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January 20, 2018
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Updates » Programming
Don't Miss: 6 ways to make your game more appealing to speedrunners 1
by Staff [01.08.18]
As AGDQ kicks off its yearly charity speedrunning marathon, take a look at these tips from the Spelunky, Shovel Knight, Crypt of the Necrodancer, and Axiom Verge devs on making speedrunable games.
Programming, Design, Production, Business/Marketing

Video Game Deep Cuts: A Warframe In The Arizona Sunshine  
by Gamasutra Staff [01.07.18]
This week's longform article/video highlights include why Warframe is a (somewhat more) ethical approach to free-to-play, bringing Arizona Sunshine to PlayStation VR, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Civilization V mod adds realistic superintelligent AI research 5
by Emma Kidwell [01.04.18]
Researchers from the University of Cambridge's Centre for the Study of Existential Risk has released a mod for Civilization V introducing superintelligent†AI into the game.†
Serious, Programming

Game Design Deep Dive: Bringing Arizona Sunshine to the PSVR Aim 1
by Trevor Blom [01.04.18]
Trevor Blom, technical lead at Vertigo Games details the development challenges of introducing an entire campaign mode focused around the PlayStation VR Aim controller for Arizona Sunshine.
VR, Console/PC, Indie, Programming, Design, Video, Deep Dive

Video: Sprucing up cameras with math 1
by Emma Kidwell [01.03.18]
In this GDC 2016 session, SMU Guildhall's Squirrel Eiserloh†discusses the math behind certain camera behaviors like split screen and screen shake.
Programming, Video

Come check out these awesome VR talks at GDC 2018  
by Staff [01.03.18]
This March the†Game Developers Conference will once again†feature a curated selection of great stuff for virtual reality developers†under the aegis of VRDC†@ GDC, and you won't want to miss it!
VR, Programming, VRDC, GDC

Get a job: Sucker Punch is hiring a Gameplay Programmer  
by Staff [01.02.18]
Bellevue-based Sucker Punch Productions is looking for focused, collaborative, and professional engineers to implement gameplay features for its upcoming project.
Programming, Recruitment

Best of 2017: Game Design Deep Dive: Creating believable crowds in Planet Coaster 3
by Staff [12.29.17]
"10,000 guests was what we targeted, and simulating each seemed like a challenge. This was where using flow/potential fields became very appealing." - Owen McCarthy, principal programmer at Frontier.
Console/PC, Programming, Art, Audio, Design

Get a job: Insomniac Games is hiring Engine Programmers  
by Staff [12.29.17]
Insomniac Games is looking for mid to senior level Engine Programmers to work with the team to design, add and modify features of both runtime and tools components of the engine.
Programming, Recruitment

Game devs around the world share their New Year's resolutions 1
by Staff [12.29.17]
2018 is nearly upon us, so what are game devs planning for the year ahead? To make games, of course, but also lots of other interesting things -- read on to find out what!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Weekly Jobs Roundup: Square Enix, Infinity Ward, and more are hiring now!  
by Staff [12.28.17]
Game studios from Austin, Texas to Tokyo, Japan are hiring game developers, engineers, producers, and more right now on the Gamasutra Job Board.
Programming, Production, Recruitment

Come and level up your VFX coding skills at GDC 2018!  
by Staff [12.28.17]
At GDC 2018 veteran dev Christina Coffin will show you how particle emitting surfaces and shaders can transfer material attributes and other properties to various spawned particle types!
Console/PC, Indie, Programming

Best of 2017: 20 things I've learned about game development 31
by Gamasutra Community [12.28.17]
Thinking about what it means to be over fifty in game development prompted me to make a list of what I consider the twenty most important things I've learned over the years.
Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Fixing Tokyo 42's problematic camera  
by Gamasutra Community [12.27.17]
I discuss how game developers should approach receiving feedback and solving problems, in the context of an attempt to address issues with Tokyo 42's camera
Programming, Design, Production

Video Game Deep Cuts: That HQ Donut County Trivia  
by Gamasutra Staff [12.24.17]
This installment of Video Game Deep Cuts includes a look at indie standout Donut County, the potential dystopia behind HQ Trivia, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Bandai Namco Studios Vancouver is hiring a Lead Software Engineer  
by Staff [12.22.17]
Bandai Namco's Vancouver studio is looking for a Lead Software Engineer to design, build, test, and deploy game systems and contribute to an efficient and productive work environment.
Programming, Recruitment

Founding member of Lizard Squad pleads guilty to cyber-crimes  
by Chris Kerr [12.22.17]
The founding member of Lizard Squad, a group of cyber-attackers that took credit for taking down the PlayStation Network in 2014, has plead guilty to cyber-crimes.
Programming

One of the first ever LGBTQ video games has been restored 1
by Chris Kerr [12.22.17]
Caper in the Castro, one of the first ever (if not the first) LGBTQ-themed video games, has been restored and is now playable over on the Internet Archive.†
Console/PC, Programming, Production

Best of 2017: Gamasutra's top games, devs, events and trends  
by Staff [12.22.17]
We bid farewell to the year that was with this celebration of the top game developers, trends, events, and games that defined 2017 and stand poised to shape the industry for years to come.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Best of 2017: Devs share their most memorable dirty coding tricks 8
by Brandon Sheffield [12.21.17]
In which we gathered unusual solutions to unusual problems from resourceful coders across the industry. Delight at their ingenuity, marvel at their audaciousness, and learn from their mistakes!
Console/PC, Indie, Programming, Design, Production