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January 23, 2018
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Updates » Smartphone/Tablet
PSA: Today's the last day to pitch your GDC 2018 Main Conference talks!  
by Staff [08.17.17]
Hey devs: thecall for submissions to present lectures, panels, roundtables, &posters at GDC 2018 next March closes today, Thursday, August 17 at 11:59 PM PT!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Bringing Piczle Lines DX from mobile to Nintendo Switch  
by James Kay [08.17.17]
"The basics were ported in a matter of a couple of weeks. Of course, no project is ever as easy as it looks, and Piczle Lines DX for Switch too ran into a couple of snags." - James Kay, designer on Piczle Lines DX.
Console/PC, Smartphone/Tablet, Design, Production

Video: Making better games through neuroscience-- and good UX  
by Staff [08.16.17]
Epic Games' Celia Hodent takes the stage at GDC 2015 to talk about how game designers can leverage neuroscience to design better games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video, Vault

Don't miss out on all the great AR talks at VRDC Fall 2017!  
by Staff [08.16.17]
Working in augmented reality? Virtual Reality Developers Conference officials highlight some great AR-focused VRDC Fall 2017 talks you should see at the show next month. Register now at a discount!
VR, Smartphone/Tablet, Design, Business/Marketing, VRDC

Gambitious rebrands as Good Shepherd and expands team  
by Chris Kerr [08.16.17]
Devolver co-founder Mike Wilson, who'll now serve as Good Shepherd's chief creative officer, is perhaps the most notable new face.
Console/PC, Smartphone/Tablet, Business/Marketing

Tencent's mobile game revenue tops PC for first time ever  
by Chris Kerr [08.16.17]
Tencent saw profits and revenue rise during the second quarter of this financial year. That's thanks, in part, to the performance of its PC and smartphone games.
Smartphone/Tablet, Business/Marketing

Educational games outfit Lightneer secures $5M in funding 1
by Chris Kerr [08.16.17]
The studio's first game focuses on stealth-learning key concepts from physics and chemistry, and features a "learn-to-play" subscription model.
Smartphone/Tablet, Business/Marketing

Rovio nearly doubled its revenue during the second quarter  
by Chris Kerr [08.15.17]
"The second quarter of 2017 evidenced true delivery of our games-first strategy with very strong growth in revenues and profits."
Smartphone/Tablet, Business/Marketing

Devs, submit your pitches for great GDC 2018 Design talks now!  
by Staff [08.14.17]
If you have a talk that'd fit perfectly in the Design track atGame Developers Conference 2018, organizers want to hear it -- and they're only accepting submissions through this Thursday, August 17th!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, GDC

Report: Rovio aiming to raise $400M through local IPO  
by Chris Kerr [08.14.17]
Rovio could move ahead with an initial public offering next month in a move that would see the Angry Birds maker valued at $2 billion.
Smartphone/Tablet, Business/Marketing

Video Game Deep Cuts: GTA Online's Flash Dream  
by Gamasutra Staff [08.14.17]
This week's longform articles/videos include GTA Online's crime issues, the history of the Flash game scene, & the triumphant completion of The Dream Machine.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Now's the time to pitch great Business & Marketing talks for GDC 2018  
by Staff [08.11.17]
If you aim to speak at theGame Developers Conferencenext year, better hurry -- time is running out to submit your talk! The deadline is next Thursday, August 17th.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

Q&A: Corinne Le Roy details the history of Ubisoft Shanghai  
by Mathew Kumar [08.11.17]
"Maybe we seem low-key. But I think we are probably one of the best studios in the world. I think 20% of the company here has more than 10 to 15 years of experience."
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Millennial Esports buys majority stake in Test Drive Unlimited dev  
by Chris Kerr [08.11.17]
Technology, eSports, and event management outfit Millennial Esports has picked up an 82.5 percent stake in Eden Games for 9 million ($10.6 million).
Console/PC, Smartphone/Tablet, Business/Marketing

Disney, Unity face lawsuit over collection of personal info through kids games 5
by Alissa McAloon [08.10.17]
According to a class action lawsuit, 42 of Disney's mobile games could be in violation of an act set up to protect the privacy of children online.
Smartphone/Tablet, Business/Marketing

Submit your great Production & Team Management talks for GDC 2018!  
by Staff [08.10.17]
The GDC 2018 Production & Team Management track is looking for talks, especially from experienced producers who have shipped games and seek to share their best techniques or experiences!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production, GDC

Vikings: War of Clans developer Plarium snapped up for $500M  
by Chris Kerr [08.10.17]
Australian casino company Aristocrat has snapped up Israeli dev Plarium for $500 million as it looks to break into the mobile market.
Smartphone/Tablet, Business/Marketing

GDC 2018 seeks your submissions for great Audio talks! 1
by Staff [08.09.17]
If you have a talk that would fit perfectly in the Audio track atGame Developers Conference 2018, organizers want to hear it -- and they're accepting submissions through Thursday, August 17th!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Audio, GDC

Parents take Subway Surfers devs to court over alleged misuse of kids' data 1
by Alex Wawro [08.08.17]
Parents havefiled a class action lawsuit against Danish game companies Sybo and Kiloo alleging their gamesviolate COPPA by sendingkids' personal data to other companies without parental consent.
Smartphone/Tablet, Business/Marketing

Now's the time to pitch your best Programming talks for GDC 2018  
by Staff [08.08.17]
Hey devs! GDC officials seek great submissions of interesting, cutting-edge Programming talks for the GDC 2018 Main Conference, from now through August 17th!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, GDC