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July 23, 2019
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Updates » Smartphone/Tablet
Hone your game tool-making skills at GDC 2019's Tools Tutorial Day!  
by Staff [11.06.18]
Featuring talks from some of the biggest studios in the business, the Tools Tutorial Day returns to GDC 2019 to offer you a deep dive on building tools that enable teams to ship amazing games.
Console/PC, Smartphone/Tablet, Indie, Programming, GDC

Blizzard's Hearthstone reaches 100 million registered players  
by Emma Kidwell [11.05.18]
Blizzard Entertainment's Hearthstone has reached 100 million registered players just over five years after launch. 
Smartphone/Tablet, Business/Marketing

Tencent will use police databases to restrict playtime in China
by Chris Kerr [11.05.18]
Mobile game maker Tencent intends to start verifying the identifies of its players against police databases so it can more effectively restrict the playtime of youths in China
Smartphone/Tablet, Business/Marketing

Video Game Deep Cuts: Diablo's Deltarune... To The Stars?  
by Gamasutra Staff [11.05.18]
This week's highlights include the top news from Blizzcon around Diablo and other devilish titles, Toby Fox's Deltarune & his radical transparency, and Marty O'Donnell talking 'The Music Of The Spheres'.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Game Programming Deep Dive: 3 scenarios for movement prediction 6
by Gamasutra Community [11.05.18]
Bartlomiej Waszak, senior software engineer at Titanfall studio Respawn Entertainment, dives deep into three different situations of movement prediction in game programming.
Console/PC, Smartphone/Tablet, Indie, Programming, Design

Weekly Jobs Roundup: Monster Squad, Game Closure, and more are hiring now!  
by Staff [11.02.18]
Here are just some of the many, many positions being advertised right now on Gamasutra's Job Board.
Smartphone/Tablet, Programming, Design, Production, Recruitment

Blizzard announces its first mobile Diablo game 3
by Emma Kidwell [11.02.18]
Blizzard announced Diablo: Immortal, a new game in the Diablo franchise, will be making its mobile debut sometime next year. 
Smartphone/Tablet, Design

Survey: Teens spend an average of $184 on video games a year  
by Alissa McAloon [11.02.18]
Based on its past 15 surveys, the investment firm Piper Jaffray says that the average teenager spends $184 on video games, though 2018’s average expected spend alone is $215.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Zynga reports rising revenues and deals for Harry Potter & Game of Thrones games  
by Emma Kidwell [10.31.18]
Zynga has released financials for its third quarter ended September 30, reporting mobile revenue increased 9 percent to $212.5 million. 
Social/Online, Smartphone/Tablet, Business/Marketing

Report: Nintendo's latest mobile game Dragalia Lost earned $28M in first month  
by Chris Kerr [10.31.18]
Nintendo's latest mobile title Dragalia Lost has grossed roughly $28 million worldwide during its first month on digital shelves.
Smartphone/Tablet, Business/Marketing

Ubisoft CEO: Cloud gaming can help AAA games grow beyond PC and console  
by Alissa McAloon [10.30.18]
"We think in the medium term this will give games that have a lot more appeal than what we have today,” said Guillemot.
Console/PC, Social/Online, Smartphone/Tablet

Switch sales remain steady as Nintendo reports bump in profits  
by Chris Kerr [10.30.18]
Nintendo revealed that Switch hardware continues to be "quite popular," with the console selling 5.07 million units during the first half of the fiscal year
Console/PC, Smartphone/Tablet, Business/Marketing

The rising need for game economy designers in freemium mobile games
by Pietro Guardascione, Senior Director of Envelope Design, King [10.30.18]
Pietro Guardascione of Candy Crush maker King argues that there will be a sharp increase in demand for "analytical game designers" who work closely with lead designers on key game systems.
Social/Online, Smartphone/Tablet, Design, Business/Marketing

Game Design Deep Dive: The creation of Necrosoft Games' Gunhouse  
by Brandon Sheffield [10.29.18]
A deep dive into the creation of Gunhouse, a puzzle-meets-tower defense game, as filtered through conversations with various game developers and regular human beings.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Production

Video Game Deep Cuts: Killing Sims, Redeeming Deus Ex's Tools 2
by Gamasutra Staff [10.29.18]
This week's highlights include a morbid piece on killing in-game characters in The Sims series, a plethora of writing around the launch of Red Dead Redemption 2, and an interview on the tools used to make the classic Deus Ex.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: The level design behind Cut the Rope and Trainyard  
by Staff [10.26.18]
In this GDC 2012 talk, Magicule's Matt Rix and Zeptolab's Semyon Voinov share game design insights they learned while creating Trainyard and Cut The Rope.
Smartphone/Tablet, Design, Video

Blog: Let's talk about innovation in mobile games 1
by Gamasutra Community [10.26.18]
I want to take a look at some outstanding mobile games and how they innovate, while also touching on my own experiences in this field.
Smartphone/Tablet, Design

Video: How to design better controls for touch screen games  
by Staff [10.25.18]
In this GDC 2012 talk, Zach Gage addresses what it takes to develop successful controls (and therefore successful games), for touch screen devices.
Smartphone/Tablet, Design, Video

China ends 'green channel' game approvals amid ongoing licensing freeze 2
by Alissa McAloon [10.24.18]
Regulators in China have seemingly ended a program that gave some game companies a way to have their games approved for launch in the country during its yet-ongoing freeze on issuing game licenses. 
Console/PC, Social/Online, Smartphone/Tablet

The Red Dead Redemption 2 companion app can completely replace its HUD 2
by Alissa McAloon [10.24.18]
Rockstar Games has revealed a companion app for its upcoming game Red Dead Redemption 2 that, in addition to a slew of typical companion app features, can turn off the game's HUD.
Console/PC, Smartphone/Tablet