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September 24, 2018
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Updates » Programming
Best of 2017: The physics of trains in Assassin's Creed: Syndicate 9
by Gamasutra Community [12.13.17]
Ubisoft gameplay engineer Bartlomiej Waszak goes in-depth on the custom simulator that the studio created to model the physics of trains in Assassin's Creed Syndicate.
Console/PC, Programming, Design, Production

Blog: Porting Tanzia to the Nintendo Switch - Part 2  
by Gamasutra Community [12.13.17]
A look at how I ported my PC game to the Switch, and why having a good manual is incredibly important on a console.
Console/PC, Programming

Weekly Jobs Roundup: Insomniac Games, Gamehouse, and more are hiring now  
by Staff [12.12.17]
This week's roundup of game development job openings includes companies looking to hire animators, engineers, programmers, and release managers.
Programming, Art, Production, Recruitment

Blog: Engineering Kongregate's big SSL switch  
by Gamasutra Community [12.12.17]
An explanation of the engineering work behind Kongregate's switch to SSL.
Programming, Design

Video Game Deep Cuts: A Far Cry From Wizard-Sniffing  
by Gamasutra Staff [12.11.17]
This week's top game articles/videos include the story behind Far Cry 5, a wizard-sniffing text adventure, the hillbillies of Grand Theft Auto Online, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Best of 2017: Breaking down Rainbow Six: Siege's dynamic audio in destructible levels 5
by Louis Philippe Dion [12.08.17]
"By using a series of strategically placed points in the map, called Propagation Nodes, we are able to calculate the lower cost paths of a sound between the listener and the source."
Console/PC, Programming, Design

Don't Miss: Creating an adaptive narrative in Reigns 7
by Franois Alliot [12.07.17]
"As soon as we weighted the decisions of the player with consequences on the 4 dimensions of power, we gave a lot of meaning to very simple swiping gestures," says François Alliot, creator of Reigns
Smartphone/Tablet, Indie, Programming

Get a job: Pixelberry Studios is hiring an Engineering Manager  
by Staff [12.06.17]
Pixelberry Studios is looking for a talented Engineering Manager to lead development on its mobile game Choices: Stories You Play in Mountain View, CA.
Smartphone/Tablet, Programming, Production, Recruitment

Creative Assembly opens up about Total War: Warhammer dev issues  
by Chris Kerr [12.06.17]
Creative Assembly has posted a commendably frank blog post that digs into the rocky development of the Mortal Empires add-on for Total War: Warhammer
Console/PC, Programming, Production

Blog: Here's the annotated source code for The Statue Got Me High  
by Gamasutra Community [12.06.17]
Here's the Inform 7 source text to my 2012 game The Statue Got Me High, based on the They Might Be Giants song of the same name.
Programming, Design

Weekly Jobs Roundup: Supergiant, Sucker Punch, and more are hiring now  
by Staff [12.05.17]
This week's roundup of game development job openings includes companies looking to hire engineers, designers, producers, and programmers.
Programming, Design, Production, Recruitment

Blog: Balancing hitpoints with many variables  
by Gamasutra Community [12.05.17]
How do you do boss hitpoint balancing in a game where you have a high number of variables? Well, let's find out.
Programming, Design

Google Doodle celebrates 50 years of kids coding 1
by Emma Kidwell [12.04.17]
Google Doodle features the first kid-focused coding doodle in collaboration with Google Blockly and MIT Scratch. The visual block programming languages are used to teach computer science concepts to kids.
Serious, Programming

Get a job: Tonk Tonk Games is hiring a Unity Developer  
by Staff [12.04.17]
LA-based Tonk Tonk Games is looking for a Unity developer to join it on the development of a mobile game.
Smartphone/Tablet, Programming, Recruitment

Blog: Designing a modern cross-platform graphics API 4
by Gamasutra Community [12.04.17]
This post introduces Diligent Engine, a modern cross-platform graphics API abstraction library.
Programming, Design

Video Game Deep Cuts: Dream Of A Million Onions  
by Gamasutra Staff [12.03.17]
This week's best articles and visuals around games include a podcast about Dream Daddies, a wonderful video profile of Million Onion Hotel creator Yoshiro Kimura, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Stoic is hiring a Tools Programmer  
by Staff [12.01.17]
Stoic is looking for a Tools Programmer to join its team in Seattle and help facilitate the development of Banner Saga and future projects.
Indie, Programming, Recruitment

Get a job: Toys for Bob is hiring a Sr. Animation Tools Engineer  
by Staff [11.30.17]
Toys for Bob is looking for a Sr. Animation Tools Engineer to collaborate on the development of character pipeline tools and in-game systems in Novato, California.
Programming, Recruitment

Get a behind-the-scenes look at Detroit: Become Human's tech at GDC 2018  
by Staff [11.29.17]
Quantic Dream's Ronan Marchalot and Guillaume Caurant will be giving GDC 2018 talks, the former on the game's rendering tech and the latter on its lighting engine
Console/PC, Programming

Developers share their most memorable dirty coding tricks 8
by Brandon Sheffield [11.29.17]
We’ve gathered unusual solutions to unusual problems from resourceful coders across the industry. Delight at their ingenuity, marvel at their audaciousness, and learn from their mistakes.
Console/PC, Indie, Programming