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June 18, 2019
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Blog: The importance of definitions in game design  
by Gamasutra Community [06.18.19]
This post will show you how defining terms in the context of your game can facilitate communication among designers.
Design

Devs deserve the benefits of a union, says US presidential hopeful Bernie Sanders  
by Alissa McAloon [06.18.19]
One of the candidates vying for the democratic nomination ahead of the United States’ 2020 presidential election has tweeted in support of unionization in the game industry.
Console/PC

Come to XRDC for the inside scoop on how VR is enhancing worker safety  
by Staff [06.18.19]
Come out to XRDC in October and learn how one of the world's biggest construction companies uses VR training to put participants "at risk" in a simulated environment without endangering their lives!
VR, XRDC

Twitch acquires Bebo to bolster esports offerings  
by Alissa McAloon [06.18.19]
Twitch has acquired Bebo, an acquisition that sees the company picking up both the 10-person staff and IP of the social network turned esports company.
Social/Online

Blog: Design insights we learned at Dreamhack Dallas 2019 2
by Gamasutra Community [06.18.19]
Here's an in-depth look at our budget, detailed session data, and our unexpected discovery of how to influence player perception, which we learned showcasing Summoners Fate at Dreamhack Dallas 2019.
Design

Check out Opus Magnum dev Zachtronics' entire game design history for free  
by Chris Kerr [06.18.19]
Here's something neat! You can now grab SpaceChem and Opus Magnum developer Zachtronics' complete game design history without spending a dime.
Console/PC, Design, Business/Marketing

Obituary: Bluepoint Games vice president and founder Andy O'Neil  
by Chris Kerr [06.18.19]
Bluepoint Games vice president and founder Andy O'Neil has passed away at the age of 47.

Blog: A tool for game accessibility and depth analysis - Part 3  
by Gamasutra Community [06.18.19]
This is the final part in a three-part series describing a method for viewing, analyzing, and comparing depth and accessibility of games. This part provides more example on how to apply the method.
Design, Production

Niantic has acquired Beasts of Balance developer Sensible Object  
by Chris Kerr [06.18.19]
Pokemon Go creator Niantic has acquired augmented reality and hybrid board game developer Sensible Object for an undisclosed fee.
VR, Business/Marketing

Live, die, repeat: How Outer Wilds piques curiosity in an ambivalent solar system 1
by Kris Graft [06.18.19]
Outer Wilds is a game whose universe makes you feel small - like a cog in a gargantuan wind-up clock. It's a universe that's ambivalent to your existence; one that shrugs at your presence and absence alike.
Indie, Design, Video

Get a job: Cold Iron Studios is looking for a Senior World Builder  
by Staff [06.17.19]
Cold Iron is seeking an experienced Sr. World Builder to join it in creating a shooter set in the Alien universe for consoles and PC.
Console/PC, Design

Twitch sues unknown parties over flood of explicit videos on Artifact streams  
by Alissa McAloon [06.17.19]
Twitch has filed a lawsuit against the streamers that flooded the Twitch page for Valve's game Artifact with videos of explicit content, despite not currently knowing the identities of those responsible.
Social/Online

Don't Miss: Stuck on that creature design? Here are some helpful techniques 2
by Staff [06.17.19]
In this reprint from the March 2003 issue of Game Developer magazine, Hayden Duvall lays out some tips and tricks for getting the character artist juices flowing.
Art

Niantic is suing Global++ over modified Pokemon Go, Ingress apps  
by Alissa McAloon [06.17.19]
Niantic has filed a lawsuit against the group Global++ for creating and releasing hacked versions of the developer’s social mobile games.
Smartphone/Tablet

Video: How the 'indiepocalypse' changed the shape of indie success  
by Staff [06.17.19]
In this 2019 GDC talk, indie dev Jason Rohrer digs into some data behind the 2014-2018 'indiepocalypse' to help indies figure out how not to waste 4 years of their life on the next high-profile flop.
Indie, Business/Marketing, Video, Vault

The Oculus Quest saw $5 million in content sales in first two weeks  
by Alissa McAloon [06.17.19]
The Oculus Quest launched at the end of May, and Oculus parent company Facebook says that the system quickly surpassed $5 million in content sales.
VR

Oculus: Quest's potential to make VR a 'viable medium' means store curation is a must  
by Alissa McAloon [06.17.19]
Oculus' stricter approval process for the Quest has caused issues for some VR developers, but the company says such curation is necessary to make VR a viable medium.
VR

Blog: Does Sony's absence mean game over for E3? 1
by Gamasutra Community [06.17.19]
ICO Partners' very own Thomas Bidaux takes his annual data-driven look at the media coverage of E3, this year assessing what impact (if any) was caused by Sony's absence.
Business/Marketing

Elite Dangerous dev Frontier signs first third-party publishing deal  
by Chris Kerr [06.17.19]
Elite Dangerous and Planet Coaster developer Frontier Developments has made its first move into the world of third-party publishing.
Business/Marketing

Nintendo has promoted The Legend of Zelda producer Eiji Aonuma  
by Chris Kerr [06.17.19]
Nintendo has quietly promoted some of its longest serving producers, including The Legend of Zelda overseer Eiji Aonuma. 
Console/PC, Production