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June 18, 2018
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  • Editor-In-Chief:
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  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Programming
Blog: Making a Game Boy game in 2017 - A Sheep It Up! postmortem 4
by Gamasutra Community [02.15.18]
What does it take to release a new game cart for the Game Boy in 2017? A developer on just such a game shares his experience, along with a lot of details on the tools used & the feedback received.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Analyzing the AI behind Total War - Part 3  
by Gamasutra Community [02.14.18]
In the third part of my series on Total War, I look at the campaign AI in the 2013 release Total War: Rome II.
Programming, Design

Weekly Jobs Roundup: Jackbox Games, Remedy, and more are hiring now!  
by Staff [02.13.18]
From software engineers to game designers, here are just some of the many, many positions being advertised right now.
Programming, Design, Recruitment

Learn to build better eSports at the GDC 2018 eSports Day!  
by Staff [02.12.18]
As you gear up to attend the Game Developers Conference in San Francisco next month, organizers want to make sure you don't overlook some of the great eSports-related content on offer at the show!
Console/PC, Social/Online, Programming, Design, Business/Marketing, GDC

Video: How Splinter Cell: Blacklist achieved realistic AI behavior  
by Emma Kidwell [02.08.18]
In this 2014 GDC session, Ubisoft Toronto's Martin Walsh discusses the AI stealth models used on Splinter Cell: Blacklist.
Console/PC, Programming, Video

Get a job: Pixar is hiring a Software Engineer  
by Staff [02.08.18]
Pixar is looking for someone with a deep understanding of software application engineering and an ability to collaborate in a large cross-functional team to create new software for the studio.
Programming

Study the AI and 'Freak-O-System' of Sony's Days Gone at GDC 2018  
by Staff [02.08.18]
At GDC 2018 Sony Bend will dig into the AI and gameplay components used to create the dynamic and interactive open world of Days Gone, as well as their unique "Freak-O-System" AI management tech.
Console/PC, Programming, Design, GDC

Weekly Jobs Roundup: Square Enix, Rovio, and more are hiring now!  
by Staff [02.07.18]
Whether you're just starting out, looking for something new, or just seeing what's out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.
Console/PC, Programming, Art, Design, Production

Get a job: Intel is hiring a Graphics/Software Engineer  
by Staff [02.06.18]
Intel is looking for a Graphics/Software Engineer to work with its world-class team and develop software for Intel's latest GPU/CPU architecture.
Programming, Recruitment

Examining the role outsourcing plays in modern game development 1
by Alissa McAloon [02.06.18]
"In many cases, outsourcing companies have grown even bigger than the clients who hire them.”
Console/PC, Programming, Art, Production

Don't Miss: A peek at the programming that made the personalities in The Sims 3 1
by Staff [02.06.18]
Take a look at the design and programming that built the character personalities behind The Sims 3.
Console/PC, Programming, Design

Video: How DOOM sells character design through full body animation  
by Emma Kidwell [02.05.18]
In this GDC 2017 talk, id Software's Jake Campbell explains a few of the techniques used to make the unique animations of DOOM in a modern game environment.
Console/PC, Programming

Open-source game dev tool Godot Engine adds VR support  
by Alissa McAloon [02.05.18]
The 3.0 release of Godot Engine introduces support for VR projects into the open-source game development engine.
VR, Programming, Production

Don't Miss: Creating a natural movement system for Dying Light 4
by Staff [02.05.18]
"So many of the established smoke and mirrors techniques you use in level design just didn’t work for us. We actually had to put full environments behind the curtain, so to speak."
Console/PC, Programming, Art, Design

Video Game Deep Cuts: SOS - Bubsy Meets Tetris  
by Gamasutra Staff [02.04.18]
This week's link highlights include a video profile of SOS creators Outpost Games, an analysis of Bubsy's Japanese translation and a longform Tetris documentary, among others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Designing Total War: Warhammer II to handle tons of units and massive battles  
by Alan Bradley [02.02.18]
Creative Assembly’s Al Bickham, and Scott Pitkethly chat with Gamasutra about the tricky challenges they've faced in incorporating much of Total War Warhammer forwards into its sequel, Warhammer II.
Console/PC, Programming, Design, Production

Catch cutting-edge sponsored sessions from Improbable, Apple and more at GDC 2018  
by Staff [02.01.18]
Don't miss the great sponsored sessions at GDC 2018 -- companies like Apple and Improbable are sponsoring intriguing talks on everything from augmented reality to the future of massive online games!
Console/PC, Social/Online, Programming, Production, Business/Marketing, GDC

Blog: Analysing the AI behind Total War - Part 1 1
by Gamasutra Community [02.01.18]
In this blog, I look at the AI innovations and features of Creative Assembly's long-running Total War franchise.
Programming, Design

Get a job: Armature Studio is hiring a Graphics Engineer  
by Staff [01.31.18]
Texas-based Armature Studio is seeking a Mid to Senior level Graphics Engineer to join it on exciting, high visibility projects for a variety of platforms and utilizing various engines.
Programming, Recruitment

Level up your skills at the GDC 2018 Technical Artist Bootcamp!  
by Staff [01.31.18]
The GDC 2018 Technical Artist Bootcamp is shaping up to be a fantastic day-long learning opportunity, with expert sessions that offer deep dives into different facets of art & tech in game production.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Production, GDC