Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 19, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Updates » Smartphone/Tablet
Kixeye raises $20M to blend machine learning and game marketing  
by Chris Kerr [03.12.18]
Online and mobile game studio Kixeye has secured $20 million in funding to use machine learning to hone its approach to marketing, monetization, and retention.
Console/PC, Smartphone/Tablet, Business/Marketing

Sponsored: Defining the next generation of user interfaces 3
by Noesis [03.12.18]
Noesis Technologies discusses the mandatory characteristics that any modern user interface middleware must offer, and explains how its own solution, NoesisGUI, addresses them.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing, Sponsored Article

Video Game Deep Cuts: A Jump Scare Soda Machine  
by Gamasutra Staff [03.11.18]
This week's best longform articles & videos include devs on the effectiveness of jump scares in horror game, a unique in-game soda machine documenting project, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie

Google Maps transforms into Mario Kart for Mario Day  
by Emma Kidwell [03.09.18]
In celebration of Mario Day, Google and Nintendo partner up to bring Mario Kart to Google Maps.
Smartphone/Tablet, Business/Marketing

Get a job: GameHouse is looking for a Sr. Unity Game Developer  
by Staff [03.09.18]
GameHouse is hiring a Sr. Unity Game Developer to work on its upcoming mobile games in the Netherlands.
Smartphone/Tablet, Programming, Recruitment

DoubleJump acquires Tiny Realms and Merc dev TinyMob  
by Chris Kerr [03.09.18]
The move will strengthen DoubleJump's own game portfolio with the addition of successful TinyMob releases like Tiny Realms and Merc
Console/PC, Smartphone/Tablet, Business/Marketing

Epic bringing Fortnite to mobile with cross-platform support  
by Chris Kerr [03.09.18]
Simply dubbed Fortnite Battle Royale, the smartphone version promises to be the same 100-player game people know from consoles and PC.
Console/PC, Smartphone/Tablet, Business/Marketing

Don't overlook these helpful discoverability talks at GDC 2018!  
by Staff [03.08.18]
Getting your game in front of the right people is tricky business, but at GDC 2018 there are a few great talks at the show that will help you do just that!
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

HQ Trivia app secures $15 million in funding  
by Emma Kidwell [03.07.18]
The live-streaming game show app HQ Trivia has raised $15 million in funding through an investment from venture-capital firm Founders Fund and Lightspeed Venture Partners.
Smartphone/Tablet, Business/Marketing

Attend GDC 101 at GDC this year to get the most out of your show!  
by Staff [03.07.18]
For GDC 2018 later this month organizers are debuting a special overview event -- GDC 101 -- on Tuesday, March 20th that will show you how to get the most out of your time at the show!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Tencent plans to introduce in-game contracts between parents and kids  
by Chris Kerr [03.06.18]
"With the proposed feature, children can exchange their playing time by doing housework or reaching certain [academic] scores."
Smartphone/Tablet, Design

Blog: Making your game run as smooth as butter on the iPad Pro  
by Gamasutra Community [03.05.18]
The latest iPad Pros come with what Apple calls ProMotion technology. But really, it's just what game developers call 120Hz display refresh. Once implemented, games run ever so smooth.
Smartphone/Tablet, Design

Video Game Deep Cuts: It's Perfect, It's Water, It's Wine  
by Gamasutra Staff [03.04.18]
This week's article & video highlights include Bennett Foddy on the pitfalls of perfectionism, a piquant analysis of Where The Water Tastes Like Wine, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Rovio's head of games Wilhelm Taht has left the company  
by Chris Kerr [03.02.18]
"After three-and-a-half amazing years, working with some of the best games teams in the world, it's time to pass the hoodie and move on."
Smartphone/Tablet, Business/Marketing

Rovio shutters London studio and lays off entire team 3
by Chris Kerr [03.02.18]
Rovio is shutting down its London studio and laying off all seven team members, less than a year after it set up shop.
Smartphone/Tablet, Business/Marketing

Designing Florence to convey the ineffable feeling of being in love  
by Joel Couture [03.02.18]
"I learned a lot about storytelling during this," says creative director Ken Wong. "So much of it is about making the characters relatable, getting [players] to feel like they've been in this moment."
Smartphone/Tablet, Indie, Art, Audio, Design, Video

Ubisoft acquires Is it Love? dev 1492 Studio  
by Alissa McAloon [02.28.18]
Ubisoft has acquired the French developer behind the free-to-play romance game series Is it Love.

Become a better producer in a day at the GDC 2018 Producer Bootcamp!  
by Staff [02.28.18]
The GDC 2018 Producer Bootcamp on Tuesday, March 20th is going to be a fantastic day-long learning opportunity with a ton of expert sessions on the ins and outs of being a great producer in game dev.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, GDC

Get useful game dev tips from Unity, Amazon, and Autodesk at GDC 2018  
by Staff [02.27.18]
These dev day sessions take place during the first two days of GDC March 19th and 20th) and offer you an opportunity to engage with and learn from some of the top players in the industry.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC

Wooga makes layoffs as it pivots towards story-driven games 1
by Chris Kerr [02.27.18]
After finding success with narrative-focused efforts like Pearl's Peril and June's Journey, the developer is convinced story-driven titles will shape the future of the casual market. 
Smartphone/Tablet, Business/Marketing