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December 16, 2019
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Updates » Programming
Get a job: Join Build A Rocket Boy Games as a Senior Animation Programmer  
by Staff [07.15.19]
The Senior Animation Programmer is responsible for designing and implementing large scale animation systems with minimal guidance and providing technical support and mentoring to more junior members of staff.
Programming, Recruitment

Video Game Deep Cuts: Switch Lite-s Up, 2019's Best Games So Far  
by Gamasutra Staff [07.14.19]
This week's roundup includes a look at the Switch Lite announcement and Valve's experimental discovery mechanisms, as well as some picks on 2019's best games so far, Dragon Quest Builders 2, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Learn to build better, more compelling VR characters at XRDC this fall!  
by Staff [07.12.19]
Come to XRDC this October and catch Beast Inc. cofounder and CEO Vivian Tan's talk on key lessons learned from over 3 years of designing and training AI dragons using VR sandboxes and simulations!
VR, Programming, Design

How GoldenEye 007 set a new standard for video game AI 1
by Chris Kerr [07.12.19]
One of the most influential FPS titles of all time, GoldenEye defied expectations and set the standard for NPC AI for future generations.
Console/PC, Programming, Business/Marketing

PSA: Upload your resume to Gamasutra's job boards!  
by Staff [07.08.19]
Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: 50 common game camera mistakes -- and how to fix them 5
by Staff [07.08.19]
"Cameras are most noticeable when they fail." Thatgamecompany's John Nesky speaks about the importance of good camera design in games, and what he learned on the subject while working on Journey.
Console/PC, Social/Online, Indie, Programming

Video Game Deep Cuts: Speedrunning The Sea Of Solitude  
by Gamasutra Staff [07.05.19]
This week's roundup includes some amazing highlights from the Summer Games Done Quick speedrun series, a look at intriguing new title Sea Of Solitude, and lots more still.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Sucker Punch, Cold Iron Studios, and more are hiring now!  
by Staff [07.05.19]
Here are just some of the many, many positions hiring right now on the Gamasutra Job Board!
Programming, Art, Design, Production, Recruitment

Get a job: Vicarious Visions is hiring a Software Engineer  
by Staff [07.02.19]
As a Software Engineer at Vicarious Visions you will be a crucial part of the development team collaborating with team members and others to deliver triple-A quality code.
Programming, Recruitment

Get a job: Join Disbelief as a Senior Programmer  
by Staff [07.01.19]
Disbelief is looking for a senior programmer for a full-time position in either Cambridge, MA or Chicago, IL.
Programming, Recruitment

Don't Miss: The secrets of cloth simulation in Alan Wake 11
by Henrik Enqvist [07.01.19]
Remedy animation programmer Henrik Enqvist takes a look at how the team created a believable tweed cloth simulation on the title character's jacket in horror-thriller Alan Wake.
Console/PC, Programming, Art

Video Game Deep Cuts: Valve's Index Vs. Super Mario's Bloodstained Invasion  
by Gamasutra Staff [06.28.19]
This week's roundup includes a look at Nintendo's spritely Super Mario Maker 2, more impressions of IGA's much-awaited & Castlevania-ish Bloodstained, and a surprising new invasion in EVE Online.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: New World Interactive, Cold Iron Studios, and more are hiring now!  
by Staff [06.28.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Art, Design, Recruitment

The complicated process of porting Graveyard Keeper to consoles and mobile 4
by Svyatoslav Cherkasov [06.28.19]
Lazy Bear Games summarizes the team's experience of porting a PC game made in Unity to iOS, Android, Xbox One, PlayStation 4, and Nintendo Switch, all while the PC version was being patched and improved.
Console/PC, Smartphone/Tablet, Indie, Programming, Production

Get a job: Arm is hiring a Game Engine Tech Lead  
by Staff [06.27.19]
Your mission is to lead a team to optimize and enhance Unity3D and Unreal on Arm technologies and to further improve their graphics backends for latest graphics APIs and Arm hardware
Smartphone/Tablet, Programming, Recruitment

Don't Miss: Obduction let Cyan experiment with VR in a non-Myst universe 1
by Staff [06.26.19]
Obduction is Cyan's first game in 25 years that isn't set in the Myst universe. We talked to Rand Miller about world building, puzzle crafting, and designing for VR.
Console/PC, Programming, Design

Get a job: Electronic Arts is hiring a UI Software Engineer  
by Staff [06.25.19]
EA Sports Madrid is looking for a UI Software Engineer to focus on UI and feature programming for multiple game modes for the NBA Live/Madden franchises.
Programming, Recruitment

Get a job: New World Interactive is hiring a Full Stack Game Programmer  
by Staff [06.24.19]
New World Interactive is looking for a programmer to develop and maintain high-volume, highly scalable distributed systems, both player-facing and internal and more as part of its Calgary-based team.
Programming, Recruitment

How id built Wolfenstein 3D using Commander Keen tech 3
by Fabien Sanglard [06.24.19]
This chapter of Fabien Sanglard's "Game Engine Black Book: Wolfenstein 3D" tells the origin story of id Software's first breakout FPS, and how it was built atop the success and tech of Commander Keen.
Console/PC, Programming, Production, History

Video Game Deep Cuts: My Friend Pedro's Elite Beat Agent  
by Gamasutra Staff [06.23.19]
This week's roundup includes a look at breakout indie action game My Friend Pedro, a much-deserved history of the excellent Elite Beat Agents series, on Mordhau's surprisingly hot debut, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing