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January 20, 2021
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Updates » Smartphone/Tablet
The writing team for Voltage's Lovestruck is on strike over pay, working conditions  
by Alissa McAloon [07.17.20]
"We want to see our hard work and commitment to authentic storytelling given the value it deserves."
Smartphone/Tablet, Production

GDC Summer State of the Industry: 33% of devs had a game delayed due to COVID-19  
by Staff [07.17.20]
Dive deeper into the results of the free State of the Industry: Work From Home Edition Survey to see how COVID-19 quarantine measures have affected game developers' ability to ship games on schedule!
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Whitepaper, GDC

Learn AR game design from Pokemon Go dev Niantic at GDC Summer  
by Staff [07.17.20]
GDC organizers are excited to confirm that some of of the game design experts at Pokemon Go maker Niantic will be offering a crash course in AR game design at GDC Summer next month!
Smartphone/Tablet, Design, GDC

Mobile dev Carbonated raises $8.5 million in seed funding  
by Alissa McAloon [07.16.20]
Carbonated has raised $8.5 million at the close of a seed funding round, money the California-based team plans to use to get its first project, an AI-driven squad-based shooter for mobile, off the ground.
Smartphone/Tablet

Stadia's 'Click To Play' - the future?  
by Simon Carless [07.16.20]
Does Stadia's 'click to play' functionality change the game for the cloud gaming platform? And all kinds of other game discovery news besides...
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

GDC State of the Industry: WFH Edition survey reveals COVID-19's impact on devs 1
by Staff [07.16.20]
GDC today released the results of a special State of the Industry: Work From Home Edition Survey which reveal how the ongoing COVID-19 pandemic has impacted game developers across the industry.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Whitepaper, GDC

TinyBuild nabs Hello Neighbor dev team, plans to invest $15M into the franchise  
by Chris Kerr [07.16.20]
TinyBuild has acquired the development team behind Hello Neighbor from Dynamic Beasts and announced plans to invest $15 million into the franchise.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Media Molecule's Dreams named GOTY at 2020 Games for Change Awards  
by Alissa McAloon [07.15.20]
The awards aim to highlight games throughout the industry that "[redefine] the boundaries of technology, empowering an ever-diversifying audience, and exemplifying what it means to use technology for good."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie

Valve, Oculus veteran Anna Sweet signs on as Bad Robot Games CEO  
by Alissa McAloon [07.15.20]
Anna Sweet, former senior product & business manager at Valve and Oculus’ previous head of dev strategy, is now the CEO of filmmaker J.J. Abrams’ game dev studio.
Console/PC, Smartphone/Tablet

Huuuge Games has purchased interactive ad company Playable Platform  
by Chris Kerr [07.15.20]
Mobile studio Huuuge Games has purchased Dutch advertising company Playable Platform for an undisclosed fee.
Smartphone/Tablet, Business/Marketing

Tilting Point acquires Plamee Studios and FTX Games assets  
by Chris Kerr [07.15.20]
Tilting Point has acquired Plamee Studios along with the assets and games of publisher FTX Games from gambling technology company Playtech.
Smartphone/Tablet, Business/Marketing

Video: System design advice for mobile free-to-play games  
by Staff [07.14.20]
In this GDC 2018 session Scopely's Evan Losi presents a practical take on system design, starting with the one resource that is universal to all games: time.
Smartphone/Tablet, Design, Video, Vault

Mobile company Nifty Games opens first internal development studio  
by Chris Kerr [07.14.20]
Mobile game company Nifty Games has opened a new development studio in Chicago to create "mobile-first" sports titles.
Smartphone/Tablet, Production, Business/Marketing

Don't Miss: What the Golf? is going on in this Q&A 1
by Staff [07.10.20]
Copenhagen-based Triband is the studio behind what is easily one of the funniest, most joyful games of the year in What the Golf? The team answered...most of our questions.
Console/PC, Smartphone/Tablet, Indie

Unreal Engine devs can now capture facial animation using an iOS app  
by Alissa McAloon [07.10.20]
Epic Games has launched a new iOS app that uses the platform's ARKit technology to capture real-world facial movements and translate those to character models in Unreal Engine.
VR, Console/PC, Smartphone/Tablet, Programming, Art

Attend GDC Summer and see how thatgamecompany crafted the art of Sky  
by Staff [07.10.20]
At GDC Summer next month a lead artist on thatgamecompany's Sky: Children of the Light will teach you how the studio uses visuals to evoke emotional experiences!
Smartphone/Tablet, Art, GDC

8,000 games have been pulled from the App Store in China over missing ISBNs  
by Alissa McAloon [07.09.20]
Apple is bringing its App Store policies in-line with Chinese regulation by requiring paid and in-app purchase-bearing games to receive government approval to appear on its storefront.
Smartphone/Tablet

Analyst: Mobile games generated 1 billion downloads each week in Q2 2020  
by Chris Kerr [07.09.20]
According to the latest figures from market intelligence company App Annie, during the first week of Q2 2020 mobile games were downloaded a record 1.2 billion times worldwide. 
Smartphone/Tablet, Business/Marketing

Finnish mobile studio Traplight nets $9 million to support Battle Legion  
by Chris Kerr [07.09.20]
Finnish mobile studio Traplight has netted $9 million in funding after launching its latest title, Battle Legion. 
Smartphone/Tablet, Production, Business/Marketing

Furukawa: Mobile is still 'contributing to the sustainable growth' of Nintendo  
by Alissa McAloon [07.07.20]
Mobile is far from its most lucrative platform, but Nintendo president Shuntaro Furukawa says in a recent investor Q&A that its smartphone dealings have a positive impact that extends beyond just revenue and profit.
Smartphone/Tablet