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September 18, 2019
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Devs: How do people find your game on Switch?  
by Simon Carless [09.18.19]
"Switch versions are still selling better than Steam or other console versions. But sometimes nowadays I believe that’s ‘not enough copies on Switch vs. REALLY not enough copies outside of Switch.'"
Console/PC, Indie, Business/Marketing

Get a job: Hyperkinetic Studios is hiring a Level Designer  
by Staff [09.17.19]
Our ideal designer will be responsible for executing level design tasks as assigned by the Lead Level Designer to help ensure the highest level of quality on our projects.
Design, Recruitment

Football Manager 2020 studio swaps to recyclable packaging, wants others to do the same  
by Alissa McAloon [09.17.19]
The standard edition of Football Manager 2020 will feature almost entirely recyclable packaging, including plant-based inks and a box made from 100 percent recycled fibers.
Console/PC

Video: Crafting emergent tragedies in Kitfox's The Shrouded Isle  
by Staff [09.17.19]
In this 2019 GDC session, Kitfox Games' Jongwoo Kim presents a design postmortem of The Shrouded Isle and examines three techniques that designers can use to create emergent tragedies.
Indie, Design, Video, Vault

Don't Miss: How Sonic Mania's devs made the old new (and good) again 3
by Staff [09.17.19]
"I've been researching for this project for the last 26 years. The wealth of knowledge amongst our team is so vast that between us, we have the entire tapestry of Sonic on the back of our hands."
Console/PC, Design

Valve launches revamped Steam Library in open beta  
by Alissa McAloon [09.17.19]
The overhauled Steam Library detailed by Valve a few weeks back is now open to the public, or at least open to those that opt into the Steam Client beta program.
Console/PC, Social/Online

Come to XRDC and see how augmented reality is reshaping how we shop!  
by Staff [09.17.19]
Over 2M people have used Houzz's new AR 'View in My Room 3D' tool when buying products from the company, and at XRDC in San Francisco next month you'll get the lowdown on how and why it works!
VR, Business/Marketing, XRDC

Rockstar Games now has its own game launcher on PC 2
by Alissa McAloon [09.17.19]
Grand Theft Auto dev Rockstar Games has rolled out a hub for all of its digital games on PC, accurately dubbed the Rockstar Games Launcher.
Console/PC, Social/Online, Business/Marketing

Don't delay: Pitch your best AR/VR talks for VRDC at GDC 2020!  
by Staff [09.17.19]
Hey game makers, quick reminder today that organizers of the 2020 Game Developers Conference are still accepting VRDC talk submissions -- but only until Monday, September 30th at 11:59 pm Pacific!
VR, Programming, Art, Audio, Design, Production, Business/Marketing, VRDC, GDC

One decade in, League of Legends still averages 8M peak concurrent players daily  
by Alissa McAloon [09.17.19]
Riot Games says that its free-to-play MOBA League of Legends still averages around 8 million peak concurrent players on a daily basis.
Console/PC, Social/Online

Proposed E3 revamp could turn expo into 'fan, media, and influencer festival' 1
by Chris Kerr [09.17.19]
E3 could be getting a big overhaul next year, with organizer The ESA mulling over a rebrand that would see the show become a "fan, media, and influencer festival" in 2020.
Business/Marketing

Knights and Bikes is being turned into an animated TV show 1
by Chris Kerr [09.17.19]
Knights and Bikes, the charming hand-painted adventure game from Foam Sword, is being turned into a television show by British production company Tiger Aspect.
Console/PC, Business/Marketing

Control freak: Inside the narrative design of Remedy's least linear game  
by Diego Arguello [09.17.19]
In an effort to better understand the making of the game's striking narrative, Gamasutra chats with Remedy narrative designer Brooke Maggs about her work crafting Control's eerie setting. 
Console/PC, Design

Get a job: Tequila Works is hiring a Senior Producer  
by Staff [09.16.19]
The Senior Producer is vital to oversee the pipeline, scheduling, asset managing, build processes, and QA of the whole game.
Production, Recruitment

Kojima details the subtly social gameplay of Death Stranding  
by Alissa McAloon [09.16.19]
Hideo Kojima's Death Stranding is, at his own admission, a tough game to explain. 
Console/PC, Social/Online

Video: Building explosive 8-bit Nintendo eSports the Tetris World Championship way  
by Staff [09.16.19]
In this 2019 GDC talk, Hitsparks Games' Chris Tang explores how the Classic Tetris World Championship format makes the most of Tetris for the Nintendo Entertainment System.
Social/Online, Business/Marketing, Video, Vault

Don't Miss: Fine-tuning the balance of sandbox and RPG in Dragon Quest Builders 2
by Staff [09.16.19]
"Our team found the building and survival elements in the sandbox genre to be really fun, but that type of game often lacks overall objectives, and some players aren't sure what they should be doing.
Console/PC, Design

Gears 5 saw 3 million players during launch week through Game Pass and retail  
by Alissa McAloon [09.16.19]
The Coalition's Gears 5 attracted over 3 million players in the early days of its launch, a launch that Xbox says makes the game the biggest launch of any Xbox Game Studios-developed title on the Xbox One.
Console/PC, Social/Online

PSA: Upload your resume to Gamasutra's job boards!  
by Staff [09.16.19]
Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Recruitment

Borderlands 3 has nearly doubled Borderlands 2's peak concurrents record on PC  
by Alissa McAloon [09.16.19]
Borderlands 3, released last week on the Epic Games Store, has already surpassed the all-time peak concurrent players record set by its numbered predecessor, Borderlands 2, on PC.
Console/PC, Social/Online