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Updates » Programming
Get a job: Join Treyarch as a Senior Gameplay Engineer  
by Staff [11.23.20]
Treyarch is looking for a talented engineer with a passion for gameplay and a critical eye for game design.
Console/PC, Programming, Recruitment

Don't Miss: How GoldenEye 007 set a new standard for video game AI 1
by Staff [11.19.20]
One of the most influential FPS titles of all time, GoldenEye defied expectations and set the standard for NPC AI for future generations.
Programming, Design

Get a job: Petroglyph Games is hiring a Graphics Engineer  
by Staff [11.17.20]
A graphics engineer is needed to help maintain, upgrade, and extend our in-house game engine. Your tasks will focus on tools and technology used in our graphics engine.
Programming, Recruitment

Video: Lessons in developing functional artificial intelligence using VR  
by Staff [11.17.20]
In this 2019 XRDC session, NVIDIA's Omer Shapira discusses lessons learned in three years of developing human-robot collaboration using virtual reality.
VR, Console/PC, Programming, Video

Submissions are now open for GDC 2021 Core Concepts talks  
by Staff [11.17.20]
Talk submissions for GDC 2021 have begun! Submit your talk now to be considered for GDC's Core Concepts presentations.
Console/PC, Programming, Design, Production, Business/Marketing, GDC

Get a job: Join thatgamecompany as a Gameplay Engineer  
by Staff [11.16.20]
That’s why we’re looking for an exceptional gameplay engineer to join our live team to help craft the most advanced social game on earth
Indie, Programming, Recruitment

Video: Why Survios builds new tech for games like Battlewake  
by Staff [11.16.20]
In this 2019 XRDC talk, Survios' Alex Silkin discuses how the company makes VR innovation a key component of game development in games like Battlewake.
VR, Programming, Video

Valve adds extensive developer commentary to Half-Life: Alyx  
by Chris Kerr [11.13.20]
Valve has added a three-hour long developer commentary to Half-Life: Alyx that delves into how the acclaimed VR adventure came to be. 
VR, Console/PC, Programming, Art, Audio, Design, Production, Video

Blog: Spilt Milk Devlog 06 - Fascism Fighters 4000 (Part 1)  
by Chris Kerr [11.13.20]
Strap in, because this is a perfectly-timed and completely open postmortem on the development and release, two weeks on, of our Tango Fiesta DLC.
Console/PC, Programming, Design, Business/Marketing

Video: Porting your game to Oculus Quest  
by Staff [11.12.20]
In this 2019 XRDC talk, Survios' Alex Silkin shares lessons learned from his work porting the company's games to Oculus Quest.
VR, Programming, Video

The bright side of ray-traced global illumination  
by Ruben Torres Bonet [11.12.20]
Let's get back to ray tracing with Unity global illumination. See what’s a better fit for you: baked GI, screen-space GI and ray-traced GI.
VR, Console/PC, Programming, Art, Design

Don't Miss: What was it like programming Skyrim? 1
by Staff [11.11.20]
Programming's not always just about trying to keep the frame rate from chugging. As lead Skyrim systems programmer Brett Douville explains, it's about relationships and self-care too.
Console/PC, Programming

Get a job: Heart Machine is hiring a Game Network Engineer  
by Staff [11.10.20]
We’re looking for an experienced Network Engineer to establish and support multiplayer and multiplayer features for future projects at Heart Machine.
Programming, Recruitment

PSA: Upload your resume to Gamasutra's job boards!  
by Staff [11.10.20]
Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Join Airship Syndicate as a Junior to Mid Programmer  
by Staff [11.06.20]
If you've got the experience and enjoy working with a focused group of talented and passionate game devs, then we're the place for you.
Programming, Recruitment

Blog: How spreadsheets power civilian AI in Watch Dogs 2  
by Gamasutra Community [11.06.20]
How a fuzzy logic system combined with thousands of rules powers the civilian NPCs in Watch Dogs 2.
Console/PC, Programming, Design

A tale of two consoles: Xbox Series X and S in review  
by Kris Graft, Chris Kerr [11.05.20]
Gamasutra takes a close look at Microsoft's next-gen dynamic duo and how they serve Microsoft's subscription-based future.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Join Hit Factor as an Engineering Lead  
by Staff [11.04.20]
We are Hit Factor and we are looking for an enthusiastic and ambitious technical leader to join our team in building fantastic games.
Programming, Recruitment

Get a job: Join Heart Machine as a Game Network Engineer  
by Staff [11.02.20]
We're looking for an experienced Network Engineer to establish and support multiplayer and multiplayer features for future projects at Heart Machine.
Programming, Recruitment

Video: Character control with neural networks in Assassin's Creed  
by Staff [10.30.20]
In this 2018 GDC talk, Ubisoft's Daniel Holden shows how data-driven systems can vastly reduce the complexity and manpower involved in building an animation system for character control.
Console/PC, Programming, Video