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December 4, 2020
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Updates » Smartphone/Tablet
Modio raises $4 million to grow its cross-platform modding service  
by Alissa McAloon [12.03.20]
It's the second sizable sum the company has raked in this year, following $1 million in seed funding raised back in March.
Console/PC, Social/Online, Smartphone/Tablet

Best of 2020: Behind the dizzying ride to the top for Among Us  
by Simon Carless [12.02.20]
The amazing 'out of the blue' success of multiplayer party game Among Us on Steam is, uh, amazing. But what happened? I delve into it with the help of one of its co-creators.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Dead Cells surpasses 3.5 million sold ahead of second DLC announce  
by Alissa McAloon [12.02.20]
All in all, this makes for around 1 million total sales in the last year or so given that the Dead Cells crossed the 2.4 million sales mark back in September 2019.
Console/PC, Smartphone/Tablet, Indie

What's your first week revenue per game platform?  
by Gamasutra Staff [12.02.20]
You see relatively little discussion of multi-platform revenue - so it was great when The First Tree dev David Wehle went public with the following week 1 revenue percentages for his game.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Fortnite's Season 4 finale attracted a record 15.3 million concurrent players  
by Chris Kerr [12.02.20]
Fortnite's latest season ending event pulled in a record 15.3 million concurrent players, according to developer Epic.
Console/PC, Smartphone/Tablet, Business/Marketing

Apple picks Genshin Impact as its iPhone Game of the Year  
by Chris Kerr [12.02.20]
Apple has named its favorite games of the year as part of its App Store Best of 2020 awards, and there are some familiar faces among the winners.
Smartphone/Tablet, Business/Marketing

Supercell shutting down Hay Day Pop after less than a year  
by Chris Kerr [12.01.20]
Supercell is ending development on its match puzzler Hay Day Pop less than a year after it launched.
Console/PC, Smartphone/Tablet, Business/Marketing

Google names Genshin Impact its best game of 2020  
by Chris Kerr [12.01.20]
Google has spotlighted its favorite Android titles from the past year as part of its Best Games of 2020 awards, and Genshin Impact has taken home the top prize. 
Smartphone/Tablet, Business/Marketing

The bulk of CD Projekt's $27.9 million in Q3 revenue came from The Witcher 3  
by Alissa McAloon [11.25.20]
Despite being half a decade old at this point, The Wticher 3 continues to print money for CD Projekt.
Console/PC, Smartphone/Tablet

Epic Games launches 'Fortnite Crew' monthly subscription plan  
by Chris Kerr [11.24.20]
Epic Games is launching a Fortnite subscription that will cost $11.99 per month and include "can't-miss" game content.
Console/PC, Smartphone/Tablet, Business/Marketing

Learning platform Kahoot acquires language game dev Drops for $50 million  
by Chris Kerr [11.24.20]
Game-based learning platform Kahoot has acquired language game developer Drops for up to $50 million.
Smartphone/Tablet, Business/Marketing

Seattle mobile studio Lightfox nets $3.3 million to bring debut title to market  
by Chris Kerr [11.20.20]
Seattle-based mobile developer Lightfox Games has secured $3.3 million in seed funding to bring its debut title, Super Battle League, to market.
Smartphone/Tablet, Business/Marketing

Blog: Is Apple's platform fee reduction a PR move or sound investment?  
by Gamasutra Community [11.20.20]
A small cost for Apple creates a large investment in small companies, keeping those companies around longer to make more and better apps & games.
Smartphone/Tablet, Business/Marketing

Stadia plans to bypass App Store with web app iOS launch  
by Alissa McAloon [11.19.20]
Stadia has, like other cloud-based game streaming services, planned a somewhat unconventional launch for iOS platforms.
Social/Online, Smartphone/Tablet

Analysis: Nvidia GeForce Now cloud gaming service comes to iOS  
by George Jijiashvili [11.19.20]
Today Nvidia launched its GeForce Now cloud gaming service on iOS in beta. Due to App Store’s restrictions on cloud gaming services, it will be delivered as a web app though the Safari browser.
Social/Online, Smartphone/Tablet

Nvidia sidesteps the App Store to bring GeForce Now game streaming to iOS  
by Chris Kerr [11.19.20]
Nvidia has worked around App Store rules to bring its GeForce Now cloud streaming service to iOS devices.
Smartphone/Tablet, Business/Marketing

Epic CEO: App Store changes offer 'no relief to customers' from 'Apple Tax'  
by Alissa McAloon [11.18.20]
Tim Sweeney says that Apple's 2021 changes to its fee structure are great for indie developers, but largely won't fix the core of his complaints against the App Store's "Apple Tax".
Smartphone/Tablet, Business/Marketing

Embracer acquires 13 studios including Shadow Warrior dev Flying Wild Hog  
by Chris Kerr [11.18.20]
THQ Nordic parent company Embracer Group has announced 13 acquisitions, including Zen Studios and Flying Wild Hog.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Apple will halve App Store platform fees for smaller developers in 2021  
by Chris Kerr [11.18.20]
Apple is halving its iOS platform fees to 15 percent from 30 percent for smaller developers through a new initiative called the App Store Small Business Program.
Smartphone/Tablet, Business/Marketing

Zynga opens Austin studio to work on upcoming Star Wars project  
by Chris Kerr [11.16.20]
Zynga has opened new development studio in Austin, Texas, to work on an upcoming mobile game set in the Star Wars universe.
Smartphone/Tablet, Production, Business/Marketing