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July 16, 2019
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Updates » Serious
Halo composer Marty O'Donnell wins Bungie legal battle 1
by Chris Kerr [09.07.15]
Halo and Destiny composer Marty O'Donnell has won his case against former employer Bungie, after claiming that the developer fired him without cause in April 2014.
Serious, Business/Marketing

Peter Moore touts increased dev diversity at EA and calls for more 9
by Alex Wawro [09.04.15]
EA exec Peter Moore says the industry is shifting as he sees more women game developers and game execs (like EA's own Samantha Ryan and Jade Raymond) now than ever before.
Serious, Business/Marketing

How video game developers score art grants 3
by Bryant Francis [09.04.15]
More and more games are being partially or fully funded by grants from the NEA, the NEH, and state arts councils. WE share tips on how funding is secured, and what projects seem to find favor.
Indie, Serious, Design, Production, Business/Marketing

New AbleGamers program aims to support game dev students with disabilities 1
by Alex Wawro [08.31.15]
The AbleGamers Charity has launched a fellowship program meant to support prospective game design students with disabilities through financial aid, internship opportunities and mentorship.
Serious, Business/Marketing

Epic doles out $75k to UE4 educators via Unreal Dev Grants 2
by Alex Wawro [08.27.15]
Epic is continuing to dole out the $5 million banked in its Unreal Dev Grants program this week, awarding roughly $75,000 in no-strings-attached grants to ten educators and developers who use Unreal Engine 4.
Console/PC, Serious, Business/Marketing

Reminder: GDC 2016 call for submissions closes tomorrow!  
by Staff [08.26.15]
The call for proposals for Main Conference talks, roundtables and panel sessions for the 2016 Game Developers Conference in San Francisco, CA ends tomorrow (8/27). Don't miss your deadline!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

How to prioritize features and user stories 4
by Gamasutra Community [08.25.15]
"A development team's time can be wasted if they select the wrong user stories or features for a sprint or a release. Here are some techniques to take the guesswork out of prioritization."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

How ChemCaper teaches kids chemistry, Final Fantasy-style 1
by Gamasutra Community [08.21.15]
"And contrary to popular belief, kids don’t have anything against learning -- they just don’t like to be bored while they’re at it."
Smartphone/Tablet, Serious, Design, Production, Business/Marketing

AIAS annual game industry scholarship winners announced  
by Chris Kerr [08.20.15]
The Academy of Interactive Arts and Sciences has announced the winners of its annual scholarship program, awarded by the AIAS Foundation.
Serious, Business/Marketing

GDC Europe 2015 talks are now available on the GDC Vault  
by Staff [08.19.15]
GDC officials are happy to announce that the many talks delivered by game industry at experts at GDC Europe 2015 earlier this month in Cologne, Germany are now available to watch on the GDC Vault.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Vault

Can crunch ever be fixed in the game industry? 24
by Gamasutra Community [08.18.15]
"One of the puzzling attitudes I've seen in the games industry is companies talking about focusing on long term success, yet not taking a firm position against crunch."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Developers, tell us your best Dirty Coding Tricks! 1
by Staff [08.17.15]
The "Dirty Coding Tricks" articles have been among the most popular on Gamasutra, and that's why we're asking you to share your stories -- so we can do a part 3!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Give us your Dirty Coding Tricks! 1
by Staff [08.11.15]
The "Dirty Coding Tricks" articles have been among the most popular on Gamasutra, and that's why we're asking you to share your stories -- so we can do a part 3!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

Great game GIFs galore: The week in GameDevTweets  
by Christian Nutt [08.07.15]
Game developers are all over Twitter, sharing everything from tips on making games, observations on the latest news, and snarky jokes. This week: The magical way games look, broken or not.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art

Stay away from games for a week, and make yourself a better designer 9
by Gamasutra Community [08.06.15]
"For a week, forbid yourself to do anything with games. No playing, no designing, no reading about them, no computer gaming, no talking about games, no BGG, no Gamasutra, nothing relating to games at all."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

Women in the game industry share stories of improving diversity  
by Alex Wawro [08.04.15]
A panel of women from companies like King, NaturalMotion and Gameloft came together at GDC Europe today to share their experiences as women in the industry and offer advice for increasing diversity.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC Europe

Game devs negative on job outlook, positive on diversity, says IGDA survey 8
by Christian Nutt [08.03.15]
Game developers optimistic about growth, less so about the industry itself, says new IGDA survey of game dev professionals -- which also touches on quality of life, diversity, and opportunity.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

GDC 2016 opens call for papers, welcomes new board member Amy Hennig  
by Staff [07.30.15]
Heads up game devs: GDC 2016 officials have opened the Call for Papers, running until August 27th, and added new advisory board member Amy Hennig.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

New VRDC virtual reality conference will debut at GDC 2016  
by Staff [07.30.15]
Game Developers Conference officials are proud to debut a new standalone Virtual Reality Developers Conference (VRDC) that will take place March 14th and 15th in San Francisco alongside GDC 2016.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Effective coding: Don't repeat yourself 24
by Gamasutra Community [07.30.15]
"The basic premise is to never have duplicate code in your program. It may sound obvious, why would anyone just copy and paste code? But code duplication is actually a surprisingly common programming problem."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming