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Updates » Smartphone/Tablet
Turkish mobile studio Dream Games nets $50 million in funding 1
by Chris Kerr [03.01.21]
Dream will use the cash to expand its audience following the full launch of its debut title, Royal Match.
Smartphone/Tablet, Business/Marketing

Hiro Capital leads $15 million investment into three game studios  
by Chris Kerr [02.26.21]
Hiro Capital has led a $15 million investment into mobile and cross-platform studios Snowprint, Double Loop Games, and Happy Volcano.
Smartphone/Tablet, Production, Business/Marketing

Valve ordered to comply with Apple's request for Steam data 4
by Chris Kerr [02.26.21]
A California magistrate judge has ordered Valve to comply with Apple's recent request for financial data on over 400 Steam titles.
Console/PC, Smartphone/Tablet, Business/Marketing

Last call to sign up for GDC Masterclass!  
by Staff [02.25.21]
It's your last chance to register for GDC Masterclass. Don't delay!
Console/PC, Smartphone/Tablet, Design, Production, Business/Marketing

Mobile studio BebopBee nets $2 million to boost live ops and user acquisition  
by Chris Kerr [02.25.21]
California-based mobile studio BebopBee has secured $2 million in funding to drive user acquisition and build out its live ops.
Smartphone/Tablet, Production, Business/Marketing

Join a free talk + Q&A on leadership in game production with Grant Shonkwiler 2
by Kris Graft [02.24.21]
We welcome expert producer Grant Shonkwiler, formerly producer on triple-A shooters at id Software and Epic Games and now consultant at Shonkventures to talk about leadership in game development and answer your questions live.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Webinar

Thunderful acquires Bridge Constructor publisher Headup for $13.3 million  
by Chris Kerr [02.24.21]
Headup is best known as the publisher behind the Bridge Constructor franchise, and has also worked on the special edition releases of titles like Limbo and The Binding of Issac.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Netmarble US to acquire NBA Ball Stars dev Kung Fu Factory  
by Alissa McAloon [02.19.21]
The new deal builds on previous partnerships between the two studios and sees Kung Fu Factory join Netmarble as a subsidiary.

Valve pushes back against Apple's attempt to rope it into the big Epic v. Apple dispute  
by Alissa McAloon [02.19.21]
Apple argues that sales data from Steam, including annual revenues and sales figures, is crucial for its case against Epic Games. Valve doesn't quite agree.
Console/PC, Social/Online, Smartphone/Tablet

A new approach to 2021 with a family of GDC events and more!  
by Katie Stern [02.18.21]
GDC GM Katie Stern updates the community on what to expect from the team in 2021.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Instant mobile game platform Artie secures $10 million in funding  
by Chris Kerr [02.18.21]
Instant mobile game platform Artie has secured $10 million in funding as it works towards a 2021 launch.
Smartphone/Tablet, Business/Marketing

The 'GaaS or subscription service' squeeze in games  
by Gamasutra Staff [02.17.21]
With the rise of subscription game services like Apple Arcade or Game Pass, do game devs have to choose between crafting games as a service (GaaS) titles or games made specifically for sub services?
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

A North Dakota bill aiming to loosen Apple's tight grip on iOS has failed  
by Alissa McAloon [02.16.21]
A bill aiming to loosen Apple's iOS app publishing restrictions has been rejected by North Dakota's state senate.

Blog: Designing touch controls for Human: Fall Flat  
by Gamasutra Community [02.16.21]
In this blog post we will explain how we designed the touch controls for mobile version of Human: Fall Flat.
Smartphone/Tablet, Design

Colossi Games nets $2.5 million to boost production on debut mobile game  
by Chris Kerr [02.16.21]
Mobile studio Colossi Games has secured $2.5 million in seed funding to continue developing its debut project.
Smartphone/Tablet, Business/Marketing

Nintendo claims additional damages in White Cat Project lawsuit  
by Chris Kerr [02.15.21]
Nintendo is seeking more damages from White Cat Project developer Colopl as part of an ongoing patent-related lawsuit.
Smartphone/Tablet, Business/Marketing

Analyst: Tighter IDFA privacy rules on iOS spell short-term trouble for in-app ads  
by Alissa McAloon [02.12.21]
Starting in "early spring 2021," Apple's ID For Advertisers (IDFA) will switch to an opt-in system and, in doing so, reduce advertisers ability to deliver targeted ads on iOS.

Human: Fall Flat has topped 25 million sales worldwide  
by Chris Kerr [02.12.21]
Multiplayer platformer Human: Fall Flat has sold over 25 million units worldwide, according to publisher Curve Digital. 
Console/PC, Smartphone/Tablet, Business/Marketing

Summit Submissions for GDC 2021 close on Monday  
by Staff [02.11.21]
Heads up! Talk and panel submissions for GDC 2021's Summits are closing on Monday February 15th at 11:59PM PT.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Zynga delivers record annual revenues thanks to 'forever franchises'  
by Chris Kerr [02.11.21]
Zynga just witnessed its highest annual revenue and bookings performances in history.
Smartphone/Tablet, Business/Marketing