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December 12, 2019
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Updates » Smartphone/Tablet
Survey: More teenagers are getting into video games because of Fortnite  
by Alissa McAloon [04.10.19]
A survey from Piper Jaffray says that Fortnite has both boosted teen game spending overall and attracted a handful of first-time-players to video games.
Console/PC, Smartphone/Tablet, Business/Marketing

Black Desert franchise has crossed $1 billion in gross sales  
by Chris Kerr [04.09.19]
Developer Pearl Abyss announced the news earlier today, and explained the series now has 18 million registers users in over 150 countries across PC, mobile and Xbox One.
Console/PC, Smartphone/Tablet, Business/Marketing

Retro streaming platform picks up Arc System Works, SNK, others  
by Chris Kerr [04.09.19]
Those deals include the rights to popular franchises like Double Dragon, Fatal Fury: King of Fighters, Gridrunner, and Metal Slug
Console/PC, Smartphone/Tablet, Business/Marketing

Google Play is still struggling with inappropriate children's games 2
by Alissa McAloon [04.08.19]
Wired has shared a story on the inappropriate and often grotesque games marketed toward children on Google Play, offering a look at why the storefront may struggle to keep up.
Social/Online, Smartphone/Tablet

Video Game Deep Cuts: Risking Rain With A Lego Meat Boy  
by Gamasutra Staff [04.07.19]
This week's roundup includes the smash success of indie sequel Risk of Rain 2, a fascinating new Lego coding toy, and what's up with the new Super Meat Boy game, plus lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

God of War wins big at BAFTA Game Awards 2019  
by Chris Kerr [04.05.19]
Sony Santa Monica's acclaimed adventure game took home five awards including the coveted Best Game prize.
VR, Console/PC, Smartphone/Tablet, Art, Design, Production

Snapchat's new Snap Games platform includes games from Zynga, Spry Fox  
by Alissa McAloon [04.04.19]
Snapchat has unveiled its long-rumored game platform, and announced the first developers partnering with the company to bring social games to the service.
Social/Online, Smartphone/Tablet

Why HandCircus rebuilt the early iOS game Rolando for modern devices 1
by Alissa McAloon [04.03.19]
An interview with the dev team explores the preservation issues faced by mobile platforms and why devs sometimes need to adjust remasters to overcome rose-tinted nostalgia.
Smartphone/Tablet

This War of Mine has topped 4.5 million sales and raised over $500k for charity  
by Chris Kerr [04.03.19]
The acclaimed survival game launched back in November 2014 on Windows PC, Mac, and Linux, but has since been brought to a variety of other platforms.
Console/PC, Smartphone/Tablet, Business/Marketing

Flaregames founder launches Phoenix Games to give smaller devs a leg up  
by Chris Kerr [04.03.19]
"Being part of Phoenix will offer teams and their founders the chance to better compete with the industry’s biggest names by pooling their strengths."
Smartphone/Tablet, Production, Business/Marketing

Video: Laralyn McWilliams on staying optimistic and creative in game dev  
by Staff [04.02.19]
At GDC 2019 veteran game dev Laralyn McWilliams gives a stirring, concise talk about practical ways to stay upbeat and fulfilled during a career in the ever-changing game industry.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Video, Vault

UK video game spending rose to record $7.43 billion in 2018  
by Chris Kerr [04.02.19]
Both software and hardware spending increased in 2018, although the VR and pre-owned games market witnessed some notable declines.
VR, Console/PC, Smartphone/Tablet, Business/Marketing

Video Game Deep Cuts: A is for Apple Arcade, B is for rolling bones? 1
by Gamasutra staff [03.29.19]
This week's roundup includes a look at the Apple Arcade announcement, an intriguing video on how the Mongolian steppes do gaming, plus pieces on Sekiro, clicker games, AR, video game folklorists.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Minecraft update removes mentions of creator Notch from splash screens 2
by Chris Kerr [03.28.19]
Minecraft custodians Microsoft have removed some mentions of controversial creator Markus "Notch" Persson from the game with a new snapshot update.
Console/PC, Smartphone/Tablet, Business/Marketing

Wash your game's windows: An argument for clean mechanics 3
by Gamasutra Community [03.28.19]
Independent game dev Lars Doucet (Defender's Quest) says: "Playing a game with unclear mechanics is like peering through a dirty, smudged window. This calls for some Windex!"
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Niantic announces second Pokémon GO Earth Day event  
by Emma Kidwell [03.27.19]
Niantic is hosting its second annual Pokémon GO Earth Day clean up event on April 22nd in partnership with Playmob. 
Smartphone/Tablet, Business/Marketing

Cyberpunk 2077 developer CD Projekt spent heavily on R&D in 2018 1
by Chris Kerr [03.27.19]
The cumulative balance of the company's R&D expenditures topped $65.4 million during 2018, with the Polish outfit keen to scale up its production capabilities on home soil. 
Console/PC, Smartphone/Tablet, Design, Production, Business/Marketing

GDC in Pictures: Highlights from GDC 2019!  
by Staff [03.26.19]
Words alone can't fully convey the experience of spending a week at GDC, so here are a few standout shots of the people, talks, and experiences which made GDC 2019 a success!
Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Kabam acquires Montreal-based mobile studio Riposte Games & Co  
by Chris Kerr [03.26.19]
Riposte is best known for working on simulation and strategy titles like Mini Guns, Dungeon Stars, and Shop Heroes, and has team comprised of developers from Ubisoft, EA, and Gameloft.
Smartphone/Tablet, Business/Marketing

Opinion: A closer look at the strategy behind Apple Arcade 7
by Joost van Dreunen [03.26.19]
SuperData Research founder Joost van Dreunen takes an in-depth look at Apple's newly-announced games subscription service and whether it has a chance to succeed in the current market.
Smartphone/Tablet, Business/Marketing