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March 7, 2021
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Updates » Programming
Here's what to expect from GDC Showcase  
by Staff [01.21.21]
Here's a quick breakdown of what kind of talks and sessions you can expect at GDC Showcase in March.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Video: Shader and surface-driven GPU particle FX techniques  
by Staff [01.20.21]
In this 2018 GDC talk, programmer Christina Coffin explains alternative approaches to emitting particles from game environment effects.
Console/PC, Programming, Video

Get a job: Join Leaftail Labs as a Software Development Engineer  
by Staff [01.19.21]
Leaftail Labs is looking for a talented software engineer to help us on its quest to pioneer immersive gaming for everyone.
Programming, Recruitment

Get a job: Join Jackbox Games as a Sr. Gameplay Engineer  
by Staff [01.15.21]
Jackbox Games is looking for a Senior Gameplay Engineer to join our team in Chicago! (Though currently, we are all working from home.)
Console/PC, Smartphone/Tablet, Programming, Recruitment

Don't Miss: Monolith Productions' postmortem of Middle-earth: Shadow of Mordor 7
by Staff [01.15.21]
What went right and wrong during development of the award-winning open-world game Middle-earth: Shadow of Mordor, an "enormously educational experience" for Monolith.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Join Jyamma Games as a Technical Animator  
by Staff [01.12.21]
Jyamma Games, an independent software house based in Milan, focused on video game development, is looking for a Technical Animator.
Programming, Art, Recruitment

GDC 2021's Core Concepts submissions are closing today  
by Staff [01.11.21]
Today is the last day to submit your talk for GDC 2021's Core Concepts section. Get your submissions in before time runs out!
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Making Chestnut Grove (a game set in the pandemic) during the pandemic 2
by Gamasutra Community [01.11.21]
I’m Philip, a hobby indie game dev, and this my story of how I got started with Unity, created my first game in roughly six months, and how the world-wide pandemic influenced me and my design.
Programming, Design, Production

Get a job: Airship Syndicate is hiring a junior-to-mid programmer  
by Staff [01.08.21]
Looking for work? Airship Syndicate is looking to hire a junior-to-mid programmer.
Console/PC, Programming, Recruitment

Blog: Approaching ray-tracing in Diligent Engine  
by Gamasutra Community [01.08.21]
This article gives an introduction to ray tracing API in Diligent Engine by the example of a simple physics-based rendering application.
Programming, Design

The English translation of Ask Iwata will arrive in April this year  
by Chris Kerr [01.08.21]
Ask Iwata, a book containing words of wisdom from former Nintendo CEO and president, Satoru Iwata, will be released in English for the first time in April this year. 
Programming, Design, Production, Business/Marketing

Epic acquires RAD Game Tools 1
by Bryant Francis [01.07.21]
Epic has bought up RAD Game Tools, promising that its technology will be integrated into Unreal Engine and will still be available for non-Unreal developers.
Console/PC, Programming

Last call: Submissions for GDC 2021 Core Concepts close on Monday  
by Staff [01.07.21]
Submissions for GDC 2021 Core Concepts talks are closing on January 11th at 11:59PM PST.
Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Getting started with ray-tracing in Unity  
by Gamasutra Community [01.06.21]
Here's one of the questions that I often get when it comes to ray-tracing in Unity: how do I get started? Let me help you out with that.
Programming, Design

Gamasutra's Best of 2020: The top 10 game developers of the year 3
by Staff [01.05.21]
Selecting 10 studios for our top game developers list is difficult every year, but this year was one of the toughest to narrow down.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Join Remedy Entertainment as a Sr. Technical Artist  
by Staff [01.04.21]
As a Senior Technical Artist at Remedy, you will have the opportunity to design, prototype, and implement pipeline solutions with our internal and external content teams.
Programming, Art, Recruitment

Gamasutra's Best of 2020: The top 10 games of the year  
by Staff [12.28.20]
Here are 10 games that offered some escapism, some human connection, a joyful retreat from the turmoil we faced and continue to face.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Torchlight 3 - Data fixup war stories 1
by Gamasutra Community [12.23.20]
A technical look at a few of the data-related bugs we encountered during Torchlight III’s game development.
Console/PC, Programming

Video: Building better AI sensory systems  
by Staff [12.22.20]
In this 2017 GDC talk, Ubisoft's Eric Martel describes how to construct advanced sensory systems to allow AI to better respond to player inputs.
Console/PC, Programming, Video

Get a job: Join Disbelief as a Junior Programmer  
by Staff [12.21.20]
Junior programmers at Disbelief are called on to develop and debug in a variety of areas from game play to core engine programming
Programming, Recruitment