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January 22, 2019
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Updates » Programming
Check out the now open-source code powering UI layout in Heaven's Vault  
by Alissa McAloon [03.06.18]
Heaven’s Vault dev inkle Studios has released SLayout, the Unity UI layout and animation system used in the game, on GitHub.
Console/PC, Indie, Programming

Don't miss all the cool machine learning talks at GDC this year!  
by Staff [03.06.18]
Come to GDC 2018 later this month and learn how top devs at companies like Naughty Dog and Ubisoft are applying machine learning techniques to make better games!
Console/PC, Indie, Programming, Design, GDC

Blog: Analyzing the AI behind Total War - Part 5 1
by Gamasutra Community [03.06.18]
In the fifth part of my ongoing Total War series, I look at the modern-day combat systems and specifically the Siege AI subsystem in Total War: Warhammer.
Programming, Design

Get an inside look at the AI driving Horizon Zero Dawn at GDC 2018!  
by Staff [03.06.18]
At GDC 2018, see how Guerrilla Games transitioned from having to support a single human enemy in closed corridor spaces to a game with more than 25 wildly different characters in a large, open world.
Console/PC, Programming, Design, GDC

Ubisoft is training an AI to squash game bugs before they're written 5
by Chris Kerr [03.06.18]
The Assassin's Creed developer has trained an AI tool called Commit Assistant to spot when programmers are about to mess up, preemptively fixing bugs before they've even been smashed into existence. 
Programming, Production

Get a job: Intel is hiring a Graphics/Software Engineer  
by Staff [03.05.18]
Intel is looking for an experienced Graphics Software Engineer to join its Folsom, California-based Software group.
Programming, Recruitment

Amazon acquires backend cloud-based game dev platform GameSparks 1
by Alissa McAloon [03.05.18]
GameSparks officially announced that it had been picked up by the company and brought into Amazon’s growing network of game development resources earlier today in a brief blog post.
Console/PC, Programming

Video Game Deep Cuts: It's Perfect, It's Water, It's Wine  
by Gamasutra Staff [03.04.18]
This week's article & video highlights include Bennett Foddy on the pitfalls of perfectionism, a piquant analysis of Where The Water Tastes Like Wine, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Celeste devs release player movement code for the tough-as-pitons platformer 2
by Alex Wawro [03.02.18]
It's a nice way to pull back the curtain on the game's development, especially for coders who have played/watched Celeste and wondered how, exactly, the protagonist moves.
Indie, Programming

Get a job: CCP London is hiring a Unreal Engine 4 Engineer  
by Staff [03.02.18]
CCP Games is looking for an experienced Engineer to join the team in London. This dev will be responsible for developing a wide range of gameplay features and games systems.
Programming, Recruitment

Video: The physics behind Blizzard's character controller  
by Emma Kidwell [03.01.18]
In this 2014 GDC talk, Blizzard Entertainment's Erin Catto discusses how to write and implement a character controller using swept collision and an iterative solver.
Console/PC, Programming, Video

Blog: Game level generation using neural networks 2
by Gamasutra Community [03.01.18]
Here's how we generated game levels using an artificial neural network in our game Fantasy Raiders.
Programming, Design

Doing an HD remake the right way: Chrono Trigger edition 16
by Gamasutra Community [03.01.18]
"The Chrono Trigger 'HD re-make' has all the same problems as FFV and FFVI," writes longtime game dev Lars Doucet in this in-depth blog post on remastering games faithfully. "Let's talk about it."
Console/PC, Programming, Art, Audio, Design

Video: Identifying useful data for Halo 1
by Emma Kidwell [02.28.18]
In this 2016 GDC talk, 343 Industries' Tom Mathews discusses the challenge in identifying the most useful information from big data.
Console/PC, Programming, Video

Don't Miss: A game dev postmortem of Ratchet & Clank 2016 3
by Staff [02.28.18]
"We needed to make a big game that blew away our previous efforts. It needed to sync up with the just-getting-started film. And we needed to ship it in 10 months to line up with the movie release."
Console/PC, Programming, Art, Design, Production

Facebook launches Women in Gaming site to share stories, research, and tools  
by Alissa McAloon [02.28.18]
Facebook has launched a Women in Gaming initiative to share the stories of female developers with the goal of encouraging more women to take up roles in the industry.
Programming, Design, Production, Business/Marketing

Get a job: Wargaming is hiring a UI Engineer 1
by Staff [02.28.18]
Wargaming Chicago-Baltimore is looking to add a UI Engineer to its growing studio.
Programming, Recruitment

Get to know our IGF Award nominees in these dev Q&As!
by Gamasutra Staff [02.27.18]
Learn about this year's tasty roster of IGF Award nominees by catching up on our series of in-depth developer interviews.
Indie, Programming, Design

Weekly Jobs Roundup: PlayStation, Bandai Namco, and more are hiring now!  
by Staff [02.27.18]
Whether you're just starting out, looking for something new, or just seeing what's out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.
Console/PC, Programming, Design, Production, Recruitment

Khronos Group brings Vulkan support to MacOS and iOS  
by Alissa McAloon [02.26.18]
Previously, iOS and MacOS were noticeably absent from Vulkan’s lists of supported platforms but the release of the free and open-source MoltenVK driver and the LunarG Vulkan SDK changes that.
Console/PC, Smartphone/Tablet, Programming