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Updates » Smartphone/Tablet
PSA: Upload your resume to Gamasutra's job boards!  
by Staff [11.10.20]
Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: How to run offers in free-to-play (and avoid backlashes)  
by Gamasutra Community [11.10.20]
This article shares some tips and thoughts on how to limit the backlash derived from running offers on game content.
Smartphone/Tablet, Design, Business/Marketing

EA looks to revamp its mobile biz to tap into an 'unbelievable exponential opportunity'  
by Alissa McAloon [11.09.20]
EA CEO Andrew Wilson explored how a recent hire at the company is looking to deepen its efforts on mobile.
Smartphone/Tablet

Sega Sammy struggling to weather the pandemic despite strong game sales  
by Chris Kerr [11.06.20]
The COVID-19 pandemic has attributed to declining net sales and profits at Sega Sammy, despite an uptick in video game sales.
Console/PC, Smartphone/Tablet, Business/Marketing

Mobile games set new quarterly revenue record at Konami 1
by Chris Kerr [11.06.20]
Konami has reported an uptick in revenue and operating profit in its Digital Entertainment segment thanks to the performance of its mobile titles.
Console/PC, Smartphone/Tablet, Business/Marketing

Tencent leads $25 million investment in Avakin Life dev Lockwood Publishing  
by Chris Kerr [11.04.20]
Tencent has led a $25 million investment into Avakin Life developer Lockwood Publishing.
Smartphone/Tablet, Business/Marketing

The Lego Group helps Builder's Journey dev Light Brick go independent  
by Chris Kerr [11.03.20]
The Lego Group has spun off Builder's Journey developer Light Brick Studios into an independent studio.
Smartphone/Tablet, Production, Business/Marketing

Mobile game sales deep dive: Meteorfall: Krumit's Tale  
by Gamasutra Staff [11.02.20]
Looking at the iOS/Android launch fortunes of Meteorfall: Krumit's Tale, a high quality $6.99 USD premium (no IAP) title which got featured by Apple on launch. How did it do? Answers within...
Smartphone/Tablet, Indie

Old School Runescape breaks concurrent player record during Leagues II event  
by Chris Kerr [11.02.20]
Old School Runescape has set a new record for concurrent players after over 157,000 people logged on simultaneously during the ongoing Leagues II: TrailBlazer event. 
Console/PC, Smartphone/Tablet, Business/Marketing

Bringing more franchises to mobile is Activision Blizzard's biggest opportunity, says COO 1
by Alissa McAloon [10.30.20]
"That's by far our biggest opportunity and we're investing meaningfully to capitalize on this and to take all our franchises to mobile over time."
Smartphone/Tablet

Don't Miss: Game dev advice for creating terrifying and memorable 2D monsters  
by Staff [10.30.20]
Devs who've worked on Battle Chef Brigade, Darkest Dungeon, Guacamelee and more share their favorite tips and techniques for designing fantastic 2D monsters.
Console/PC, Smartphone/Tablet, Indie, Art

Blog: A study on modern mobile design 1
by Gamasutra Community [10.30.20]
Mobile games have grown dramatically over the last decade, and with the latest success of Genshin Impact, it's time to talk about how mobile game design has change in terms of its market appeal.
Smartphone/Tablet, Design

Tencent shutting down PUBG Mobile in India following government ban  
by Chris Kerr [10.30.20]
Tencent is shutting down PUBG Mobile in India after it was banned in the country due to its links with the Chinese company.
Smartphone/Tablet, Business/Marketing

Activision Blizzard beats forecasts with $1.95 billion in Q3 net revenue  
by Alissa McAloon [10.29.20]
Activision Blizzard closed out Q3 with $1.95 billion in revenue for the three month period ending September 30, beating its revenue target for the quarter by $154 million.
Console/PC, Smartphone/Tablet

Longtime Hearthstone, World of Warcraft designer Dave Kosak departs Blizzard  
by Alissa McAloon [10.28.20]
Dave Kosak has left Blizzard after a decade of design leadership on games like World of Warcraft and Hearthstone.
Console/PC, Smartphone/Tablet

Scopely raises $340 million to forge new partnerships in mobile games  
by Alissa McAloon [10.28.20]
Scopely has raised $340 million through a Series E funding round, cash the prolific mobile game company plans on using to expand its reach in the space, particularly in the West.
Smartphone/Tablet

Epic hits back at Apple, saying it 'has no rights to the fruits of Epic's labor' 2
by Alissa McAloon [10.26.20]
Epic argues against the notion that its decision to cut Apple out of the payment process is robbing the iPhone maker of its rightful share.
Smartphone/Tablet, Business/Marketing

Facebook quietly debuts cloud-streaming service for Facebook Gaming  
by Chris Kerr [10.26.20]
Facebook is launching a free-to-play cloud gaming service that will grant instant access to select titles via the Facebook app or in-browser.
Console/PC, Smartphone/Tablet, Business/Marketing

PlayStation's new (web) store, genre viability & more  
by Gamasutra Staff [10.23.20]
What's up with the new PlayStation web store? How about genre viability on Steam? This and many other questions will be answered in the latest game discovery round-up...
Console/PC, Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing

Call of Duty: Mobile has topped 300 million downloads 1
by Chris Kerr [10.23.20]
Call of Duty: Mobile has amassed over 300 million downloads during it first year on digital shelves. 
Smartphone/Tablet, Business/Marketing