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October 27, 2020
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Updates » Programming
Don't Miss: A classic postmortem of BioWare's Star Wars: Knights of the Old Republic 2
by Staff [05.04.20]
Creating a new type of combat system inside a 60-hour RPG was a daunting task. Yet that's exactly what BioWare did with its classic Star Wars: Knights of the Old Republic, released 14 years ago today.
Console/PC, Programming, Art, Design, Production

Unity has acquired visual scripting solution Bolt 1
by Chris Kerr [05.04.20]
Unity has acquired visual scripting solution Bolt from Ludiq for an undisclosed fee.
Programming, Production, Business/Marketing

Video Game Deep Cuts: The Streets Of Rage-aholic Wasteland  
by Gamasutra Staff [05.02.20]
Lots of great things to see this week, from Streets Of Rage's surprising comeback to an Animal Crossing talk show & far beyond.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Classic Tools Retrospective: The birth, death, and re-birth of Gamebryo 3
by Gamasutra Community [05.01.20]
David Lightbown, UX director for the technology group at Ubisoft Montreal, offers an in-depth account of the people and events behind the Gamebryo engine and tools that powered games including Oblivion, Civilization IV, and many more.
Console/PC, Programming, Production, History

Don't Miss: Creating a natural movement system for Dying Light 5
by Staff [04.30.20]
"So many of the established smoke and mirrors techniques you use in level design just didn't work for us. We actually had to put full environments behind the curtain, so to speak."
Console/PC, Programming, Art, Design, Production

Don't Miss: An in-depth look at the physics of trains in Assassin's Creed Syndicate 12
by Staff [04.29.20]
In this article, Ubisoft Quebec gameplay engineer Bartlomiej Waszak presents details of the simulator for the physics of trains in Assassin's Creed Syndicate.
Console/PC, Programming

Video: Optimizing game server performance for The Division 2  
by Staff [04.29.20]
In this GDC 2020 virtual talk Ubisoft's David Lind walks you through the challenges faced and solutions found to optimize game server performance in Tom Clancy's The Division 2.
Console/PC, Social/Online, Programming, Design, Video, Vault

Video: Bringing replays to World of Tanks: Mercenaries  
by Staff [04.28.20]
In this GDC 2020 virtual talk Wargaming Sydney's Andrew Glover educates devs about the potential problems and solutions of integrating a server-side record and replay system into a multiplayer game.
Console/PC, Social/Online, Programming, Design, Video, Vault

Blog: Examining floating point combat systems 4
by Gamasutra Community [04.28.20]
An in depth examination of combat systems that have scaling, floating point value based progression. This is a continuation of my recent blog post about Integer Based Combat Systems.
Programming, Design

Get a job: Infinity Ward is hiring an AI Engineer  
by Staff [04.27.20]
Infinity Ward is currently seeking an AI Engineer to work on Call of Duty Modern Warfare alongside the team at its Woodland Hills, CA offices.
Console/PC, Programming, Recruitment

Video: Better animation through machine learning  
by Staff [04.27.20]
In this GDC 2020 virtual talk Ubisoft's Simon Clavet shows off a new animation system that combines physical and data-driven animation methods to create a more convincing effect.
Console/PC, Programming, Art, Video, Vault

Blog: Using machine learning to create AI opponents 2
by Gamasutra Community [04.27.20]
A technical walk through of how I made AI opponents for the party fighting game Riposte! using Unity's ML-agents.
Programming

Video Game Deep Cuts: XCOM's Cloudpunk Industries Of Titan  
by Gamasutra Staff [04.25.20]
The latest piece rounding up the week's notable writing and videos in games includes pieces on new games from Cloudpunk to Industries Of Titan, plus a bunch of neat historical writing & research.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Join Industrial Toys as a Senior Software Engineer  
by Staff [04.22.20]
If you're interested in working with veteran mobile, console, and PC developers in creating new AAA experiences to reach billions of mobile players around the world we would like to hear from you!
Smartphone/Tablet, Programming, Recruitment

Video Game Deep Cuts: Chex Quest... Chex Out?  
by Gamasutra Staff [04.19.20]
The latest picks for the top writing, video & news of the week include a great Outer Worlds doc, the return of Chex Quest, & lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Stardock Entertainment is hiring a Graphics Programmer  
by Staff [04.16.20]
Stardock is currently seeking a Graphics Programmer to work on its next-generation game engine for both announced and unannounced titles.
Programming, Recruitment

Video: Understanding the rules of Baba Is You  
by Staff [04.14.20]
In this GDC 2020 virtual talk Arvi Teikari, developer of the innovative and award-winning puzzle game Baba Is You, describes how the game's unique sentence-based rule system was implemented.
Indie, Programming, Design, Video, Vault

Don't Miss: Firaxis Games' classic postmortem of XCOM: Enemy Unknown 4
by Staff [04.14.20]
After this week's surprise announcement of XCOM: Chimera Squad, reflect back on this classic postmortem of XCOM: Enemy Unknown, Firaxis Games' X-COM reimagining which launched a new franchise.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, History

Blog: Using property drawers for active frames of animation in Unity  
by Gamasutra Community [04.14.20]
How to make a PropertyDrawer to check active frames of an animation.
Programming, Art

Blog: The making of Warcraft II 1
by David Craddock [04.14.20]
Fresh off of WarCraft, Blizzard Entertainment's developers sought to prove their success wasn't a fluke, and designed one of the most influential and critically acclaimed strategy titles of all time.
Console/PC, Programming, Art, Audio, Design, Production