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September 26, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Turning Alphabear 2 into a educational game that doesn't suck
by Gamasutra Community [09.26.18]
Our explicit goal with Alphabear 2 was to create a game that would actually be educational, but also competitive in the crowded mobile marketplace.
Smartphone/Tablet, Production

Valve calls out surprising popularity of PS4, Switch Pro controllers on Steam 3
by Bryant Francis [09.25.18]
Valve wants you to know that players are interested in using the PS4 and Switch Pro Controllers more on Steam, and they're working to make them more compatible in the future.
Console/PC, Design

Video: A classic postmortem of the trailblazing Ultima Online  
by Staff [09.25.18]
In this 2018 GDC session, Raph Koster, Starr Long, Richard Garriott de Cayeux (Lord British himself) & Rich Vogel talk about the things that went wrong and right in making and running Ultima Online.
Social/Online, Programming, Art, Design, Production, Business/Marketing, Video, Vault

Big Fish Games laying off 15% of staff to focus on 'social casino' & 'casual' games  
by Alex Wawro [09.25.18]
Yup, it's another layoffs story. Word is spreading today that Big Fish Games is cutting roughly 15 percent of its workforce, including a number of executives, to focus on casual & social casino games.
Social/Online, Smartphone/Tablet, Business/Marketing

Get a job: Cryptic Studios is hiring a Character Artist for a Magic: The Gathering MMO  
by Staff [09.25.18]
The ideal candidate understands the aesthetics and technicalities of game-ready character art and can texture, shade, surface, optimize and implement just as well as they can sculpt.
Social/Online, Art, Recruitment

Drawn to Death is closing down its online servers  
by Alissa McAloon [09.25.18]
The sketchy brawler created by David Jaffe’s now defunct studio The Bartlet Jones Supernatural Detective Agency is ending online service in March.
Social/Online

Don't Miss: A Myst classic postmortem from co-creator Robyn Miller 5
by Staff [09.25.18]
Myst co-creator and sound composer Robyn Miller shares the design and production details behind one of gaming's most iconic first-person adventures.
Console/PC, Programming, Design

Switch cloud saves are actually stored for 6 months, clarifies Nintendo  
by Alissa McAloon [09.25.18]
Nintendo has offered a bit more of an explanation on what happens to the cloud saves of Nintendo Switch Online members should their subscription lapse.
Social/Online

Activision hits Spyro fan game with cease and desist order  
by Alissa McAloon [09.25.18]
The creators of the Spyro the Dragon fan game Spyro: Myths Awaken have received a letter from Activision’s legal team calling for the end of development on the project.
Business/Marketing

Ex-Telltale dev files class action suit over sudden mass layoffs 2
by Alissa McAloon [09.25.18]
A former Telltale employee has filed a class action lawsuit against the company alleging a violation California’s WARN Act by failing to give 60 days notice ahead of mass layoffs.
Console/PC

2K launches 'Foundations' program to support underprivileged communities  
by Chris Kerr [09.25.18]
The initative will help underprivileged neighborhoods by providing "essential technology upgrades" in community centres, and also refurbishing local basketball courts.
Console/PC, Business/Marketing, Video

Telltale looking to work with 'potential partners' to finish The Walking Dead 1
by Chris Kerr [09.25.18]
Telltale claims it's working on a solution to finish The Walking Dead, but the news hasn't gone down too well with many game developers.
Console/PC, Production, Business/Marketing

Blog: Evolving classic RTS interactions for VR - Part 3  
by Gamasutra Community [09.25.18]
In trying to evolve classic real-time strategy mechanics for virtual reality, we soon learned what interactions fit our game model, and what did not.
VR, Design

Footage and concept art from Telltale's canceled Stranger Things project has surfaced  
by Chris Kerr [09.25.18]
Netflix has explained it's "evaluating other options for bringing the Stranger Things universe to life," meaning this could be the first and final glimpse we catch of Telltale's vision.
Console/PC, Design, Production

Postmortem: Midnight Hub's mystery puzzler Lake Ridden
by Gamasutra Community [09.25.18]
Lake Ridden is a mystery-puzzle indie game developed by two artists, two programmers/designers, and one producer. In this postmortem, we'll look back at its two-year production.
Console/PC, Programming, Design, Production

Video: Psychosis and the making of Hellblade
by Staff [09.24.18]
In this GDC 2018 talk, Ninja Theory's Dominic Matthews and Tameem Antoniades discuss the delivery of the mental health themes in Hellblade: Senua's Sacrifice.
Console/PC, Design, Video

Archiving Will Wright's early design notes for The Sims  
by Emma Kidwell [09.24.18]
The Strong Museum of Play spoke with Game Informer recently about obtaining the design documents and sketches from The Sims creator Will Wright.
Console/PC, Design

Get a job: Rocket League dev Psyonix is hiring a UI Lead  
by Staff [09.24.18]
Psyonix is looking for an experienced UI Lead to oversee interface design and development on Rocket League.
Art, Recruitment

Destiny 2 devs explain the evolution of Gambit's combo PvP and PvE play  
by Alissa McAloon [09.24.18]
Gambit aims to merge the mostly-separate player-vs-player and player-vs-everything sides of Destiny 2, but its creation didn't come without its fair share of struggles.
Console/PC, Social/Online, Design

Devil May Cry 5's microtransactions designed as an 'option...to save time' 9
by Emma Kidwell [09.24.18]
Devil May Cry 5 will include microtransactions for in-game orbs initially obtained through combat or exploration if players wish to speed up the upgrade process and add buffs earlier.
Console/PC, Business/Marketing