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Updates » Smartphone/Tablet
Tilting Point sinks $60 million into Match 3D developer Loop Games  
by Chris Kerr [02.11.21]
Free-to-play publisher Tilting Point has sunk $60 million into Match 3D developer Loop Games.
Smartphone/Tablet, Business/Marketing

Epic Games' ability to go to war with Apple stems from its financial freedom, says CEO 1
by Staff [02.10.21]
After Epic Games quelled rumors of a coming IPO last week, Epic Games CEO has gone on record to say that Epic's independence from investors is a vital reason it can function as it does.

Digital makes up 85% of Take-Two's $860.9 million in Q3 net revenue  
by Alissa McAloon [02.08.21]
Net revenue decreased year-over-year from $930.1 million to $860.9 million for Q3, but the decline wasn't unexpected.
Console/PC, Social/Online, Smartphone/Tablet

EA continues its big mobile push with $2.1 billion Glu Mobile acquisition  
by Alissa McAloon [02.08.21]
EA is hitting the ground running in 2021. Following fresh off the heels of last week's big news for EA Sports, EA has now revealed big plans for its mobile dealings as well.

Sponsored Content
New to coding? Here's why Python is a strong place to start  
by iD Tech [02.08.21]
Sponsored: Or are you already a programming pro, experienced Minecraft modder, or Lua-savvy Roblox creator? Find out how you can put your expertise to work and teach kids game development with iD Tech.
Console/PC, Smartphone/Tablet, Programming, Sponsored Article

French mobile studio Homa nets $15 million to create hypercasual titles  
by Chris Kerr [02.08.21]
French mobile studio Homa Games has raised $15 million in funding to create new hypercasual titles.
Smartphone/Tablet, Production, Business/Marketing

Match Masters dev Candivore nets $12 million to drive user acquisition  
by Chris Kerr [02.05.21]
Candivore has raised $12 million in funding to grow its match-3 puzzler, Match Masters.
Smartphone/Tablet, Production, Business/Marketing

Blog: Set rotations in Magic The Gathering - A mobile F2P perspective 1
by Gamasutra Community [02.04.21]
We explain a content management structure that could boost both engagement and revenue on your title.
Smartphone/Tablet, Design, Business/Marketing

EA has made $3 billion in net bookings from just Star Wars games  
by Alissa McAloon [02.03.21]
The company says its Star Wars games represent 52 million copies sold and $3 billion in net bookings.
Console/PC, Social/Online, Smartphone/Tablet

Sponsored: The competive advantage of adding an in-game store to your next game  
by Xsolla [02.03.21]
To help give your team an edge in this competitive landscape, Xsolla has gathered valuable trends and insights about the benefits of integrating an in-game economy into your project.
Console/PC, Social/Online, Smartphone/Tablet, Indie

Embracer acquires mobile developer Easybrain and independent studio Aspyr  
by Chris Kerr [02.03.21]
Embracer Group has acquired mobile developer Easybrain Limited and independent developer-publisher Aspyr Media in separate deals, adding to its recent purchase of Borderlands developer Gearbox.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

EA reports record net bookings as Apex Legends, Ultimate Team exceed expectations 1
by Alissa McAloon [02.02.21]
EA closed out Q3 of its 2020-21 fiscal year with record net bookings for both the quarter and the trailing 12 months thanks largely to the out performance of its suite of live games.
Console/PC, Social/Online, Smartphone/Tablet

AppOnboard nets $20 million to support 'no-code' mobile dev platform Buildbox  
by Chris Kerr [02.02.21]
AppOnboard has raised $20 million in funding to continue developing its no-code mobile game development platform, Buildbox.
Smartphone/Tablet, Business/Marketing

iOS 14.5 update adds DualSense and Xbox Series X controller support  
by Chris Kerr [02.02.21]
Apple is adding support for the next-generation DualSense and Xbox Series X controllers to iOS devices with a new update.
Console/PC, Smartphone/Tablet, Business/Marketing

Don't Miss: Invoking the 'feel' of a classic game for Lara Croft Go 6
by Staff [01.28.21]
Lara Croft Go dev Antoine Routon describes how he and his team tried to recreate what they remember it feeling like to play the earliest Tomb Raider games, rather than the games themselves.
Smartphone/Tablet, Design

GameStop stock dips as apps like Robinhood restrict trading  
by Alissa McAloon [01.28.21]
In the latest leg of the GameStock saga, a number of apps used by the general public to trade stock in public companies have blocked the ability to buy some share
Social/Online, Smartphone/Tablet, Business/Marketing

Pocket Worlds raises $7 million to double down on social mobile games  
by Alissa McAloon [01.28.21]
Pocket Worlds emerged into social mobile games with Highrise in 2015, and the company is looking to expand in that space with the help of some additional funding from the likes of BITKRAFT Ventures.
Social/Online, Smartphone/Tablet

Tencent picks up minority stake in Dontnod for $36.3 million  
by Alissa McAloon [01.27.21]
Tencent now owns a minority stake in Life is Strange developer Dontnod, a purchase that sets the Chinese game giant back around €30 million.
Console/PC, Smartphone/Tablet, Indie

Rovio quietly shutters game streaming service Hatch 1
by Alissa McAloon [01.27.21]
Angry Birds-maker Rovio has seemingly shut down Hatch, a mobile-based game streaming service launched by Rovio subsidiary Hatch Entertainment in 2017.
Social/Online, Smartphone/Tablet

The Last of Us Part II leads the 2021 DICE Awards nominations  
by Chris Kerr [01.27.21]
The nominations for the 24th Annual D.I.C.E. Awards have been announced by the Academy of Interactive Arts & Sciences, and The Last of Us Part II is leading the charge. 
VR, Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production