Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 20, 2018
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Updates » Smartphone/Tablet
Get a job: Tonk Tonk Games is hiring a Unity Developer  
by Staff [12.04.17]
LA-based Tonk Tonk Games is looking for a Unity developer to join it on the development of a mobile game.
Smartphone/Tablet, Programming, Recruitment

Animal Crossing: Pocket Camp apparently started life as a town planner  
by Chris Kerr [12.04.17]
Unseen 64 contributor Liam Robertson has published a video suggesting the earliest iterations of Animal Crossing: Pocket Camp were wildly different to the finished product. 
Smartphone/Tablet, Business/Marketing, Video

Ex-King staffers net $2.2M to form new multiplayer-focused mobile studio  
by Chris Kerr [12.04.17]
A group of former King employees have raised $2.2 million to fund the creation of new multiplayer-focused mobile studio, Strange Quest. 
Smartphone/Tablet, Business/Marketing

Video Game Deep Cuts: Dream Of A Million Onions  
by Gamasutra Staff [12.03.17]
This week's best articles and visuals around games include a podcast about Dream Daddies, a wonderful video profile of Million Onion Hotel creator Yoshiro Kimura, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Japan's Tottori Sand Dunes see tourism boost from Pokemon Go event  
by Alissa McAloon [11.30.17]
Japan's Tottori prefecture saw 87,000 over the duration of Pokemon Go's Safari Zone event, nearly triple the initial number anticipated by organizers.

Weekly Jobs Roundup: Visual Concepts, Pixelberry Studios, and more are hiring now  
by Staff [11.28.17]
This week's roundup of game development job openings includes companies looking to hire animators, engineers, and more.
VR, Console/PC, Smartphone/Tablet, Programming, Art, Production, Recruitment

Investors pour $50M into social/casino mobile game dev Huuuge  
by Alex Wawro [11.27.17]
This may help mobile game devs better understand the state of the industry, as Huuuge's business (funded chiefly by South Korean investors) revolves around mobile F2P slots & video poker games.
Smartphone/Tablet, Business/Marketing

Tencent working to bring Battlegrounds to mobile in China 1
by Alissa McAloon [11.27.17]
The recent partnership between Bluehole and Tencent looks to be doing more than just bringing Bluehole's PlayerUnknown's Battlegrounds to China on PC.
Console/PC, Smartphone/Tablet

Pokemon Go developer Niantic nets $200M in funding 1
by Chris Kerr [11.27.17]
Pokemon Go developer Niantic has reportedly secured $200 million from a Series B funding round led by Spark Capital. 
VR, Smartphone/Tablet, Business/Marketing

Video Game Deep Cuts: HAL In The Clouds, Monster-Free  
by Gamasutra Staff [11.26.17]
The latest Video Game Deep Cuts includes a look at HAL Laboratory's last self-published title, a poke at a famous game artwork's use of Mario's clouds, and how SOMA's patch allows you to play sans monsters. 
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get mobile game dev tips from the maker of Good Pizza, Great Pizza at GDC 2018  
by Staff [11.24.17]
At GDC 2018, TapBlaze (Good Pizza, Great Pizza) chief Anthony Lai will be offering fellow game makers advice on how they can make great mobile games that also make enough money to keep the lights on.
Smartphone/Tablet, Design, Business/Marketing

Rovio shares fall by 20 percent thanks to rising UA costs
by Chris Kerr [11.23.17]
Rovio has seen its share prices drop by 20 percent just two months after its IPO, with declining profits and rising user acquisition (UA) costs the likely culprits. 
Smartphone/Tablet, Business/Marketing

Earnings report roundup: Winners and losers of the last quarter 2
by Jon Jordan [11.21.17]
Who's up and who's down? The info is all arranged in easy-to-read charts for our quarterly rundown of the financial winners and losers in the quarter ending 30 September 2017.
Console/PC, Smartphone/Tablet, Business/Marketing

Pitch your offbeat prototypes to the GDC 2018 Experimental Gameplay Workshop!  
by Staff [11.21.17]
The mad geniuses behind the Experimental Gameplay Workshop have issued their call for submissions of intriguing new (and playable!) video game prototypes for the GDC 2018 showcase!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

Citing ethics and better game design, Clicker Heroes 2 dev forgoes free-to-play 12
by Alissa McAloon [11.20.17]
"The mere existence of real-money purchases puts an ugly cloud over the player's experience, with the persistent nagging feeling of 'My game could be so much better if I just spent a few dollars.'"
Console/PC, Smartphone/Tablet, Business/Marketing

Opinion: South Australia's $2 million AUD investment in game devs  
by Katherine Cross [11.20.17]
"The South Australian government are finally taking the game industry seriously. It's a sector that is a natural fit for region's incredible arts culture and it's strength in tech.”
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Video Game Deep Cuts: A Need For Soderbergh's PlayerUnknown 2
by Gamasutra Staff [11.19.17]
The best longform articles & podcasts of the week include a look at Need For Speed's monetization, Steven Soderbergh's new interactive film project, and a podcast talking to Brendan 'PlayerUnknown' Greene.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

The Legend of Zelda: Breath of the Wild leads Golden Joystick award winners  
by Alissa McAloon [11.17.17]
Nintendo's open world Zelda title walked away with four awards during the show, with PlayerUnknown's Battlegrounds, Cuphead, and Horizon Zero Dawn following close behind.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie

iCandy picks up Animoca Brands mobile game portfolio for $3.8M  
by Alissa McAloon [11.15.17]
All in all, Animoca Brands' 318 casual mobile games were included in the sale.
Smartphone/Tablet, Business/Marketing

Porting classic games to smartphones isn't the way to go, says Nintendo 2
by Alissa McAloon [11.13.17]
"A lot of thought is going into what kind of games for smart devices will further our business," said Nintendo president Tatsumi Kimishima.