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Updates » Programming
Octi nets $7.5M to create AR tech that understands the human body  
by Chris Kerr [07.17.18]
Augmented reality outfit Octi has raised $7.5 million in seed funding to help it create AR tech that can understand the human body and its movements.
VR, Programming, Business/Marketing

Blog: Time manipulation in Unity  
by Gamasutra Community [07.16.18]
We wanted a way for our players to avoid getting stuck while playing. Here's how we tackled that problem...
Programming, Design

How Bossa relied on players to help build its skyfaring MMO Worlds Adrift  
by Samuel Horti [07.16.18]
"By allowing players to take control, it allowed the team to focus on developing systems and mechanics that would encourage player creativity," explains Bossa founder Henrique Olifiers.
Social/Online, Programming, Design

Video Game Deep Cuts: Octopath's DOS Demake  
by Gamasutra Staff [07.15.18]
This week's highlights include a rounded look at Octopath Traveler, the dev making a DOS game in 2018, and the evolution of the PlayStation 1-style demake as a genre.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Book Excerpt: A behind-the-scenes look at building Ultima Online
by Wes Locher [07.13.18]
In these excerpts from Wes Locher's new book 'Braving Britannia', veteran game devs Chris Mayer (now lead on Fallout 76) and Raph Koster remember building one of the early virtual worlds.
Social/Online, Programming, Design

Get a job: Game Closure is looking for a Studio Game Engineer  
by Staff [07.11.18]
Game Closure is on the hunt for Game Engineers to help it build the social games that guide the development of its mobile game engine.
Smartphone/Tablet, Programming, Recruitment

Time bandits: Check out the '80s and '90s titles still going strong  
by Chris Kerr [07.11.18]
There are plenty of titles from the '80s and '90s still being updated, and budding historians will be thrilled to hear there's an interesting tale behind each and every one. 
Programming, Production

Blog: Different ways of shaking the camera in Unity 6
by Gamasutra Community [07.11.18]
The main objective of this blog post is to give you an idea about Camera Shake in Unity3D.
Programming, Design

Blog: Visualizing StarCraft replays with R  
by Gamasutra Community [07.10.18]
Here's how you can use the R programming language to create interesting summarizations of expert StarCraft gameplay.
Console/PC, Programming

Blog: Behind the AI and storytelling of Spec Ops: The Line  
by Gamasutra Community [07.10.18]
In this article I explore how the horrific story of Spec Ops is held aloft by smart AI systems and designers exploiting them to full effect.
Console/PC, Programming, Design

Attend XRDC for cutting-edge insight into AR data visualization!  
by Staff [07.10.18]
At XRDC in San Francisco this October, IBM's Reena Ganga and Jenna Goldberg will share lessons learned from building AR tools that help data scientists analyze data and present their findings in 3D.
VR, Programming

Get a job: Visual Concepts is hiring Software Engineers  
by Staff [07.09.18]
Visual Concepts is seeking Software Engineers to join its ongoing development efforts across a multitude of platforms.
Programming, Recruitment

Blog: How to use Wheel Collider in Unity  
by Chris Kerr [07.09.18]
The main objective of this post is to give an idea of how to work with Wheel Collider in Unity.
Programming

Meet the dev making his first DOS game -- in 2018 8
by Samuel Horti [07.09.18]
“[MS-DOS coding] is a lost art,” says David Murray, developer of MS-DOS RTS Planet X3. “If I didn’t have the help...I probably wouldn’t have figured out how to do half the things I need to do.”
Console/PC, Programming

Video Game Deep Cuts: Livestreaming Your Fortnite Addiction 1
by Gamasutra Staff [07.08.18]
This week's highlights include a fascinating longform piece on a video streamer, Fortnite's unexpected story flourishes, and more on gaming addiction being 'singled out'.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: How to use C# Events in Unity 4
by Gamasutra Community [07.06.18]
The main objective of this blog post is to give you an idea about how to use C# Events in Unity.
Programming, Design

Blog: A better architecture for Unity projects 22
by Gamasutra Community [07.06.18]
After working six months on the remake of Diamond Dash with Unity I can say that I learned quite a bit from engineers at Wooga and through self reflection.
Programming, Design

Weekly Jobs Roundup: Cold Iron Studios, Rockstar Games, and more are hiring now!  
by Staff [07.05.18]
From indie to triple-A, companies are looking for producers, engineers, designers, community managers, and more right now on the Gamasutra Job Board.
Console/PC, Smartphone/Tablet, Programming, Art, Design, Production, Recruitment

Blog: How to create homing missiles in-game with Unity 2
by Gamasutra Community [07.04.18]
The main objective of this post is to give a brief introduction to Homing Missiles in Game (2D). A script for Homing missile is also included and explained in the article.
Programming, Design

Google reveals how DeepMind AI learned to play Quake III Arena like a pro  
by Alex Wawro [07.03.18]
A team of Google DeepMind researchers have trained AI agents to 'act independently, yet learn to interact and cooperate with other agents' by letting them play CTF in (what else?) Quake III Arena.
Social/Online, Programming, Video