Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 16, 2018
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Programming
Unity debuts open-source beta of a new machine learning AI toolkit 1
by Alex Wawro [09.19.17]
The folks at Unity Technologies have released a new machine learning toolkit in open beta that's designed to let Unity devs incorporate AI agents capable of teaching themselves new tricks.
Console/PC, Indie, Programming, Video

Video: 6 ways of leveraging AI to help build content for your game  
by Staff [09.19.17]
At GDC 2017, six experienced game makers from across the industry take the stage together to present six practical ways to implement AI-driven procedural content generation in games.
VR, Console/PC, Indie, Programming, Production, Video, Vault

The GDC 2018 Mobile Summit seeks your great talk submissions!  
by Staff [09.19.17]
Heads up: organizers are still accepting pitches for Summit sessions at Game Developers Conference 2018, which is coming back to the Moscone Center in San Francisco March 19-23, 2018!
Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Follow Gamasutra's VRDC Fall 2017 coverage right here!  
by Staff [09.19.17]
VRDC Fall 2017 is happening this week! Gamasutra will be there to cover a wide variety of talks, panels, and demos during the show, which is happening this Thursday and Friday, September 21-22.
VR, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Designing competitive game AI the Killer Instinct way  
by Staff [09.18.17]
At GDC 2016, two of the key devs behind fighting game Killer Instinct's intriguing Shadow system share knowledge and offer tips on addressing common problems with AI in competitive games.
Console/PC, Programming, Design, Video, Vault

Blog: Bringing Cursed Castilla to the Nintendo 3DS 1
by Gamasutra Community [09.18.17]
When we started working on Cursed Castilla, the 3DS was the platform we were targeting, but getting it there wouldn't be exactly straightforward.
Console/PC, Programming, Production

Video Game Deep Cuts: An HDR Tooth Nindie Tail? 2
by Gamasutra Staff [09.17.17]
Top game articles & videos for the week include the state of HDR in gaming, behind the scenes on new RTS Tooth & Tail, and stories from some key Nintendo indies.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Video: Carmack's 2004 GDC talk about game dev on the bleeding edge  
by Staff [09.14.17]
13 years ago, id's John Carmack took the stage to talk about where the industry was at & what he found challenging/inspiring about making games. Video of his talk has been hard to find -- until now.
Console/PC, Programming, Design, Production, Video, Vault

Get a job: Sony PlayStation is hiring a Sr. Animation Programmer  
by Staff [09.13.17]
Sony is looking to hire an experienced Sr. Animation Programmer for its studio in Bend, Oregon.
Programming, Recruitment

Video Game Deep Cuts: The Secret World Of Dad Of Light  
by Gamasutra Staff [09.10.17]
This week's long form article/video highlights include the depths of the Secret World role-playing community, a unique new Final Fantasy-themed TV show, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Supergiant Games is hiring a Platforms Engineer  
by Staff [09.08.17]
Supergiant Games is seeking a programmer to help maintain the studio’s catalog of released titles across a variety of platforms and port them to new platforms.
Programming, Recruitment

Now's the time to submit your talks for the GDC 2018 AI Summit!  
by Staff [09.07.17]
Submit your talk pitches for next year's GDC AI Summit, which presents panels and lectures from top game AI programmers, designers, researchers, and AI enthusiasts in the industry.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, GDC

Get a job: Remedy Entertainment is hiring a Gameplay Programmer  
by Staff [09.06.17]
Remedy Entertainment is looking to hire a Gameplay Programmer to design, develop and deliver new features in its games.
Programming, Recruitment

Video: Designing Mafia III's system-driven dialogue  
by Staff [09.05.17]
At GDC 2017, Hangar 13's Remy Boicherot outlines key principles used for the relationship system with crime lieutenants, persistent characters, radio news and shows that breathe life into Mafia III.
Console/PC, Programming, Design, Video, Vault

Get a job: Nintendo SDSG is hiring a Software Engineer  
by Staff [09.05.17]
Nintendo Technology Development's Software Development Support Group is looking for a Software Engineer to join its team in Redmond, Washington.
Programming, Recruitment

Don't Miss: Exploring cascaded voxel cone tracing in The Tomorrow Children 8
by James McLaren [09.05.17]
"Rather than a traditional forward or deferred lighting system, we created a system that lit everything by tracing cones through voxels," explains James McLaren, director of engine technology at Q-Games.
Console/PC, Programming, Art

Blog: Improving mobile performance using a custom culling solution 2
by Gamasutra Community [09.04.17]
How and why we created a custom culling system to improve the performance of our mobile game, Suzy Cube.
Programming, Design

Blog: Resolving build issues for UWP packages with Unity 1
by Gamasutra Community [09.04.17]
If you're building games and projects in Unity and targeting the Universal Windows Platform, you may have noticed than in the recent Unity releases this was actually broken. So, let's find a fix.
Programming, Production

Video Game Deep Cuts: Maybe Tomorrow, Everybody's Golf?  
by Gamasutra Staff [09.03.17]
This week's highlights include a piece on what happens when The Tomorrow Children goes away, a silly Everybody's Golf video, & a host of other neat articles/videos.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production

Video: Building an indie MMO game with 70 million players  
by Staff [09.01.17]
At GDC 2017 Transformice co-creator Melanie Christin walks attendees through the 6-year journey of scaling an indie game prototype (done in 3 weeks) into a 70M-player MMO game.
Indie, Programming, Design, Video, Vault