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October 14, 2019
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Updates » Smartphone/Tablet
Video Game Deep Cuts: Hearthstone Boycotts, Concrete Genie, Indie Sales  
by Gamasutra Staff [10.11.19]
This week's highlights include fallout from Blizzard's 'Hong Kong censorship' controversy, new titles including Concrete Genie, Neo Cab, and John Wick Hex, plus the reality of indie game sales.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Esports-focused mobile dev Meta Games nets $2 million in funding  
by Chris Kerr [10.11.19]
Esports-focused mobile game developer Meta Games has secured a $2 million investment to finish production on its upcoming title, Rivals Esports Manager.
Smartphone/Tablet, Production, Business/Marketing

Niantic wants players to help expand location-games with new 'Wayfarer' tool  
by Chris Kerr [10.11.19]
Niantic has unveiled an expanded 'Wayfarer' tool that will give more people the ability to nominate and review new locations for inclusion in the company's roster of location-based games. 
Smartphone/Tablet, Production

Apple now sells Xbox controllers on its official store  
by Alissa McAloon [10.10.19]
Apple's recent steps have seen it expanding the game-driven offerings of it and other Apple-owned platforms through launches like Apple Arcade, expanded controller support, and now a new store addition.
Smartphone/Tablet

Report: Google plans 'Game Certified Device' standard for Android  
by Alissa McAloon [10.08.19]
Google is reportedly readying to somewhat standardize the hardware found across different Android mobile devices, with the goal of giving devs a more predictable platform on which to launch their games.
Smartphone/Tablet

Deep Dive: Telling Lies - Making a mechanic out of scrubbing video 1
by Sam Barlow [10.08.19]
Sam Barlow, writer and director of FMV game Her Story, offers a fantastic breakdown of the video scrubbing mechanic of Her Story follow-up Telling Lies.
Console/PC, Smartphone/Tablet, Indie, Design

Get a job: Join Game Closure as a Backend Engineer  
by Staff [10.07.19]
Game Closure is on the hunt for backend/systems engineers to help us build the services and infrastructure that power our social games.
Smartphone/Tablet, Programming, Recruitment

Don't Miss: The aesthetics of frustration in Getting Over It 2
by Alex Wiltshire [10.07.19]
"This is one of the things I'm most interested in," says Foddy. "As a game designer, the most fundamental problem you're up against is that games don't matter, they're fake."
Console/PC, Smartphone/Tablet, Indie, Design

Ex-ArenaNet devs raise $3.3 million for new studio, Tenacious Entertainment  
by Alissa McAloon [10.07.19]
The studio is angling to release a mobile game that makes use of proven PC and console concepts by 2020.
Smartphone/Tablet

PS4 Remote Play is now supported on Android 5.0 phones and tablets  
by Chris Kerr [10.07.19]
The latest PlayStation 4 software update, version 7.00, has introduced Remote Play support for smartphones and tablets running Android 5.0. or higher.
Console/PC, Smartphone/Tablet

Designing the personality-based narrative system of Jenny LeClue  
by Jack Yarwood [10.07.19]
Indie studio Mografi tells us how the team designed the narrative system of Jenny LeClue - Detectivu, and how choices were implemented to define character personality, as opposed to shaping the plot.
Console/PC, Smartphone/Tablet, Indie, Design, Video

Call of Duty: Mobile passes 35 million downloads within days of launch  
by Alissa McAloon [10.04.19]
Call of Duty: Mobile has already surpassed 35 million downloads within just days of its debut on iOS and Android according to publisher Activision’s internal numbers.
Social/Online, Smartphone/Tablet

Monument Valley developer Ustwo threatened with legal action over union busting  
by Chris Kerr [10.03.19]
The Independent Workers Union of Great Britain has accused Monument Valley developer Ustwo Games of union busting, and is threatening the studio with legal action. 
Smartphone/Tablet, Production, Business/Marketing

Watch Adam Saltsman explain how Overland was 'tuned for drama'  
by Bryant Francis [10.02.19]
Adam Saltsman breaks down the design decisions that contributed to Overland over on the GDC Twitch channel.
Console/PC, Smartphone/Tablet, Design, Video

Video: A tech director's guide to communication, ROI, and triage  
by Staff [10.02.19]
In this 2017 GDC talk Mike Acton shared specific tips and advice on being a good tech director and ensuring that the most important things get done (and done well) when programming video games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Production, Video, Vault

Talking Tom dev Outfit7's game library surpasses 10 billion downloads  
by Alissa McAloon [10.01.19]
Outfit7, the developer and publisher known for its Talking Tom mobile game franchise, says its library has surpassed 10 billion total downloads on mobile platforms.
Smartphone/Tablet

Video Game Deep Cuts: Untitled Goose Newsletter  
by Gamasutra Staff [09.29.19]
This week's highlights include Untitled Goose Game, of course, but also pieces on Noita, Later Alligator, What The Golf, The Last Of Us 2, an unreleased MC Hammer game (!), & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Big Fish Games pledges $250,000 to National Breast Cancer Foundation  
by Alissa McAloon [09.27.19]
Big Fish Games has pledged a $250,000 donation and other initiatives to support the National Breast Cancer Foundation just ahead of Breast Cancer Awareness Month in October.
Smartphone/Tablet

Don't delay: Monday is your last day to pitch a GDC 2020 Summit talk!  
by Staff [09.27.19]
Just a quick reminder today that all submissions for GDC 2020's Virtual Reality Developers Conference (VRDC), GDC Summits, and Game Career Seminar are due this Monday, September 30th at 11:59 PM PT!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Valve shares tips for designing touch screen controls for PC games  
by Alissa McAloon [09.27.19]
Valve has learned a bit about designing unique touch controls for games since the launch of Steam Remote Play, and now it wants to pass some of that knowledge on to developers.
Console/PC, Smartphone/Tablet