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January 17, 2019
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Video: How Life is Strange brought a new era for narrative games  
by Staff [01.16.19]
In this GDC Europe 2016 talk, Dontnod's Christian Divine reflects on the writing and design process for Life is Strange, and how its development heralds a new era for narrative games.
Console/PC, Design, Video

Pioneer, Ubisoft's sci-fi game teased in Watch Dogs 2, reportedly cancelled  
by Emma Kidwell [01.16.19]
Pioneer, the sci-fi exploration game first discovered as an easter egg in Watch Dogs 2, has been cancelled according to former Ubisoft director Alex Hutchinson. 
Console/PC, Business/Marketing

Epic fixes Fortnite security flaw which left all 200M+ players vulnerable  
by Emma Kidwell [01.16.19]
It looks like Epic Games' Fortnite was host to a series of bugs (that have since been fixed) which, if exploited together, could have exposed the accounts of any of its 200 million players. 
Console/PC, Design

Get a job: Velan Studios is looking for an experienced Producer  
by Staff [01.16.19]
The Producer will work closely with the project’s key leaders and other production team members to successfully execute on a new, ground-breaking, original IP.
Production, Recruitment

Examining the relationship between a studio's survival and success  
by Alissa McAloon [01.16.19]
"Don't emulate your heroes without a thorough analysis of benefits they might have that you don't."
Indie, Production

Don't Miss: Designing a new UI system for The Division  
by Staff [01.16.19]
Ubisoft Massive's Christian Savoie covers some of the major lessons learned while developing new technology and creating the UI for The Division.
Console/PC, Design

GDC 2019 offers a wealth of UI/UX talks to help you build better games!  
by Staff [01.16.19]
Good UI/UX is key: No matter how great your game is, people won't play it if it's a pain to learn and play. So come to GDC 2019 and learn useful UI/UX design strategies from the best in the business!
Console/PC, Smartphone/Tablet, Indie, Art, Design, GDC

AER: Memories of Old dev Forgotten Key is closing down  
by Alissa McAloon [01.16.19]
The indie studio behind 2017's AER is closing its doors after 7 years, but sharing demos for its incomplete projects on itch.io after the closure.
Indie

Niantic closes funding round with $245 million raised  
by Alissa McAloon [01.16.19]
Pokemon Go developer Niantic has raised a grand total of $245 million at the close of a Series C funding round, bringing the company’s current valuation up to nearly $4 billion. 
VR, Smartphone/Tablet

Alt.Ctrl.GDC Showcase: Guitar Wizards  
by Joel Couture [01.16.19]
Guitar Wizards draws a pair of players into a battle of song and light, having them play dueling guitars to launch magical beams at their opponent.
Indie, Video, alt ctrl gdc

GDC 2019 will host a Classic Game Postmortem of Paperboy!  
by Staff [01.16.19]
Veteran game dev John Salwitz, who's worked on everything from Rampart to Klax to Medal of Honor, will be at GDC 2019 in San Francisco the deliver a Classic Game Postmortem of Atari's arcade hit Paperboy
Console/PC, Programming, Art, Design, Production, Business/Marketing, GDC

Blog: It took us over a year to learn what our game was about  
by Gamasutra Community [01.16.19]
Rise's main mechanic was first designed during a game jam on the 7th of July 2017, after three disappointing iterations we finally started development on the 21st of November 2018.
Design

Unity updates terms of service (again) in response to Improbable dispute
by Chris Kerr [01.16.19]
Unity has revised its terms of service to ensure developers can use any third party service that integrates into Unity, following a dispute with SpatialOS maker Improbable.
Programming, Production, Business/Marketing

Jam City secures $145 million to support global growth and acquisition plans  
by Chris Kerr [01.16.19]
The news comes shortly after the Harry Potter: Hogwarts Mystery developer laid off an unknown number of staff as a result of "organizational changes."
Smartphone/Tablet, Business/Marketing

EA Vancouver's open-world Star Wars game has been canceled 3
by Chris Kerr [01.16.19]
The title was being built using some of the assets from Visceral's scrapped Star Wars project, which was handed over to EA Vancouver after the studio's closure in 2017. 
Console/PC, Production, Business/Marketing

Blog: A student game dev's experience at MAGFest 2019 1
by Gamasutra Community [01.16.19]
A reflection on our first experience showcasing Runaway, a punk rock parkour platformer, at the Music & Games Festival (MAGFest).
Design, Production, Business/Marketing

Hitman developer IO Interactive has opened a new studio in Malmo  
by Chris Kerr [01.16.19]
The Danish company said the decision to open IOI Malmo was a "natural choice" given the region already plays home to a strong game dev community. 
Console/PC, Production, Business/Marketing

Thoughts on Detroit: Become Human 1
by Staff [01.16.19]
Thomas Grip takes a look at the design behind Quantic Dream's Detroit: Become Human.
Console/PC, Design

Video: How reward systems can guide player experience in World of Warcraft  
by Staff [01.15.19]
Blizzard Entertainment's Travis Day shares some of the hardest lessons learned about how reward systems can guide or harm player experience in games like World of Warcraft and Diablo 3.
Console/PC, Design, Video

Tabletop games continue to succeed on Kickstarter as video games fall behind 6
by Emma Kidwell [01.15.19]
It looks as though tabletop games dominated Kickstarter in 2018, while successfully funded video game campaigns have declined. 
Console/PC, Indie, Business/Marketing