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December 5, 2021
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Updates » SIGGRAPH

SIGGRAPH: Art School Or Trade School?  
by Jill Duffy [08.04.06]
In this final write-up from Gamasutra's in-depth SIGGRAPH 2006 coverage, reporter Jill Duffy looks at a notable conundrum in the game and CG industries: 'art school or trade school?' - with a
Console/PC, Student/Education, SIGGRAPH

SIGGRAPH: Game Violence Issues Tackled  
by Jill Duffy [08.03.06]
As part of Gamasutra's continuing SIGGRAPH 2006 coverage, Game Developer editor Jill Duffy covers a controversial panel on violence and video games, featuring academics and the IGDA's Jason Della

SIGGRAPH: Softimage Shows Face Robot, Cat, XSI  
by Jason Dobson [08.01.06]
Avid Technology subsidiary Softimage announced Softimage: Face Robot version 1.5, and will also demonstrate the new software, alongside other releases such as Softimage: Cat version 2.5 and the latest version of Softimage: XSI at the 2006 SIGGRAPH confere

SIGGRAPH: From Make-Up To Plasma  
by Jill Duffy [08.01.06]
As part of our in-depth SIGGRAPH 2006 coverage, reporter Jill Duffy checks in from the show floor, dipping into innovative Emerging Technologies shown at the Boston-based CG conference, all t

SIGGRAPH: NaturalMotion Debuts Morpheme Animation Engine  
by Jason Dobson [07.31.06]
NaturalMotion, the developers of 3D animation technology based on Dynamic Motion Synthesis, have announced morpheme, a new animation engine for next-generation game development, to be available in October 2006, and supporting development for the PlayStati

SIGGRAPH: EA_Spouse, IGDA On Industry 'Quality Of Life' Issues  
by Beth Dillon [07.31.06]
As part of Sandbox Symposium and Gamasutra's SIGGRAPH 2006 coverage, an important 'quality of life' panel saw Erin 'ea_spouse' Hoffman and the IGDA's Jason Della Rocca debating overwork in th

SIGGRAPH Keynote: 'Designing Games for Process Intensity'  
by Beth A. Dillon [07.31.06]
As part of Gamasutra's extensive SIGGRAPH coverage, we have details of a Sandbox Symposium keynote by Greg Costikyan, CEO of Manifesto Games, discussing why, though "development tools are getting better, they aren't getting better fast enough."

SIGGRAPH: Overview of Emerging Technologies Exhibit  
by Beth A. Dillon [07.30.06]
SIGGRAPH 06's Emerging Technologies exhibit demonstrates the future of interactive techniques in several areas, including gaming and the fusion of technology and art, and we have a listing of some of the most interesting game-related exhibits in the area.

SIGGRAPH: Overview of Projects at Educators Program  
by Beth A. Dillon [07.30.06]
We take a look at the toy and game projects being showcased at the SIGGRAPH 2006 Educators Program, which covers the research, methods, and techniques in aspects of computer graphics and interactive technology education.
Console/PC, Student/Education, SIGGRAPH

Sandbox Symposium Announces Streaming Presentations  
by Beth A. Dillon [07.28.06]
The ACM SIGGRAPH two-day video game symposium, held in conjunction with SIGGRAPH 06 in Boston, MA, USA, has announced the availability of live streaming video of selected keynotes, panels, and papers during Saturday, July 29 and Sunday, July 30, 2006.
Console/PC, Student/Education, SIGGRAPH

Northeastern University Exhibits Presence at SIGGRAPH 06  
by Beth A. Dillon [07.28.06]
Northeastern University, located in Boston, Massachusetts, will be present at SIGGRAPH 06, an annual conference and exposition for computer graphics and interactive technology professionals, featuring digital artwork and writing from faculty.
Student/Education, SIGGRAPH