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April 23, 2018
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Updates » Programming
Unity getting new rendering, machine learning, and performance tools  
by Chris Kerr [03.20.18]
Unity shared a glimpse of its 2018 roadmap at GDC, explaining it'll be focusing on building out next level rendering, machine learning, and performance tools.
Programming, Design, Production, GDC

Microsoft launches DirectX Raytracing to streamline real-time rendering 1
by Alissa McAloon [03.19.18]
Microsoft has introduced four new concepts to the DirectX 12 API that aim to give developers entirely new rendering options and bridge the gap between commonly used rasterization techniques.
Console/PC, Programming, Video, GDC

Epic gifts over $12M worth of Paragon assets to Unreal Engine devs  
by Chris Kerr [03.19.18]
Epic is giving Unreal Engine 4 devs access to over $12 million worth of assets from its soon-to-be shuttered online shooter, Paragon
Console/PC, Programming, Art, Production, Business/Marketing

Video Game Deep Cuts: The Exoplanets Of Trust  
by Gamasutra Staff [03.19.18]
This week's longform writing/video highlights include helping gamers find undiscovered exoplanets, research about 'the trust spectrum' from Raph Koster, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: How SimCity's sandbox was built  
by Emma Kidwell [03.16.18]
In this 2013 GDC talk, Maxis' Dan Moskowitz explains how SimCity's sandbox was built.
Console/PC, Programming, Video

GDC 2018 is this week! Follow along on Gamasutra's official event page  
by Staff [03.16.18]
Game Developers Conference 2018 is here, and Gamasutra reporters will be onsite bringing you loads of stories. Follow along on our event page here!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Ubiquity6 is looking for a Software Engineer  
by Staff [03.15.18]
Ubiquity6 is seeking a Software Engineer to focus on Augmented Reality Multiplayer Networking for its upcoming projects.
Programming, Recruitment

Blog: Building the world behind Project Empires  
by Gamasutra Community [03.15.18]
Project Empires introduced new challenges for us to tackle, from world generation to diplomatic actions between empires. So, let's go behind the scenes and find out what makes the game tick.
Programming, Design

Toy-Con Garage toolkit lets Labo users build their own contraptions 2
by Chris Kerr [03.15.18]
Nintendo Labo, the Switch's whimsical cardboard playground, will come with a 'Toy-Con Garage' feature that lets users invent new ways to play by programming their own homemade creations. 
Console/PC, Programming, Design, Video

Get a job: Infinity Ward, InnoGames, and more are hiring now!  
by Staff [03.13.18]
Gamasutra's Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.
Console/PC, Social/Online, Programming, Art, Production, Recruitment

Blog: Creating a real-time dynamic cover system for Unreal Engine 4
by Gamasutra Community [03.13.18]
Here's how to create a robust cover system in Unreal Engine 4 that updates itself in real-time, responds to dynamic changes in the environment, and multi-threading to parallelize computation.
Programming, Design

Don't Miss: Postmortem: Fatshark's Warhammer: End Times - Vermintide 4
by Staff [03.12.18]
"I would guess that 70 percent of all games today are released too early. Luckily we had the funds to allow us to delay the release." Martin Wahlund, CEO of Fatshark.
Console/PC, Indie, Programming, Design, Production, Business/Marketing

ModDB has restored and relaunched GameFront  
by Chris Kerr [03.12.18]
The much loved database folded (not for the first time) back in April 2016, but ModDB swooped in to save the day, claiming it couldn't sit back and watch GameFront "slowly fade into obscurity."
Console/PC, Programming, Production

Sponsored: Defining the next generation of user interfaces 3
by Noesis [03.12.18]
Noesis Technologies discusses the mandatory characteristics that any modern user interface middleware must offer, and explains how its own solution, NoesisGUI, addresses them.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing, Sponsored Article

Devs weigh in on the best ways to use (but not abuse) procedural generation 3
by Alan Bradley [03.12.18]
Devs on Into the Breach, Astroneer, and Moon Hunters chat with Gamasutra about how they've learned to best use proc-gen techniques in their games -- and what other devs looking to start should know.
Console/PC, Indie, Programming, Design, Production

Now you can muck around with the Build engine successor: Build2  
by Alex Wawro [03.09.18]
Update Roughly twelve years after he started working on it, Build engine creator Ken Silverman has published a working version of its unfinished successor: Build2. 
Console/PC, Programming, History, Video

Get a job: GameHouse is looking for a Sr. Unity Game Developer  
by Staff [03.09.18]
GameHouse is hiring a Sr. Unity Game Developer to work on its upcoming mobile games in the Netherlands.
Smartphone/Tablet, Programming, Recruitment

Don't Miss: The buzzer-beating bug fix that saved Crash Bandicoot 33
by Gamasutra Community [03.09.18]
A coder on the original Crash Bandicoot explains how his first big game almost shipped with a destructive save-wiping bug -- and how he and the team at Naughty Dog eventually solved it.
Console/PC, Programming

Blog: Making a multiplayer PC game playable cross-platform on PS4 5
by Gamasutra Community [03.09.18]
Guns of Icarus Alliance dev Howard Tsao writes in detail about the process and challenges of taking the multiplayer game from PC to PS4 and making cross-platform play with voice chat a reality.
Console/PC, Social/Online, Programming, Design, Business/Marketing

Weekly Jobs Roundup: Volition, Creative Assembly, and more are hiring now!  
by Staff [03.07.18]
Here are just some of the many, many positions being advertised right now on Gamasutra's job board.
Console/PC, Social/Online, Indie, Programming, Art, Design, Production, Recruitment