Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 17, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Video: Populating the open world of Horizon Zero Dawn  
by Staff [07.17.18]
In this GDC 2018talk, Guerrilla Games' Daniel Calvert explainshow the studioapproached the challenges of making characters for Horizon Zero Dawn.
Console/PC, Design, Video

Pirated copies of Surviving Marks and Frostpunk sold on Amazon 1
by Emma Kidwell [07.17.18]
It was discovered over the weekend that Amazon had temporarily sold pirated copies of PC games like Frostpunk and Surviving Mars.
Console/PC, Business/Marketing

Get a job: ZeniMax Online Studios is looking for a Mobile Backend Engineer  
by Staff [07.17.18]
Zenimax Online Studios is looking for someone to work closely with the mobile games team to design and maintain a custom backend infrastructure as a member of its team in Maryland.
Programming, Recruitment

Don't Miss: How 1979 Revolution: Black Friday drops players into a real crisis 3
by Staff [07.17.18]
In this 2016 interview, developer Navid Khonsari details the personal experiences that inspired him to tell the story of the Iranian Revolution in his award-winning game 1979 Revolution: Black Friday.
Indie, Design

PAX 10 reveals Praey for the Gods, Shift Quantum, and more for 2018 showcase 1
by Alissa McAloon [07.17.18]
The folks behind PAX 10 have revealed the 10 games set to be featured in the annual showcase at PAX West this fall.
Console/PC, Indie

Back catalog games continue to drive growth for Ubisoft as Q1 sales hit $466M  
by Alissa McAloon [07.17.18]
Even beyond just back catalog titles, most categories reported in Ubisofts quarterly release saw a significant increase when compared to the first quarter of the 2017-2018 fiscal year.
Console/PC, Business/Marketing

Blog: Creating scriptable objects with Unity  
by Gamasutra Community [07.17.18]
As you might've guessed, the main objective of this blog post is to give you an idea about how to handle ScriptableObject in Unity.
Programming

GDC 2019 announces call for papers, submit your talks now!  
by Bryant Francis [07.17.18]
Now is the time to submit your talks for the 2019 Game Developers Conference!
Console/PC, Design

Blog: A Cultist Simulator retrospective 2
by Gamasutra Community [07.17.18]
The postmortem for Weather Factory's 1920s Lovecraftian card game Cultist Simulator, an indie success story for 2018.
Console/PC, Programming, Design, Production

Octi nets $7.5M to create AR tech that understands the human body  
by Chris Kerr [07.17.18]
Augmented reality outfit Octi has raised $7.5 million in seed funding to help it create AR tech that can understand the human body and its movements.
VR, Programming, Business/Marketing

App Store and Google Play spending hits $34.4B during first half of 2018  
by Chris Kerr [07.17.18]
That marks a year-over-year increase of 27.8 percent, and mobile games were largely responsible for bringing home the bacon.
Smartphone/Tablet, Business/Marketing

Blog: Multi-tiered horror design with Resident Evil Remastered  
by Gamasutra Community [07.17.18]
While plenty of people are talking about the Resident Evil 2 remake, I want to go back to the first remastered to see how it used enemy designs to ramp up the horror.
Console/PC, Design

Book Excerpt: Keeping the player at the heart of the story 2
by Toiya Kristen Finley [07.17.18]
In this chapter of "Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling" authorToiya Kristen Finley, Phd unpacks the narrative design process for games built for mobile devices.
Console/PC, Smartphone/Tablet, Indie, Design

Saudi Arabia appears to ban 47 video games after deaths of children 2
by Bryant Francis [07.16.18]
UPDATED The Saudi General Commission for Audiovisual Media has banned several video games in the wake of the deaths of two children (though the deaths appear unrelated at this time).
Console/PC, Business/Marketing

Video: The 10-year evolution of the Assassins Creed franchise  
by Staff [07.16.18]
In this GDC 2018 presentation, Ubisoft's Jean Guesdonbreaks down the evolution behind the Assassin's Creed brand.
Console/PC, Design, Video

Valve is temporarily withholding adult games from Steam 5
by Emma Kidwell [07.16.18]
Adult games are currently being temporarily withheld from Steam.
Console/PC, Business/Marketing

Get a job: Amazon Game Studios is hiring a Gameplay Animator  
by Staff [07.16.18]
The Crucible Team at Amazon Game Studios is looking for a hardworking, self-motivated, and talented animator to help give emotion and life to its games.
Console/PC, Recruitment

How Ubisoft approached revitalizing The Division, Siege, and other live games  
by Alissa McAloon [07.16.18]
You keep on adding to the experience, and you see people talk about it later." Ubisoft's Laurent Detoc explores how post-launch support has benefitted games like The Division.
Console/PC, Social/Online

Game Maker's Toolkit debuts new series on designing for accessibility  
by Emma Kidwell [07.16.18]
Game Maker's Toolkit's Mark Brown discusses designing for disability in a new video series exploring how devs can design their games with accessibility in mind.
Console/PC, Design

Huuuge Games launches mobile publishing label Tap Tap Games  
by Alissa McAloon [07.16.18]
Huuuge Games, the company behind the social casino platform Huuuge Casino, is taking aim at casual mobile games through a new publishing branch called Tap Tap Games.
Social/Online, Smartphone/Tablet