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January 23, 2018
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Updates » Smartphone/Tablet
Video Game Deep Cuts: Labo On A Police Quest? 1
by Gamasutra Staff [01.21.18]
This week's Video Game Deep Cuts includes what certain editors think of Nintendo's Labo accessory for the Switch, a masterful look at the making of Sierra's incendiary Police Quest IV, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

ESA: The U.S. game industry saw $36B in revenue in 2017  
by Alissa McAloon [01.19.18]
The ESA, along with the NPD Group and App Annie, clock total game industry revenue at $36 billion between console, PC, and mobile software and video game hardware sales.
Console/PC, Smartphone/Tablet

Chinese mobile game market sees consumer spending rise by 250% since 2015 1
by Chris Kerr [01.19.18]
The value of the Chinese mobile game market has grown by 250 percent since 2015, with consumers in the region dropping around $11 billion on mobile titles during 2017.
Smartphone/Tablet, Business/Marketing

Blog: A data-driven look at the rising cost of game dev 20
by Gamasutra Community [01.19.18]
"[Looking] at costs & costs per byte for the window of 1985 to 2005," writes Raph Koster. "Game size went up by 122 times, costs rose by 22x, & therefore we got 6x more efficient at creating content."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

How Shooty Skies dev Mighty Games aims to do serious games right 1
by Katherine Cross [01.18.18]
Contributor Katherine Cross chats with the team at Australian indie Mighty Games about their new serious games branch, Mighty Serious, and the ethics of making F2P games about real-world issues.
Smartphone/Tablet, Indie, Serious, Design, Business/Marketing

Analyst: Mobile game sessions decreased by 16% in 2017 1
by Alissa McAloon [01.16.18]
As overall smartphone use approaches a plateau, the analytical firm Flurry says that mobile game sessions have once again decreased.
Smartphone/Tablet, Business/Marketing

Ubisoft partners with Tencent to bring Ketchapp titles to China  
by Chris Kerr [01.15.18]
"Weixin Mini-Game offers Chinese players instant access to a wide range of fun and challenging games. We have witnessed the massive success of Jump Jump and we are delighted by this collaboration."
Smartphone/Tablet, Business/Marketing

Video Game Deep Cuts: Getting Over Desert Golf's Loot Boxes  
by Gamasutra Staff [01.14.18]
The latest Video Game Deep Cuts looks at how Bennett Foddy Got Over It, the crazy new(ish) ending for Desert Golf, and some (slightly) nicer loot box implementations.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Horizon Zero Dawn and PUBG among top 2018 D.I.C.E. Award noms  
by Alissa McAloon [01.12.18]
All in all, 68 games have been nominated for this year’s event including The Legend of Zelda: Breath of the Wild, Gorogoa, and Hellblade: Senua's Sacrifice.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design

Get a job: Jam City is hiring a Unity Developer  
by Staff [01.12.18]
Mobile developer Jam City is hiring a Unity Engineer with 4 to 6 years of experience for its Culver City office.
Smartphone/Tablet, Programming, Recruitment

6 of the most significant mobile game trends in 2017 2
by Jon Jordan [01.12.18]
Did you catch the big moves in mobile games last year? Here, Gamasutra looks over 2017 and highlights six trends that are likely to influence the course of mobile game dev in the year(s) to come.
Smartphone/Tablet, Business/Marketing

Join us at 3PM EST as we make predictions for the game industry in 2018  
by Bryant Francis [01.12.18]
The Gamasutra editorial team will be making (ill-advised) predictions over on our Twitch channel at 3PM EST.
VR, Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Video

Opinion: Rethinking 'the cost of doing business' for game devs 3
by Katherine Cross [01.11.18]
Gamasutra contributor Katherine Cross challenges the notion that abuse & vitriol are now part of "the cost of doing business" for game devs, asking: what can we do to reach beyond that toxic minority?
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

At GDC 2018's new Tools Tutorial Day, study the tools top devs use to ship games  
by Staff [01.10.18]
Featuring talks from devs like Bungie, Infinity Ward, and Blizzard, the Tools Tutorial Day at GDC 2018 is designed to offer you a deep dive on building tools that enable teams to ship awesome games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, GDC

NSPCC and Aardman create mobile game to help combat child abuse  
by Chris Kerr [01.10.18]
"We are proud to have been able to work with the NSPCC to create this valuable resource for children and their parents."
Smartphone/Tablet, Design

FTC lawsuit over 2015 VTech data breach ends in settlement  
by Alissa McAloon [01.09.18]
VTech has agreed to pay a $650,000 fine following the 2015 data breach that saw the theft of personal information belonging to 5 million customers, including over 200,000 children.
Smartphone/Tablet, Business/Marketing

Improve your storytelling chops at the GDC 2018 Narrative Summit!  
by Staff [01.09.18]
With GDC 2018 months away, organizers highlight great Game Narrative Summit talks on everything from writing sex in games to what Mike Laidlaw learned about storytelling 14 years at BioWare.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

Glu Mobile sells Moscow dev studio and game rights for $4.5M 2
by Alissa McAloon [01.08.18]
Saber Interactive has picked up the Moscow-based game development studio while my.com also nabbed rights to four of the studio’s games during the sale.
Smartphone/Tablet, Business/Marketing

At GDC 2018 get expert advice on making successful games with licensed IP  
by Staff [01.08.18]
At GDC 2018 N3twork's Eric Seufert aims to give you a framework for assessing an IP license for a mobile F2P game in terms of its user acquisition value, using examples from his own experience.
Smartphone/Tablet, Design, Business/Marketing, GDC

Video Game Deep Cuts: A Warframe In The Arizona Sunshine  
by Gamasutra Staff [01.07.18]
This week's longform article/video highlights include why Warframe is a (somewhat more) ethical approach to free-to-play, bringing Arizona Sunshine to PlayStation VR, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing