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August 13, 2020
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Updates » Smartphone/Tablet
Apple pulls Fortnite from App Store over Epic’s new in-app payment option  
by Alissa McAloon [08.13.20]
Epic and Apple are locked in a battle of wills, each having made their own grand gestures today over in-app purchases and Apple’s steadfast insistence that it takes 30 percent cut of a game's App Store revenue.
Smartphone/Tablet, Business/Marketing

Apple eyes rolling Apple Arcade into bundles with other Apple-exclusive services  
by Alissa McAloon [08.13.20]
Apple is reportedly readying to announce a series of bundles that would roll several of its existing subscription offerings into packages with a more appealing price point than its current piecemeal system.
Social/Online, Smartphone/Tablet

Epic offers discount to Fortnite players on mobile, but only if they dodge platform fees  
by Chris Kerr [08.13.20]
Epic Games is permanently discounting V-bucks and real-money offers in Fortnite by up to 20 percent, but mobile players will need to skirt platform fees to take advantage.
Console/PC, Smartphone/Tablet, Business/Marketing

THQ parent company Embracer has purchased Metro dev 4A Games and others  
by Chris Kerr [08.13.20]
THQ Nordic parent company Embracer Group has announced a spate of acquisitions, including a number of game studios.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

GDC reveals upcoming virtual program, 2021 event lineup  
by Staff [08.12.20]
Game Developers Conference 2021 will be a hybrid physical/virtual event taking place online and at the Moscone Center in San Francisco in July next year.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Mobile classic Subway Surfers surpasses 3 billion lifetime downloads  
by Alissa McAloon [08.12.20]
The 2012 mobile endless runner from Sybo Games and Kiloo Games has officially surpassed 3 billion downloads since launch, marking a 500 million increase in just over a year.
Smartphone/Tablet

Sega reports loss despite strong video game sales  
by Chris Kerr [08.11.20]
Net sales and profits are down at Sega Sammy, which just released its financial results for the three months ended June 30, 2020.
Console/PC, Smartphone/Tablet, Business/Marketing

How to usher more women into leadership roles within the game industry  
by Kris Graft [08.10.20]
At GDC Summer last week, Victoria Setian, sr. producer at Just Cause developer Avalanche Studios, described a three-pronged approach to cultivating female talent, particularly within triple-A studios.
Console/PC, Smartphone/Tablet, Business/Marketing, GDC

Sponsored: In-game advertising, the compliance perspective  
by OneTrust [08.10.20]
With the increase of mobile device users and not to mention, a global pandemic with stay-at-home guidelines, the gaming industry is growing rapidly.
Smartphone/Tablet, Business/Marketing

Mobile developer Big Run Studios nets $5.25 million to expand operations  
by Chris Kerr [08.07.20]
Mobile developer-publisher Big Run Studios has netted $5.25 million in seed funding, meaning it has raised a total of $6.6 million to date.
Smartphone/Tablet, Business/Marketing

Zynga to acquire prolific hyper-casual game studio Rollic for $168 million  
by Alissa McAloon [08.06.20]
Zynga has entered into an agreement to acquire Rollic, the Istanbul-based hyper-casual mobile game developer behind games like Go Knots 3D and Tangle Master 3D.
Smartphone/Tablet

Using emotion to drive social play in Sky: Children of the Light  
by Chris Kerr [08.06.20]
Thatgamecompany 'feel engineer' John Hughes explains how emotion drives the social play at the core of Sky: Children of the Light
Console/PC, Smartphone/Tablet, Design, Production, GDC

King's Sabrina Carmona offers practical tips to get more women leaders in games  
by Alex Wawro [08.06.20]
“If you are in a leadership role and you are responsible for building teams like me, you have to play your part in this,” Carmona told GDC Summer attendees. “Because you actually have the power."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Switch hardware and Animal Crossing driving growth at Nintendo  
by Chris Kerr [08.06.20]
The Nintendo Switch is still driving growth at Nintendo, which has just released its financial results for the three months ended June 30, 2020.
Console/PC, Smartphone/Tablet, Business/Marketing

King London art director on creating an aesthetic for a global audience  
by Chris Kerr [08.05.20]
If beauty really is in the eye of the beholder, then landing on the right art direction for a game that could be played by thousands or even millions of people must be something of a nightmare.
Console/PC, Smartphone/Tablet, Art, Business/Marketing, GDC

Call of Duty franchise helps Activision Blizzard to record Q2 results  
by Chris Kerr [08.05.20]
Activision Blizzard has announced record second quarter financial results thanks to bumper engagement figures led by the Call of Duty franchise. 
Console/PC, Smartphone/Tablet, Business/Marketing

How Pokemon Go evolved in response to the COVID-19 pandemic 1
by Bryant Francis [08.05.20]
When COVID-19 exploded across the globe, Pokemon Go players needed to stay inside. Here's how Niantic helped them do that while still playing the game.
Smartphone/Tablet, Design, GDC

Catch up on GDC Summer 2020 coverage right here!  
by Staff [08.04.20]
Gamasutra is (virtually) on-site at the first-ever GDC Summer! Follow along here for news, session coverage, and other updates!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie

Take-Two boasts new Q1 record as revenue jumps 54% year-over-year  
by Alissa McAloon [08.03.20]
Take-Two is reporting record revenue at the close of its first quarter, a milestone no doubt driven by rising consumer recurrent spending and play habits influenced by ongoing pandemic.
Console/PC, Smartphone/Tablet

Sponsored: Charting the rise of hyper casual gaming  
by Adjust [08.03.20]
Mobile gaming is emerging as the prime pastime for a record number of consumers.
Smartphone/Tablet, Whitepaper