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Updates » Programming
Blog: Environment composition iteration in Steel Hunters  
by Gamasutra Community [05.07.18]
A step-by-step breakdown of my final scene composition iteration process for environmental lighting, effects, clouds, atmospherics, and volumetrics in Steel Hunters (in Unreal Engine 4).
Programming, Design, Production

Sponsored Content
Sponsored: Why Montreal data centers are the best choice for video games  
by ROOT Data Center [05.07.18]
Fast speeds, low costs, and lots of flexibility: These are the reasons to consider Montreal data centers for your next-generation video games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Sponsored Article

Video Game Deep Cuts: Flash The Artifact, Get The Saga  
by Gamasutra Staff [05.06.18]
This week's highlights include an attempt to archive key Flash games, a deeper look at Valve's upcoming Artifact, and a super-deep oral history of Panzer Dragoon Saga, among others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: How a band of modders restored Star Wars: Knights of the Old Republic II 9
by Staff [05.04.18]
How a ragtag band of rebel modders fleshed out crucial missing sequences in Obsidian's Knights of the Old Republic II, and how that material came to be incorporated into the official Steam version of the game.
Console/PC, Programming, Design

Blog: First impressions of the scripting in RPG Maker MV 1
by Gamasutra Community [05.04.18]
An addendum to "RPG Maker VX Ace Scripting Crash Course," covering what's changed about scripting in RPG Maker MV.
Programming, Design

Weekly Jobs Roundup: Housemarque, Square Enix, and more are hiring now!  
by Staff [05.03.18]
From Japan to California, here are just some of the many game studios and companies looking to hire new team members.
Programming, Art, Production, Recruitment

Push the button: Steam now supports the Switch Pro Controller 1
by Chris Kerr [05.03.18]
Valve has added official support for Nintendo's Switch Pro Controller, meaning fans of the gamepad can tinker around and whip up their own controller configurations.
Console/PC, Programming, Design

Get a job: Skydance Interactive is hiring a Gameplay Engineer  
by Staff [05.02.18]
Skydance is looking for a dev to maintain and extend major game subsystems, create and optimize gameplay elements, and more as a member of its Marina del Rey-based team.
Programming, Recruitment

Get a job: Pixelberry Studios is seeking a Software Engineering Manager  
by Staff [05.01.18]
Pixelberry is looking for a talented Software Engineering Manager to lead development on its interactive fiction game Choices: Stories You Play.
Smartphone/Tablet, Programming, Recruitment

Sponsored: The 10 best universities for game development programs 1
by 80 LEVEL [04.30.18]
Game development resource 80 LEVEL has analyzed more than 100 schools to compile a comprehensive list of the best universities for game development.
Programming, Art, Audio, Design, Production, Business/Marketing, Student/Education

Video Game Deep Cuts: The God Of Portal Is Mario's Face  
by Gamasutra Editors [04.30.18]
This week's highlights include multiple God Of War interviews, how Budget Cuts moves in VR via portals, and an interview with Super Mario 64's facial sculptor, among others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Stardock is hiring a Graphics Engineer  
by Staff [04.27.18]
Stardock is seeking a full-time Graphics Engineer to work on its next generation game engine for both announced and unannounced titles.
Programming, Recruitment

Blog: Scaling dedicated game servers with Kubernetes - Part 4  
by Gamasutra Community [04.27.18]
Fourth and final part of a series for game devs on managing and scaling dedicated game servers with open source projects Kubernetes and Docker.
Programming, Production

Blog: Creating destructible cities without impacting performance 2
by Gamasutra Community [04.27.18]
Our design goal for X-Morph: Defence were destructible environments and a stable framerate. While not mutually exclusive, it took a lot of time and effort to make it all work.
Programming, Production

How Rare designed Sea of Thieves' infinite pirate generator 1
by Jack Yarwood [04.27.18]
Rare lead character artist Sam Chester talks through the conception, design, and implementation of the "infinite pirate generator" character creator in the studio's swashbuckle-'em-up Sea of Thieves.
Console/PC, Programming, Art

Get a job: CD Projekt Red is hiring a Gameplay Programmer  
by Staff [04.26.18]
CD Projekt Red is looking for a talented Gameplay Programmer to join its team in Warsaw, Poland.
Programming, Recruitment

Weekly Jobs Roundup: Remedy, InnoGames, and more are hiring now!  
by Staff [04.25.18]
Gamasutra's Job Board is the most diverse, most active, and most established board of its kind in the video game industry. Here are just some of the many, many positions being advertised right now.
Programming, Design, Production, Recruitment

Don't Miss: A deep dive into how devs maintain tension in Nex Machina 1
by Staff [04.25.18]
"We needed to cut as much of excess fat as possible and figure out what was really necessary to get the feeling you are on the 'knife's edge.'" - Henri Mustonen, Senior Level Designer at Housemarque.
Console/PC, Indie, Programming, Design

Video: The rocket science behind Rocket League's physics 1
by Staff [04.24.18]
Lead programmer at Psyonix Jared Cone discusses the rocket science behind Rocket League's physics.
Console/PC, Programming, Design, Video

Get a job: Join Insomniac Games as a Gameplay Programmer  
by Staff [04.24.18]
Insomniac Games is looking for a dev to join its team and help it build mechanics, weapons, and creative enemies for its next project.
Console/PC, Programming, Recruitment