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August 3, 2020
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Updates » Programming
Video Game Deep Cuts: Ori's Will, Duty's Call, Nioh's Sequel?  
by Gamasutra Staff [03.15.20]
The week's highlights include neat impressions on Ori and the Will of the Wisps, Call Of Duty Warzone, and Nioh 2, plus pieces on pixel pets, bullet painting in GTA V & Kabaddi.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Visual Concepts seeks a Graphics Engineer  
by Staff [03.13.20]
The team at Visual Concepts is seeking a graphics-focused software engineer to join its ongoing development efforts across a multitude of platforms.
Programming, Art, Recruitment

Epic Games acquires facial animation tech studio Cubic Motion 1
by Alissa McAloon [03.12.20]
Epic Games has acquired Cubic Motion, the studio whose facial animation tech has powered the likes of God of War and Marvel’s Spider-Man.
Programming, Art

Get a job: Disbelief is looking for a Junior Programmer in Chicago  
by Staff [03.11.20]
Junior programmers at Disbelief are called on to develop and debug in a variety of areas from game play to core engine programming.
Programming, Recruitment

Don't Miss: Moon Studios' Ori and the Blind Forest postmortem 5
by Staff [03.11.20]
The CEO of Moon Studios pours his heart out in a lengthy postmortem of what went right -- and wrong -- during the 4-year development of Super Metroid-inspired Ori and The Blind Forest.
Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Insomniac Games is looking for Mid to Senior Engine Programmers  
by Staff [03.10.20]
Insomniac Games is looking for Mid to Senior Engine Programmers in Burbank CA or Durham NC to join its Core team and focus on its internal game development tool suite.
Programming, Recruitment

Video Game Deep Cuts: Not For Broadcast, The Longing Of Kirby  
by Gamasutra Staff [03.07.20]
The latest highlights include looks at Not For Broadcast & The Longing, as well as a pretty odd video about Kirby, the history of Iran's game biz, the history of Dropmix, secrets in games, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Be a Gameplay Engineer at Heart Machine  
by Staff [03.06.20]
The folks at Hyper Light Drifter dev Heart Machine seek a gameplay engineer skilled in UE4 to join the team at their Culver City, California studio!
Indie, Programming, Design, Recruitment

An upcoming UI tweak will make The Outer Worlds infinitely more accessible 1
by Chris Kerr [03.06.20]
The Outer Worlds developer Obsidian has been quietly working on a font scaling feature that'll let players adjust the size of the microscopic text in the sci-fi RPG.
Console/PC, Programming, Design

Get a job: Join Disbelief as a Programmer  
by Staff [03.05.20]
Programmers at Disbelief are called on to develop and debug in a variety of areas from game play to core engine programming
Programming, Recruitment

Blog: Making particles twice as fast through cache optimization 7
by Gamasutra Community [03.05.20]
Cache optimisation is one of the most hardcore, low-level topics in game programming. In this post I explain how our particle systems went from tons of cache misses to good memory coherence.
Programming, Design

Epic cancels Unreal Fest Europe 2020 due to coronavirus concerns  
by Chris Kerr [03.04.20]
Epic Games has canceled Unreal Fest Europe 2020 due to uncertainty caused by the spread of the coronavirus.
Programming, Design, Business/Marketing

Bringing Washington D.C. to life: The AI of The Division 2 1
by Tommy Thompson [03.04.20]
Part two of this interview with Massive's lead AI programmer Philip Dunstan discusses the weird problems that arose when balancing systemic game design in the new Washington D.C. map.
Console/PC, Programming, Design

Get a job: Game Closure is hiring a Backend Engineer  
by Staff [03.03.20]
Game Closure is on the hunt for backend / systems engineers to help us build the services and infrastructure that power our social games.
Programming, Recruitment

Obituary: Arcade game designer and programmer Tim Skelly has passed away 2
by Chris Kerr [03.03.20]
Celebrated arcade game designer and programmer Tim Skelly has passed away. 
Programming, Design

Get a job: Industrial Toys is hiring a Senior Software Engineer  
by Staff [03.02.20]
If you're interested in working with veteran mobile, console, and PC developers in creating new AAA experiences that will reach billions of mobile players around the world we would like to hear from you!
Console/PC, Smartphone/Tablet, Programming, Recruitment

Blog: Programming visual effects for Lightmatter 3
by Gamasutra Community [03.02.20]
Software developer and game programmer Benjamin Overgaard looks into the development process behind the visual effects in Lightmatter.
Programming, Design

Video Game Deep Cuts: Speedrunning Cyberpunk 2077's Shadow Dust  
by Gamasutra Staff [03.01.20]
The latest link highlights include a crazy Dark Souls speedrunning exploit, Cyberpunk 2077 from a couple of different angles, the lovely looking new title Luna The Shadow Dust & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Shiver is hiring a Game Programmer/Software Engineer  
by Staff [02.26.20]
Shiver is looking for a full-time onsite programmer to join our software engineering team in Miami, Florida.
Programming, Recruitment

Obituary: Konami Code creator Kazuhisa Hashimoto has passed away  
by Chris Kerr [02.26.20]
Kazuhisa Hashimoto, game programmer and creator of the famous Konami Code, has passed away at the age of 61.
Programming