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July 16, 2018
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Updates » Programming
Video Game Deep Cuts: Diggin' In Bethesda's Carts  
by Gamasutra Staff [06.10.18]
This week's highlights include a retrospective of the Diggin' In The Carts game music album, a unique video on the history of Bethesda, and many more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: How to create realistic motion for animal companions  
by Staff [06.08.18]
In this GDC 2016 talk, Microsoft's Tobias Karlsson discusses a solution to animating four-legged creatures with simple, understandable techniques that other animators can rely on.
Console/PC, Programming, Video

Get a job: Game Closure is looking for a Studio Game Engineer  
by Staff [06.08.18]
Game Closure is on the hunt for Game Engineers to help it build the social games that guide the development of its mobile game engine.
Social/Online, Smartphone/Tablet, Programming, Recruitment

Weekly Jobs Roundup: Telltale Games, Disbelief, and more are hiring now!  
by Staff [06.07.18]
Companies like Insomniac Games and Outfit7 are looking for designers, programmers, data scientists, artists, and more on the Gamasutra Job Board.
Programming, Art, Design, Recruitment

Get a job: Outfit 7 is hiring a Sr. Game Developer  
by Staff [06.06.18]
Outfit 7 is looking for a developer with strong programming skills, a creative drive, and passion for solving technical challenges to join its dev team in creating games for mobile.
Smartphone/Tablet, Programming, Recruitment

Get a job: Funcom is looking for an Animation Programmer  
by Staff [06.05.18]
Funcom is looking for an enthusiastic, talented and versatile Gameplay and Animation Programmer to work on a new cooperative online shooter game.
Programming, Recruitment

Microsoft has acquired GitHub for $7.5B 4
by Chris Kerr [06.04.18]
Microsoft has acquired popular code repository GitHub for $7.5 billion in company stock, confirming the rumors that had been flying around over the weekend.
Programming, Business/Marketing

Video Game Deep Cuts: The Dog In The Darkness  
by Gamasutra Staff [06.03.18]
This week's highlights include a very special mocap video game dog, the making of the creepy The Church In The Darkness, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Turning a Windows PC into a permanent arcade installation 2
by Gamasutra Community [06.01.18]
A quick guide to setting up a Windows 10 computer to act as a permanent installation. Turning the computer on and off on a timer and preventing interruptions to your app.
Console/PC, Programming, Design

Weekly Jobs Roundup: Telltale, Sucker Punch, and more are hiring now!  
by Staff [05.31.18]
Whether you're just starting out, looking for something new, or just seeing what's out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.
Console/PC, Social/Online, Programming, Design, Production, Recruitment

Researchers teach AI to play 'hard' games by showing it YouTube videos  
by Alex Wawro [05.30.18]
Google DeepMind researchers report on how they successfully trained artificial intelligence to play "infamously hard exploration games" like Pitfall! with YouTube videos of human playthroughs.
Console/PC, Programming, Video

Get a job: Creative Assembly's Total War team is hiring an Animation Programmer  
by Staff [05.30.18]
Creative Assembly is looking for an Animation Programmer to develop its existing animation technology and work closely with the designers and animators on the Total War team.
Programming, Recruitment

Blog: A postmortem of the low-budget multiplatform adventure game Demetrios 9
by Gamasutra Community [05.30.18]
The one-man dev team behind Demetrios offers a look at how he created a multiplatform adventure game on a minuscule budget and examines how the game has performed two years since release.
Indie, Programming, Design, Production, Business/Marketing

Video: Unproven game AI techniques that might just work  
by Staff [05.29.18]
At GDC 2016 a cabal of game AI devs proposed pie-in-the-sky ideas that they've been unable to try, may never be able to try, and which may or may not even be feasible.
Console/PC, Indie, Programming, Video, Vault

Video Game Deep Cuts: Inside The Cultist Splatterhouse  
by Gamasutra Staff [05.28.18]
This week's highlights include a look at the making of Cultist Simulator, behind the scenes on the relatively recent - and troubled - Splatterhouse reboot, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: What game designers really want out of AI  
by Staff [05.24.18]
In this GDC 2018 talk, a panel of game designers go over what problems they wish artificial intelligence could solve for them when making games.
Console/PC, Programming, Video

Don't Miss: How Maxis avoided sequel-itis on The Sims 2 1
by Staff [05.24.18]
The Sims 2 developers share what went right and wrong during development of the 2004 sequel to The Sims, exploring how the team struck a balance between fan expectations and innovation.
Console/PC, Programming, Design, Production

Weekly Jobs Roundup: Rovio, Saber Interactive Spain, and more are hiring now!  
by Staff [05.23.18]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Design, Production, Recruitment

Get a job: Disbelief is hiring a Junior Programmer  
by Staff [05.22.18]
Disbelief is looking for a full-time junior programmer to work on everything from gameplay to core engine programming as a member of its team in Chicago, IL.
Programming, Recruitment

Don't Miss: Tim Sweeney on the creation and legacy of the Unreal Editor 8
by Staff [05.22.18]
On the 20th anniversary of Unreal, take a look back at this chat with Epic founder Tim Sweeney about how the UnrealEd level editor emerged as one of the most popular tools of its era.
Console/PC, Programming