Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 21, 2018
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Updates » Smartphone/Tablet
Devs, submit your best pitches for a GDC 2018 Visual Arts talk!  
by Staff [08.07.17]
Artists, take note: GDC officials seek great submissions of intriguing, cutting-edge Visual Arts talks for the GDC 2018 Main Conference, from now through August 17th.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Art, GDC

Video Game Deep Cuts: The Twin-Stick Tacoma Pyre  
by Gamasutra Staff [08.06.17]
This week's longform article/video highlights include the making of Fullbright's Tacoma and Supergiant's Pyre, as well as a guide to the essential twin-stick shooters & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

After a lengthy losing streak, Zynga is profitable again  
by Alex Wawro [08.02.17]
Struggling social/mobile game company Zynga posted earnings for its most recent quarter today, and the big news is that the company reported a profit for the first time in well over a year.
Smartphone/Tablet, Business/Marketing

After years of decline, Apple's iPad sales are on the rise  
by Alex Wawro [08.01.17]
Apple reports 11.42 million iPads sold during the quarter, a roughly 15 percent uptick in iPad sales year-over-year. Revenues in general were up across the company, though they slipped 10% in China.
Smartphone/Tablet, Business/Marketing

3+ years in, Final Fantasy Tactics designer's crowdfunded RPG changes devs  
by Alex Wawro [08.01.17]
"Little Orbit is starting from scratch," reads a message to Unsung Story Kickstarter backers from the new developer, who is taking over the project from embattled developer Playdek.
Console/PC, Smartphone/Tablet, Business/Marketing

Women make up over half of players for mobile MOBA Honour of Kings  
by Alissa McAloon [08.01.17]
Despite belonging to a genre typically favored by male players, Tencent’s most profitable mobile game is mostly played by women.
Social/Online, Smartphone/Tablet

Women in Games launches new mobile awards show  
by Chris Kerr [07.31.17]
Non-profit diversity outfit Women in Games is putting together a new awards show to celebrate the best and brightest women working in the mobile games industry. 
Smartphone/Tablet, Business/Marketing

Video Game Deep Cuts: The Prison Of The Night Trap Kickmen  
by Gamasutra Staff [07.30.17]
This week's highlights include an article series about gaming in prison, behind the scenes of Night Trap, & how satirical soccer game Enter The Kickmen got made.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Dots dev offers tips on making maximum use of minimal UI
by Staff [07.28.17]
At GDC 2017 Playdots' (Dots, Two Dots) Margaret Robertson through a set of design principles that show how simple visual elements can be brought to life through thoughtful implementation.
Smartphone/Tablet, Design, Video, Vault

Falcom president explains how the RPG maker has lasted 30 years  
by Chris Kerr [07.27.17]
"One thing that might be the secret to this that has been a Falcom tradition for a long, long time is that all of the people on staff absolutely love games and making games."
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: Why we will never show ads in our mobile games 5
by Gamasutra Community [07.26.17]
Despite the mobile market being challenging and full of uncertainty, we are comfortable staying far away from one of the most popular ways to make money in it.
Smartphone/Tablet, Business/Marketing

Sales up at Nintendo as Switch sells 4.7M units worldwide  
by Chris Kerr [07.26.17]
Nintendo has released its financials for the three months ended June 30, 2017, revealing a rise in sales and a slight dip in profits.
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: How Fire Emblem Heroes made $100M from 10M installs  
by Gamasutra Community [07.25.17]
Fire Emblem Heroes has been Nintendo's most successful self-developed mobile game. But what makes it successful?
Smartphone/Tablet, Design, Business/Marketing

How Japanese game devs are coping with growing free-to-play pricing pressure  
by Alissa McAloon [07.24.17]
As free to play and low-cost games become more commonplace on Steam and mobile, how are Japanese game developers adapting to make sure their full-priced offerings stay afloat in a competitive market?
Console/PC, Smartphone/Tablet, Indie

Video Game Deep Cuts: Castlevania Go-es To Arms  
by Gamasutra Staff [07.23.17]
This week's longform articles & videos of the week include the making of the Castlevania Netflix series, hardcore Pokemon Go players, and an in-depth Arms interview.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie

Analyst: Dedicated mobile game players in Japan, South Korea now play 3+ hours/day  
by Alissa McAloon [07.21.17]
The most dedicated mobile users are spending more time than ever playing games on their smartphones according to a recent report from the analyst firm App Annie.

Yahoo Japan's new game platform offers HTML5 and console titles  
by Chris Kerr [07.20.17]
Yahoo Japan has launched a web-based games platform that'll serve up HTML5 titles alongside larger console-style efforts.
Console/PC, Smartphone/Tablet, Business/Marketing

Highmark Interactive nets $2M to create games that fight brain disease  
by Chris Kerr [07.19.17]
Canadian digital therapeutics outfit Highmark Interactive has secured $2 million in seed funding to create games that help combat brain disease and injuries. 
Smartphone/Tablet, Business/Marketing

Mobile game dev N3twork snaps up mobile marketing firm Agamemnon  
by Alex Wawro [07.18.17]
This is chiefly notable to mobile game devs who had an eye on Agamemnon, which mobile game industry vet Eric Seufert built as a tool to help devs track and manage their user acquisition efforts.
Smartphone/Tablet, Business/Marketing