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October 16, 2018
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    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Programming
Video Game Deep Cuts: Dance, Dance Aztarac!  
by Gamasutra Staff [12.18.17]
This installment of Video Game Deep Cuts includes pieces about the death and rebirth of Dance Dance Revolution, the resurrection of gorgeous vector arcade game Aztarac after its creator's death, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: Designing Star Wars: Knights of the Old Republic's combat system 2
by Staff [12.15.17]
This classic article initially appeared in the December 2003 issue of Game Developer magazine, and offers a fascinating look back at how BioWare designed combat for its standout Star Wars RPG.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: 2K is hiring a Lead Rendering Engineer  
by Staff [12.15.17]
2K is looking for a Lead Rendering Engineer to join its team and develop new rendering tech, modify core shaders, and develop new and interesting systems for world and character rendering.
Programming, Recruitment

Memory Matters: A special RAM edition of Dirty Coding Tricks 8
by Brandon Sheffield [12.15.17]
Here we have a host of stories from devs across the industry (and across the years/platforms) about less-than-righteous methods used to fit levels, textures, & entire games into their required spaces.
Console/PC, Indie, Programming

Blog: How I made a Game Boy game in 2017 6
by Gamasutra Community [12.14.17]
What does it take to release a new game cartridge for the Game Boy in 2017? Here's my experience, with a lot of details on the tools I used and the challenges I faced.
Programming, Design, Production

Dig into the classic Unreal engine with Ubisoft's David Lightbown at 3PM EST 1
by Bryant Francis [12.14.17]
Ubisoft Technology Group UX director David Lightbown will be leading us on a magical journey through the history of Unreal Engine.
Console/PC, Programming, Video

Get a job: QC Games is hiring a Software Engineer  
by Staff [12.13.17]
Texas-based QC Games is hiring a Software Engineer to be responsible for owning the implementation and support of features for games, the creation of games, and game services.
Programming, Recruitment

Best of 2017: The physics of trains in Assassin's Creed: Syndicate 9
by Gamasutra Community [12.13.17]
Ubisoft gameplay engineer Bartlomiej Waszak goes in-depth on the custom simulator that the studio created to model the physics of trains in Assassin's Creed Syndicate.
Console/PC, Programming, Design, Production

Blog: Porting Tanzia to the Nintendo Switch - Part 2  
by Gamasutra Community [12.13.17]
A look at how I ported my PC game to the Switch, and why having a good manual is incredibly important on a console.
Console/PC, Programming

Weekly Jobs Roundup: Insomniac Games, Gamehouse, and more are hiring now  
by Staff [12.12.17]
This week's roundup of game development job openings includes companies looking to hire animators, engineers, programmers, and release managers.
Programming, Art, Production, Recruitment

Blog: Engineering Kongregate's big SSL switch  
by Gamasutra Community [12.12.17]
An explanation of the engineering work behind Kongregate's switch to SSL.
Programming, Design

Video Game Deep Cuts: A Far Cry From Wizard-Sniffing  
by Gamasutra Staff [12.11.17]
This week's top game articles/videos include the story behind Far Cry 5, a wizard-sniffing text adventure, the hillbillies of Grand Theft Auto Online, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Best of 2017: Breaking down Rainbow Six: Siege's dynamic audio in destructible levels 5
by Louis Philippe Dion [12.08.17]
"By using a series of strategically placed points in the map, called Propagation Nodes, we are able to calculate the lower cost paths of a sound between the listener and the source."
Console/PC, Programming, Design

Don't Miss: Creating an adaptive narrative in Reigns 7
by Franois Alliot [12.07.17]
"As soon as we weighted the decisions of the player with consequences on the 4 dimensions of power, we gave a lot of meaning to very simple swiping gestures," says François Alliot, creator of Reigns
Smartphone/Tablet, Indie, Programming

Get a job: Pixelberry Studios is hiring an Engineering Manager  
by Staff [12.06.17]
Pixelberry Studios is looking for a talented Engineering Manager to lead development on its mobile game Choices: Stories You Play in Mountain View, CA.
Smartphone/Tablet, Programming, Production, Recruitment

Creative Assembly opens up about Total War: Warhammer dev issues  
by Chris Kerr [12.06.17]
Creative Assembly has posted a commendably frank blog post that digs into the rocky development of the Mortal Empires add-on for Total War: Warhammer
Console/PC, Programming, Production

Blog: Here's the annotated source code for The Statue Got Me High  
by Gamasutra Community [12.06.17]
Here's the Inform 7 source text to my 2012 game The Statue Got Me High, based on the They Might Be Giants song of the same name.
Programming, Design

Weekly Jobs Roundup: Supergiant, Sucker Punch, and more are hiring now  
by Staff [12.05.17]
This week's roundup of game development job openings includes companies looking to hire engineers, designers, producers, and programmers.
Programming, Design, Production, Recruitment

Blog: Balancing hitpoints with many variables  
by Gamasutra Community [12.05.17]
How do you do boss hitpoint balancing in a game where you have a high number of variables? Well, let's find out.
Programming, Design

Google Doodle celebrates 50 years of kids coding 1
by Emma Kidwell [12.04.17]
Google Doodle features the first kid-focused coding doodle in collaboration with Google Blockly and MIT Scratch. The visual block programming languages are used to teach computer science concepts to kids.
Serious, Programming