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Updates » Smartphone/Tablet
Don't Miss: A look at how different-sized studios approach the challenges of QA 3
by Staff [09.01.20]
We speak to experts from small, medium, and larger game companies to find out how they handle the oft-under-appreciated discipline of quality assurance.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production

Big Fish Games lays off 250 staff  
by Alissa McAloon [09.01.20]
Big Fish Games laid off a sizable portion of its staff today, a reduction an internal letter obtained by GeekWire says comes from its desire to pivot operations rather than concerns over company funds.

Ubisoft apologizes after Tom Clancy mobile game co-opts BLM movement 3
by Alissa McAloon [08.31.20]
Ubisoft says it is patching out imagery from a promotional video that likened the villains of its Tom Clancy’s Elite Squad game to the real-world Black Lives Matter and Black Power movements.

App Store tweaks ease bug fix process, let devs pitch App Store Guidelines changes  
by Alissa McAloon [08.31.20]
Apple has launched some promised changes to its App Store Review process that give developers a tiny bit more flexibility when navigating App Store Guidelines.

Sponsored Content
The game dev guide to unpacking the mobile cheater's toolbox  
by Denuvo by Irdeto [08.31.20]
Sponsored: Learn about the most common cheats out there, counter measures that can be applied to mobile games, and more.
Smartphone/Tablet, Sponsored Article, Whitepaper

Apple has terminated Epic Games' App Store account 4
by Bryant Francis [08.28.20]
Apple has made good on its promise to purge all Epic Games content from the App Store if it did not fall in line with the company's terms of service.
Smartphone/Tablet, Business/Marketing

Unity debuts new tool to help devs submit games to multiple Android storefronts  
by Alex Wawro [08.28.20]
Today Unity unveiled the Unity Distribution Portal, a new tool designed to help mobile game devs efficiently submit, monitor, and update their game across multiple Android storefronts worldwide.
Smartphone/Tablet, Business/Marketing

Sweden's MAG Interactive acquires mobile trivia dev Sventertainment  
by Kris Graft [08.28.20]
Swedish mobile game company MAG Interactive is acquiring all shares of Sventertainment AB, developer of Swedish live trivia app Primetime, for SEK 20 million cash ($2.3 million).
Smartphone/Tablet, Business/Marketing

Accessibility in games with AbleGamers' Greg Haynes - GDC Podcast ep. 12  
by Kris Graft [08.27.20]
For Greg Haynes, lead game user researcher at the AbleGamers charity, video games provide experiences that should be available to all people—and that means making them more accessible to people with a wide range of abilities.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Podcast, GDC

Mobile studio Colossi Games nets $650,000 to fund debut title  
by Chris Kerr [08.26.20]
Fledgling mobile studio Colossi Games has secured $650,000 in pre-seed funding to create a new survival game.
Smartphone/Tablet, Business/Marketing

Temporary restraining order will protect Unreal Engine on Apple platforms 12
by Chris Kerr [08.25.20]
Epic Games and Apple traded blows during a court hearing on Monday, and neither party emerging entirely unscathed.
Smartphone/Tablet, Business/Marketing

Unity's long-rumored IPO is finally moving forward  
by Alissa McAloon [08.24.20]
Unity is officially cementing its long-rumored plans to go public in 2020.
Console/PC, Smartphone/Tablet, Business/Marketing

Bilibili will publish Fall Guys on mobile in China  
by Chris Kerr [08.24.20]
Fall Guys: Ultimate Knockout is heading to mobile platforms in China with the help of publisher Bilibili.
Console/PC, Smartphone/Tablet, Business/Marketing

Microsoft backs Epic Games in legal dispute with Apple 1
by Chris Kerr [08.24.20]
As the legal dispute between Epic Games and Apple rages on, some other notable names have started to choose sides.
Smartphone/Tablet, Business/Marketing

Apple on Epic's retaliation claims: 'The emergency is entirely of Epic's own making' 8
by Alissa McAloon [08.21.20]
Apple also says that it has offered to leave Epic's developer account intact (and bring Fortnite back to the App Store) if Epic agrees to undo the hotfix that added in the rule-breaking payment method.
Console/PC, Smartphone/Tablet

Epic is hosting a Fortnite tournament themed around its legal battle with Apple 3
by Alissa McAloon [08.21.20]
Epic tells Fortnite players that the tournament is the last time all platforms can play together due to Apple’s delisting of Fortnite, and points unhappy players toward Apple's social media.
Social/Online, Smartphone/Tablet

Game Discoverabilityland: Tim Epic vs. Tim Apple (also non-Tim news!) 1
by Simon Carless [08.20.20]
Tim tim tim? Tim tim tim tim. Tim tim tim tim tim tim. Tim tim, tim tim tim tim tim tim. Tim tim tim tim tim. Tim tim tim! Tim tim tim tim tim, tim tim tim tim tim tim.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Tencent picks up minority stake in hyper casual game publisher Voodoo  
by Alissa McAloon [08.18.20]
Tencent has picked up a minority stake in Voodoo, the hyper casual game mobile publisher behind games like Helix Jump, Color Road, and many, many more.

Take-Two Interactive acquires mobile studio Playdots for $192 million  
by Chris Kerr [08.18.20]
Founded in 2013, Playdots is the developer behind Dots, Two Dots, and Dots & Co., which have amassed over 100 million downloads combined. 
Smartphone/Tablet, Production, Business/Marketing

Epic asks court to block Apple's 'retaliation' as Fortnite, Unreal Engine face consequences  
by Alissa McAloon [08.17.20]
Epic is asking a California court to protect it from what the company describes as retaliation from Apple over the escalating conflict between the two massive tech companies.