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Updates » Smartphone/Tablet
Zynga acquires Toon Blast and Toy Blast developer Peak for $1.8 billion  
by Chris Kerr [06.01.20]
CSR Racing and Words with Friends publisher Zynga has acquired Turkish mobile game company Peak for $1.8 billion.
Smartphone/Tablet, Production, Business/Marketing

Video Game Deep Cuts: Shantae's Epic Poly Bridge Kombat Life  
by Gamasutra Staff [05.31.20]
Looking at new releases including a Poly Bridge & Shantae sequel, Sludge Life, Robocop in Mortal Kombat, & lots more interesting links.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

African mobile game publisher Carry1st secures $2.5 million to expand operations  
by Chris Kerr [05.28.20]
African mobile game publisher Carry1st has secured $2.5 million in funding to recruit new talent, bolster its platform technology, and "catalyze mobile gaming" across the continent.
Smartphone/Tablet, Business/Marketing

AR Pokemon will soon be able to hide behind real-world objects in Pokemon Go  
by Chris Kerr [05.27.20]
Niantic is aiming to up the immersion factor in Pokemon Go with the addition of two new AR features: Reality Blending and Pokestop Scanning.
Smartphone/Tablet, Production

Sponsored: Tap into a massive audience by learning to grow your game in Brazil  
by Xsolla [05.27.20]
Brazil's massive video game audience offers a huge growth opportunity—if you know the best way to approach the market.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, Whitepaper

Gamestream raises $3.8 million to grow its B2B-focused cloud gaming platform  
by Alissa McAloon [05.26.20]
Gamestream partners with businesses like hotels and cruise ships to provide a readily-deployable streaming game platform then offered to those businesses' customers as an amenity.
Console/PC, Social/Online, Smartphone/Tablet

Video Game Deep Cuts: The Mario Steamroller Monster Train 2
by Gamasutra Staff [05.24.20]
The latest link roundup incudes the notable games of the week, Mario steamrolling bootleg Nintendo cartridges, and a unique new FMV game based around delivery driving, among others!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

NBA 2K, GTA, and more push Take-Two's net revenue over $3B for 2019-20 year  
by Alissa McAloon [05.20.20]
Take-Two CEO Strauss Zelnick says the fourth quarter in particular beat expectations, leading to a number of full-year milestones at the game giant.
Console/PC, Social/Online, Smartphone/Tablet

Mobile battle royale title Free Fire just hit 80 million daily active users 1
by Chris Kerr [05.20.20]
Mobile battle royale title Free Fire has recorded a new peak of 80 million daily active users, according to publisher Garena.
Smartphone/Tablet, Business/Marketing

UK hypercasual developer Kwalee opens studio in Bangalore  
by Chris Kerr [05.20.20]
UK mobile developer-publisher Kwalee has opened a new studio in Bangalore, India, to help expand production.
Smartphone/Tablet, Business/Marketing

King has opened up and relinquished control of the Defold game engine  
by Chris Kerr [05.19.20]
King has opened up and relinquished ownership of the Defold game engine in what it claims is an effort to bring more transparency to the development process.
Smartphone/Tablet, Production, Business/Marketing

Video: How to run your own career fair on a tiny budget  
by Staff [05.18.20]
In this GDC 2020 virtual panel Chris DeLeon, David Mullich, Dru Erridge, and Tiffany Otto explain how to run and operate your own career fair to help developers in your community. 
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

Minecraft has sold 200 million copies in 11 years  
by Alissa McAloon [05.18.20]
Mojang Studios' blocky sandbox game Minecraft has sold over 200 million copies since its debut almost exactly 11 years ago.
Console/PC, Smartphone/Tablet

Ubisoft suing Google and Apple for selling Rainbow Six: Siege 'carbon copy'  
by Chris Kerr [05.18.20]
Ubisoft is suing both Apple and Google for allowing Chinese company Alibaba to sell its mobile shooter Area F2 on their respective digital storefronts.
Smartphone/Tablet, Business/Marketing

Video Game Deep Cuts: The Ghost Of Id's Pro Skater  
by Gamasutra Staff [05.16.20]
The latest Video Game Deep Cuts rounds up the notable games released this week, plus delves into the history of Id Software, the return of Tony Hawk's Pro Skater & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: How Niantic's response to COVID-19 has protected Pokemon GO  
by Gamasutra Community [05.15.20]
Despite a seasonal quarter-over-quarter decline in 1Q20 for Niantic's Pokémon GO, the game has been largely untouched by the COVID-19-induced lockdown.
Smartphone/Tablet, Design, Business/Marketing

AppLovin acquires Final Fantasy XV: A New Empire dev Machine Zone  
by Chris Kerr [05.14.20]
Mobile marketing company AppLovin has acquired Final Fantasy XV: A New Empire developer Machine Zone for an undisclosed fee.
Smartphone/Tablet, Business/Marketing

Video: Understanding different specialties & approaches in game production  
by Staf [05.13.20]
In this 2017 GDC talk veteran prodcer Caryl Shaw reviews different producer-adjacent roles that exist today, deconstructs different approaches to game production, and offers practical production tips.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Video, Vault

Devs using Unreal Engine won't owe Epic royalties on a game's first $1 million 4
by Alissa McAloon [05.13.20]
Epic Games started the day with a slew of good news for game developers, including a change to its royalties scheme.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Gaining fans for your game? A marathon, not a sprint 2
by Simon Carless [05.12.20]
There is no silver bullet in having people find your game. If you’re relying on one thing to change your fortunes radically - you’re using the wrong strategy to develop & market your game.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing