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October 27, 2020
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Updates » Smartphone/Tablet
Zynga reports $104M loss for Q1 despite record-setting revenues  
by Alex Wawro [05.06.20]
Zynga reports a big loss in Q1 despite "historic" revenues, in part because it has to pay out millions in contingency payments to recent acquisitions whose games have been strong performers.
Smartphone/Tablet, Business/Marketing

Don't Miss: Games, psychology, and UX with Celia Hodent - GDC Podcast ep. 8  
by Kris Graft [05.06.20]
For Celia Hodent, a psychology PhD, author, and freelance user experience consultant whose credits include Fortnite, Assassin's Creed games, and more, UX is everywhere.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Podcast, GDC

Finnish studio Dazzle Rocks nets $6.8 million to build social sandbox MMO  
by Chris Kerr [05.06.20]
Finnish mobile studio Dazzle Rocks has secured $6.8 million in Series A funding to boost development on its unnamed social sandbox MMO.
Smartphone/Tablet, Production, Business/Marketing

Video: How Supercell designed the Clash of Clans Battle Pass  
by Staff [05.05.20]
In this GDC 2020 virtual talk Supercell's Eino Joas discusses the two-year process that led to the development of a Battle Pass for Clash of Clans.
Social/Online, Smartphone/Tablet, Design, Business/Marketing, Video, Vault

AppLovin invests in Sweet Escapes developer Redemption Games  
by Chris Kerr [05.05.20]
Mobile marketing platform AppLovin has made a undisclosed strategic investment in San Diego mobile studio Redemption Games. 
Smartphone/Tablet, Business/Marketing

Building Enter the Gungeon's dungeon-climbing spin-off Exit the Gungeon  
by Diego Arguello [05.05.20]
Dodge Roll's Dave Crooks reveals how the studio has polished its bullet hell dungeon crawler Enter the Dungeon and revised its design to create spin-off dungeon climber Exit the Dungeon.
Console/PC, Smartphone/Tablet, Indie, Design

Video Game Deep Cuts: The Streets Of Rage-aholic Wasteland  
by Gamasutra Staff [05.02.20]
Lots of great things to see this week, from Streets Of Rage's surprising comeback to an Animal Crossing talk show & far beyond.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

GDC Summer is going fully digital  
by Staff [04.30.20]
While GDC organizers look forward to meeting again in person as soon as possible, this August's GDC Summer will be transformed into an all-digital event in order to best serve our community.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Scopely acquires Scrabble GO dev PierPlay  
by Alissa McAloon [04.28.20]
Scopely has acquired PierPlay for an undisclosed sum after first working alongside the developer to launch the mobile game Scrabble GO last month.
Smartphone/Tablet, Business/Marketing

Founder Jens Begemann steps down as CEO of June's Journey dev Wooga  
by Alissa McAloon [04.27.20]
Wooga CEO and founder Jens Begemann is departing the company at the end of June after 11 years at its head.
Smartphone/Tablet

Video Game Deep Cuts: XCOM's Cloudpunk Industries Of Titan  
by Gamasutra Staff [04.25.20]
The latest piece rounding up the week's notable writing and videos in games includes pieces on new games from Cloudpunk to Industries Of Titan, plus a bunch of neat historical writing & research.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Stillfront Group acquires casual game maker Candywriter for $74.4 million  
by Chris Kerr [04.24.20]
Stillfront Group has fully acquired casual game developer Candywriter for an initial $74.4 million.
Smartphone/Tablet, Business/Marketing

Finnish studio Reworks nets $4.3 million to grow home design game Redecor  
by Chris Kerr [04.23.20]
Finnish mobile studio Reworks has secured $4.3 million in funding to grow its interactive home design title, Redecor.
Smartphone/Tablet, Business/Marketing

Get a job: Join Industrial Toys as a Senior Software Engineer  
by Staff [04.22.20]
If you're interested in working with veteran mobile, console, and PC developers in creating new AAA experiences to reach billions of mobile players around the world we would like to hear from you!
Smartphone/Tablet, Programming, Recruitment

Disruptor Beam completes pivot to tools provider with Beamable rebrand  
by Alissa McAloon [04.22.20]
Now as Beamable, the company aims to license out that platform (also now known as Beamable) as a tool other developers can use to build and scale the commerce side of their own games.
Social/Online, Smartphone/Tablet, Business/Marketing

Games, psychology, and UX with Celia Hodent - GDC Podcast ep. 8  
by Kris Graft [04.22.20]
For Celia Hodent, a psychology PhD, author, and freelance user experience consultant whose credits include Fortnite, Assassin's Creed games, and more, UX is everywhere.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Podcast

Fortnite finally hits Google Play, but Epic still isn't a fan of Google's mobile tactics 3
by Alissa McAloon [04.21.20]
Epic Games hasn't been quiet about its reasons for keeping Fortnite from launching on Google Play and hasn't backed down on those feelings despite debuting Fortnite on Google Play today.
Social/Online, Smartphone/Tablet, Business/Marketing

Video: What you should know before making a cross-platform game  
by Staff [04.21.20]
In this GDC 2020 virtual talk AccelByte's Raymond Arifianto explains why making a cross-platform game is not for the faint of heart and shares 9 things you need to know before making the big jump. 
Console/PC, Smartphone/Tablet, Indie, Design, Production, Video, Vault

The App Store and Apple Arcade rolled out in 20 more countries  
by Chris Kerr [04.21.20]
Apple is bringing the App Store and its Apple Arcade game subscription service to 20 more countries around the world.
Smartphone/Tablet, Business/Marketing

Facebook has launched its dedicated 'Facebook Gaming' mobile app  
by Chris Kerr [04.20.20]
UPDATE: Facebook has rolled out its standalone 'Facebook Gaming' mobile app to rival Twitch, Mixer and YouTube.
Console/PC, Smartphone/Tablet, Business/Marketing