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October 23, 2021
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Updates » Programming
Get a job: Join SideFX as a Sr. Houdini Technical Artist  
by Staff [04.30.21]
We are seeking an exceptional individual to join our talented Technical Consulting Team, reporting to the Technical Consulting Manager.
Programming, Art, Recruitment

Video: Towards a filmic quality at 30 FPS  
by Staff [04.30.21]
In this 2019 GDC talk, Unity's Natasha Tatarchuk share the lessons, tips and tricks from the integration of real-time ray tracing into a modern unified PBR rendering pipeline.
Console/PC, Programming, Video

Here are the different session formats for GDC 2021  
by Staff [04.30.21]
Take a look at the different session formats for the all-digital GDC 2021.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Best of both worlds: How AI helps achieve 'tactical clarity' in Gears Tactics 1
by Gamasutra Community [04.30.21]
Ensuring players can follow the action is critical to turn-based strategy, and in Gears Tactics AI helps make that happen.
Console/PC, Programming, Design

Get a job: Insomniac Games is hiring a Character TD  
by Staff [04.29.21]
Insomniac Games’ Character TDs are responsible for creating character setups, including the rigging of various heroes, enemies, weapons, vehicles and props.
Programming, Recruitment

Open Saves is a new cloud-native game storage system from Google Cloud and 2K  
by Chris Kerr [04.29.21]
Google Cloud and 2K Games have launched a new open-source cloud-native storage interface called Open Saves.
Console/PC, Smartphone/Tablet, Programming, Production

Don't Miss: Double Fine's 2005 Psychonauts postmortem  
by Alissa McAloon [04.28.21]
Take a look behind the scenes of Double Fine Production's Psychonauts in this 2005 postmortem covering what went right (and what went wrong!) during the iconic platformer's development.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Verbal interactions with artificially intelligent NPCs  
by Staff [04.28.21]
In this 2019 GDC talk, Square Enix's Gautier Boed introduces a method that leads to more aware, expressive, and lively AI characters that can answer their own needs and interact with the player.
Console/PC, Programming, Design, Video

Get a job: Join Infinity Ward as a Lead Tools Tester  
by Staff [04.27.21]
A Lead Tools Tester at Infinity Ward maintains the stability of a proprietary toolset by leading a group of testers responsible for direct testing, monitoring tool development, and assisting engineers investigating defects.
Programming, Recruitment

See how Ghost of Tsushima’s Guiding Wind came to life at GDC 2021  
by Staff [04.27.21]
Find out how Sucker Punch created Ghost of Tsushima's Guiding Wind mechanic at GDC 2021.
Console/PC, Programming, Audio, Design, GDC

Don't Miss: Uncovering the secrets of Alien: Isolation's AI 1
by Staff [04.26.21]
Even years since its release, there are still secrets to uncover in the AI of Alien: Isolation. So in this blog I revisit my most popular topic.
Console/PC, Programming, Design

Get a job: Join Insomniac Games as a Character TD  
by Staff [04.22.21]
This talented person will contribute to the design, implementation and maintenance of the animation and rigging pipeline.
Programming, Recruitment

Get a job: Playco is looking for a Senior Product Manager  
by Staff [04.20.21]
Playco is looking for an experienced Product Manager fluent in both English and Japanese.
Programming, Production

Learn about the character technology of The Last of Us Part II’s NPCs at GDC 2021  
by Staff [04.20.21]
Naughty Dog's Bryan Collinsworth and Michal Mach will dive into the character technology of The Last of Us Part II at GDC 2021.
Console/PC, Programming, Design, GDC

Here are the nominees for the 21st annual Game Developers Choice Awards  
by Staff [04.20.21]
The winners of the developer-picked awards will be revealed during GDC 2021.
VR, Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Get a job: Join Infinity Ward as a Lead Tools Tester  
by Staff [04.13.21]
In this role, you will maintain the stability of our proprietary toolset through leading a group of testers responsible for direct testing, monitoring tool development, and assisting engineers investigating defects.
Programming, Recruitment

Blog: Using live biometric data to adapt a mood and enhance the player experience  
by Gamasutra Community [04.13.21]
This blog post will discuss the use of biometrics in the gaming industry. It will also discuss my research about: Enhancing the Player Experience Using Live Biometric Data to Adapt a Mood in a Virtual Reality Game Environment.
VR, Programming, Art, Audio, Design, Production

Get a job: Tactic Studios is hiring a Senior Gameplay Programmer  
by Staff [04.12.21]
A successful candidate will be a skilled and motivated game programmer able to write concise, logical, bug-free multiplayer game code in a modern 3D game engine.
Programming, Recruitment

Get a job: Join Volition as a Senior Technical Designer  
by Staff [04.08.21]
Volition is searching for a Senior Technical Designer with expertise in creating tools, improving pipelines and workflows, visual scripting, and prototyping.
Programming, Design, Recruitment

Hades, Ghost of Tsushima and more await: Start planning your GDC 2021  
by Staff [04.08.21]
GDC 2021 is right around the corner, making now the best time to start planning out the sessions and talks that will define your event.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC