner research, Gamasutra examines how three classic games (Final Fantasy, Super Mario 64, and Pokemon) handle RNG.
Console/PC, Programming

Video Game Deep Cuts: Flipping Out On Primal Rage  
by Gamasutra Staff [06.24.18]
This week's highlights include a discussion on 'asset flips' and store-bought assets for games, an emotive postmortem of canned arcade game Primal Rage II, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Good and bad at all times: Adriel Wallick on jamming for a year  
by Katherine Cross [06.22.18]
"The most immediate and quick lesson I learned is this: every game idea is too big. You need to pare down ideas to the smallest level." 
Programming, Design, Production

Blizzard dev opens up about how Overwatch matchmaking works  
by Alex Wawro [06.21.18]
Blizzard's Scott Mercer pops the hood on Overwatch's competitive matchmaking tech in a new forum post (full of stats) aimed at calming fans' fears about grouping up in ranked multiplayer.
Social/Online, Programming

Weekly Jobs Roundup: Funcom, Tilting Point, and more are hiring now!  
by Staff [06.21.18]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Console/PC, Smartphone/Tablet, Programming, Design, Production, Recruitment

Video: How EA manages source control for globally distributed games  
by Staff [06.20.18]
In this GDC talk, EA's Josh Nixdorf goes over his team's best practices for handling the source control and build and test automation challenges for globally distributed titles like FIFA.
Console/PC, Programming, Video

Get a job: Creative Assembly is hiring an Animation Programmer for Total War  
by Staff [06.20.18]
As Animation Programmer, you will be making Total War’s uniquely epic battles look visually dynamic and immersive, ensuring the studio stays on the cutting edge.
Console/PC, Programming, Recruitment