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February 17, 2019
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Watch System Era's Brendan Wilson break down the making of Astroneer  
by Bryant Francis [02.15.19]
System Era co-founder Brendan Wilson dropped by the GDC Twitch channel to discuss the making of Astroneer.
Console/PC, Programming, Design, Video

Employees at Blizzard's France location unsure if their jobs are safe  
by Emma Kidwell [02.15.19]
Due to French labor laws, an estimated 400 employees at Blizzard's Versailles, France location could be left waiting for months to see if they've lost their jobs or not. 
Console/PC, Business/Marketing

Report: Tencent wants to distribute Apex Legends in China  
by Emma Kidwell [02.15.19]
Tencent is reportedly in talks with Electronic Arts to bring Apex Legends to China.
Console/PC, Business/Marketing

Report: Early adopters of the Nintendo Switch weren't in target demographic  
by Emma Kidwell [02.15.19]
Video game research outfit EEDAR published a report earlier this week showing the results from a survey among US players to determine genre trends of 2018. 
Console/PC, Business/Marketing

Get a job: Nintendo, Wizards of the Coast, and more are hiring now!  
by Staff [02.15.19]
Here are just some of the companies looking to fill positions in programming, marketing, and more on the Gamasutra Job Board.
Programming, Business/Marketing, Recruitment

Oxford study finds no link between violent video games and teen aggression  
by Alissa McAloon [02.15.19]
The study looked at data surrounding British teens and notes that, unlike previous research into the potential link, the hypothesis, methods, and analysis technique were publicly registered ahead of the actual research.
Social/Online

Don't Miss: Looking back at Metro: Last Light to explain how tricky 'immersion' can be 54
by Gamasutra Community [02.15.19]
Adrian Chmielarz (Bulletstorm) takes a tour through Metro: Last Light to expose a common way developers try to foster a sense of immersion -- and why they miss the mark.
Console/PC, Design

Road to the IGF: Khan, Meekel, Flusk, and Meekel's after HOURS  
by Joel Couture [02.15.19]
after HOURS has players sharing a tiny space with Lilith, a young woman suffering from Borderline Personality Disorder due to childhood molestation.
Indie, Video, IGF

US labor organization AFL-CIO urges game developers to unionize in open letter 7
by Alissa McAloon [02.15.19]
“This is a moment for change. It won't come from CEOs. It won't come from corporate boards. And, it won't come from any one person," says the AFL-CIO's Liz Shuler.
Console/PC, Production

Peek under the hood of Ubisoft's AI assistant for players at GDC 2019  
by Staff [02.15.19]
Ubisoft has designed its own AI-driven assistant specifically for video game players, and you can get a firsthand look at how it works when you come to GDC 2019 in San Francisco next month!
Console/PC, Programming, Design, GDC

Mobile dev Next Games lays off 26 staff  
by Alissa McAloon [02.15.19]
The Helsinki-based studio says the move, which decreases its staff from 143 to 117, is to reduce costs, cut back on "time-to-market for its upcoming projects," and improve its overall development process
Smartphone/Tablet

Chat with the devs behind Astroneer at 3PM ET  
by Bryant Francis [02.15.19]
The developers behind Astroneer are taking your design and development questions at 3PM ET.
Console/PC, Design, Video

Watch GDC 2019 speakers (try to) pitch their talks to you in 60 seconds or less!  
by Staff [02.15.19]
Produced for the fourth year running, these 'Flash Forward' videos are always great encapsulations of what makes GDC talks great: they're fun, lovable, and surprisingly informative!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Video, GDC

TinyBuild nets $15M in funding to expand team and boost publishing efforts  
by Chris Kerr [02.15.19]
TinyBuild is currently looking to bolster its internal development, production, and porting teams, and is expected to use the funds to make hires in those areas.
Business/Marketing

Blog: Rendering process in Shadow Fight 3 1
by Gamasutra Community [02.15.19]
Here's an explanation of the rendering process and the materials we used for our character equipment in the mobile game Shadow Fight 3.
Programming, Design

Bayonetta 2 game director Yusuke Hashimoto has left Platinum Games  
by Chris Kerr [02.15.19]
Hashimoto broke the news on Twitter, with the announcement coming just a couple of days after Nintendo confirmed Bayonetta 3 was still in development during its latest Nintendo Direct.
Console/PC, Production, Business/Marketing

Fortnite dance off: Fresh Prince star refused copyright on 'Carlton Dance' 1
by Chris Kerr [02.15.19]
The legal skirmish between Epic Games and those who claim to own the dance moves used as emotes in Fortnite is heating up. 
Console/PC, Business/Marketing

Designing deeply unsettling 'hidden horror' with Layers of Fear dev Bloober Team 1
by John Harris [02.15.19]
Rafal Basaj, producer at Bloober Team, talked with us about Layers of Fear, and his studio's brand of personal, unsettling horror game design.
Console/PC, Indie, Design

Enjoy a '93 video tour of id Software while Doom was being made  
by Alex Wawro [02.14.19]
The clip appears to have been online for ages, but if you haven't yet seen it it's well worth a watch to get a sense of what id Software (and game development in general) was like in the '90s. 
Console/PC, Video

Video: Concrete practices to be a better game dev leader  
by Staff [02.14.19]
At GDC 2012 Bungie's Brian Sharp gives a great talk about how to lead well by doing two things: communicating effectively and maintaining perspective.
Console/PC, Indie, Production, Video, Vault