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October 18, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Updates » Smartphone/Tablet
Get a job: Outfit 7 is hiring a Sr. Game Developer  
by Staff [06.06.18]
Outfit 7 is looking for a developer with strong programming skills, a creative drive, and passion for solving technical challenges to join its dev team in creating games for mobile.
Smartphone/Tablet, Programming, Recruitment

New iOS App Store guidelines ok timed demos but put the kibosh on the Steam Link App  
by Alissa McAloon [06.05.18]
Apple has updated its App Store guidelines following its WWDC keynote this week, offering new rules for free trials and screen mirroring apps like Valve’s rejected Steam Link iOS app in the process.
Smartphone/Tablet

App Store devs have made $100B in revenue since store launched 2
by Chris Kerr [06.05.18]
Apple's decade-old App Store is now home to over 20 million developers, and collectively they've pulled in around $100 billion in lifetime revenue. 
Smartphone/Tablet, Business/Marketing

Florence and Alto's Odyssey honored at Apple Design Awards 2018
by Chris Kerr [06.05.18]
Florence and Alto's Odyssey were among five games to be honored at the annual Apple Design Awards yesterday.
Smartphone/Tablet, Design, Production

Porting iOS games to MacOS should be easier next year, says Apple  
by Alex Wawro [06.04.18]
At WWDC today Apple confirmed it's been working to update its UIKit framework to work well on MacOS, demonstrating by showing its own iOS apps running on MacOS and promising a 2019 release to devs.
Console/PC, Smartphone/Tablet, Business/Marketing

Apple introducing a new 'usdz' file format for sharable AR  
by Alissa McAloon [06.04.18]
Apple notes that the new, compact file format is optimized for sharing without sacrificing 3D graphics or animation quality.
VR, Smartphone/Tablet

Fear the reaper: Activision sunsetting Guitar Hero TV later this year  
by Chris Kerr [06.04.18]
The online game mode attempted to keep the title fresh by granting access to a rolling setlist of tracks, with the aim of keeping players engaged in the long-term.
Console/PC, Smartphone/Tablet, Business/Marketing

Video Game Deep Cuts: The Dog In The Darkness  
by Gamasutra Staff [06.03.18]
This week's highlights include a very special mocap video game dog, the making of the creepy The Church In The Darkness, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Citing the declining premium mobile market, Square Enix backs away from Go series 4
by Alissa McAloon [06.01.18]
"You've got more and more high-quality free titles so there are even fewer and fewer people inclined to try something that will not be free," said Square Enix Montreal head Patrick Naud.
Smartphone/Tablet, Business/Marketing

Analyst: 77% of the 4.5M apps on iOS are games, down from past years  
by Alissa McAloon [06.01.18]
App Annie has published an interesting report that looks at data from the past ten years to track the growth and evolution of the iOS App Store.
Smartphone/Tablet, Business/Marketing

Free-to-play Pokemon Quest passes 1M downloads on Switch  
by Alissa McAloon [06.01.18]
Game Freak’s free-to-play Pokemon title has already grabbed 1 million downloads on the Nintendo Switch, just two days after its near-simultaneous reveal and release.
Console/PC, Smartphone/Tablet

Chinese game company iDreamSky aims to go public -- again  
by Alex Wawro [05.31.18]
Chinese game company iDreamSky, best known in the West for localizing and publishing games like Subway Surfers and Gardenscapes in China, is planning to go public on the Hong Kong Stock Exchange.
Smartphone/Tablet, Business/Marketing

The first Pokemon RPG on the Switch takes cues from Niantic's Pokemon Go  
by Alissa McAloon [05.30.18]
Though similar to past Pokemon games in many ways, Let’s Go Pikachu and Let’s Go Eevee both borrow elements from Niantic's massively popular mobile AR game.
Console/PC, Smartphone/Tablet

Report: Layoffs at mobile dev Jam City  
by Alissa McAloon [05.30.18]
Jam City has reportedly laid off an unknown number of developers, including some at subsidiary and Marvel Avengers Academy dev TinyCo. 
Smartphone/Tablet, Business/Marketing

Zynga acquires mobile game dev Gram Games for $250 million  
by Kris Graft [05.30.18]
Social game company Zynga said Wednesday that it acquired London- and Istanbul-based independent mobile game studio Gram Games for $250 million in cash.
Smartphone/Tablet, Business/Marketing

Get a job: Total Domination dev Plarium Ukraine is hiring a Games Writer  
by Staff [05.29.18]
Plarium is looking for an experienced writer with a background in a range of published mobile, console, or PC titles to help craft the voice, lore, and content of its prototypes and games.
Smartphone/Tablet, Production, Recruitment

Mobile dev Voodoo secures an estimated $200M investment from Goldman Sachs  
by Alissa McAloon [05.29.18]
Voodoo has received $200 million from Goldman Sachs it aims to use to double its staff, build messaging tools, and more efficiently use data collected from players.
Smartphone/Tablet, Business/Marketing

Pokemon Company annual profits drop to a mere $80.8 million  
by Kris Graft [05.29.18]
The Pokemon Company, purveyor of little monsters that theoretically fit in pockets, pocketed $80.8 million in profit during the fiscal year ended February, a drop from $145.6 million the year prior.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Video Game Deep Cuts: Inside The Cultist Splatterhouse  
by Gamasutra Staff [05.28.18]
This week's highlights include a look at the making of Cultist Simulator, behind the scenes on the relatively recent - and troubled - Splatterhouse reboot, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Valve's Steam Link app blocked by Apple due to 'business conflicts' 14
by Alex Wawro [05.24.18]
This is significant because it locks down Valve's ability to reach iOS users, and according to Valve it was done retroactively after the Steam Link app had been approved by Apple.
Smartphone/Tablet, Business/Marketing