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September 22, 2021
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Updates » Programming
Get a job: Remedy is hiring a Lead DevOps Engineer  
by Staff [06.22.21]
Remedy Entertainment is looking for a Lead DevOps Engineer.
Console/PC, Programming, Recruitment

At GDC 2021, you can celebrate 25 years of Quake with John Romero  
by Staff [06.22.21]
Happy Birthday Quake! Get in on the celebration when you attend GDC 2021.
Console/PC, Programming, Design, GDC

Epic Online Services expanded with free anti-cheat and voice chat tools  
by Chris Kerr [06.22.21]
Epic Games is expanding its Epic Online Services toolkit with two free services in the form of Easy Anti-Cheat and Voice.
Console/PC, Programming, Production, Business/Marketing

Blog: A quick LOD (level of detail) tutorial for Unity 4
by Gamasutra Community [06.21.21]
In this blog post, I will show you why, when and how you should use LOD in Unity. Remember, LOD is not only about the poly count.
Programming, Design, Production

The full GDC 2021 schedule is now live!  
by Staff [06.17.21]
All of the sessions for the all-digital GDC 2021 have been scheduled. Start planning your show today!
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Andrew Day stepping down as CEO of game service provider Keywords  
by Chris Kerr [06.16.21]
Keywords CEO Andrew Day is stepping down with immediate effect following a health scare earlier this year.
Programming, Design, Production, Business/Marketing

BAFTA YGD 2021 to honor young devs working in Unity, Unreal, Dreams, and more  
by Chris Kerr [06.15.21]
The YGD Awards are organised by BAFTA to celebrate and spotlight some of the best and brightest emerging talent in the UK games industry.
Programming, Art, Design, Production

Get a job: Join Sucker Punch as a Multiplayer/Network Programmer  
by Staff [06.14.21]
Sucker Punch, the studio that created Ghost of Tsushima and the multiplayer Legends Mode, is looking for a Multiplayer/Network Programmer to join our studio in Bellevue, WA.
Social/Online, Programming, Recruitment

Get a job: Treyarch is hiring a Senior Test Automation Engineer  
by Staff [06.10.21]
Treyarch, the studio behind the best-selling Call of Duty – Black Ops franchise is seeking a passionate Senior Test Automation Engineer to help us take our cutting-edge games to the next level.
Console/PC, Programming, Recruitment

Video: Dive into Marvel's Spider-Man procedural lighting tools  
by Staff [06.10.21]
In this 2019 GDC session, Insomniac Games' Xray Halperin presents how procedural systems assisted the lighting team on Marvel's Spider-Man.
Console/PC, Programming, Video, GDC

Blog: An interactive choose-your-own debugging story  
by Chris Kerr [06.10.21]
The tricky thing with writing about debugging is that it's such a hands-on experience. So, I decided to try something else: a Choose-Your-Own-Adventure about debugging in The Machinery.
Programming, Production

Get a job: Insomniac Games is hiring a Concept Artist  
by Staff [06.09.21]
Insomniac Games is searching for a Sr. Concept Artist, responsible for creating pre-visualization work.
VR, Programming, Production, Recruitment

Come on down for the Tools Summit Live Game Show at GDC 2021!  
by Staff [06.09.21]
Win prizes, make friends, and show off your toolmaking trivia at the first-ever Tools Summit Live Game Show.
Console/PC, Programming, Design, GDC

Apple's new Object Capture feature will let AR devs turn photos into realistic 3D models  
by Chris Kerr [06.09.21]
Apple is introducing a new feature called Object Capture to its RealityKit 2 engine that will make it easier for app and game developers to create high-end quality and immersive AR content.
VR, Smartphone/Tablet, Programming, Production, Video

Get a job: Join Robot Gentleman as a Senior Gameplay Engineer  
by Staff [06.08.21]
Robot Gentleman, the independent games developer known for the atomic dark comedy adventures 60 Seconds! and 60 Parsecs!, is expanding its existing titles and branching into new genres and technology.
Programming, Recruitment

Here's how closed captioning will work at GDC 2021  
by Staff [06.08.21]
Find out how closed captioning will work at the all-digital GDC 2021.
Console/PC, Indie, Programming, Design, Production, Business/Marketing, GDC

Don't Miss: Insomniac Games' Ratchet & Clank (2016) postmortem 3
by Staff [06.08.21]
"We needed to make a big game that blew away our previous efforts. It needed to sync up with the just-getting-started film. And we needed to ship it in 10 months to line up with the movie release."
Console/PC, Programming, Art, Design, Production

Using ink and Unity's Timeline to make Wayward Strand 1
by Gamasutra Community [06.08.21]
Detailing the technology behind Wayward Strand -- specifically, how we've integrated the ink scripting language and Unity's Timeline.
Programming, Design, Production

Take a look back at the making of Star Wars Galaxies at GDC 2021  
by Staff [06.04.21]
Raph Koster and Richard Vogel are presenting a postmortem of Star Wars Galaxies at the all-digital GDC 2021.
Console/PC, Programming, Design, GDC

Get a job: Join Rare and Xbox Game Studios as a Rendering Engineer  
by Staff [06.04.21]
You'll be working as part of the Rendering team, liaising closely with the Art and Design teams to help them achieve the artistic vision for our games.
Programming, Recruitment