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September 22, 2018
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  • Editor-In-Chief:
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  • Editor:
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  • Contributors:
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    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Programming
Weekly Jobs Roundup: Square Enix, Defiant Studios, and more are hiring now!  
by Staff [08.23.18]
Whether you're just starting out, looking for something new, or just seeing what's out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.
Programming, Design, Recruitment

Don't Miss: The physics of trains in Assassin's Creed: Syndicate 9
by Gamasutra Community [08.22.18]
Ubisoft gameplay engineer Bartlomiej Waszak goes in-depth on the custom simulator that the studio created to model the physics of trains in Assassin's Creed Syndicate.
Console/PC, Programming

Blog: Efficient instancing in a streaming scenario  
by Gamasutra Community [08.22.18]
This article explains how the GPU can be used to prepare instance-data for fast mesh rendering in a dynamic world.
Programming, Business/Marketing

EVE Online players further scientific research using pattern-matching minigame  
by Chris Kerr [08.22.18]
EVE Online players taking part in developer CCP Games' 'Citizen Science' project have helped scientists broaden their understanding of protein patterns within human cells.
Console/PC, Programming, Design

Blog: Sifting though the source code for my text adventure  
by Gamasutra Community [08.22.18]
Here's the annotated Inform 7 source text to my 2014 game "Winter Storm Draco," a text adventure about foolishly walking home through a blizzard.
Programming, Design

Valve makes Windows games playable on Linux with Steam Play update 7
by Bryant Francis [08.21.18]
A new update to Steam Play means that Linux users will be able to play more Windows versions of Steam games in the near future.
Console/PC, Programming, Business/Marketing

Blog: Unity data management with CastleDB 4
by Gamasutra Community [08.21.18]
Unity's inability to fully separate game data from code is an issue that all developers eventually run into. After juggling ScriptableObjects for a few years, I've found a better way.
Programming, Production

Get a job: The Game Band is hiring a Platform/Build Engineer  
by Staff [08.20.18]
LA-based The Game Band is looking for a Platform/Build Engineer to create tools and systems to advance its in-development builds toward a polished, technical release across multiple platforms.
Programming, Recruitment

Speaker Q&A: Iman Mostafavi and Zombie Gunship Revenant AR's life on mobile  
by Bryant Francis [08.20.18]
At XRDC 2018, learn more about how the developers of Zombie Gunship Revenant AR overcame a slow launch on the Google Play store.
VR, Programming

Video Game Deep Cuts: A PICO Double Walking Dead  
by Gamasutra Staff [08.19.18]
This week's highlights include articles about new Walking Dead narrative & AR games, a talk on PICO-8's playfulness, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: How to make a Discord RPG - Part 3 1
by Gamasutra Community [08.16.18]
This third part of this blog series covers the technology used to build my Discord RPG, including servers, database and API choices.
Programming, Design

Get a job: Roblox is looking for a Game Networking Engineer  
by Staff [08.14.18]
Roblox is looking for a dev to develop network communication code that creates a smooth and real-time experience for Roblox players and more as a member of its team in San Mateo.
Programming, Recruitment

Reminder: Thursday is your last day to pitch Main Conference talks for GDC 2019!  
by Staff [08.14.18]
Heads up, game makers: The last day to pitch talks for the 2019 Game Developers Conference is this Thursday, August 16th -- so get your submissions in now!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Get a job: Wargaming Chicago-Baltimore is hiring a Gameplay Engineer  
by Staff [08.13.18]
Wargaming Chicago-Baltimore is looking for a Gameplay Engineer to code, debug, and manage gameplay systems and more.
Programming, Recruitment

Video Game Deep Cuts: We, Happy To Take The Magic Leap  
by Gamasutra Staff [08.13.18]
This week's highlights include impressions of the much-pivoted We Happy Few, hands-on with the vaunted Magic Leap AR glasses, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: How to make a Discord RPG - Part 2  
by Gamasutra Community [08.09.18]
The second part of this blog series covers in more depth the design of the combat and exploration systems, as well as onboarding new players and Discord channel structure.
Programming, Design

Weekly Jobs Roundup: Crystal Dynamics, Sucker Punch, and more are hiring now!  
by Staff [08.08.18]
Studios are looking to hire designers, artists, producers, engineers, writers, and more right now on the Gamasutra Job Board.
Programming, Art, Design, Production, Recruitment

Blog: Working with the Bezier curve in games with Unity  
by Gamasutra Community [08.08.18]
The main objective of this blog post is to give you a basic idea about how to work with Bezier curve in games made using Unity.
Programming, Design

Get a job: Rec Room dev Against Gravity is looking for a Server Engineer  
by Staff [08.07.18]
The team is looking for someone to be responsible for the design and development of the cloud services powering its VR game, Rec Room.
VR, Console/PC, Programming, Recruitment

Blog: Designing the waypoint system in Dead Body Falls  
by Gamasutra Community [08.07.18]
A look at the waypoint system used in the story-driven virtual reality title, Dead Body Falls.
Programming, Design