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January 23, 2018
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Updates » Programming
Blog: Balancing quality graphics with performance - Part 2 1
by Gamasutra Community [11.09.17]
Second part of techniques and tricks used to achieve high quality graphics while keeping performance used on Angest for GearVR
Programming, Production

Blog: Surprising tricks you can do with virtual memory  
by Gamasutra Community [11.09.17]
Ive been planning for some time to make a post about things you can do with virtual memory, so when someone tweeted me about virtual memory in response to my last post, I felt the time was right.
Programming

Get a job: Blizzard Entertainment is hiring a UI Engineer  
by Staff [11.08.17]
The Irvine, CA-based World of Warcraft user interface team is looking for a UI engineer with the talent to create good UI but with the creativity and passion to make great UI.
Console/PC, Social/Online, Programming, Recruitment

Don't Miss: Inside the Xbox One X and its brand-new dev kit 7
by Alex Wawro [11.07.17]
In this feature from April Gamasutra goes to Microsoft, takes an in-depth look at the Xbox One X dev kit, and sits down to chat with Xbox chief Phil Spencer and other folks involved with its design.
Console/PC, Programming, Design

Get a job: Toys for Bob is hiring an Unreal Software Engineer  
by Staff [11.07.17]
Toys for Bob is looking for a generalist software engineer with Unreal Engine 4 experience to join its studio in Novato, California.
Programming, Recruitment

Blog: Porting a PC game to the Switch - Part 1  
by Gamasutra Community [11.07.17]
This is the first in a three part blog series. To kick things off, I want to explain how to redesign keyboard and mouse controls to actually work on a controller.
Programming, Production

At GDC 2018, see how PlayerUnknown's Battlegrounds became a Twitch sensation  
by Staff [11.07.17]
Attendees of GDC in San Francisco next March will learn from Bluehole's Sammie Kang about the ups and downs of maintaining one of the breakout hits of 2017--PlayerUnknown's Battlegrounds.
Console/PC, Social/Online, Programming, GDC

Get a job: Sucker Punch Productions is hiring a Gameplay Programmer  
by Staff [11.06.17]
Sucker Punch Productions is looking hire a Gameplay Programmer fluent in C++ at its Bellevue, Washington-based development studio.
Programming, Recruitment

Video Game Deep Cuts: Donkey Crossing? Let's Observer!  
by Gamasutra Staff [11.05.17]
Some of this week's longform article & video highlights include a look at the new F2P Animal Crossing, Donkey Kong 64's speedrun history, and the cyberpunk horror of Observer.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Infinity Ward is hiring an experienced AI Engineer  
by Staff [11.03.17]
The team at Infinity Ward are looking to bring on a senior AI engineer to work on cutting-edge AI in "the world's premiere FPS franchise" at the studio's office in Woodland Hills, CA.
Console/PC, Programming, Recruitment

Blog: Breaking down the terrifying AI in Alien: Isolation  
by Gamasutra Community [11.03.17]
The xenomorph in Alien: Isolation set the benchmark for antagonists in horror games. Let's look at how the AI techniques and design choices used in-game create such a terrifying experience.
Programming, Design

Ubisoft has made its Sharpmake game dev tool open-source  
by Alissa McAloon [11.01.17]
The custom generator developed within Ubisoft for Assassins Creed 3 has officially been made open source and released to a Github repository.
Programming

GDC 2018 to host a special 20th anniversary Ultima Online Classic Postmortem!  
by Staff [11.01.17]
To mark its 20th anniversary, Raph Koster,Starr Long, and Richard Garriott de Cayeux will be presenting a Classic Game Postmortem on their trailblazing gameUltima Onlineat GDC 2018!
Console/PC, Social/Online, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

PSA: This is your last week to submit talks for the GDC 2018 Tutorials!  
by Staff [10.31.17]
The deadline to pitch talks for the Board Game Design Day closesWednesday, November 1, while the deadline for the Level Design Workshop the Tools Workshop, or eSports day closeFriday, November 3.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Get a job: iGotcha Studios is hiring a Tools Developer  
by Staff [10.30.17]
iGotcha Studios is seeking a passionate programmer to join its Stockholm-based studio as a Tools Developer.
Programming, Recruitment

Video Game Deep Cuts: Mario's Half Million Daily Runs  
by Gamasutra Staff [10.29.17]
Some of this week's article/video highlights include a tech breakdown of Super Mario Odyssey, a very solo Steam dev who's sold half a million copies, and the culture of 'daily runs' for games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: ZeniMax Online Studios is hiring a Lead Console Programmer  
by Staff [10.27.17]
ZeniMax Online is searching for an enthusiastic LeadConsole Programmerto lead a team of engineers to bring a constantly-evolving AAA MMO client to next-generation consoles.
Programming, Recruitment

GameMaker Studio 2 gets Universal Windows Platform support 2
by Chris Kerr [10.26.17]
YoYo Games has partnered with Microsoft to give its GameMaker Studio 2 developers access to the Xbox Live Creators Program.
Console/PC, Programming, Production

Get a job: Blizzard Entertainment is hiring a UI Engineer 1
by Staff [10.25.17]
The World of Warcraft user interface team is looking for a UI Engineer with the talent to create good UI but with the creativity and passion to make great UI.
Console/PC, Programming

Blog: Understanding saving and loading in Unity VR 1
by Gamasutra Community [10.25.17]
Today we're going to work on something that we've never seen before in any of the tutorials: Saving and loading data in Unity! Specifically, we're going to save and load our high score from our game.
VR, Programming, Production