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April 21, 2018
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Updates » Programming
Get a job: Rockstar India is hiring a Lead Programmer  
by Staff [01.30.18]
Rockstar India is seeking a Lead Programmer with a strong mix of hands-on programming experience and team management ability.
Programming, Recruitment

Make games smarter: Attend the GDC 2018 AI Summit!  
by Staff [01.30.18]
From Days Gone to neural networks to the robot AI of Horizon Zero Dawn, the GDC 2018 AI Summit is shaping up to be a smorgasbord of cool AI-focused game dev talks!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, GDC

Blog: How to build better text reveals 10
by Gamasutra Community [01.30.18]
Tutorial texts, dialogs, user interfaces, and various other revealing text is present in most games yet is often overlooked. In this post, I share some tips on how to make it better!
Programming, Design

PSA: 2 days left to register early for GDC 2018 at a discounted rate!  
by Staff [01.29.18]
With just over 48 hours to go before early registration for Game Developers Conference 2018 ends Wednesday, January 31st at 11:59 PM Pacific, now's the time register at a discounted rate!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: Data-driving Unreal Engine 4 for everyday workflow 2
by Gamasutra Community [01.29.18]
Avoiding reliance on cooked/binary data for data-driven game elements and/or everyday workflow and using basic JSON files for data. And JSON is, of course, introduced by none other than Ethan Mars from Heavy Rain.
Programming, Design

Video Game Deep Cuts: Gorogoa's Lair of Coziness  
by Gamasutra Staff [01.29.18]
This week's Video Game Deep Cuts includes a deep dive into Gorogoa, what went wrong in the making of Lair, and the concept of 'coziness' in games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

See how AI drives the boys of Final Fantasy XV at GDC 2018  
by Staff [01.26.18]
GDC 2018 is shaping up to be chock-a-block with great talks, so organizers want to make sure you don't miss this talk from Square Enix about the AI driving the Very Good Boys of Final Fantasy XV!
Console/PC, Programming, Design, GDC

How MidBoss encodes a player's game data in shareable 'death cards' 1
by Jay Allen [01.26.18]
Gamasutra speaks with MidBoss developer Emma "Eniko" Maassen about sharing save files via Twitter, steganographically encoded in an embedded image of the protagonist's grisly fate.
Indie, Programming, Design, Business/Marketing

PSA: GDC 2018 attendees, book your travel and accommodations!  
by Staff [01.25.18]
If you're planning on attending GDC 2018 in March, book your travel and accommodations sooner rather than later -- you can access discounted rates via the GDC Travel hub!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Get a job: Naughty Dog is hiring a Graphics Programmer  
by Staff [01.25.18]
Naughty Dog is looking for a Graphics Programmer to join its rendering team to develop and implement new and existing rendering techniques for its upcoming projects in Santa Monica, CA.
Programming, Recruitment

Global Game Jam returns for 10th anniversary celebrations  
by Chris Kerr [01.25.18]
The annual development menagerie sees people from around the world come together to create games based on a selected theme.
Programming, Design, Production

Unity launches Hub beta to help devs better manage projects  
by Alissa McAloon [01.24.18]
Unity is running a beta for the tool that allows game developers to manage projects and various multiple Unity release versions in a new, standalone program.
Console/PC, Programming

Get a job: Schell Games is hiring an Engineering Manager  
by Staff [01.24.18]
Schell Games is seeking an Engineering Manager to manage, train, and lead a talented team of engineers to tackle a variety of projects across a wide range of platforms.
Programming, Recruitment

Weekly Jobs Roundup: Wargaming, NBCUniversal, and more are hiring now!  
by Alissa McAloon [01.23.18]
Whether you're just starting out, looking for something new, or just seeing what's out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.
Programming, Design, Production, Recruitment

GDC 2018 Animation Bootcamp welcomes talks on Shadow of War, Horizon, and more!  
by Staff [01.23.18]
At GDC 2018 the Animation Bootcamp kicks off on Monday with a series of great talks aimed at exploring new frontiers in game animation, touching on everything from Shadow of War to Horizon Zero Dawn!
Console/PC, Indie, Programming, Art, GDC

Enjoy a Classic Game Postmortem of Sonic the Hedgehog at GDC 2018!  
by Staff [01.22.18]
If you're coming to the Game Developers Conference this year you've gotta go (fast!) to the Classic Game Postmortem of Sonic the Hedgehog, presented by original devs Hirokazu Yasuhara and Naoto Oshima!
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Sonic co-creator Yuji Naka has joined Square Enix  
by Chris Kerr [01.22.18]
Celebrated game designer Yuji Naka has joined Square Enix, and will be returning to the frontlines of game development. 
Programming, Design, Production

Video Game Deep Cuts: Labo On A Police Quest? 1
by Gamasutra Staff [01.21.18]
This week's Video Game Deep Cuts includes what certain editors think of Nintendo's Labo accessory for the Switch, a masterful look at the making of Sierra's incendiary Police Quest IV, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: Inside the 4-year development of Stardew Valley 49
by Chris Baker [01.19.18]
In this classic feature, dev Eric Barone reflects on his 4 years of 70-hour weeks to make Stardew Valley. "You should be free to work yourself to the bone, but not to force someone else to do that."
Indie, Programming, Art, Design, Production

Get a job: Visual Concepts is hiring a Sr. Graphics Software Engineer  
by Staff [01.19.18]
Visual Concepts is looking for an experienced engineer to push the boundaries of graphics in its games by analyzing and optimizing existing algorithms as well as architecting new graphics features.
Programming, Recruitment