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December 14, 2018
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Updates » Serious
Minecraft: Education Edition introduces chemistry update  
by Emma Kidwell [01.22.18]
Microsoft announces the introduction of chemistry into Minecraft: Education Edition, featuring new crafting tools designed to explain different chemistry concepts to students.
Serious

Parents, don't forget to register for childcare at GDC 2018!  
by Staff [01.22.18]
Reminder: If you're planning to bring kids with you when you attend GDC 2018, the advance deadline to register for the KiddieCorp on-site childcare program is February 20th -- less than a month away!
Serious, Business/Marketing

How Shooty Skies dev Mighty Games aims to do serious games right 1
by Katherine Cross [01.18.18]
Contributor Katherine Cross chats with the team at Australian indie Mighty Games about their new serious games branch, Mighty Serious, and the ethics of making F2P games about real-world issues.
Smartphone/Tablet, Indie, Serious, Design, Business/Marketing

ESA rebukes U.S. President's 'shithole countries' comment 11
by Alissa McAloon [01.12.18]
The Entertainment Software Association calls Trump’s comment 'repulsive', saying that it condemns the 'backward thinking' represented by the comment.
Serious

Star Citizen devs file motion to dismiss Crytek lawsuit 1
by Alissa McAloon [01.08.18]
The developers of Star Citizen have filed a motion to dismiss Crytek’s original suit, claiming the breach of contract allegations “sacrifices legal sufficiency for loud publicity.”
Serious, Business/Marketing

Civilization V mod adds realistic superintelligent AI research 5
by Emma Kidwell [01.04.18]
Researchers from the University of Cambridge's Centre for the Study of Existential Risk has released a mod for Civilization V introducing superintelligent AI into the game. 
Serious, Programming

Supercell CEO, NYU Game Center director to speak at GDC 2018 Vision Track!  
by Staff [01.04.18]
GDC 2018 welcomes Supercell CEO Ilkka Paananen and NYU Game Center Director Frank Lantz to speak as part of the Vision Track, a series of mini-keynotes designed to provoke and inspire GDC attendees!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GDC

ESA rebukes World Health Organization 'gaming disorder' classification 5
by Alissa McAloon [01.02.18]
The Entertainment Software Association argues that including ‘gaming disorder’ in the upcoming diagnostic manual "recklessly trivializes real mental health issues."
Social/Online, Serious

Video Game Deep Cuts: The Best Wolpaw Of The Year  
by Gamasutra Staff [01.01.18]
This week's Video Game Deep Cuts highlights include innumerable 'best of the year' countdowns - from VR games to mobile titles to, uh, Eric Wolpaw's vegan juice cuts, and loads more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious

Game devs around the world share their New Year's resolutions 1
by Staff [12.29.17]
2018 is nearly upon us, so what are game devs planning for the year ahead? To make games, of course, but also lots of other interesting things -- read on to find out what!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

World Health Organization adds video game addiction to diagnostic manual  
by Alissa McAloon [12.28.17]
The first draft of the International Compendium of Diseases lists a description for ‘gaming disorder’ alongside gambling and other addictive disorders.
Serious

Parents, make sure to register for GDC 2018 childcare!  
by Staff [12.27.17]
Game Developers Conference organizers are proud to continue their partnership with experienced childcare provider KiddieCorp to offer GDC 2018 attendees access to an on-site children's program.
Serious

Best of 2017: Gamasutra's top games, devs, events and trends  
by Staff [12.22.17]
We bid farewell to the year that was with this celebration of the top game developers, trends, events, and games that defined 2017 and stand poised to shape the industry for years to come.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Q&A: Designing Flutter VR, a game unapolegetically made for women  
by Katherine Cross [12.15.17]
Runaway Play's Zoe Hobson and Emma Johansson chat with Gamasutra about their VR game Flutter VR, what making a game for women means these days, and the state of the New Zealand game industry.
VR, Serious, Video

The FCC votes to overturn net neutrality 1
by Emma Kidwell [12.14.17]
The Federal Communications Commission voted today on the decision to overturn net neutrality.
Serious, Business/Marketing

GDC and Unity debut the Unity Student Scholarship for GDC 2018! 1
by Staff [12.14.17]
The Game Developers Conference has partnered with Unity to launch the Unity Student Scholarship, which will give 50 students with outstanding Unity projects All Access passes to GDC 2018!
Serious, GDC

Crytek sues Star Citizen devs for breach of contract 10
by Alissa McAloon [12.13.17]
UPDATE The complaint stems from a number of incidents surrounding the development of Star Citizen, the devs' online space exploration game which used CryEngine for the bulk of its development.
Console/PC, Social/Online, Serious, Production

Ahead of FCC vote, Twitch CEO speaks on importance of net neutrality 1
by Alissa McAloon [12.13.17]
"[Net neutralitly] repeal could have a serious impact on our community, especially for our creators who do so much to make Twitch the unique place it is."
Social/Online, Serious, Business/Marketing

Video: Visual designer Peter Chan shares how artists can revitalize their creativity  
by Emma Kidwell [12.12.17]
In this 2014 GDC session, visual designer Peter Chan discusses how artists of all skill levels can rediscover their creative drive even in the face of adversity.
Serious, Art, Video, Vault

GDC Speaker Q&A: Reclaiming creativity in the face of hardship  
by Emma Kidwell [12.08.17]
Laralyn McWilliams is Chief Creative Officer at Skydance Interactive and will be at GDC 2018 to present the talk You’re Not Broken: Finding Your Creative Way Through Difficult Times.
Serious, Production, GDC