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June 22, 2021
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Updates » Programming
Don't Miss: A Classic Postmortem of The Sims 2 and how Maxis avoided sequel-itis 1
by Staff [04.02.21]
In this classic postmortem from Game Developer magazine, Lucy Bradshaw and the Maxis team recount what went right and what went wrong during development.
Console/PC, Programming, Art, Design, Production

Get a job: Join Talofa Games as a Unity Software Engineer  
by Staff [03.31.21]
Talofa is seeking a Mobile (iOS/Android) Unity Software Engineer to join the team for our new social running game in development.
Programming, Recruitment

Blog: The absolute basics of good gyro controls 3
by Jibb Smart [03.31.21]
There's no question about it: a controller's gyroscope offers far more precision than a thumbstick for aiming. But without adhering to some very simple standards, most games fall far short of what's possible.
Console/PC, Programming, Art

Registration is now open for the all-digital GDC 2021!  
by Staff [03.31.21]
It's time to register for GDC 2021! Sign up today to get the best price.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Sony confirms it's sunsetting PlayStation 3, Vita, PSP stores 1
by Bryant Francis [03.29.21]
The clock is now ticking for any players or developers who want to purchase games from Sony's digital stores for the PlayStation 3, PlayStation Vita, or PSP.
Console/PC, Programming, Business/Marketing

Former Naughty Dog tech art director details Promethean AI world-building technology  
by Chris Kerr [03.29.21]
Former Naughty Dog technical art director Andrew Maximov has shared an in-depth video keynote detailing how his next venture, Promethean AI, will help devs more easily create rich virtual worlds.
Programming, Art, Business/Marketing, Video

Sponsored Content
Streamline your pipeline with procedural workflows & automation  
by Paul Ambrosiussen [03.29.21]
Sponsored: Learn how to streamline common game-development pipelines using procedural systems to significantly reduce the time spent on time-consuming tasks such as: asset validation, generating worlds from real world data and LODs.
Console/PC, Programming, Sponsored Article

Hades dominates BAFTA Games Awards with five wins including Best Game 1
by Chris Kerr [03.26.21]
Supergiant Games' acclaimed roguelike Hades stole the show at the BAFTA Games Awards last night, taking home five awards including the Best Game prize.
Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Deep Silver Volition needs a Senior Technical Designer  
by Staff [03.25.21]
Volition is searching for a Senior Technical Designer with expertise in creating tools, improving pipelines and workflows, visual scripting, and prototyping.
Console/PC, Programming, Design, Recruitment

Get a job: Disbelief is hiring a Junior Programmer  
by Staff [03.24.21]
Junior programmers at Disbelief are called on to develop and debug in a variety of areas from game play to core engine programming.
Programming, Recruitment

Get a job: Bit Fry Game Studios is hiring a (potentially remote!) Gameplay Engineer  
by Staff [03.23.21]
This mid-to-senior level engineer will join an ongoing product and will be required to innovate major gameplay systems for fast-paced, networked games.
Programming, Recruitment

Get a job: Join Heart Machine as a Senior Gameplay Engineer  
by Staff [03.19.21]
We’re looking for an extraordinarily talented Senior Gameplay Engineer for current and future projects at our growing studio!
Programming, Recruitment

Three key lessons from the history of tools programming 1
by Bryant Francis [03.19.21]
Tools programmer David Lightbown shares useful lessons from the history of game-making tools.
Console/PC, Programming, Design

Dawn of the final day (of GDC Showcase)  
by Staff [03.19.21]
It's the final day of GDC Showcase. Swing by and check out some great talks before it's over!
Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing

Don't miss the fourth day of GDC Showcase  
by Staff [03.18.21]
GDC Showcase is almost over! Don't miss all of today's great talks.
Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing

The PS5's storage system is helping Sucker Punch change how it makes games  
by Bryant Francis [03.17.21]
Sucker Punch co-founder Brian Fleming praised the PlayStation 5's storage and loading capabilities as being tech that will shape how the studio develops its games in the future.
Console/PC, Programming, Art, Design, Production, GDC

It's time for an excellent third day of GDC Showcase  
by Staff [03.17.21]
Get ready for another day of GDC Showcase! Here's a few sessions you shouldn't miss.
Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Here's why you should check out day two of GDC Showcase  
by Staff [03.16.21]
Day two of GDC Showcase is about to start! Here are a few sessions you should check out.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Start your week with a great first day of GDC Showcase  
by Staff [03.15.21]
It's the first day of GDC Showcase! Check out some sessions you can see at this all-free, all-digital GDC event.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Join Heart Machine as a Senior Gameplay Engineer  
by Staff [03.12.21]
Heart Machine is looking for an extraordinarily talented Senior Gameplay Engineer for current and future projects at its growing studio!
Programming, Recruitment