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September 26, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
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Updates » Serious
Public UK wage database showcases game industry's gender pay gap 8
by Alex Wawro [04.05.18]
Most notably, the newly-filled database shows that in 2017 the average pay of women working at Rockstar North was 64 percent lower (!) than the average pay of men at the company.
Serious, Business/Marketing

Court rejects Lindsay Lohan's appeal in GTA V likeness lawsuit 2
by Alex Wawro [03.29.18]
NY's Court of Appeals ruled today on actress Lindsay Lohan's lawsuit against Take-Two alleging her likeness was used without permission in Grand Theft Auto V, and that ruling is: "dismissed."
Serious

Analysis: A closer look at MidBoss' chaotic, hostile work environment 3
by Katherine Cross [03.28.18]
Gamasutra contributor Katherine Cross researches some of the allegations against the 2064 developer and speaks to former staffers in an effort to understand why and how MidBoss was mismanaged.
Indie, Serious

CIA releases rules and materials for its training board games 2
by Alex Wawro [03.27.18]
These documents provide some fascinating insight into how and why the secretive government agency designs games for use as teaching tools.
Serious, Design

Devs raise funds for fellow game dev Dave Mark following car accident 4
by Alissa McAloon [03.26.18]
Mark was struck by a car following GDC this past week, and a network of game developers have come together to help his family with travel expenses, medical costs, and rehabilitation.
Social/Online, Serious

Devs should make it easier to play shooters without firing guns 4
by Emma Kidwell [03.26.18]
Campo Santo's programmer Ben Burbank explains how he plays shooters without pulling the trigger, and explains how devs can accommodate for a pacifist playstyle.
Serious, Design

Obituary: Former Visceral dev Walter Huang  
by Alissa McAloon [03.26.18]
Walter Huang spent close to 13 years at Electronic Arts, mostly with the team at Visceral Games, working on titles such as Battlefield: Hardline and Dead Space.
Serious

LGBTQ devs & players speak up about the need for authentic queer culture in games  
by Alex Wawro [03.23.18]
 "For many of the [queer] people we talked to, when they were young...games were safe," said Playing With Pride producer Matt Baume at GDC today. When they got older, that changed."
Serious, GDC

One Life Left x GDC podcast: PlayerUnknown, pro wrestling, and positive death  
by Staff [03.23.18]
Gabby DaRienzo, Brendan Greene, and other incredible guests join One Life Left's Ste Curran & Ann Scantlebury & Gamasutra editor-in-chief Kris Graft as they bring the best bits of GDC 2018 to you.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast, Video, GDC

How a lack of control fosters empathy in Bury Me, My Love 3
by Emma Kidwell [03.22.18]
Bury Me, My Love's Florent Maurin spoke at GDC to explain how designing outside of conventional norms helps create a feeling of helplessness.
Smartphone/Tablet, Serious, Design, GDC

Obituary: Toys 'R' Us founder Charles Lazarus  
by Alissa McAloon [03.22.18]
Charles Lazarus, the founder of the toy and game retailer Toys ‘R’ Us, has passed away at the age of 94.
Serious

Laralyn McWilliams on rediscovering creativity following trauma 3
by Simon Parkin [03.22.18]
“When you are in times of distress you feel lost and broken, because you can’t set aside fear and anger," she said. "And if you feel broken your creative work is broken.”
Console/PC, Indie, Serious, Production, GDC

Fight for Star Control ownership escalates after settlement offer leaks  
by Emma Kidwell [03.21.18]
Creators of Star Control Fred Ford and Paul Reiche III are being sued by game and software development company Stardock for trademark infringement.
Serious, Business/Marketing

Game Workers Unite to Jen MacLean: 'We want to work with you' 5
by Katherine Cross [03.21.18]
A member of Game Workers Unite sits down to discuss the organization's movement during GDC.
Serious, Business/Marketing, GDC

The Internet Archive uploads handheld retro games 1
by Emma Kidwell [03.20.18]
The Internet Archive adds handheld LCD games for players to access through a web browser.
Serious, Production, Business/Marketing

Blog: Designing more social multiplayer games via the Trust Spectrum 17
by Gamasutra Community [03.20.18]
Working with Google, vetern game dev Raph Koster shares a design lens and framework (built on extensive research, prototypes, & metrics) for designing prosocial games that build trust between players.
Social/Online, Serious, Design

GDC 2018 is this week! Follow along on Gamasutra's official event page  
by Staff [03.16.18]
Game Developers Conference 2018 is here, and Gamasutra reporters will be onsite bringing you loads of stories. Follow along on our event page here!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Opinion: So what *does* the science say about games and violence? 1
by Katherine Cross [03.16.18]
In the wake of renewed debate about violence and video games, Gamasutra contributor Katherine Cross dons her academic cap and examines what the sciences have to say on the subject.
Serious

Reminder: Know and abide by your GDC Code of Conduct! 4
by Staff [03.16.18]
With GDC 2018 kicking off next week, GDC general manager Katie Stern is here to highlight the official code of conduct for GDC and all of its related events.
Serious, GDC

At GDC 2018, get expert insight on how to teach game dev around the world  
by Staff [03.15.18]
At GDC 2018, educator and American University Game Lab director Lindsay Grace digs into some important questions for game dev educators around the world.
Serious, GDC