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Updates » Smartphone/Tablet
Mobile publisher and marketing platform AppLovin nets $2 billion through IPO  
by Chris Kerr [04.15.21]
Mobile company AppLovin has raised $2 billion through an initial public offering that valued the company at $28.6 billion. 
Smartphone/Tablet, Business/Marketing

Why TikTok matters for game discovery 2
by Gamasutra Staff [04.14.21]
TikTok - the shortform video social app which sports hundreds of millions of MAUs worldwide - can be a boon for the right type of game. We explain how within.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production

Starbreeze pens licensing deal with PopReach to re-launch Payday Crime War  
by Chris Kerr [04.14.21]
Starbreeze has signed a licensing agreement with Canadian publisher PopReach to re-launch mobile title Payday Crime War.
Smartphone/Tablet, Production, Business/Marketing

TikTok owner ByteDance has acquired the Chinese studio behind Red Alert Online  
by Chris Kerr [04.14.21]
ByteDance has acquired Red Alert Online developer C4games through its Nuverse subsidiary for an undisclosed fee.
Smartphone/Tablet, Business/Marketing

Analysis: Apple vs. Epic - the key monopoly takeaways  
by Gamasutra Staff [04.12.21]
We read all 700 pages of the 'Apple vs. Epic' lawsuit, so you didn't have to - here's some of the key takeaways for Epic's pitch against App Store monopoly.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Wargaming opens Lithuania studio to bolster 'distributed development model'  
by Chris Kerr [04.09.21]
The office will become the home of Wargaming's mobile development studio MS-1 as it continues working on World of Tanks Blitz.
Smartphone/Tablet, Production, Business/Marketing

UK mobile studio Tripledot nets $78 million with an eye on acquisitions  
by Chris Kerr [04.09.21]
UK mobile games company Tripledot Studios has raised $78 million in Series A funding to accelerate its growth and finance studio acquisitions.
Smartphone/Tablet, Business/Marketing

Hades, Ghost of Tsushima and more await: Start planning your GDC 2021  
by Staff [04.08.21]
GDC 2021 is right around the corner, making now the best time to start planning out the sessions and talks that will define your event.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Report: Apple will argue it faces competition from other platforms during Epic trial  
by Chris Kerr [04.08.21]
Apple intends to argue that it has plenty of competition when it comes to video game transactions when it's legal battle against Epic Games heads to trial in May.
Console/PC, Smartphone/Tablet, Business/Marketing

Five lessons from a year of online GDC events  
by Katie Stern [04.06.21]
GDC General Manager Katie Stern shares lessons learned from a year of adapting the conference to an online format.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, GDC

Sponsored: A practical guide to game dev success in gaming and esports  
by Telstra [04.05.21]
Developers and publishers must weigh several key network infrastructure and connectivity considerations, which can often make a huge difference in the success and profitability of a title.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Production

Apple Arcade now includes a selection of classic and award-winning iOS games  
by Alissa McAloon [04.02.21]
Apple is expanding the subscription library's offerings by adding premium games already found elsewhere on the App Store.
Smartphone/Tablet

Registration is now open for the all-digital GDC 2021!  
by Staff [03.31.21]
It's time to register for GDC 2021! Sign up today to get the best price.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

$76M cheating ring busted by Tencent and police in operation 'Chicken Drumstick'  
by Chris Kerr [03.31.21]
A joint operation between Chinese police and Tencent has busted what's being described as the "world's biggest" video game cheating ring.
Console/PC, Smartphone/Tablet, Business/Marketing

Hades dominates BAFTA Games Awards with five wins including Best Game 1
by Chris Kerr [03.26.21]
Supergiant Games' acclaimed roguelike Hades stole the show at the BAFTA Games Awards last night, taking home five awards including the Best Game prize.
Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing

Using Data for Good: A free talk, Q&A with Exploding Kitten's lead game designer  
by Kris Graft [03.25.21]
In the next Gamasutra Editorial Forum we welcome veteran mobile game designer Evan Losi to talk about how data-driven design can go beyond tracking product metrics, and also help make your games more engaging and fun.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Webinar

PUBG Mobile has topped 1 billion downloads in three years  
by Chris Kerr [03.25.21]
PUBG Mobile has amassed 1 billion downloads outside of China since launching in March 2018, according to publisher Tencent.
Smartphone/Tablet, Business/Marketing

Analyst: Genshin Impact surpasses $1 billion on mobile in six months  
by Alissa McAloon [03.24.21]
According to data captured by the analysts at Sensor Tower, Genshin Impact has now surpassed $1 billion on mobile since September 2020.
Social/Online, Smartphone/Tablet

MTG acquires Bloons dev Ninja Kiwi for $141.8 million  
by Alissa McAloon [03.24.21]
The studio, first founded back in 2006, is of course best known for its yet-ongoing Bloons series, the first of which released as a Flash game back in 2007.
Console/PC, Smartphone/Tablet

Sponsored: A practical guide to game dev success in gaming and esports  
by Telstra [03.24.21]
Developers and publishers must weigh several key network infrastructure and connectivity considerations, which can often make a huge difference in the success and profitability of a title.
Console/PC, Social/Online, Smartphone/Tablet, Whitepaper