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December 17, 2018
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Updates » Serious
Teachers can now access an educational version of Cities: Skylines  
by Alex Wawro [05.29.18]
Edugaming startup TeacherGaming has teamed up with publisher Paradox Interactive to bring an educational version of Colossal Order's Cities: Skylines city-building game to classrooms around the world.
Console/PC, Serious, Business/Marketing

Opinion: So, you want to talk about porn on Steam 11
by Katherine Cross [05.24.18]
"There is simply no cure that isn’t worse than the disease," writes Katherine Cross of Steam's attempted porn crackdown. "Valve is condemning itself to learn this age-old truism the hard way."
Serious, Business/Marketing

Opinion: Illuminating the shadowy group celebrating Valve's latest censorship drive 25
by Katherine Cross [05.22.18]
Gamasutra contributor Katherine Cross digs into the history and agenda of the National Center on Sexual Exploitation, a right-wing advocacy group gleefully campaigning for Valve to censor Steam games.
Serious

ADL partners with Global Game Jam, NYU's Game Center to reduce hate in games  
by Emma Kidwell [05.18.18]
The Anti-Defamation League partners with the Global Game Jam, NYU's Game Center, and IGDA in an effort to reduce hate and bias in the games community.
Serious, Business/Marketing

Senate votes to halt the FCC's repeal of net neutrality 4
by Alex Wawro [05.16.18]
Now that the motion to halt the FCC's dissolution of net neutrality rules has (narrowly) passed in the Senate, it goes to the House of Representatives for a vote, and then on to the President's desk.
Serious

Satirical game used to push back against German ban on Nazi symbols 2
by Alex Wawro [05.14.18]
While the ban against Nazi imagery in games and other media remain in place, 'the decision of the Attorney General’s Office can be seen as an important signal' that it can be challenged.
Serious

Video: Reclaiming your creative drive in the face of hardship 1
by Staff [05.10.18]
In this 2018 GDC session, game designer Laralyn McWilliams provides tools to recognize when you're deep in the well of darkness and goes into methods to help reclaim your creativity.
Serious, Production, Video

A (slightly) different way to think about games and art 9
by Matthew Burns [04.18.18]
"At the end of the day, it doesn’t matter if one or another specific game is regarded as art, nor does it matter if 'games' 'are' 'art,' whatever that even means", argues game dev Matthew Burns.
Serious, Business/Marketing

Public UK wage database showcases game industry's gender pay gap 8
by Alex Wawro [04.05.18]
Most notably, the newly-filled database shows that in 2017 the average pay of women working at Rockstar North was 64 percent lower (!) than the average pay of men at the company.
Serious, Business/Marketing

Court rejects Lindsay Lohan's appeal in GTA V likeness lawsuit 2
by Alex Wawro [03.29.18]
NY's Court of Appeals ruled today on actress Lindsay Lohan's lawsuit against Take-Two alleging her likeness was used without permission in Grand Theft Auto V, and that ruling is: "dismissed."
Serious

Analysis: A closer look at MidBoss' chaotic, hostile work environment 3
by Katherine Cross [03.28.18]
Gamasutra contributor Katherine Cross researches some of the allegations against the 2064 developer and speaks to former staffers in an effort to understand why and how MidBoss was mismanaged.
Indie, Serious

CIA releases rules and materials for its training board games 2
by Alex Wawro [03.27.18]
These documents provide some fascinating insight into how and why the secretive government agency designs games for use as teaching tools.
Serious, Design

Devs raise funds for fellow game dev Dave Mark following car accident 4
by Alissa McAloon [03.26.18]
Mark was struck by a car following GDC this past week, and a network of game developers have come together to help his family with travel expenses, medical costs, and rehabilitation.
Social/Online, Serious

Devs should make it easier to play shooters without firing guns 4
by Emma Kidwell [03.26.18]
Campo Santo's programmer Ben Burbank explains how he plays shooters without pulling the trigger, and explains how devs can accommodate for a pacifist playstyle.
Serious, Design

Obituary: Former Visceral dev Walter Huang  
by Alissa McAloon [03.26.18]
Walter Huang spent close to 13 years at Electronic Arts, mostly with the team at Visceral Games, working on titles such as Battlefield: Hardline and Dead Space.
Serious

LGBTQ devs & players speak up about the need for authentic queer culture in games  
by Alex Wawro [03.23.18]
 "For many of the [queer] people we talked to, when they were young...games were safe," said Playing With Pride producer Matt Baume at GDC today. When they got older, that changed."
Serious, GDC

One Life Left x GDC podcast: PlayerUnknown, pro wrestling, and positive death  
by Staff [03.23.18]
Gabby DaRienzo, Brendan Greene, and other incredible guests join One Life Left's Ste Curran & Ann Scantlebury & Gamasutra editor-in-chief Kris Graft as they bring the best bits of GDC 2018 to you.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast, Video, GDC

How a lack of control fosters empathy in Bury Me, My Love 3
by Emma Kidwell [03.22.18]
Bury Me, My Love's Florent Maurin spoke at GDC to explain how designing outside of conventional norms helps create a feeling of helplessness.
Smartphone/Tablet, Serious, Design, GDC

Obituary: Toys 'R' Us founder Charles Lazarus  
by Alissa McAloon [03.22.18]
Charles Lazarus, the founder of the toy and game retailer Toys ‘R’ Us, has passed away at the age of 94.
Serious

Laralyn McWilliams on rediscovering creativity following trauma 3
by Simon Parkin [03.22.18]
“When you are in times of distress you feel lost and broken, because you can’t set aside fear and anger," she said. "And if you feel broken your creative work is broken.”
Console/PC, Indie, Serious, Production, GDC