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November 18, 2019
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Updates » Smartphone/Tablet
Blog: Admiring the design in hyper-casual games 21
by Gamasutra Community [06.06.19]
Game designers: here's what you can (probably) learn from hyper-casual games, no matter how much you hate seeing them on App Stores.
Console/PC, Smartphone/Tablet, Design

Zynga launches Snap Games-exclusive battle royale game 1
by Alissa McAloon [06.05.19]
The prolific mobile developer is one of the first to land games on the game platform Snap launched inside its Snapchat social messaging app.
Social/Online, Smartphone/Tablet

Apple is being sued by iOS devs over 'profit-killing' App Store fees 5
by Chris Kerr [06.05.19]
Apple is being sued by a group of iOS developers for pushing "profit-killing" commissions and fees onto App Store devs.
Smartphone/Tablet, Business/Marketing

BlueStacks Inside aims to give mobile devs a painless way to launch on Steam 6
by Alissa McAloon [06.04.19]
BlueStacks says its upcoming SDK allows mobile developers to bring their mobile games to Steam in a single step.
Console/PC, Smartphone/Tablet

Thumper: Pocket Edition and Ordia among 2019 Apple Design Award winners  
by Chris Kerr [06.04.19]
The winners of the 2019 Apple Design Awards have been announced, and some familiar names from the world of video games have been celebrated for their ingenuity, smarts, and design savvy.
Smartphone/Tablet, Business/Marketing

Stillfront acquires War Commander dev Kixeye for $90 million  
by Alissa McAloon [06.03.19]
Stillfront Group has penned a deal to fully acquire the strategy game developer Kixeye for $90 million, or up to $120 million depending on the results of the current financial year.
Console/PC, Smartphone/Tablet

Apple's ARKit 3 offers real-time people occlusion and motion capture  
by Alissa McAloon [06.03.19]
WWDC 2019 brought with it a handful of new AR developments from Apple, including an updated version of its ARKit toolset that includes better real-time tracking of human bodies in AR.
VR, Smartphone/Tablet

Niantic is ending Apple Watch support for Pokemon Go  
by Alissa McAloon [06.03.19]
Pokemon Go developer Niantic is ending support for the mobile game’s Apple Watch app next month.
Smartphone/Tablet

tvOS 13 and iOS 13 will support PlayStation 4 and Xbox One controllers  
by Alissa McAloon [06.03.19]
A coming Apple TV update will bring support for Xbox One and PlayStation 4 controllers to the company’s tvOS, a move announced early on in the company’s WWDC 2019 keynote.
Console/PC, Smartphone/Tablet

Cloud platform Coherence wants to 'democratize' online game development 2
by Chris Kerr [06.03.19]
Former Playdead co-founder Dino Patti and Unity co-founder David Helgason have unveiled a new online game development platform called Coherence.
Console/PC, Smartphone/Tablet, Production

Video Game Deep Cuts: The Outer Wilds Of A Void City  
by Gamasutra Staff [05.31.19]
This week's roundup includes a look at the intriguing triple-I (sorry!) titles Outer Wilds & Void Bastards, as well as the role of the city in games, bringing back Bubsy, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Games on the Google Play Store now required to disclose loot box odds 1
by Alissa McAloon [05.30.19]
Google Play's dev guidelines now say that apps with loot boxes "must clearly disclose the odds of receiving those items in advance of purchase.”
Social/Online, Smartphone/Tablet, Business/Marketing

Google Play's new dev policies aim to improve child privacy and safety  
by Alissa McAloon [05.29.19]
Google Play now requires devs to declare their target audience to host an app on the store, and abide by additional rules if their app is aimed at children.
Social/Online, Smartphone/Tablet

WeQ acquires and rebrands Booster Studios to branch into publishing  
by Alissa McAloon [05.29.19]
The mobile advertising company WeQ has acquired Helix Madness dev Booster Studios and rebranded it as WeQ Studios to expand into mobile game publishing.
Smartphone/Tablet, Business/Marketing

Zynga sells headquarters for $600 million to help finance acquisitions  
by Chris Kerr [05.29.19]
Social and mobile game developer Zynga has sold its San Francisco headquarters for $600 million, and intends to use some of the cash to finance further acquisitions.
Smartphone/Tablet, Business/Marketing

Four new Pokemon projects have been unveiled, including cross-platform trading hub  
by Chris Kerr [05.29.19]
The Pokemon Company has unveiled four new Pokemon projects including a new Detective Pikachu game for the Nintendo Switch, two new mobile apps, and a cloud-based Pokemon storage and trading service.
Console/PC, Smartphone/Tablet, Business/Marketing

Report: Tencent backs away from Arena of Valor after it fails to take off in the West  
by Alissa McAloon [05.28.19]
Tencent’s Arena of Valor missed the mark in the West, so much so that the company is reportedly shifting resources away from the Honour of Kings spinoff.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

King co-founder Riccardo Zacconi stepping down as CEO  
by Alissa McAloon [05.28.19]
King's longtime CEO Riccardo Zacconi is leaving his role at the head of the company after 16 years in the position.
Smartphone/Tablet

Subway Surfers surpasses 2.5 billion lifetime downloads  
by Alissa McAloon [05.28.19]
Kiloo and SYBO's 2012 endless runner has been downloaded over 2.5 billion times across all platforms, a milestone the developer says makes it one of the most downloaded mobile games to date.
Smartphone/Tablet

Video Game Deep Cuts: Observing A Playdate With Some Cool Ghosts  
by Gamasutra Staff [05.24.19]
This week's roundup includes a look at AI thriller Observation, the unique new Panic handheld Playdate, and subjects including eSport shadiness, Oculus Quest, and Pathologic 2.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie