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January 20, 2021
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Updates » Programming
Don't Miss: Blizzard's postmortem of Diablo II 5
by Gamasutra Community [06.29.20]
20 years ago, Blizzard North emerged from a year-long crunch to release Diablo II into the world. In this classic postmortem, find out what went right and what went wrong during those long months.
Console/PC, Programming, Design

Video Game Deep Cuts: SpongeBob's Death Come True  
by Gamasutra Staff [06.26.20]
Death Come True, Hylics 2, and the SpongeBob game remake are just a few of the things featured in this week's new Video Game Deep Cuts link round-up.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Using deep learning to combat cheating in Counter-Strike  
by Staff [06.24.20]
In this GDC 2018 talk Valve's John McDonald discusses how the company has utilized deep learning machine learning techniques to combat cheating in Counter-Strike: Global Offensive.
Console/PC, Programming, Video, Vault

Don't Miss: What went right (and wrong) during Deadly Premonition's development 2
by Staff [06.24.20]
The open world survival horror comedy game Deadly Premonition turns five this month. We celebrate by reprinting an exhaustive Game Developer magazine postmortem of this cult classic.
Console/PC, Programming, Art, Design, Production

Don't Miss: The untold story of Lumines: Electronic Symphony 4
by Staff [06.23.20]
How did the PlayStation Vita's puzzle star take shape? Producer James Mielke walks through early concepts for the game, outlines production difficulties, including in-progress screens and video.
Programming, Art, Design, Production

Video Game Deep Cuts: Summer In Mara's Shipbreaker Wildfire 1
by Gamasutra Staff [06.20.20]
The latest Video Game Deep Cuts (new games/best links of the week!) features Summer In Mara, Beyond Blue, and... 3D graphics card box art?
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: innogames needs a Java Software Developer 1
by Staff [06.19.20]
The folks at innogames are looking for a Java Software Developer.
Console/PC, Programming, Recruitment

Chat with game industry experts at GDC Summer's new Ask Me Anything sessions  
by Staff [06.18.20]
GDC organizers debut a new series of "Ask Me Anything" live Q&A sessions at GDC Summer in which attendees will get to ask industry experts practical questions about key topics in game development.
Console/PC, Smartphone/Tablet, Indie, Programming, Design, Business/Marketing

Endure and survive - The AI of The Last of Us 2
by Gamasutra Community [06.18.20]
With The Last of Us Part 2 approaching release, let's dig into the AI design and development of the Hunters, the Infected and Ellie.
Console/PC, Programming, Design

Don't Miss: The game is the boss - Housemarque's Resogun postmortem 7
by Staff [06.17.20]
This incredibly detailed postmortem, written by Resogun lead programmer Harry Krueger, offers a look behind a huge number of technical and creative decisions behind the popular shooter.
Console/PC, Programming, Art, Design, Production, Business/Marketing

Don't Miss: What was it like programming Skyrim? 1
by Staff [06.16.20]
Programming's not always just about trying to keep the frame rate from chugging. As lead Skyrim systems programmer Brett Douville explains, it's about relationships and self-care too.
Console/PC, Programming

Blog: Is mesh-baking your assets really worth it? 2
by Gamasutra Community [06.16.20]
I had the pleasure of interviewing Ian Deane, the developer behind the famous Unity asset 'Mesh Baker' that lets you drastically reduce your draw calls so your game runs at higher frame-rates.
Console/PC, Programming, Design, Production

Don't Miss: A look at the data-driven AI framework behind Destroy All Humans 2  
by Staff [06.15.20]
This 2009 article describes the framework that holds the data-defined behaviors that characters perform, and how those behaviors are created, pieced together, and customized in Destroy All Humans 2.
Console/PC, Programming, Design

Devs can now dig around in the source code for three games from Blendo Games 4
by Alissa McAloon [06.15.20]
The source code for Gravity Bone, Thirty Flights of Loving, and Quadrilateral Cowboy have all been uploaded to the Blendo Games Github page
Console/PC, Indie, Programming

Video Game Deep Cuts: The Last Of Us, The First Little Orpheus 2
by Gamasutra Staff [06.12.20]
The latest links of the week include new games The Last Of Us Part II & Little Orpheus, plus PC shareware relic Ken's Labyrinth & lots more!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Disbelief is hiring a Programmer  
by Staff [06.12.20]
Cambridge, MA-based developer Disbelief is looking for a programmer.
Console/PC, Programming, Recruitment

Get a job: Join InnoGames as a Java Software Developer  
by Staff [06.11.20]
As Java Software Developer, you work closely with our game teams to shape the foundation of our next big hits and contribute as a productive member of an agile development team in all phases of the development lifecycle. 
Programming, Recruitment

Get a job: Join Wooga as a Unity Game Engineer  
by Staff [06.10.20]
Our ideal candidate is a team player who looks forward to working together with other engineers, product, and art team members to raise the bar in terms of quality.
Programming, Recruitment

Ahead of PS5 showcase, Microsoft confirms Hellblade II will run on Unreal 5 1
by Bryant Francis [06.10.20]
Microsoft has released a new blog announcing that Senua's Saga: Hellblade II is being made with Unreal 5, and trumpeting the Xbox Series X specs in advance of Sony's July 11th announcements.
Console/PC, Programming, Business/Marketing

Blog: Making a SNES game in 2020 2
by Gamasutra Community [06.10.20]
This article presents the numerous steps of this incredible journey: designing the game, overcoming SNES-related technical issues, manufacturing new SNES cartridges...
Console/PC, Indie, Programming, Design